mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-07-12 00:32:44 +01:00
Added burrowing, foraging and scavenging interactions for simple_mob animals.
This commit is contained in:
@@ -0,0 +1,161 @@
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/obj/structure/animal_den
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name = "den"
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icon = 'icons/obj/structures/den.dmi'
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icon_state = "den1"
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desc = "A rough-walled, shallow den dug into the earth."
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density = FALSE
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opacity = FALSE
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/obj/structure/animal_den/Initialize()
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icon_state = "den[rand(1,3)]"
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. = ..()
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/obj/structure/animal_den/proc/remove_from_den(var/atom/movable/AM)
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AM.dropInto(get_turf(src))
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if(ismob(AM))
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var/mob/M = AM
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if(M.client)
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M.client.eye = M.client.mob
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M.client.perspective = MOB_PERSPECTIVE
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update_icon()
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/obj/structure/animal_den/relaymove(mob/user, direction)
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remove_from_den(user)
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user.visible_message(SPAN_NOTICE("\The [user] emerges from \the [src]."))
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/obj/structure/animal_den/Destroy()
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for(var/atom/movable/AM in contents)
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remove_from_den(AM)
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. = ..()
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/obj/structure/animal_den/attack_hand(mob/user)
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if(try_grab_occupant(user))
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return TRUE
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. = ..()
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/obj/structure/animal_den/attackby(obj/item/O, mob/user)
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if(O.has_tool_quality(TOOL_SHOVEL) && try_collapse_den(user))
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return TRUE
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. = ..()
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/obj/structure/animal_den/proc/try_grab_occupant(var/mob/user)
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if(user.a_intent != I_GRAB)
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return FALSE
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if(!do_after(user, 1 SECOND, src) || QDELETED(src))
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return TRUE
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if(!length(contents))
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to_chat(user, SPAN_WARNING("There is nothing inside \the [src]."))
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return TRUE
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var/atom/movable/AM = pick(contents)
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remove_from_den(AM)
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user.visible_message(SPAN_NOTICE("\The [user] reaches into \the [src] and pulls out \the [AM]!"))
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update_icon()
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return TRUE
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/obj/structure/animal_den/proc/try_collapse_den(var/mob/user)
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if(user.a_intent != I_HURT)
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return FALSE
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// Humans can only get here via a shovel, so it's fine for them to be small.
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if(user.mob_size < MOB_MEDIUM && !ishuman(user))
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to_chat(user, SPAN_WARNING("You are too small to collapse \the [src]."))
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return TRUE
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if(!do_after(user, 5 SECONDS, src) || QDELETED(src))
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return TRUE
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if(length(contents))
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to_chat(user, SPAN_WARNING("You can't collapse \the [src]; it's occupied."))
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else
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to_chat(user, SPAN_NOTICE("You collapse \the [src]."))
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playsound(user, 'sound/weapons/thudswoosh.ogg', 50)
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qdel(src)
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return TRUE
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/obj/structure/animal_den/attack_generic(mob/user, damage, attack_verb)
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// Animal interactions with their nests.
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if(istype(user, /mob/living/simple_mob/animal))
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if(try_collapse_den(user))
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return TRUE
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if(try_grab_occupant(user))
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return TRUE
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if(!do_after(user, src, 1 SECOND))
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return TRUE
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if(length(contents))
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to_chat(user, SPAN_WARNING("You can't hide in \the [src]; it's occupied."))
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return TRUE
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user.visible_message(SPAN_NOTICE("\The [user] disappears into \the [src]."))
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user.forceMove(src)
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update_icon()
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return TRUE
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return ..()
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/mob/living/simple_mob/animal/proc/get_eye_color()
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return COLOR_WHITE
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/obj/structure/animal_den/update_icon()
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cut_overlays()
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for(var/mob/living/simple_mob/animal/critter in contents)
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if(critter.stat == CONSCIOUS && !critter.resting)
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var/image/I = image(icon, "eyes[rand(1,3)]")
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I.color = critter.get_eye_color()
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I.pixel_x = rand(-3, 3)
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I.pixel_y = rand(-3, 3)
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add_overlay(I)
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// Joinable den for critter spawns with ghost players.
