fixes robo limbs setting child limbs afterwards

This commit is contained in:
Seris02
2023-01-30 13:10:41 +08:00
parent 9e28caf95c
commit c57136b7d3
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -249,7 +249,7 @@
#define BP_HEAD "head"
#define BP_TORSO "torso"
#define BP_GROIN "groin"
#define BP_ALL list(BP_GROIN, BP_TORSO, BP_HEAD, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG)
#define BP_ALL list(BP_TORSO, BP_HEAD, BP_GROIN, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND, BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT) //keep so that parent comes before child
#define SYNTH_BLOOD_COLOUR "#030303"
#define SYNTH_FLESH_COLOUR "#575757"
@@ -345,7 +345,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
// Destroy/cyborgize organs and limbs.
character.synthetic = null //Clear the existing var.
for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
for(var/name in BP_ALL)
var/status = pref.organ_data[name]
var/obj/item/organ/external/O = character.organs_by_name[name]
if(O)