Portable mapping devices (#8097)

* Refactor holomap generation

* Portable mapping units

* Fix misnamed state

* Make it small

* Reduce power usage

I didn't know you could use fractional amounts!

* Apply suggested changes, fix indent

* Fix icon_state bug
This commit is contained in:
Aronai Sieyes
2021-06-13 20:30:00 -09:00
committed by GitHub
parent aacdcaad87
commit bac077a8ea
19 changed files with 815 additions and 78 deletions
+3
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@@ -153,6 +153,9 @@ What is the naming convention for planes or layers?
#define CRIT_LAYER 18.3
//Client UI HUD stuff
#define PLANE_HOLOMAP_FRAME 92
#define PLANE_HOLOMAP 93 // Holomap rendered here
#define PLANE_HOLOMAP_ICONS 94 // Holomap markers and bobbins
#define PLANE_PLAYER_HUD 95 //The character's UI is on this plane
#define LAYER_HUD_UNDER 1 //Under the HUD items
#define LAYER_HUD_BASE 2 //The HUD items themselves
+39
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@@ -8,6 +8,45 @@
#define HOLOMAP_ICON_SIZE 480 // Pixel width & height of the holomap icon. Used for auto-centering etc.
#define ui_holomap "CENTER-7, CENTER-7" // Screen location of the holomap "hud"
//Holomap filters
#define HOLOMAP_FILTER_DEATHSQUAD 1
#define HOLOMAP_FILTER_ERT 2
#define HOLOMAP_FILTER_NUKEOPS 4
#define HOLOMAP_FILTER_ELITESYNDICATE 8
#define HOLOMAP_FILTER_VOX 16
#define HOLOMAP_FILTER_STATIONMAP 32
#define HOLOMAP_FILTER_STATIONMAP_STRATEGIC 64//features markers over the captain's office, the armory, the SMES
#define HOLOMAP_FILTER_CULT 128//bloodstone locators
#define HOLOMAP_EXTRA_STATIONMAP "stationmapformatted"
#define HOLOMAP_EXTRA_STATIONMAP_STRATEGIC "stationmapstrategic"
#define HOLOMAP_EXTRA_STATIONMAPAREAS "stationareas"
#define HOLOMAP_EXTRA_STATIONMAPSMALL_NORTH "stationmapsmallnorth"
#define HOLOMAP_EXTRA_STATIONMAPSMALL_SOUTH "stationmapsmallsouth"
#define HOLOMAP_EXTRA_STATIONMAPSMALL_EAST "stationmapsmalleast"
#define HOLOMAP_EXTRA_STATIONMAPSMALL_WEST "stationmapsmallwest"
#define HOLOMAP_EXTRA_CULTMAP "cultmap"
#define HOLOMAP_MARKER_SMES "smes"
#define HOLOMAP_MARKER_DISK "diskspawn"
#define HOLOMAP_MARKER_SKIPJACK "skipjack"
#define HOLOMAP_MARKER_SYNDISHUTTLE "syndishuttle"
#define HOLOMAP_MARKER_BLOODSTONE "bloodstone"
#define HOLOMAP_MARKER_BLOODSTONE_BROKEN "bloodstone-broken"
#define HOLOMAP_MARKER_BLOODSTONE_ANCHOR "bloodstone-narsie"
#define HOLOMAP_MARKER_CULT_ALTAR "altar"
#define HOLOMAP_MARKER_CULT_FORGE "forge"
#define HOLOMAP_MARKER_CULT_SPIRE "spire"
#define HOLOMAP_MARKER_CULT_ENTRANCE "path_entrance"
#define HOLOMAP_MARKER_CULT_EXIT "path_exit"
#define HOLOMAP_MARKER_CULT_RUNE "rune"
#define HOLOMAP_DRAW_NORMAL 0
#define HOLOMAP_DRAW_FULL 1
#define HOLOMAP_DRAW_EMPTY 2
#define HOLOMAP_DRAW_PATH 3
#define HOLOMAP_DRAW_HALLWAY 4
// Holomap colors
#define HOLOMAP_OBSTACLE "#FFFFFFDD" // Color of walls and barriers
#define HOLOMAP_PATH "#66666699" // Color of floors
+1
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@@ -8,6 +8,7 @@
#define MAP_LEVEL_CONSOLES 0x040 // Z-levels available to various consoles, such as the crew monitor (when that gets coded in). Defaults to station_levels if unset.
#define MAP_LEVEL_XENOARCH_EXEMPT 0x080 // Z-levels exempt from xenoarch digsite generation.
#define MAP_LEVEL_PERSIST 0x100 // Z-levels where SSpersistence should persist between rounds
#define MAP_LEVEL_MAPPABLE 0x200 // Z-levels where mapping units will work fully
// Misc map defines.
#define SUBMAP_MAP_EDGE_PAD 15 // Automatically created submaps are forbidden from being this close to the main map's edge.
