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https://github.com/PolarisSS13/Polaris.git
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Added burrowing, foraging and scavenging interactions for simple_mob animals.
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@@ -0,0 +1,161 @@
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/obj/structure/animal_den
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name = "den"
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icon = 'icons/obj/structures/den.dmi'
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icon_state = "den1"
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desc = "A rough-walled, shallow den dug into the earth."
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density = FALSE
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opacity = FALSE
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/obj/structure/animal_den/Initialize()
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icon_state = "den[rand(1,3)]"
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. = ..()
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/obj/structure/animal_den/proc/remove_from_den(var/atom/movable/AM)
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AM.dropInto(get_turf(src))
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if(ismob(AM))
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var/mob/M = AM
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if(M.client)
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M.client.eye = M.client.mob
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M.client.perspective = MOB_PERSPECTIVE
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update_icon()
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/obj/structure/animal_den/relaymove(mob/user, direction)
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remove_from_den(user)
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user.visible_message(SPAN_NOTICE("\The [user] emerges from \the [src]."))
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/obj/structure/animal_den/Destroy()
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for(var/atom/movable/AM in contents)
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remove_from_den(AM)
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. = ..()
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/obj/structure/animal_den/attack_hand(mob/user)
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if(try_grab_occupant(user))
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return TRUE
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. = ..()
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/obj/structure/animal_den/attackby(obj/item/O, mob/user)
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if(O.has_tool_quality(TOOL_SHOVEL) && try_collapse_den(user))
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return TRUE
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. = ..()
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/obj/structure/animal_den/proc/try_grab_occupant(var/mob/user)
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if(user.a_intent != I_GRAB)
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return FALSE
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if(!do_after(user, 1 SECOND, src) || QDELETED(src))
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return TRUE
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if(!length(contents))
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to_chat(user, SPAN_WARNING("There is nothing inside \the [src]."))
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return TRUE
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var/atom/movable/AM = pick(contents)
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remove_from_den(AM)
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user.visible_message(SPAN_NOTICE("\The [user] reaches into \the [src] and pulls out \the [AM]!"))
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update_icon()
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return TRUE
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/obj/structure/animal_den/proc/try_collapse_den(var/mob/user)
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if(user.a_intent != I_HURT)
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return FALSE
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// Humans can only get here via a shovel, so it's fine for them to be small.
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if(user.mob_size < MOB_MEDIUM && !ishuman(user))
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to_chat(user, SPAN_WARNING("You are too small to collapse \the [src]."))
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return TRUE
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if(!do_after(user, 5 SECONDS, src) || QDELETED(src))
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return TRUE
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if(length(contents))
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to_chat(user, SPAN_WARNING("You can't collapse \the [src]; it's occupied."))
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else
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to_chat(user, SPAN_NOTICE("You collapse \the [src]."))
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playsound(user, 'sound/weapons/thudswoosh.ogg', 50)
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qdel(src)
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return TRUE
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/obj/structure/animal_den/attack_generic(mob/user, damage, attack_verb)
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// Animal interactions with their nests.
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if(istype(user, /mob/living/simple_mob/animal))
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if(try_collapse_den(user))
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return TRUE
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if(try_grab_occupant(user))
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return TRUE
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if(!do_after(user, src, 1 SECOND))
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return TRUE
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if(length(contents))
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to_chat(user, SPAN_WARNING("You can't hide in \the [src]; it's occupied."))
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return TRUE
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user.visible_message(SPAN_NOTICE("\The [user] disappears into \the [src]."))
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user.forceMove(src)
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update_icon()
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return TRUE
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return ..()
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/mob/living/simple_mob/animal/proc/get_eye_color()
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return COLOR_WHITE
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/obj/structure/animal_den/update_icon()
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cut_overlays()
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for(var/mob/living/simple_mob/animal/critter in contents)
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if(critter.stat == CONSCIOUS && !critter.resting)
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var/image/I = image(icon, "eyes[rand(1,3)]")
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I.color = critter.get_eye_color()
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I.pixel_x = rand(-3, 3)
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I.pixel_y = rand(-3, 3)
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add_overlay(I)
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// Joinable den for critter spawns with ghost players.
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/obj/structure/animal_den/ghost_join
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var/mob/living/critter
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var/ban_check = "Critter"
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var/welcome_text
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/obj/structure/animal_den/ghost_join/Initialize()
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. = ..()
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name = "den" // to remove mapping identifiers.
