Action figure un-refactor, minor fix.

This commit is contained in:
MrSnapwalk
2015-02-20 21:02:26 -06:00
parent 71f8a5c8e8
commit cf431370f3

View File

@@ -601,206 +601,201 @@
* Action figures
*/
/obj/item/toy/figure
name = "Completely Glitched action figure"
desc = "A \"Space Life\" brand... wait, what the hell is this thing? It seems to be requesting the sweet release of death."
icon_state = "assistant"
icon = 'icons/obj/toy.dmi'
var/figuretype = ""
/obj/item/toy/figure/New()
figuretype = pick("cmo","assistant","atmos","bartender","borg","gardener","captain","cargotech","ce","chaplain","chef","chemist","corgi","detective","dsquad","engineer","geneticist","hop","hos","qm","janitor","agent","librarian","md","mime","miner","ninja","wizard","rd","roboticist","scientist","syndie","secofficer","warden","psychologist","paramedic","ert")
/obj/item/toy/figure/cmo
name = "Chief Medical Officer action figure"
desc = "A \"Space Life\" brand Chief Medical Officer action figure."
icon_state = "cmo"
if(figuretype == "cmo")
name = "Chief Medical Officer action figure"
desc = "A \"Space Life\" brand Chief Medical Officer action figure."
icon_state = "cmo"
/obj/item/toy/figure/assistant
name = "Assistant action figure"
desc = "A \"Space Life\" brand Assistant action figure."
icon_state = "assistant"
if(figuretype == "assistant")
name = "Assistant action figure"
desc = "A \"Space Life\" brand Assistant action figure."
icon_state = "assistant"
/obj/item/toy/figure/atmos
name = "Atmospheric Technician action figure"
desc = "A \"Space Life\" brand Atmospheric Technician action figure."
icon_state = "atmos"
if(figuretype == "atmos")
name = "Atmospheric Technician action figure"
desc = "A \"Space Life\" brand Atmospheric Technician action figure."
icon_state = "atmos"
/obj/item/toy/figure/bartender
name = "Bartender action figure"
desc = "A \"Space Life\" brand Bartender action figure."
icon_state = "bartender"
if(figuretype == "bartender")
name = "Bartender action figure"
desc = "A \"Space Life\" brand Bartender action figure."
icon_state = "bartender"
/obj/item/toy/figure/borg
name = "Cyborg action figure"
desc = "A \"Space Life\" brand Cyborg action figure."
icon_state = "borg"
if(figuretype == "borg")
name = "Cyborg action figure"
desc = "A \"Space Life\" brand Cyborg action figure."
icon_state = "borg"
/obj/item/toy/figure/gardener
name = "Gardener action figure"
desc = "A \"Space Life\" brand Gardener action figure."
icon_state = "botanist"
if(figuretype == "gardener")
name = "Gardener action figure"
desc = "A \"Space Life\" brand Gardener action figure."
icon_state = "gardener"
/obj/item/toy/figure/captain
name = "Captain action figure"
desc = "A \"Space Life\" brand Captain action figure."
icon_state = "captain"
if(figuretype == "captain")
name = "Captain action figure"
desc = "A \"Space Life\" brand Captain action figure."
icon_state = "captain"
/obj/item/toy/figure/cargotech
name = "Cargo Technician action figure"
desc = "A \"Space Life\" brand Cargo Technician action figure."
icon_state = "cargotech"
if(figuretype == "cargotech")
name = "Cargo Technician action figure"
desc = "A \"Space Life\" brand Cargo Technician action figure."
icon_state = "cargotech"
/obj/item/toy/figure/ce
name = "Chief Engineer action figure"
desc = "A \"Space Life\" brand Chief Engineer action figure."
icon_state = "ce"
if(figuretype == "ce")
name = "Chief Engineer action figure"
desc = "A \"Space Life\" brand Chief Engineer action figure."
icon_state = "ce"
/obj/item/toy/figure/chaplain
name = "Chaplain action figure"
desc = "A \"Space Life\" brand Chaplain action figure."
icon_state = "chaplain"
if(figuretype == "chaplain")
name = "Chaplain action figure"
desc = "A \"Space Life\" brand Chaplain action figure."
icon_state = "chaplain"
/obj/item/toy/figure/chef
name = "Chef action figure"
desc = "A \"Space Life\" brand Chef action figure."
icon_state = "chef"
if(figuretype == "chef")
name = "Chef action figure"
desc = "A \"Space Life\" brand Chef action figure."
icon_state = "chef"
/obj/item/toy/figure/chemist
name = "Chemist action figure"
desc = "A \"Space Life\" brand Chemist action figure."
