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Buildmode enhancement and removes simple_animal for real this time.
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@@ -237,7 +237,7 @@
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/mob/living/carbon/human/Animalize()
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var/list/mobtypes = typesof(/mob/living/simple_animal)
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var/list/mobtypes = typesof(/mob/living/simple_mob)
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var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
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if(!safe_animal(mobpath))
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@@ -271,7 +271,7 @@
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/mob/proc/Animalize()
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var/list/mobtypes = typesof(/mob/living/simple_animal)
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var/list/mobtypes = typesof(/mob/living/simple_mob)
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var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
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if(!safe_animal(mobpath))
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