+5
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@@ -35,6 +35,11 @@ GLOBAL_LIST_EMPTY(respawn_timers)
var/global/list/poster_designs = list()
var/global/list/NT_poster_designs = list()
// Holomaps
var/global/list/holomap_markers = list()
var/global/list/mapping_units = list()
var/global/list/mapping_beacons = list()
//Preferences stuff
//Hairstyles
var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
+3 -9
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@@ -87,12 +87,6 @@ var/list/global_huds = list(
science = setup_overlay("science_hud")
material = setup_overlay("material_hud")
// The holomap screen object is actually totally invisible.
// Station maps work by setting it as an images location before sending to client, not
// actually changing the icon or icon state of the screen object itself!
// Why do they work this way? I don't know really, that is how /vg designed them, but since they DO
// work this way, we can take advantage of their immutability by making them part of
// the global_hud (something we have and /vg doesn't) instead of an instance per mob.
holomap = new /obj/screen()
holomap.name = "holomap"
holomap.icon = null
@@ -188,7 +182,7 @@ var/list/global_huds = list(
var/icon/ui_style
var/ui_color
var/ui_alpha
var/list/minihuds = list()
datum/hud/New(mob/owner)
@@ -198,6 +192,7 @@ datum/hud/New(mob/owner)
/datum/hud/Destroy()
. = ..()
qdel_null(minihuds)
grab_intent = null
hurt_intent = null
disarm_intent = null
@@ -216,7 +211,6 @@ datum/hud/New(mob/owner)
hotkeybuttons = null
// item_action_list = null // ?
mymob = null
qdel_null(minihuds)
/datum/hud/proc/hidden_inventory_update()
if(!mymob) return
@@ -307,7 +301,7 @@ datum/hud/New(mob/owner)
/datum/hud/proc/instantiate()
if(!ismob(mymob))
return 0
mymob.create_mob_hud(src)
persistant_inventory_update()
+36
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@@ -0,0 +1,36 @@
/datum/mini_hud
var/datum/hud/main_hud
var/list/screenobjs
var/needs_processing = FALSE
/datum/mini_hud/New(var/datum/hud/other)
apply_to_hud(other)
if(needs_processing)
START_PROCESSING(SSprocessing, src)
/datum/mini_hud/Destroy()
unapply_to_hud()
if(needs_processing)
STOP_PROCESSING(SSprocessing, src)
QDEL_LIST_NULL(screenobjs)
return ..()
// Apply to a real /datum/hud
/datum/mini_hud/proc/apply_to_hud(var/datum/hud/other)
if(main_hud)
unapply_to_hud(main_hud)
main_hud = other
main_hud.apply_minihud(src)
// Remove from a real /datum/hud
/datum/mini_hud/proc/unapply_to_hud()
main_hud?.remove_minihud(src)
main_hud = null
// Update the hud
/datum/mini_hud/process()
return PROCESS_KILL // You shouldn't be here!
// Return a list of screen objects we use
/datum/mini_hud/proc/get_screen_objs(var/mob/M)
return screenobjs.Copy()
+13
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@@ -0,0 +1,13 @@
// Specific types
/datum/mini_hud/mapper
var/obj/item/device/mapping_unit/owner
/datum/mini_hud/mapper/New(var/datum/hud/other, owner)
src.owner = owner
screenobjs = list(new /obj/screen/movable/mapper_holder(null, owner))
..()
/datum/mini_hud/mapper/Destroy()
owner?.hud_item = null
owner?.hud_datum = null
return ..()
@@ -1,40 +1,3 @@
/datum/mini_hud
var/datum/hud/main_hud
var/list/screenobjs = list()
var/list/types_to_instantiate
var/needs_processing = FALSE
/datum/mini_hud/New(var/datum/hud/other)
apply_to_hud(other)
if(needs_processing)
START_PROCESSING(SSprocessing, src)
/datum/mini_hud/Destroy()
main_hud?.remove_minihud(src)
main_hud = null
if(needs_processing)
STOP_PROCESSING(SSprocessing, src)
return ..()
// Apply to a real /datum/hud
/datum/mini_hud/proc/apply_to_hud(var/datum/hud/other)
if(main_hud)
unapply_to_hud(main_hud)
main_hud = other
main_hud.apply_minihud(src)
// Remove from a real /datum/hud
/datum/mini_hud/proc/unapply_to_hud(var/datum/hud/other)
main_hud.remove_minihud(src)
// Update the hud
/datum/mini_hud/process()
return PROCESS_KILL // You shouldn't be here!
// Return a list of screen objects we use
/datum/mini_hud/proc/get_screen_objs(var/mob/M)
return screenobjs
// Specific types
/datum/mini_hud/rig
var/obj/item/weapon/rig/owner_rig
+215
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@@ -655,3 +655,218 @@
holder.screen -= src
holder = null
return ..()
/**
* This object holds all the on-screen elements of the mapping unit.
* It has a decorative frame and onscreen buttons. The map itself is drawn
* using a white mask and multiplying the mask against it to crop it to the
* size of the screen. This is not ideal, as filter() is faster, and has
* alpha masks, but the alpha masks it has can't be animated, so the 'ping'
* mode of this device isn't possible using that technique.
*
* The markers use that technique, though, so at least there's that.