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/obj/structure/animal_den/ghost_join
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var/mob/living/critter
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var/ban_check = "Critter"
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var/welcome_text
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/obj/structure/animal_den/ghost_join/Initialize()
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. = ..()
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name = "den" // to remove mapping identifiers.
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if(ispath(critter))
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critter = new critter(src)
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/obj/structure/animal_den/ghost_join/remove_from_den(var/atom/movable/AM)
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. = ..()
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if(critter == AM && critter.loc != src)
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if(critter.resting)
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critter.lay_down() // you woke them up :(
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critter = null
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/obj/structure/animal_den/ghost_join/examine(mob/user, infix, suffix)
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. = ..()
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if(isobserver(user))
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if(critter)
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if(ban_check && ckey_is_jobbanned(user.ckey, ban_check))
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to_chat(user, SPAN_WARNING("You are banned from [ban_check] roles and cannot join via this den."))
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else if(user.MayRespawn(TRUE))
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to_chat(user, SPAN_NOTICE("<b>Click on the den to join as \a [critter].</b>"))
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else
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to_chat(user, SPAN_WARNING("This den is no longer available for joining."))
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/obj/structure/animal_den/ghost_join/attack_ghost(mob/user)
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if(critter)
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transfer_personality(user)
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return
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return ..()
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/obj/structure/animal_den/ghost_join/proc/transfer_personality(var/mob/user)
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set waitfor = FALSE
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if(!critter)
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return
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if(user.mind)
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user.mind.transfer_to(critter)
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else
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critter.key = user.key
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var/mob/living/critter_ref = critter
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critter = null
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// Sleep long enough for them to login and get any other text out of the way.
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sleep(1)
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to_chat(critter_ref, SPAN_NOTICE("<b>You are \a [critter]!</b>"))
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if(welcome_text)
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to_chat(critter_ref, SPAN_NOTICE(welcome_text))
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// Sleep long enough for the logged-in critter to update state and regen icon.
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sleep(SSmobs.wait)
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if(critter_ref.resting) // get up lazybones
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critter_ref.lay_down()
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update_icon()
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@@ -71,9 +71,9 @@
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..(W, user)
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/obj/structure/flora/proc/can_harvest(var/obj/item/I)
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/obj/structure/flora/proc/can_harvest(var/obj/item/I, var/ignore_tool = FALSE)
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. = FALSE
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if(harvest_tool && istype(I, harvest_tool) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
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if((ignore_tool || (harvest_tool && istype(I, harvest_tool))) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
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. = TRUE
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return .
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@@ -89,6 +89,33 @@
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harvest_count++
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return AM
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/obj/structure/flora/attack_generic(mob/user, damage, attack_verb)
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if(istype(user, /mob/living/simple_mob/animal) && user.a_intent != I_HURT)
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var/mob/living/simple_mob/animal/critter = user
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if(!critter.forager)
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return ..()
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if(!can_forage(critter))
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to_chat(critter, SPAN_WARNING("You cannot see any edible fruit on \the [src]."))
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return TRUE
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show_animal_foraging_message(critter)
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if(!do_after(critter, 2 SECONDS, src) || QDELETED(src) || !can_forage(user))
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return TRUE
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show_animal_eating_message(critter)
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playsound(critter, 'sound/items/eatfood.ogg', rand(10,50), 1)
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harvest_count++
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critter.eat_food_item(spawn_harvest(pickweight(harvest_loot)))
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return TRUE
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return ..()
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/obj/structure/flora/proc/can_forage(var/mob/critter)
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return can_harvest(ignore_tool = TRUE)
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/obj/structure/flora/proc/show_animal_foraging_message(var/mob/critter)
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critter.visible_message(SPAN_NOTICE("\The [critter] begins sniffing at \the [src]."))
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/obj/structure/flora/proc/show_animal_eating_message(var/mob/critter)
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critter.visible_message(SPAN_NOTICE("\The [critter] rips away some of the fruit from \the [src]."))
