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Headgear Additions, and an Undershirt
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@@ -8,6 +8,11 @@
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icon_state = "undershirt"
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has_color = TRUE
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/datum/category_item/underwear/undershirt/shirt_long
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name = "Longsleeve Shirt"
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icon_state = "undershirt_long"
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has_color = TRUE
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/datum/category_item/underwear/undershirt/tank_top
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name = "Tank top"
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icon_state = "tanktop"
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@@ -224,3 +224,27 @@
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/datum/gear/head/turban/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/head/beanie
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display_name = "beanie"
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path = /obj/item/clothing/head/beanie
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/datum/gear/head/beanie/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/head/loose_beanie
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display_name = "loose beanie"
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path = /obj/item/clothing/head/beanie_loose
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/datum/gear/head/loose_beanie/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/head/beretg
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display_name = "beret"
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path = /obj/item/clothing/head/beretg
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/datum/gear/head/beretg/New()
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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@@ -282,3 +282,21 @@
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item_state_slots = list(slot_r_hand_str = "beret_white", slot_l_hand_str = "beret_white")
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body_parts_covered = 0
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flags_inv = BLOCKHAIR
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/obj/item/clothing/head/beanie
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name = "beanie"
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desc = "A head-hugging brimless winter cap. This one is tight."
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icon_state = "beanie"
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body_parts_covered = 0
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/obj/item/clothing/head/beanie_loose
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name = "loose beanie"
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desc = "A head-hugging brimless winter cap. This one is loose."
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icon_state = "beanie_hang"
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body_parts_covered = 0
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/obj/item/clothing/head/beretg
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name = "beret"
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desc = "A beret, an artists favorite headwear."
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icon_state = "beret_g"
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body_parts_covered = 0
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@@ -546,7 +546,7 @@
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#include "code\game\machinery\requests_console.dm"
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#include "code\game\machinery\robot_fabricator.dm"
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#include "code\game\machinery\seed_extractor.dm"
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#include "code\game\machinery\sleeper.dm"
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#include "code\game\machinery\Sleeper.dm"
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#include "code\game\machinery\spaceheater.dm"
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#include "code\game\machinery\status_display.dm"
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#include "code\game\machinery\status_display_ai.dm"
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