*/
/obj/screen/movable/mapper_holder
name = "gps unit"
icon = null
icon_state = ""
screen_loc = "CENTER,CENTER"
alpha = 255
appearance_flags = KEEP_TOGETHER
mouse_opacity = 1
plane = PLANE_HOLOMAP
var/running = FALSE
var/obj/screen/mapper/mask_full/mask_full
var/obj/screen/mapper/mask_ping/mask_ping
var/obj/screen/mapper/bg/bg
var/obj/screen/mapper/frame/frame
var/obj/screen/mapper/powbutton/powbutton
var/obj/screen/mapper/mapbutton/mapbutton
var/obj/item/device/mapping_unit/owner
var/obj/screen/mapper/extras_holder/extras_holder
/obj/screen/movable/mapper_holder/Initialize(mapload, newowner)
owner = newowner
mask_full = new(src) // Full white square mask
mask_ping = new(src) // Animated 'pinging' mask
bg = new(src) // Background color, holds map in vis_contents, uses mult against masks
frame = new(src) // Decorative frame
powbutton = new(src) // Clickable button
mapbutton = new(src) // Clickable button
frame.icon_state = initial(frame.icon_state)+owner.hud_frame_hint
/**
* The vis_contents layout is: this(frame,extras_holder,mask(bg(map)))
* bg is set to BLEND_MULTIPLY against the mask to crop it.
*/
mask_full.vis_contents.Add(bg)
mask_ping.vis_contents.Add(bg)
frame.vis_contents.Add(powbutton,mapbutton)
vis_contents.Add(frame)
/obj/screen/movable/mapper_holder/Destroy()
qdel_null(mask_full)
qdel_null(mask_ping)
qdel_null(bg)
qdel_null(frame)
qdel_null(powbutton)
qdel_null(mapbutton)
extras_holder = null
owner = null
return ..()
/obj/screen/movable/mapper_holder/proc/update(var/obj/screen/mapper/map, var/obj/screen/mapper/extras_holder/extras, ping = FALSE)
if(!running)
running = TRUE
if(ping)
vis_contents.Add(mask_ping)
else
vis_contents.Add(mask_full)
bg.vis_contents.Cut()
bg.vis_contents.Add(map)
if(extras && !extras_holder)
extras_holder = extras
vis_contents += extras_holder
if(!extras && extras_holder)
vis_contents -= extras_holder
extras_holder = null
/obj/screen/movable/mapper_holder/proc/powerClick()
if(running)
off()
else
on()
/obj/screen/movable/mapper_holder/proc/mapClick()
if(owner)
if(running)
off()
owner.pinging = !owner.pinging
on()
/obj/screen/movable/mapper_holder/proc/off(var/inform = TRUE)
frame.cut_overlay("powlight")
bg.vis_contents.Cut()
vis_contents.Remove(mask_ping, mask_full, extras_holder)
extras_holder = null
running = FALSE
if(inform)
owner.stop_updates()
/obj/screen/movable/mapper_holder/proc/on(var/inform = TRUE)
frame.add_overlay("powlight")
if(inform)
owner.start_updates()
// Prototype
/obj/screen/mapper
plane = PLANE_HOLOMAP
mouse_opacity = 0
var/obj/screen/movable/mapper_holder/parent
/obj/screen/mapper/New()
..()
parent = loc
/obj/screen/mapper/Destroy()
parent = null
return ..()
// Holds the actual map image
/obj/screen/mapper/map
var/offset_x = 32
var/offset_y = 32
// I really wish I could use filters for this instead of this multiplication-masking technique
// but alpha filters can't be animated, which means I can't use them for the 'sonar ping' mode.
// If filters start supporting animated icons in the future (for the alpha mask filter),
// you should definitely replace these with that technique instead.
/obj/screen/mapper/mask_full
icon = 'icons/effects/64x64.dmi'
icon_state = "mapper_mask"
/obj/screen/mapper/mask_ping
icon = 'icons/effects/64x64.dmi'
icon_state = "mapper_ping"
/obj/screen/mapper/bg
icon = 'icons/effects/64x64.dmi'
icon_state = "mapper_bg"
blend_mode = BLEND_MULTIPLY
appearance_flags = KEEP_TOGETHER
// Frame/deco components
/obj/screen/mapper/frame
icon = 'icons/effects/gpshud.dmi'
icon_state = "frame"
plane = PLANE_HOLOMAP_FRAME
pixel_x = -18
pixel_y = -29
mouse_opacity = 1
vis_flags = VIS_INHERIT_ID
/obj/screen/mapper/powbutton
icon = 'icons/effects/gpshud.dmi'
icon_state = "powbutton"
plane = PLANE_HOLOMAP_FRAME
mouse_opacity = 1
/obj/screen/mapper/powbutton/Click()
if(!usr.checkClickCooldown())
return TRUE
if(usr.stat || usr.paralysis || usr.stunned || usr.weakened)
return TRUE
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
return TRUE
parent.powerClick()
flick("powClick",src)
usr << get_sfx("button")
return TRUE
/obj/screen/mapper/mapbutton
icon = 'icons/effects/gpshud.dmi'
icon_state = "mapbutton"
plane = PLANE_HOLOMAP_FRAME
mouse_opacity = 1
/obj/screen/mapper/mapbutton/Click()
if(!usr.checkClickCooldown())
return TRUE
if(usr.stat || usr.paralysis || usr.stunned || usr.weakened)
return TRUE
if(istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
return TRUE
parent.mapClick()
flick("mapClick",src)
usr << get_sfx("button")
return TRUE
// Markers are 16x16, people have apparently settled on centering them on the 8,8 pixel
/obj/screen/mapper/marker
icon = 'icons/holomap_markers.dmi'
plane = PLANE_HOLOMAP_ICONS
var/offset_x = -8
var/offset_y = -8
// Holds markers in its vis_contents. It uses an alpha filter to crop them to the HUD screen size
/obj/screen/mapper/extras_holder
icon = null
icon_state = null
plane = PLANE_HOLOMAP_ICONS
appearance_flags = KEEP_TOGETHER
+21 -25
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@@ -48,27 +48,23 @@
// Generates the "base" holomap for one z-level, showing only the physical structure of walls and paths.
