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Adds more generic clothing paintkit.
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@@ -60,8 +60,8 @@
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..()
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/// Ponchos specifically, but other accessories may eventually need this.
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/// Consequence of snowflake-y teshari code.
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/obj/item/kit/accessory
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/// Consequence of snowflake-y teshari code.
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/obj/item/kit/accessory
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name = "accessory modification kit"
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desc = "A kit for modifying accessories."
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@@ -78,6 +78,17 @@
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to_chat(user, "You set about modifying the poncho into [new_name].")
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return ..()
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/// General clothing items, that need to set item_state..
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/obj/item/kit/clothing
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name = "clothing modification kit"
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desc = "A kit for modifying clothing."
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/obj/item/kit/clothing/customize(var/obj/item/clothing/I, var/mob/user)
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if(istype(I) && can_customize(I))
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I.sprite_sheets[SPECIES_TESHARI] = new_icon_override_file /// Will look the same on teshari and other species.
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I.item_state = new_icon
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return ..()
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// Root hardsuit kit defines.
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// Icons for modified hardsuits need to be in the proper .dmis because suit cyclers may cock them up.
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/obj/item/kit/suit
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@@ -339,4 +350,4 @@
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name = "\"Gaoler\" Gygax customisation kit"
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new_name = "Durand \"Gaoler\""
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new_desc = "A bulky silver Gygax exosuit. The extra armour appears to be painted on, but it's very shiny."
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new_icon = "recitence"
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new_icon = "recitence"
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