icon_state = "chemist"
if(figuretype == "chemist")
name = "Chemist action figure"
desc = "A \"Space Life\" brand Chemist action figure."
icon_state = "chemist"
/obj/item/toy/figure/clown
name = "Clown action figure"
desc = "A \"Space Life\" brand Clown action figure."
icon_state = "clown"
if(figuretype == "clown")
name = "Clown action figure"
desc = "A \"Space Life\" brand Clown action figure."
icon_state = "clown"
/obj/item/toy/figure/corgi
name = "Corgi action figure"
desc = "A \"Space Life\" brand Corgi action figure."
icon_state = "ian"
if(figuretype == "corgi")
name = "Corgi action figure"
desc = "A \"Space Life\" brand Corgi action figure."
icon_state = "ian"
/obj/item/toy/figure/detective
name = "Detective action figure"
desc = "A \"Space Life\" brand Detective action figure."
icon_state = "detective"
if(figuretype == "detective")
name = "Detective action figure"
desc = "A \"Space Life\" brand Detective action figure."
icon_state = "detective"
/obj/item/toy/figure/dsquad
name = "Space Commando action figure"
desc = "A \"Space Life\" brand Space Commando action figure."
icon_state = "dsquad"
if(figuretype == "dsquad")
name = "Space Commando action figure"
desc = "A \"Space Life\" brand Space Commando action figure."
icon_state = "dsquad"
/obj/item/toy/figure/engineer
name = "Engineer action figure"
desc = "A \"Space Life\" brand Engineer action figure."
icon_state = "engineer"
if(figuretype == "engineer")
name = "Engineer action figure"
desc = "A \"Space Life\" brand Engineer action figure."
icon_state = "engineer"
/obj/item/toy/figure/geneticist
name = "Geneticist action figure"
desc = "A \"Space Life\" brand Geneticist action figure, which was recently dicontinued."
icon_state = "geneticist"
if(figuretype == "geneticist")
name = "Geneticist action figure"
desc = "A \"Space Life\" brand Geneticist action figure, which was recently dicontinued."
icon_state = "geneticist"
/obj/item/toy/figure/hop
name = "Head of Personel action figure"
desc = "A \"Space Life\" brand Head of Personel action figure."
icon_state = "hop"
if(figuretype == "hop")
name = "Head of Personel action figure"
desc = "A \"Space Life\" brand Head of Personel action figure."
icon_state = "hop"
/obj/item/toy/figure/hos
name = "Head of Security action figure"
desc = "A \"Space Life\" brand Head of Security action figure."
icon_state = "hos"
if(figuretype == "hos")
name = "Head of Security action figure"
desc = "A \"Space Life\" brand Head of Security action figure."
icon_state = "hos"
/obj/item/toy/figure/qm
name = "Quartermaster action figure"
desc = "A \"Space Life\" brand Quartermaster action figure."
icon_state = "qm"
if(figuretype == "qm")
name = "Quartermaster action figure"
desc = "A \"Space Life\" brand Quartermaster action figure."
icon_state = "qm"
/obj/item/toy/figure/janitor
name = "Janitor action figure"
desc = "A \"Space Life\" brand Janitor action figure."
icon_state = "janitor"
if(figuretype == "janitor")
name = "Janitor action figure"
desc = "A \"Space Life\" brand Janitor action figure."
icon_state = "janitor"
/obj/item/toy/figure/agent
name = "Internal Affairs Agent action figure"
desc = "A \"Space Life\" brand Internal Affairs Agent action figure."
icon_state = "agent"
if(figuretype == "agent")
name = "Internal Affairs Agent action figure"
desc = "A \"Space Life\" brand Internal Affairs Agent action figure."
icon_state = "agent"
/obj/item/toy/figure/librarian
name = "Librarian action figure"
desc = "A \"Space Life\" brand Librarian action figure."
icon_state = "librarian"
if(figuretype == "librarian")
name = "Librarian action figure"
desc = "A \"Space Life\" brand Librarian action figure."
icon_state = "librarian"
/obj/item/toy/figure/md
name = "Medical Doctor action figure"
desc = "A \"Space Life\" brand Medical Doctor action figure."
icon_state = "md"
if(figuretype == "md")
name = "Medical Doctor action figure"
desc = "A \"Space Life\" brand Medical Doctor action figure."
icon_state = "md"
/obj/item/toy/figure/mime
name = "Mime action figure"
desc = "A \"Space Life\" brand Mime action figure."
icon_state = "mime"
if(figuretype == "mime")
name = "Mime action figure"
desc = "A \"Space Life\" brand Mime action figure."