/datum/controller/subsystem/holomaps/proc/generateHoloMinimap(var/zLevel = 1)
// Save these values now to avoid a bazillion array lookups
var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zLevel)
var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zLevel)
// Sanity checks - Better to generate a helpful error message now than have DrawBox() runtime
var/icon/canvas = icon(HOLOMAP_ICON, "blank")
if(world.maxx + offset_x > canvas.Width())
crash_with("Minimap for z=[zLevel] : world.maxx ([world.maxx]) + holomap_offset_x ([offset_x]) must be <= [canvas.Width()]")
if(world.maxy + offset_y > canvas.Height())
crash_with("Minimap for z=[zLevel] : world.maxy ([world.maxy]) + holomap_offset_y ([offset_y]) must be <= [canvas.Height()]")
if(world.maxx > canvas.Width())
crash_with("Minimap for z=[zLevel] : world.maxx ([world.maxx]) must be <= [canvas.Width()]")
if(world.maxy > canvas.Height())
crash_with("Minimap for z=[zLevel] : world.maxy ([world.maxy]) must be <= [canvas.Height()]")
for(var/x = 1 to world.maxx)
for(var/y = 1 to world.maxy)
var/turf/tile = locate(x, y, zLevel)
if(tile && tile.loc:holomapAlwaysDraw())
if(IS_ROCK(tile))
canvas.DrawBox(HOLOMAP_ROCK, x + offset_x, y + offset_y)
canvas.DrawBox(HOLOMAP_ROCK, x, y)
if(IS_OBSTACLE(tile))
canvas.DrawBox(HOLOMAP_OBSTACLE, x + offset_x, y + offset_y)
canvas.DrawBox(HOLOMAP_OBSTACLE, x, y)
else if(IS_PATH(tile))
canvas.DrawBox(HOLOMAP_PATH, x + offset_x, y + offset_y)
canvas.DrawBox(HOLOMAP_PATH, x, y)
// Check sleeping after each row to avoid *completely* destroying the server
CHECK_TICK
return canvas
@@ -78,16 +74,12 @@
// Leshana: I'm guessing this map will get overlayed on top of the base map at runtime? We'll see.
// Wait, seems we actually blend the area map on top of it right now! Huh.
/datum/controller/subsystem/holomaps/proc/generateStationMinimap(var/zLevel)
// Save these values now to avoid a bazillion array lookups
var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zLevel)
var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zLevel)
// Sanity checks - Better to generate a helpful error message now than have DrawBox() runtime
var/icon/canvas = icon(HOLOMAP_ICON, "blank")
if(world.maxx + offset_x > canvas.Width())
crash_with("Minimap for z=[zLevel] : world.maxx ([world.maxx]) + holomap_offset_x ([offset_x]) must be <= [canvas.Width()]")
if(world.maxy + offset_y > canvas.Height())
crash_with("Minimap for z=[zLevel] : world.maxy ([world.maxy]) + holomap_offset_y ([offset_y]) must be <= [canvas.Height()]")
if(world.maxx > canvas.Width())
crash_with("Minimap for z=[zLevel] : world.maxx ([world.maxx]) must be <= [canvas.Width()]")
if(world.maxy > canvas.Height())
crash_with("Minimap for z=[zLevel] : world.maxy ([world.maxy]) must be <= [canvas.Height()]")
for(var/x = 1 to world.maxx)
for(var/y = 1 to world.maxy)
@@ -95,7 +87,7 @@
if(tile && tile.loc)
var/area/areaToPaint = tile.loc
if(areaToPaint.holomap_color)
canvas.DrawBox(areaToPaint.holomap_color, x + offset_x, y + offset_y)
canvas.DrawBox(areaToPaint.holomap_color, x, y)
// Save this nice area-colored canvas in case we want to layer it or something I guess
extraMiniMaps["[HOLOMAP_EXTRA_STATIONMAPAREAS]_[zLevel]"] = canvas
@@ -129,13 +121,17 @@
var/icon/small_map = icon(HOLOMAP_ICON, "blank")
// For each zlevel in turn, overlay them on top of each other
for(var/zLevel in zlevels)
var/offset_x = HOLOMAP_PIXEL_OFFSET_X(zLevel) || 1
var/offset_y = HOLOMAP_PIXEL_OFFSET_Y(zLevel) || 1
var/icon/z_terrain = icon(holoMiniMaps[zLevel])
z_terrain.Blend(HOLOMAP_HOLOFIER, ICON_MULTIPLY)
big_map.Blend(z_terrain, ICON_OVERLAY)
small_map.Blend(z_terrain, ICON_OVERLAY)
z_terrain.Blend(HOLOMAP_HOLOFIER, ICON_MULTIPLY, offset_x, offset_y)
big_map.Blend(z_terrain, ICON_OVERLAY, offset_x, offset_y)
small_map.Blend(z_terrain, ICON_OVERLAY, offset_x, offset_y)
var/icon/z_areas = extraMiniMaps["[HOLOMAP_EXTRA_STATIONMAPAREAS]_[zLevel]"]
big_map.Blend(z_areas, ICON_OVERLAY)
small_map.Blend(z_areas, ICON_OVERLAY)
big_map.Blend(z_areas, ICON_OVERLAY, offset_x, offset_y)
small_map.Blend(z_areas, ICON_OVERLAY, offset_x, offset_y)
// Then scale and rotate to make the actual small map we will use
small_map.Scale(WORLD_ICON_SIZE, WORLD_ICON_SIZE)
+444
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@@ -0,0 +1,444 @@
/obj/item/device/mapping_unit
name = "mapping unit"
desc = "A portable mapping unit, capable of locating other similar units on a map. Also has a short-range sonar mapping system."
