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Merge pull request #8900 from MistakeNot4892/drakes3
Drake spit is no longer a hard stun against humans.
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@@ -92,6 +92,14 @@ Field studies suggest analytical abilities on par with some species of cepholapo
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eyeblur = 5
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fire_sound = 'sound/effects/splat.ogg'
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/obj/item/projectile/drake_spit/on_hit(atom/target, blocked, def_zone)
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// Stun is needed to effectively hunt simplemobs, but it's OP against humans.
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if(ishuman(target))
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stun = 0
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weaken = 0
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var/mob/living/carbon/human/victim = target
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victim.AdjustConfused(3)
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. = ..()
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/obj/item/projectile/drake_spit/weak
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stun = 0
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