icon_state = "mime"
/obj/item/toy/figure/miner
name = "Shaft Miner action figure"
desc = "A \"Space Life\" brand Shaft Miner action figure."
icon_state = "miner"
if(figuretype == "miner")
name = "Shaft Miner action figure"
desc = "A \"Space Life\" brand Shaft Miner action figure."
icon_state = "miner"
/obj/item/toy/figure/ninja
name = "Space Ninja action figure"
desc = "A \"Space Life\" brand Space Ninja action figure."
icon_state = "ninja"
if(figuretype == "ninja")
name = "Space Ninja action figure"
desc = "A \"Space Life\" brand Space Ninja action figure."
icon_state = "ninja"
/obj/item/toy/figure/wizard
name = "Wizard action figure"
desc = "A \"Space Life\" brand Wizard action figure."
icon_state = "wizard"
if(figuretype == "wizard")
name = "Wizard action figure"
desc = "A \"Space Life\" brand Wizard action figure."
icon_state = "wizard"
/obj/item/toy/figure/rd
name = "Research Director action figure"
desc = "A \"Space Life\" brand Research Director action figure."
icon_state = "rd"
if(figuretype == "rd")
name = "Research Director action figure"
desc = "A \"Space Life\" brand Research Director action figure."
icon_state = "rd"
/obj/item/toy/figure/roboticist
name = "Roboticist action figure"
desc = "A \"Space Life\" brand Roboticist action figure."
icon_state = "roboticist"
if(figuretype == "roboticist")
name = "Roboticist action figure"
desc = "A \"Space Life\" brand Roboticist action figure."
icon_state = "roboticist"
/obj/item/toy/figure/scientist
name = "Scientist action figure"
desc = "A \"Space Life\" brand Scientist action figure."
icon_state = "scientist"
if(figuretype == "scientist")
name = "Scientist action figure"
desc = "A \"Space Life\" brand Scientist action figure."
icon_state = "scientist"
/obj/item/toy/figure/syndie
name = "Doom Operative action figure"
desc = "A \"Space Life\" brand Doom Operative action figure."
icon_state = "syndie"
if(figuretype == "syndie")
name = "Doom Operative action figure"
desc = "A \"Space Life\" brand Doom Operative action figure."
icon_state = "syndie"
/obj/item/toy/figure/secofficer
name = "Security Officer action figure"
desc = "A \"Space Life\" brand Security Officer action figure."
icon_state = "secofficer"
if(figuretype == "secofficer")
name = "Security Officer action figure"
desc = "A \"Space Life\" brand Security Officer action figure."
icon_state = "secofficer"
/obj/item/toy/figure/warden
name = "Warden action figure"
desc = "A \"Space Life\" brand Warden action figure."
icon_state = "warden"
if(figuretype == "warden")
name = "Warden action figure"
desc = "A \"Space Life\" brand Warden action figure."
icon_state = "warden"
/obj/item/toy/figure/psychologist
name = "Psychologist action figure"
desc = "A \"Space Life\" brand Psychologist action figure."
icon_state = "psychologist"
if(figuretype == "psychologist")
name = "Psychologist action figure"
desc = "A \"Space Life\" brand Psychologist action figure."
icon_state = "psychologist"
/obj/item/toy/figure/paramedic
name = "Paramedic action figure"
desc = "A \"Space Life\" brand Paramedic action figure."
icon_state = "paramedic"
if(figuretype == "paramedic")
name = "Paramedic action figure"
desc = "A \"Space Life\" brand Paramedic action figure."
icon_state = "paramedic"
if(figuretype == "ert")
name = "Emergency Response Team Commander action figure"
desc = "A \"Space Life\" brand Emergency Response Team Commander action figure."
icon_state = "ert"
/obj/item/toy/figure/ert
name = "Emergency Response Team Commander action figure"
desc = "A \"Space Life\" brand Emergency Response Team Commander action figure."
icon_state = "ert"
/obj/item/toy/katana
name = "replica katana"
@@ -889,7 +884,7 @@
visible_message("[src] says, \"[phrase]\"")
/obj/structure/plushie/ian
name = "plushie corgi"
name = "plush corgi"
desc = "A plushie of an adorable corgi! Don't you just want to hug it and squeeze it and call it \"Ian\"?"
icon_state = "ianplushie"
phrase = "Arf!"
@@ -914,7 +909,7 @@
//Small plushies.
/obj/item/toy/plushie
name = "generic small plushie"
name = "generic small plush"
desc = "A very generic small plushie. It seems to not want to exist."
icon = 'icons/obj/toy.dmi'
icon_state = "nymphplushie"