icon_state = "mapping_unit"
item_state = null
w_class = ITEMSIZE_SMALL
//Holomap stuff
var/marker_prefix = "basic"
var/base_prefix = "basic"
var/map_color = null
var/mapper_filter = HOLOMAP_FILTER_STATIONMAP
var/list/prefix_update_head
var/list/prefix_update_rig
// These are local because they are different for every holochip.
// The maps and icons are all pixel_x and pixel_y'd so we're in the center.
var/list/map_image_cache = list()
var/list/icon_image_cache = list()
var/pinging = FALSE
var/updating = FALSE
var/global/icon/mask_icon
var/obj/screen/mapper/extras_holder/extras_holder
var/hud_frame_hint
var/datum/mini_hud/mapper/hud_datum
var/obj/screen/movable/mapper_holder/hud_item
var/obj/item/weapon/cell/cell
var/cell_type = /obj/item/weapon/cell/device
var/power_usage = 0.5 // Usage per map scan (doubled for ping mode)
var/uses_power = 1 // If it uses power at all
var/list/debug_mappers_list
var/list/debug_beacons_list
/obj/item/device/mapping_unit/deathsquad
name = "deathsquad mapping unit"
icon_state = "mapping_unit_ds"
marker_prefix = "ds"
mapper_filter = HOLOMAP_FILTER_DEATHSQUAD
//map_color = "#0B74B4"
hud_frame_hint = "_ds"
/obj/item/device/mapping_unit/operative
name = "nuclear operative mapping unit"
icon_state = "mapping_unit_op"
marker_prefix = "op"
mapper_filter = HOLOMAP_FILTER_NUKEOPS
//map_color = "#13B40B"
hud_frame_hint = "_op"
/obj/item/device/mapping_unit/ert
name = "emergency response team mapping unit"
icon_state = "mapping_unit_ert"
marker_prefix = "ert"
mapper_filter = HOLOMAP_FILTER_ERT
//map_color = "#5FFF28"
hud_frame_hint = "_ert"
prefix_update_head = list(
"/obj/item/clothing/head/helmet/ert/command" = "ertc",
"/obj/item/clothing/head/helmet/ert/security" = "erts",
"/obj/item/clothing/head/helmet/ert/engineer" = "erte",
"/obj/item/clothing/head/helmet/ert/medical" = "ertm",
)
prefix_update_rig = list(
"/obj/item/weapon/rig/ert" = "ertc",
"/obj/item/weapon/rig/ert/security" = "erts",
"/obj/item/weapon/rig/ert/engineer" = "erte",
"/obj/item/weapon/rig/ert/medical" = "ertm"
)
/obj/item/device/mapping_unit/Initialize()
. = ..()
base_prefix = marker_prefix
if(!mask_icon)
mask_icon = icon('icons/effects/64x64.dmi', "mapper_mask")
extras_holder = new()
var/obj/screen/mapper/marker/mark = new()
mark.icon = 'icons/effects/64x64.dmi'
mark.icon_state = "mapper_none"
mark.layer = 10
icon_image_cache["bad"] = mark
var/obj/screen/mapper/map/tmp = new()
var/icon/canvas = icon(HOLOMAP_ICON, "blank")
canvas.Crop(1,1,world.maxx,world.maxy)
canvas.DrawBox("#A7BE97",1,1,world.maxx,world.maxy)
tmp.icon = icon
map_image_cache["bad"] = tmp
if(uses_power && cell_type)
cell = new cell_type(src)
debug_mappers_list = mapping_units
debug_beacons_list = mapping_beacons
/obj/item/device/mapping_unit/Destroy()
mapping_units -= src
last_run()
map_image_cache.Cut()
icon_image_cache.Cut()
qdel_null(extras_holder)
return ..()
/obj/item/device/mapping_unit/dropped(mob/dropper)
if(loc != dropper) // Not just a juggle
hide_device()
/obj/item/device/mapping_unit/attack_self(mob/user)
if(user.stat != CONSCIOUS)
return
if(!ishuman(user))
to_chat(user, "<span class='warning'>Only humanoids can use this device.</span>")
return
var/mob/living/carbon/human/H = user
if(!ishuman(loc) || user != loc)
to_chat(H, "<span class='warning'>This device needs to be on your person.</span>")
if(hud_datum?.main_hud)
hide_device()
to_chat(H, "<span class='notice'>You put \the [src] away.</span>")
else
show_device(H)
to_chat(H, "<span class='notice'>You hold \the [src] where you can see it.</span>")