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//bushes
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/obj/structure/flora/bush
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name = "bush"
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@@ -30,9 +30,9 @@
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/obj/structure/flora/tree/proc/choose_icon_state()
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return icon_state
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/obj/structure/flora/tree/can_harvest(var/obj/item/I)
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/obj/structure/flora/tree/can_harvest(var/obj/item/I, var/ignore_tool = FALSE)
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. = FALSE
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if(!is_stump && harvest_tool && istype(I, harvest_tool) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
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if(!is_stump && (ignore_tool || (harvest_tool && istype(I, harvest_tool))) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
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. = TRUE
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return .
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@@ -139,6 +139,12 @@
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return results
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/obj/structure/flora/tree/show_animal_foraging_message(var/mob/critter)
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critter.visible_message(SPAN_NOTICE("\The [critter] begins searching through the foliage of \the [src]."))
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/obj/structure/flora/tree/show_animal_eating_message(var/mob/critter)
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critter.visible_message(SPAN_NOTICE("\The [critter] pulls down some low-hanging fruit from \the [src]."))
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// Subtypes.
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// Pine trees
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@@ -8,7 +8,7 @@ var/global/list/turf_edge_cache = list()
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var/outdoors = OUTDOORS_AREA
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/area
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// If a turf's `outdoors` variable is set to `OUTDOORS_AREA`,
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// If a turf's `outdoors` variable is set to `OUTDOORS_AREA`,
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// it will decide if it's outdoors or not when being initialized based on this var.
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var/outdoors = OUTDOORS_NO
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@@ -39,6 +39,30 @@ var/global/list/turf_edge_cache = list()
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if(can_dig && prob(33))
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loot_count = rand(1,3)
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/turf/simulated/floor/outdoors/attack_generic(mob/user)
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if(isanimal(user) && user.loc == src && user.a_intent == I_HELP)
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var/mob/living/simple_mob/animal/critter = user
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if(critter.burrower)
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if(locate(/obj/structure/animal_den) in contents)
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to_chat(critter, SPAN_WARNING("There is already a den here."))
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return TRUE
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critter.visible_message(SPAN_NOTICE("\The [critter] begins digging industriously."))
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if(!do_after(critter, 10 SECONDS, src))
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return TRUE
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if(locate(/obj/structure/animal_den) in contents)
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to_chat(critter, SPAN_WARNING("There is already a den here."))
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return TRUE
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critter.visible_message(SPAN_NOTICE("\The [critter] finishes digging a den!"))
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new /obj/structure/animal_den(src)
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if(prob(66))
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var/worms = 0
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for(var/worm in 1 to rand(3))
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new /obj/item/reagent_containers/food/snacks/worm(src)
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worms++
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to_chat(critter, SPAN_NOTICE("You unearthed [worms] worm\s!"))
