Expands the material values of certain items.

This commit is contained in:
lbnesquik
2021-08-27 04:06:56 +02:00
parent 50e880ce5e
commit cdf395c883
6 changed files with 7 additions and 0 deletions

View File

@@ -3,6 +3,8 @@
icon = 'icons/obj/items.dmi'
w_class = ITEMSIZE_NORMAL
matter = list(DEFAULT_WALL_MATERIAL = 1)
var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
var/randpixel = 6
var/abstract = 0

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@@ -6,6 +6,7 @@
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
refund_amt = 2
matter = list(DEFAULT_WALL_MATERIAL = 100,"glass" = 30)
/obj/item/frame/apc/try_build(turf/on_wall, mob/user as mob)
if (get_dist(on_wall, user)>1)

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@@ -6,6 +6,7 @@
force = 2
throwforce = 2
w_class = 2.0
matter = list(DEFAULT_WALL_MATERIAL = 50)
var/broken
attack_verb = list("annoyed")
var/static/radial_examine = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_examine")

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@@ -8,6 +8,7 @@
desc = "This is rubbish."
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 30)
var/age = 0
/obj/item/trash/New(var/newloc, var/_age)

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@@ -18,6 +18,7 @@ AI MODULES
throw_range = 15
origin_tech = list(TECH_DATA = 3)
preserve_item = 1
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
var/datum/ai_laws/laws = null
/obj/item/weapon/aiModule/proc/install(var/atom/movable/AM, var/mob/living/user)

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@@ -16,6 +16,7 @@
throwforce = 5.0
throw_speed = 3
throw_range = 15
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
var/build_path = null
var/board_type = new /datum/frame/frame_types/computer
var/list/req_components = null