/obj/item/device/mapping_unit/attack_hand(mob/user)
if(cell && user.get_inactive_hand() == src) // click with empty off hand
to_chat(user,"<span class='notice'>You eject \the [cell] from \the [src].</span>")
user.put_in_hands(cell)
cell = null
if(updating)
stop_updates()
else
return ..()
/obj/item/device/mapping_unit/attackby(obj/W, mob/user)
if(istype(W,cell_type) && !cell)
cell = W
cell.update_icon() //Why doesn't a cell do this already? :|
user.unEquip(cell)
cell.forceMove(src)
to_chat(user,"<span class='notice'>You insert \the [cell] into \the [src].</span>")
/obj/item/device/mapping_unit/proc/first_run(mob/user)
hud_datum = new(user.hud_used, src)
hud_item = hud_datum.screenobjs[1]
/obj/item/device/mapping_unit/proc/show_device(mob/user)
if(!hud_datum)
first_run(user)
else
hud_datum.apply_to_hud(user.hud_used)
/obj/item/device/mapping_unit/proc/start_updates()
mapping_units += src
updating = TRUE
START_PROCESSING(SSobj, src)
process()
/obj/item/device/mapping_unit/proc/stop_updates()
mapping_units -= src
STOP_PROCESSING(SSobj, src)
updating = FALSE
if(hud_item)
hud_item.off(FALSE)
/obj/item/device/mapping_unit/proc/hide_device()
hud_datum.unapply_to_hud()
/obj/item/device/mapping_unit/proc/last_run()
stop_updates()
if(!QDELETED(hud_datum))
qdel(hud_datum)
hud_datum = null
hud_item = null
/obj/item/device/mapping_unit/process()
if(!updating || (uses_power && !cell))
stop_updates()
return
if(uses_power)
var/power_to_use = pinging ? power_usage*2 : power_usage
if(cell.use(power_to_use) != power_to_use) // we weren't able to use our full power_usage amount!
visible_message("<span class='warning'>\The [src] flickers before going dull.</span>")
stop_updates()
return
if(!hud_item || !hud_datum)
log_error("Mapping device tried to update with missing hud_item or hud_datum")
stop_updates()
last_run()
return
update_holomap()
#define HOLOMAP_ERROR 0
#define HOLOMAP_YOU 1
#define HOLOMAP_OTHER 2
#define HOLOMAP_DEAD 3
/obj/item/device/mapping_unit/proc/update_holomap()
var/turf/T = get_turf(src)
if(!T)//nullspace begone!
stop_updates()
return
var/T_x = T.x // Used many times, just grab it to avoid derefs
var/T_y = T.y
var/T_z = T.z
var/obj/screen/mapper/map/bgmap
var/list/extras = list()
var/map_cache_key = "[T_z]"
var/badmap = FALSE
if(!pinging && using_map && !(T_z in using_map.mappable_levels))
map_cache_key = "bad"
badmap = TRUE
// Cache miss
if(!(map_cache_key in map_image_cache))
var/mutable_appearance/map_app = new()
map_app.appearance_flags = PIXEL_SCALE
map_app.plane = PLANE_HOLOMAP
map_app.layer = HUD_LAYER
map_app.color = map_color
if(!SSholomaps.holoMiniMaps[T_z])
var/obj/screen/mapper/map/baddo = map_image_cache["bad"]
map_app.icon = icon(baddo.icon)
badmap = TRUE
// SSholomaps did map it and we're allowed to see it
else
map_app.icon = icon(SSholomaps.holoMiniMaps[T.z])
// Apply markers
for(var/marker in holomap_markers)
var/datum/holomap_marker/holomarker = holomap_markers[marker]
if(holomarker.z == T_z && holomarker.filter & mapper_filter)
var/image/markerImage = image(holomarker.icon,holomarker.id)
markerImage.plane = FLOAT_PLANE
markerImage.layer = FLOAT_LAYER
markerImage.appearance_flags = RESET_COLOR|PIXEL_SCALE
markerImage.pixel_x = holomarker.x+holomarker.offset_x
markerImage.pixel_y = holomarker.y+holomarker.offset_y
map_app.overlays += markerImage
var/obj/screen/mapper/map/tmp = new()
tmp.appearance = map_app
map_image_cache[map_cache_key] = tmp
bgmap = map_image_cache[map_cache_key]
// The holomap moves around, the user is always in the center. This slides the holomap.