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return TRUE
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. = ..()
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/turf/simulated/floor/outdoors/attackby(obj/item/C, mob/user)
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if(can_dig && istype(C, /obj/item/shovel))
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@@ -1640,4 +1640,25 @@
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/mob/living/carbon/human/get_sound_volume_multiplier()
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. = ..()
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for(var/obj/item/clothing/C in list(l_ear, r_ear, head))
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. = min(., C.volume_multiplier)
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. = min(., C.volume_multiplier)
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/mob/living/carbon/human/rip_out_internal_organ(var/zone, var/skip_wounding = FALSE, var/damage_descriptor)
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var/obj/item/organ/organ
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var/obj/item/organ/external/limb
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if(zone)
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limb = organs_by_name[zone]
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if(limb && length(limb.internal_organs))
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organ = pick_n_take(limb.internal_organs)
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if(!organ)
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organ = ..(skip_wounding = TRUE)
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if(organ)
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organ.removed()
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if(organ.parent_organ && !limb)
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limb = organs_by_name[organ.parent_organ]
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if(limb)
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limb.take_damage(rand(10,20), 0, TRUE, TRUE, damage_descriptor)
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else
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take_damage(rand(10, 20))
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return organ
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@@ -99,4 +99,4 @@
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/datum/unarmed_attack/stomp/weak/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
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var/obj/item/organ/external/affecting = target.get_organ(zone)
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user.visible_message("<span class='warning'>[user] jumped up and down on \the [target]'s [affecting.name]!</span>")
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playsound(user, attack_sound, 25, 1, -1)
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playsound(user, attack_sound, 25, 1, -1)
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@@ -1143,7 +1143,7 @@
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var/turf/T = get_turf(src)
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var/obj/effect/overmap/visitable/M = get_overmap_sector(T.z)
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if(istype(M))
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if(M.in_space)
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if(T.z in using_map.station_levels)
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@@ -1156,3 +1156,10 @@
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var/datum/map_z_level/zlevel = using_map.zlevels["[T.z]"]
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if(istype(zlevel))
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. |= zlevel.event_regions
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// kali maaaaa
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/mob/living/proc/rip_out_internal_organ(var/zone, var/skip_wounding = FALSE, var/damage_descriptor)
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if(length(internal_organs))
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. = pick_n_take(internal_organs)
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if(!skip_wounding)
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take_damage(rand(10,20))
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@@ -11,32 +11,7 @@
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var/obj/O = A
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return O.attack_hand(src)
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switch(a_intent)
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if(I_HELP)
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if(isliving(A))
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custom_emote(1,"[pick(friendly)] \the [A]!")
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if(I_HURT)
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if(can_special_attack(A) && special_attack_target(A))
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return
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else if(melee_damage_upper == 0 && istype(A,/mob/living))
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custom_emote(1,"[pick(friendly)] \the [A]!")
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else
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attack_target(A)
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if(I_GRAB)
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if(has_hands)
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A.attack_hand(src)
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else
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attack_target(A)
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if(I_DISARM)
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if(has_hands)
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A.attack_hand(src)
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else
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attack_target(A)
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return do_interaction(A)
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/mob/living/simple_mob/RangedAttack(var/atom/A)
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// setClickCooldown(get_attack_speed())
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@@ -45,4 +20,40 @@
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return
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if(projectiletype)
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shoot_target(A)
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shoot_target(A)
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/mob/living/simple_mob/proc/do_interaction(var/atom/A)
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switch(a_intent)
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if(I_HURT)
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return do_hurt_interaction(A)
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if(I_GRAB)
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return do_grab_interaction(A)
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if(I_DISARM)
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return do_disarm_interaction(A)
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return do_help_interaction(A)
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/mob/living/simple_mob/proc/do_help_interaction(var/atom/A)
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if(isliving(A))
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custom_emote(1,"[pick(friendly)] \the [A]!")
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return TRUE
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return FALSE
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/mob/living/simple_mob/proc/do_hurt_interaction(var/atom/A)
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if(can_special_attack(A) && special_attack_target(A))
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return
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else if(melee_damage_upper == 0 && istype(A,/mob/living))
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custom_emote(1,"[pick(friendly)] \the [A]!")
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else
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attack_target(A)
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/mob/living/simple_mob/proc/do_disarm_interaction(var/atom/A)
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if(has_hands)
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A.attack_hand(src)
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else
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attack_target(A)
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/mob/living/simple_mob/proc/do_grab_interaction(var/atom/A)
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if(has_hands)
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A.attack_hand(src)
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else
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attack_target(A)
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@@ -23,5 +23,44 @@
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/obj/item/stack/animalhide = 3\
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)
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var/forager = TRUE // Can eat from trees and bushes.
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var/scavenger = FALSE // Can eat from corpses.
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var/burrower = FALSE // Can dig dens.
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/decl/mob_organ_names/quadruped //Most subtypes have this basic body layout.
