Basic Uniform Resprite: Civilian
@@ -49,6 +49,8 @@
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/decl/hierarchy/outfit/job/service/chef/cook
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name = OUTFIT_JOB_NAME("Cook")
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suit = /obj/item/clothing/suit/storage/apron/white
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head = /obj/item/clothing/head/surgery/hairnet
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id_pda_assignment = "Cook"
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/decl/hierarchy/outfit/job/service/gardener
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@@ -72,7 +74,7 @@
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/decl/hierarchy/outfit/job/librarian
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name = OUTFIT_JOB_NAME("Librarian")
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uniform = /obj/item/clothing/under/suit_jacket/red
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uniform = /obj/item/clothing/under/suit_jacket/tan
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l_hand = /obj/item/barcodescanner
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id_type = /obj/item/card/id/civilian
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pda_type = /obj/item/pda/librarian
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@@ -75,7 +75,6 @@
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/obj/item/clothing/under/waiter,
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/obj/item/clothing/under/gladiator,
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/obj/item/clothing/under/soviet,
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/obj/item/clothing/under/scratch,
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/obj/item/clothing/under/wedding/bride_white,
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/obj/item/clothing/suit/chef,
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/obj/item/clothing/suit/storage/apron/overalls,
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@@ -164,4 +163,4 @@
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/obj/item/clothing/under/dress/dress_orange,
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/obj/item/clothing/under/dress/dress_yellow,
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/obj/item/clothing/under/dress/dress_saloon
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)
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)
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@@ -53,6 +53,7 @@
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/datum/alt_title/cook
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title = "Cook"
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title_blurb = "A Cook has the same duties, though they may be less experienced."
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title_outfit = /decl/hierarchy/outfit/job/service/chef/cook
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//////////////////////////////////
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// Botanist
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@@ -177,15 +177,6 @@
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new /obj/item/clothing/head/that(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/scratch/Initialize()
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..()
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new /obj/item/clothing/gloves/white(src.loc)
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new /obj/item/clothing/shoes/white(src.loc)
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new /obj/item/clothing/under/scratch(src.loc)
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if (prob(30))
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new /obj/item/clothing/head/cueball(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/highlander/Initialize()
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..()
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new /obj/item/clothing/under/kilt(src.loc)
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@@ -439,8 +439,8 @@
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/obj/item/clothing/under/suit_jacket/really_black/skirt,
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/obj/item/clothing/under/suit_jacket/red,
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/obj/item/clothing/under/suit_jacket/red/skirt,
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/obj/item/clothing/under/scratch,
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/obj/item/clothing/under/scratch/skirt,
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/obj/item/clothing/under/lawyer/white,
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/obj/item/clothing/under/lawyer/white/skirt,
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/obj/item/storage/backpack/satchel = 2)
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/obj/structure/closet/wardrobe/captain
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@@ -93,13 +93,14 @@
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//Orange emergency space suit
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/obj/item/clothing/head/helmet/space/emergency
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name = "Emergency Space Helmet"
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icon_state = "syndicate-helm-orange"
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icon_state = "emergencyhelm"
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desc = "A simple helmet with a built in light, smells like mothballs."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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flash_protection = FLASH_PROTECTION_NONE
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/obj/item/clothing/suit/space/emergency
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name = "Emergency Softsuit"
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icon_state = "syndicate-orange"
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icon_state = "emergency_softsuit"
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desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
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slowdown = 2
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@@ -109,6 +110,7 @@
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name = "performance sports space helmet"
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icon_state = "sports_void"
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desc = "A sleek space helmet for the civilian extra-vehicular extreme sports market. Please replace after any impact!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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/obj/item/clothing/suit/space/sports
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name = "performance sports spacesuit"
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@@ -11,7 +11,6 @@
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item_flags = THICKMATERIAL | AIRTIGHT | ALLOW_SURVIVALFOOD | PHORONGUARD
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permeability_coefficient = 0.01
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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@@ -4,6 +4,7 @@
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icon_state = "syndicate"
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desc = "A crimson helmet sporting clean lines and durable plating. Engineered to look menacing."
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 0.6
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/obj/item/clothing/suit/space/syndicate
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@@ -134,4 +135,4 @@
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/obj/item/clothing/suit/space/syndicate/black/engie
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name = "black engineering space suit"
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desc = "A black spacesuit sporting red and yellow stripes and durable plating. Robust, reliable, and slightly suspicious."
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icon_state = "syndicate-black-engie"
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icon_state = "syndicate-black-engie"
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@@ -5,13 +5,12 @@
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icon_state = "void"
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item_state_slots = list(slot_r_hand_str = "syndicate", slot_l_hand_str = "syndicate")
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heat_protection = HEAD
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 10 * ONE_ATMOSPHERE
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// flags_inv = HIDEEARS|BLOCKHAIR
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//Species-specific stuff.
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species_restricted = list("Human", "Promethean")
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sprite_sheets_refit = list(
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@@ -67,7 +66,7 @@
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var/obj/item/clothing/head/helmet/helmet = null // Deployable helmet, if any.
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var/obj/item/tank/tank = null // Deployable tank, if any.