var/offset_x = bgmap.offset_x
var/offset_y = bgmap.offset_y
extras_holder.pixel_x = bgmap.pixel_x = -1*T_x + offset_x
extras_holder.pixel_y = bgmap.pixel_y = -1*T_y + offset_y
// Populate other mapper icons
for(var/hc in mapping_units)
var/obj/item/device/mapping_unit/HC = hc
if(HC.mapper_filter != mapper_filter)
continue
var/mob_indicator = HOLOMAP_ERROR
var/turf/TU = get_turf(HC)
// Mapper not on a turf or elsewhere
if(!TU || (TU.z != T_z))
continue
// We're the marker
if(HC == src)
mob_indicator = HOLOMAP_YOU
// The marker is held by a borg
else if(isrobot(HC.loc))
var/mob/living/silicon/robot/R = HC.loc
if(R.stat == DEAD)
mob_indicator = HOLOMAP_DEAD
else
mob_indicator = HOLOMAP_OTHER
// The marker is worn by a human
else if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(H.stat == DEAD)
mob_indicator = HOLOMAP_DEAD
else
mob_indicator = HOLOMAP_OTHER
// It's not attached to anything useful
else
mob_indicator = HOLOMAP_DEAD
// Ask it to update it's icon based on helmet (or whatever)
HC.update_marker()
// Generate the icon and apply it to the list of images to show the client
if(mob_indicator != HOLOMAP_ERROR)
// This is so specific because the icons are pixel_x and pixel_y only relative to OUR view of where THEY are relative to us
var/marker_cache_key = "\ref[HC]_[HC.marker_prefix]_[mob_indicator]"
if(!(marker_cache_key in icon_image_cache))
var/obj/screen/mapper/marker/mark = new()
mark.icon_state = "[HC.marker_prefix][mob_indicator]"
icon_image_cache[marker_cache_key] = mark
switch(mob_indicator)
if(HOLOMAP_YOU)
mark.layer = 3 // Above the other markers
if(HOLOMAP_DEAD)
mark.layer = 2
else
mark.layer = 1
var/obj/screen/mapper/marker/mark = icon_image_cache[marker_cache_key]
handle_marker(mark,TU.x,TU.y)
extras += mark
// Marker beacon items
for(var/hb in mapping_beacons)
var/obj/item/device/holomap_beacon/HB = hb
if(HB.mapper_filter != mapper_filter)
continue
var/turf/TB = get_turf(HB)
// Marker beacon not on a turf or elsewhere
if(!TB || (TB.z != T_z))
continue
var/marker_cache_key = "\ref[HB]_marker"
if(!(marker_cache_key in icon_image_cache))
var/obj/screen/mapper/marker/mark = new()
mark.icon_state = "beacon"
mark.layer = 1
icon_image_cache[marker_cache_key] = mark
var/obj/screen/mapper/marker/mark = icon_image_cache[marker_cache_key]
handle_marker(mark,TB.x,TB.y)
extras += mark
if(badmap)
var/obj/O = icon_image_cache["bad"]
O.pixel_x = T_x - offset_x
O.pixel_y = T_y - offset_y
extras += O
extras_holder.filters = filter(type = "alpha", icon = mask_icon, x = T_x-(offset_x*0.5), y = T_y-(offset_y*0.5))
extras_holder.vis_contents = extras
hud_item.update(bgmap, extras_holder, badmap ? FALSE : pinging)
/obj/item/device/mapping_unit/proc/update_marker()
marker_prefix = base_prefix
if (prefix_update_head)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
var/obj/item/helmet = H.get_equipped_item(slot_head)
if(helmet && ("[helmet.type]" in prefix_update_head))
marker_prefix = prefix_update_head["[helmet.type]"]
return
if (prefix_update_rig)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
var/obj/item/weapon/rig = H.get_rig()
if(rig && ("[rig.type]" in prefix_update_rig))
marker_prefix = prefix_update_rig["[rig.type]"]
return
/obj/item/device/mapping_unit/proc/handle_marker(var/atom/movable/marker,var/TU_x,var/TU_y)
marker.pixel_x = TU_x - 8 //16x16 icons, so to center.
marker.pixel_y = TU_y - 8
animate(marker, alpha = 0, time = 5, easing = SINE_EASING)
animate(alpha = 255, time = 2, easing = SINE_EASING)
/obj/item/device/holomap_beacon
name = "holomap beacon"
desc = "When active, the beacon will show itself on mapping units of the same type."
icon_state = "holochip"
w_class = ITEMSIZE_TINY
var/mapper_filter = HOLOMAP_FILTER_STATIONMAP
var/in_list = FALSE
/obj/item/device/holomap_beacon/Initialize()
. = ..()
if(in_list) // mapped in turned on
in_list = TRUE
mapping_beacons += src
icon_state = initial(icon_state) + in_list ? "_on" : ""
/obj/item/device/holomap_beacon/attack_self(mob/user)
if(!in_list)
in_list = TRUE
mapping_beacons += src
else
in_list = FALSE
mapping_beacons -= src
icon_state = "[initial(icon_state)][in_list ? "_on" : ""]"
to_chat(user,SPAN_NOTICE("The [src] is now [in_list ? "broadcasting" : "disabled"]."))
