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Whitellama's changelog merge.
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@@ -57,6 +57,24 @@ Stuff which is in development and not yet visible to players or just code relate
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(ie. code improvements for expandability, etc.) should not be listed here. They
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should be listed in the changelog upon commit though. Thanks. -->
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<div class="commit sansserif">
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<h2 class="date">June 26th, 2013</h2>
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<h3 class="author">Whitellama updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">One-antag rounds (like wizard/ninja) no longer end automatically upon death</li>
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<li class="wip">Space ninja has been implemented as a voteable gamemode</li>
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<li class="rscadd">Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)</li>
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<li class="rscadd">Five new space ninja directives have been added, old directives have been reworded to be less harsh</li>
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<li class="wip">Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors</li>
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<li class="bugfix">Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits</li>
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<li class="tweak">Space ninja suits' exploding on death has been nerfed, so as not to cause breaches</li>
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<li class="rscadd">A few space ninja titles/names have been added and removed to be slightly more believable</li>
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<li class="bugfix">The antagonist selector no longer chooses jobbanned players when it runs out of willing options</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">27.06.2013</h2>
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@@ -66,7 +84,6 @@ should be listed in the changelog upon commit though. Thanks. -->
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</ul>
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</div>
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<div class="commit sansserif">
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<div class="commit sansserif">
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<h2 class="date">28.06.2013</h2>
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<h3 class="author">Segrain updated:</h3>
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@@ -85,6 +102,18 @@ should be listed in the changelog upon commit though. Thanks. -->
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<ul class="changes bgimages16">
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<li class="bugfix">Autopsy scanner properly displays time of wound infliction and death.</li>
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<li class="bugfix">Autopsy scanner properly displays wounds by projectile weapons.</li>
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<h2 class="date">June 26th, 2013</h2>
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<h3 class="author">Whitellama updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">One-antag rounds (like wizard/ninja) no longer end automatically upon death</li>
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<li class="wip">Space ninja has been implemented as a voteable gamemode</li>
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<li class="rscadd">Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)</li>
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<li class="rscadd">Five new space ninja directives have been added, old directives have been reworded to be less harsh</li>
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<li class="wip">Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors</li>
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<li class="bugfix">Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits</li>
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<li class="tweak">Space ninja suits' exploding on death has been nerfed, so as not to cause breaches</li>
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<li class="rscadd">A few space ninja titles/names have been added and removed to be slightly more believable</li>
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<li class="bugfix">The antagonist selector no longer chooses jobbanned players when it runs out of willing options</li>
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</ul>
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</div>
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