makes overlays less eyesearing

This commit is contained in:
Varlaisvea
2023-03-27 21:37:19 +01:00
parent ac1f9247f8
commit bf0ed5ec7b
+2 -2
View File
@@ -41,7 +41,7 @@ var/global/list/global_huds = list(
/datum/global_hud/proc/setup_overlay(var/icon_state)
var/obj/screen/screen = new /obj/screen()
screen.alpha = 40 // Adjut this if you want goggle overlays to be thinner or thicker.
screen.alpha = 20 // Adjust this if you want goggle overlays to be thinner or thicker. Low = thin, high = thick; 2023-03-27 changed from 40 -> 20
screen.screen_loc = "SOUTHWEST to NORTHEAST" // Will tile up to the whole screen, scaling beyond 15x15 if needed.
screen.icon = 'icons/obj/hud_tiled.dmi'
screen.icon_state = icon_state
@@ -84,7 +84,7 @@ var/global/list/global_huds = list(
nvg = setup_overlay("nvg_hud")
thermal = setup_overlay("thermal_hud")
meson = setup_overlay("meson_hud")
meson = setup_overlay("nvg_hud") //2023-03-27, formerly meson_hud but nvg_hud is a little less painful to look at tbh
science = setup_overlay("science_hud")
material = setup_overlay("material_hud")