/obj/item/device/holomap_beacon/Destroy()
if(in_list)
mapping_beacons -= src
return ..()
/obj/item/device/holomap_beacon/deathsquad
name = "deathsquad holomap beacon"
icon_state = "holochip_ds"
mapper_filter = HOLOMAP_FILTER_DEATHSQUAD
/obj/item/device/holomap_beacon/operative
name = "operative holomap beacon"
icon_state = "holochip_op"
mapper_filter = HOLOMAP_FILTER_NUKEOPS
/obj/item/device/holomap_beacon/ert
name = "ert holomap beacon"
icon_state = "holochip_ert"
mapper_filter = HOLOMAP_FILTER_ERT
#undef HOLOMAP_ERROR
#undef HOLOMAP_YOU
#undef HOLOMAP_OTHER
#undef HOLOMAP_DEAD
+25 -5
View File
@@ -240,9 +240,29 @@
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2)
req_components = list()
// TODO
// //Portable holomaps, currently AI/Borg/MoMMI only
/datum/holomap_marker
var/x
var/y
var/z
var/offset_x = -8
var/offset_y = -8
var/filter
var/id // used for icon_state of the marker on maps
var/icon = 'icons/holomap_markers.dmi'
var/color //used by path rune markers
// TODO
// OHHHH YEAH - STRATEGIC HOLOMAP! NICE!
// It will need to wait until later tho.
/obj/effect/landmark/holomarker
delete_me = TRUE
var/filter = HOLOMAP_FILTER_STATIONMAP
var/id = "generic"
/obj/effect/landmark/holomarker/Initialize()
. = ..()
var/datum/holomap_marker/holomarker = new()
holomarker.id = id
holomarker.filter = filter
holomarker.x = src.x
holomarker.y = src.y
holomarker.z = src.z
holomap_markers["[id]_\ref[src]"] = holomarker
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+6 -1
View File
@@ -36,6 +36,7 @@ var/list/all_maps = list()
var/static/list/persist_levels = list() // Z-levels where SSpersistence should persist between rounds. Defaults to station_levels if unset.
var/static/list/secret_levels = list() // Z-levels that (non-admin) ghosts can't get to
var/static/list/empty_levels = list() // Empty Z-levels that may be used for various things
var/static/list/mappable_levels = list()// List of levels where mapping or other similar devices might work fully
// End Static Lists
// Z-levels available to various consoles, such as the crew monitor. Defaults to station_levels if unset.
@@ -122,6 +123,8 @@ var/list/all_maps = list()
map_levels = station_levels.Copy()
if(!persist_levels?.len)
persist_levels = station_levels.Copy()
if(!mappable_levels?.len)
mappable_levels = station_levels.Copy()
if(!allowed_jobs || !allowed_jobs.len)
allowed_jobs = subtypesof(/datum/job)
if(default_skybox) //Type was specified
@@ -294,11 +297,13 @@ var/list/all_maps = list()
map.base_turf_by_z["[z]"] = base_turf
if(transit_chance)
map.accessible_z_levels["[z]"] = transit_chance
if(flags & MAP_LEVEL_MAPPABLE)
map.mappable_levels |= z
// Holomaps
// Auto-center the map if needed (Guess based on maxx/maxy)
if (holomap_offset_x < 0)
holomap_offset_x = ((HOLOMAP_ICON_SIZE - world.maxx) / 2)
if (holomap_offset_x < 0)
if (holomap_offset_y < 0)
holomap_offset_y = ((HOLOMAP_ICON_SIZE - world.maxy) / 2)
// Assign them to the map lists
LIST_NUMERIC_SET(map.holomap_offset_x, z, holomap_offset_x)
+4 -1
View File
@@ -146,11 +146,13 @@
#include "code\_onclick\hud\hud.dm"
#include "code\_onclick\hud\human.dm"
#include "code\_onclick\hud\map_popups.dm"
#include "code\_onclick\hud\minihud.dm"
#include "code\_onclick\hud\minihud_mapper.dm"
#include "code\_onclick\hud\minihud_rigmech.dm"
#include "code\_onclick\hud\movable_screen_objects.dm"
#include "code\_onclick\hud\picture_in_picture.dm"
#include "code\_onclick\hud\radial.dm"
#include "code\_onclick\hud\radial_persistent.dm"
#include "code\_onclick\hud\rigmech.dm"
#include "code\_onclick\hud\robot.dm"
#include "code\_onclick\hud\screen_objects.dm"
#include "code\_onclick\hud\skybox.dm"
@@ -1939,6 +1941,7 @@
#include "code\modules\holomap\generate_holomap.dm"
#include "code\modules\holomap\holomap_area.dm"
#include "code\modules\holomap\holomap_datum.dm"
#include "code\modules\holomap\mapper.dm"
#include "code\modules\holomap\station_holomap.dm"
#include "code\modules\hydroponics\_hydro_setup.dm"
#include "code\modules\hydroponics\grown.dm"