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var/obj/item/suit_cooling_unit/cooler = null// Cooling unit, for FBPs. Cannot be installed alongside a tank.
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//Cycler settings
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var/no_cycle = FALSE //stop this item from being put in a cycler
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@@ -138,12 +138,13 @@
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item_state_slots = list(slot_r_hand_str = "lightblue", slot_l_hand_str = "lightblue")
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/obj/item/clothing/under/lawyer/black
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name = "tacky black lawyer suit"
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name = "slick black suit"
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icon_state = "lawyer_black"
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item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
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/obj/item/clothing/under/lawyer/black/skirt
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name = "tacky black lawyer skirt"
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name = "slick black skirt"
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index = 1
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icon_state = "lawyer_black_skirt"
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item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
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@@ -169,26 +170,55 @@
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icon_state = "trim_skirtsuit"
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index = 1
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item_state_slots = list(slot_r_hand_str = "black", slot_l_hand_str = "black")
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/obj/item/clothing/under/lawyer/red
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name = "tacky red suit"
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name = "slick red suit"
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icon_state = "lawyer_red"
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item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
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/obj/item/clothing/under/lawyer/red/skirt
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name = "tacky red skirt"
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name = "slick red skirt"
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index = 1
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icon_state = "lawyer_red_skirt"
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item_state_slots = list(slot_r_hand_str = "lawyer_red", slot_l_hand_str = "lawyer_red")
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/obj/item/clothing/under/lawyer/blue
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name = "tacky blue suit"
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name = "slick blue suit"
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icon_state = "lawyer_blue"
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item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
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/obj/item/clothing/under/lawyer/blue/skirt
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name = "tacky blue skirt"
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name = "slick blue skirt"
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index = 1
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icon_state = "lawyer_blue_skirt"
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item_state_slots = list(slot_r_hand_str = "lawyer_blue", slot_l_hand_str = "lawyer_blue")
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/obj/item/clothing/under/lawyer/grey
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name = "slick grey suit"
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desc = "Man, this looks good."
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icon_state = "good_suit"
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item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
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/obj/item/clothing/under/lawyer/grey/skirt
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name = "slick grey skirt"
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index = 1
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icon_state = "good_suit_skirt"
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/obj/item/clothing/under/lawyer/white
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name = "slick white suit"
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icon_state = "good_suit"
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item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
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/obj/item/clothing/under/lawyer/white/skirt
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name = "slick white skirt"
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index = 1
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icon_state = "white_suit_skirt"
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/obj/item/clothing/under/lawyer/beige
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name = "beige suit"
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icon_state = "beige_suit"
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item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
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/obj/item/clothing/under/lawyer/bluesuit
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name = "blue suit"
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desc = "A classy suit."
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@@ -16,16 +16,6 @@
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icon_state = "captain_fly"
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item_state_slots = list(slot_r_hand_str = "red", slot_l_hand_str = "red")
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/obj/item/clothing/under/scratch
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name = "white suit"
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desc = "A white suit, suitable for an excellent host"
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icon_state = "scratch"
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/obj/item/clothing/under/scratch/skirt
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name = "white skirt suit"
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icon_state = "scratch_skirt"
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item_state_slots = list(slot_r_hand_str = "scratch", slot_l_hand_str = "scratch")
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/obj/item/clothing/under/sl_suit
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desc = "It's a very amish looking suit."
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name = "amish suit"
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@@ -195,25 +185,26 @@
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item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
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/obj/item/clothing/under/suit_jacket/really_black
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name = "executive suit"
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desc = "A formal black suit and red tie, intended for the station's finest."
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name = "casual black suit"
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desc = "An informal black suit, intended for the station's finest."
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icon_state = "really_black_suit"
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item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
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/obj/item/clothing/under/suit_jacket/really_black/skirt
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name = "executive skirt suit"
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desc = "A formal black suit and red necktie, intended for the station's finest."
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name = "casual skirt suit"
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desc = "An informal black suit, intended for the station's finest."
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index = 1
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icon_state = "really_black_suit_skirt"
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/obj/item/clothing/under/suit_jacket/female
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name = "female executive suit"
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name = "feminine executive suit"
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desc = "A formal trouser suit for women, intended for the station's finest."
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icon_state = "black_suit_fem"
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item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
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/obj/item/clothing/under/suit_jacket/female/skirt
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name = "executive skirt"
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desc = "A formal suit skirt for women, intended for the station's finest."
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desc = "A formal suit skirt for women, intended for the station's finest."
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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icon_state = "black_suit_fem"
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item_state = "black_formal_skirt"
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@@ -75,7 +75,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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mask = /obj/item/clothing/mask/gas
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r_pocket = /obj/item/tank/emergency/oxygen/double
|
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l_pocket = /obj/item/radio
|
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uniform = /obj/item/clothing/under/ascetic
|
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uniform = /obj/item/clothing/under/color/grey
|
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shoes = /obj/item/clothing/shoes/boots/winter
|
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suit = /obj/item/clothing/suit/storage/hooded/wintercoat
|
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belt = /obj/item/gun/energy/phasegun/pistol // better make that cell count
|
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|
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