Whitellama's changelog merge.

This commit is contained in:
Whitellama
2013-06-26 17:30:32 -07:00
committed by Zuhayr
parent 7a7000a041
commit e052ef5a22

View File

@@ -57,6 +57,24 @@ Stuff which is in development and not yet visible to players or just code relate
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit though. Thanks. -->
<div class="commit sansserif">
<h2 class="date">June 26th, 2013</h2>
<h3 class="author">Whitellama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">One-antag rounds (like wizard/ninja) no longer end automatically upon death</li>
<li class="wip">Space ninja has been implemented as a voteable gamemode</li>
<li class="rscadd">Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)</li>
<li class="rscadd">Five new space ninja directives have been added, old directives have been reworded to be less harsh</li>
<li class="wip">Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors</li>
<li class="bugfix">Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits</li>
<li class="tweak">Space ninja suits' exploding on death has been nerfed, so as not to cause breaches</li>
<li class="rscadd">A few space ninja titles/names have been added and removed to be slightly more believable</li>
<li class="bugfix">The antagonist selector no longer chooses jobbanned players when it runs out of willing options</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27.06.2013</h2>
@@ -66,7 +84,6 @@ should be listed in the changelog upon commit though. Thanks. -->
</ul>
</div>
<div class="commit sansserif">
<div class="commit sansserif">
<h2 class="date">28.06.2013</h2>
<h3 class="author">Segrain updated:</h3>
@@ -85,6 +102,18 @@ should be listed in the changelog upon commit though. Thanks. -->
<ul class="changes bgimages16">
<li class="bugfix">Autopsy scanner properly displays time of wound infliction and death.</li>
<li class="bugfix">Autopsy scanner properly displays wounds by projectile weapons.</li>
<h2 class="date">June 26th, 2013</h2>
<h3 class="author">Whitellama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">One-antag rounds (like wizard/ninja) no longer end automatically upon death</li>
<li class="wip">Space ninja has been implemented as a voteable gamemode</li>
<li class="rscadd">Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)</li>
<li class="rscadd">Five new space ninja directives have been added, old directives have been reworded to be less harsh</li>
<li class="wip">Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors</li>
<li class="bugfix">Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits</li>
<li class="tweak">Space ninja suits' exploding on death has been nerfed, so as not to cause breaches</li>
<li class="rscadd">A few space ninja titles/names have been added and removed to be slightly more believable</li>
<li class="bugfix">The antagonist selector no longer chooses jobbanned players when it runs out of willing options</li>
</ul>
</div>