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hit_zones = list("head", "torso", "left foreleg", "right foreleg", "left hind leg", "right hind leg", "tail")
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hit_zones = list("head", "torso", "left foreleg", "right foreleg", "left hind leg", "right hind leg", "tail")
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/mob/living/simple_mob/animal/do_interaction(var/atom/A)
|
||||
var/static/list/atom_types_with_animal_interactions = list(
|
||||
/obj/structure/animal_den,
|
||||
/obj/structure/flora,
|
||||
/turf/simulated/floor/outdoors
|
||||
)
|
||||
for(var/checktype in atom_types_with_animal_interactions)
|
||||
if(istype(A, checktype))
|
||||
attack_generic(A, 0, "investigates")
|
||||
return TRUE
|
||||
if(scavenger && isliving(A) && a_intent == I_HURT)
|
||||
var/mob/living/M = A
|
||||
if(M.stat == DEAD && length(M.internal_organs))
|
||||
to_chat(src, SPAN_NOTICE("You dig into the guts of \the [M], hunting for the sweetest meat."))
|
||||
if(do_after(src, M, 2 SECOND) && !QDELETED(M) && length(M.internal_organs))
|
||||
var/obj/item/organ = M.rip_out_internal_organ(check_zone(zone_sel.selecting), damage_descriptor = "animal teeth")
|
||||
if(organ)
|
||||
visible_message(SPAN_DANGER("\The [src] rips \the [organ] out of \the [M] and devours [organ.gender == PLURAL ? "them" : "it"]!"))
|
||||
eat_food_item(organ)
|
||||
if(!length(M.internal_organs) && M.gib_on_butchery)
|
||||
M.gib()
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/animal/proc/eat_food_item(var/obj/item/snack, var/silent)
|
||||
if(istype(snack, /obj/item/organ))
|
||||
var/obj/item/organ/organ = snack
|
||||
if(organ.meat_type)
|
||||
eat_food_item(new organ.meat_type(src), silent = TRUE)
|
||||
if(!silent)
|
||||
playsound(src, 'sound/items/eatfood.ogg', rand(10,50), 1)
|
||||
if(snack.reagents?.total_volume)
|
||||
snack.reagents.trans_to_mob(src, snack.reagents.total_volume, CHEM_INGEST)
|
||||
qdel(snack)
|
||||
|
||||
@@ -425,4 +425,4 @@
|
||||
attack_speed_percent = 0.8
|
||||
|
||||
/decl/mob_organ_names/kururak
|
||||
hit_zones = list("head", "chest", "left foreleg", "right foreleg", "left hind leg", "right hind leg", "far left tail", "far right tail", "left middle tail", "right middle tail")
|
||||
hit_zones = list("head", "chest", "left foreleg", "right foreleg", "left hind leg", "right hind leg", "far left tail", "far right tail", "left middle tail", "right middle tail")
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
|
||||
say_list_type = /datum/say_list/siffet
|
||||
ai_holder_type = /datum/ai_holder/simple_mob/siffet
|
||||
burrower = TRUE
|
||||
|
||||
/datum/say_list/siffet
|
||||
speak = list("Yap!", "Heh!", "Huff.")
|
||||
@@ -58,4 +59,8 @@
|
||||
/mob/living/simple_mob/animal/sif/siffet/IIsAlly(mob/living/L)
|
||||
. = ..()
|
||||
if(!. && L.mob_size > 10) //Attacks things it considers small enough to take on, otherwise only attacks if attacked.
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/animal_den/ghost_join/siffet
|
||||
name = "siffet den"
|
||||
critter = /mob/living/simple_mob/animal/sif/siffet
|
||||
|
||||
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|
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|
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@@ -1178,6 +1178,7 @@
|
||||
#include "code\game\objects\random\mob.dm"
|
||||
#include "code\game\objects\random\spacesuits.dm"
|
||||
#include "code\game\objects\random\unidentified\medicine.dm"
|
||||
#include "code\game\objects\structures\animal_den.dm"
|
||||
#include "code\game\objects\structures\barricades.dm"
|
||||
#include "code\game\objects\structures\barsign.dm"
|
||||
#include "code\game\objects\structures\bedsheet_bin.dm"
|
||||
|
||||
Reference in New Issue
Block a user