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if(ispath(critter))
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critter = new critter(src)
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/obj/structure/animal_den/ghost_join/remove_from_den(var/atom/movable/AM)
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. = ..()
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if(critter == AM && critter.loc != src)
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if(critter.resting)
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critter.lay_down() // you woke them up :(
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critter = null
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/obj/structure/animal_den/ghost_join/examine(mob/user, infix, suffix)
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. = ..()
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if(isobserver(user))
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if(critter)
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if(ban_check && ckey_is_jobbanned(user.ckey, ban_check))
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to_chat(user, SPAN_WARNING("You are banned from [ban_check] roles and cannot join via this den."))
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else if(user.MayRespawn(TRUE))
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to_chat(user, SPAN_NOTICE("<b>Click on the den to join as \a [critter].</b>"))
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else
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to_chat(user, SPAN_WARNING("This den is no longer available for joining."))
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/obj/structure/animal_den/ghost_join/attack_ghost(mob/user)
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if(critter)
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transfer_personality(user)
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return
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return ..()
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/obj/structure/animal_den/ghost_join/proc/transfer_personality(var/mob/user)
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set waitfor = FALSE
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if(!critter)
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return
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if(user.mind)
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user.mind.transfer_to(critter)
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else
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critter.key = user.key
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var/mob/living/critter_ref = critter
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critter = null
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// Sleep long enough for them to login and get any other text out of the way.
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sleep(1)
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to_chat(critter_ref, SPAN_NOTICE("<b>You are \a [critter]!</b>"))
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if(welcome_text)
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to_chat(critter_ref, SPAN_NOTICE(welcome_text))
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// Sleep long enough for the logged-in critter to update state and regen icon.
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sleep(SSmobs.wait)
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if(critter_ref.resting) // get up lazybones
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critter_ref.lay_down()
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update_icon()
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@@ -71,9 +71,9 @@
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..(W, user)
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/obj/structure/flora/proc/can_harvest(var/obj/item/I)
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/obj/structure/flora/proc/can_harvest(var/obj/item/I, var/ignore_tool = FALSE)
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. = FALSE
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if(harvest_tool && istype(I, harvest_tool) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
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if((ignore_tool || (harvest_tool && istype(I, harvest_tool))) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
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. = TRUE
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return .
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@@ -89,6 +89,33 @@
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harvest_count++
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return AM
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/obj/structure/flora/attack_generic(mob/user, damage, attack_verb)
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if(istype(user, /mob/living/simple_mob/animal) && user.a_intent != I_HURT)
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var/mob/living/simple_mob/animal/critter = user
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if(!critter.forager)
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return ..()
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if(!can_forage(critter))
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to_chat(critter, SPAN_WARNING("You cannot see any edible fruit on \the [src]."))
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return TRUE
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show_animal_foraging_message(critter)
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if(!do_after(critter, 2 SECONDS, src) || QDELETED(src) || !can_forage(user))
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return TRUE
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show_animal_eating_message(critter)
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playsound(critter, 'sound/items/eatfood.ogg', rand(10,50), 1)
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harvest_count++
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critter.eat_food_item(spawn_harvest(pickweight(harvest_loot)))
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return TRUE
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return ..()
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/obj/structure/flora/proc/can_forage(var/mob/critter)
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return can_harvest(ignore_tool = TRUE)
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/obj/structure/flora/proc/show_animal_foraging_message(var/mob/critter)
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critter.visible_message(SPAN_NOTICE("\The [critter] begins sniffing at \the [src]."))
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/obj/structure/flora/proc/show_animal_eating_message(var/mob/critter)
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critter.visible_message(SPAN_NOTICE("\The [critter] rips away some of the fruit from \the [src]."))
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//bushes
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/obj/structure/flora/bush
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name = "bush"
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@@ -30,9 +30,9 @@
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/obj/structure/flora/tree/proc/choose_icon_state()
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return icon_state
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/obj/structure/flora/tree/can_harvest(var/obj/item/I)
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/obj/structure/flora/tree/can_harvest(var/obj/item/I, var/ignore_tool = FALSE)
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. = FALSE
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if(!is_stump && harvest_tool && istype(I, harvest_tool) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
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if(!is_stump && (ignore_tool || (harvest_tool && istype(I, harvest_tool))) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
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. = TRUE
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return .
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@@ -139,6 +139,12 @@
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return results
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/obj/structure/flora/tree/show_animal_foraging_message(var/mob/critter)
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critter.visible_message(SPAN_NOTICE("\The [critter] begins searching through the foliage of \the [src]."))
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/obj/structure/flora/tree/show_animal_eating_message(var/mob/critter)
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critter.visible_message(SPAN_NOTICE("\The [critter] pulls down some low-hanging fruit from \the [src]."))
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// Subtypes.
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// Pine trees
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