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Macro Replacements. (#3574)
* A preface to my madness Travis failed one of my PR's because I copied old code that used /red /blue /green. Because of this, I am going to find and replace every instance of it that I find. Also this is a test commit to make sure I'm comitting to the correct branch. * /blue /green /red replacements Dear god. A slow and painful death from acid is more fun than this. I wouldn't wish this torture on my worst enemy. And this is only the beginning * Replace part 2. Time to fix the human error. * Fixes mismatches * Sets macro count to 220 One above the current number of macros in the code. * Fixes last of the mismatches. * Removes spaces, replaces \black Removes spaces Replaces \black in a few areas where seen Replaces \bold with <B> </B> where seen * Updating macro count again * More fixes! * Issues fixed! For real this time! I swear! * Fixing all the merge conflict files.
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@@ -247,7 +247,7 @@
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var/list/modules = list()
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modules.Add(robot_module_types)
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if((crisis && security_level == SEC_LEVEL_RED) || crisis_override) //Leaving this in until it's balanced appropriately.
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src << "\red Crisis mode active. Combat module available."
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src << "<font color='red'>Crisis mode active. Combat module available.</font>"
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modules+="Combat"
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modtype = input("Please, select a module!", "Robot module", null, null) as null|anything in modules
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@@ -354,11 +354,11 @@
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set name = "Self Diagnosis"
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if(!is_component_functioning("diagnosis unit"))
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src << "\red Your self-diagnosis component isn't functioning."
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src << "<font color='red'>Your self-diagnosis component isn't functioning.</font>"
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var/datum/robot_component/CO = get_component("diagnosis unit")
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if (!cell_use_power(CO.active_usage))
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src << "\red Low Power."
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src << "<font color='red'>Low Power.</font>"
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var/dat = self_diagnosis()
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src << browse(dat, "window=robotdiagnosis")
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@@ -382,10 +382,10 @@
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var/datum/robot_component/C = components[toggle]
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if(C.toggled)
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C.toggled = 0
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src << "\red You disable [C.name]."
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src << "<font color='red'>You disable [C.name].</font>"
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else
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C.toggled = 1
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src << "\red You enable [C.name]."
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src << "<font color='red'>You enable [C.name].</font>"
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// this function displays jetpack pressure in the stat panel
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/mob/living/silicon/robot/proc/show_jetpack_pressure()
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@@ -451,7 +451,7 @@
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C.brute_damage = WC.brute
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C.electronics_damage = WC.burn
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usr << "\blue You install the [W.name]."
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usr << "<font color='blue'>You install the [W.name].</font>"
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return
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@@ -470,7 +470,7 @@
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updatehealth()
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add_fingerprint(user)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [user] has fixed some of the dents on [src]!"), 1)
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O.show_message(text("<font color='red'>[user] has fixed some of the dents on [src]!</font>"), 1)
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else
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user << "Need more welding fuel!"
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return
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@@ -485,7 +485,7 @@
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adjustFireLoss(-30)
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updatehealth()
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [user] has fixed some of the burnt wires on [src]!"), 1)
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O.show_message(text("<font color='red'>[user] has fixed some of the burnt wires on [src]!</font>"), 1)
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else if (istype(W, /obj/item/weapon/crowbar)) // crowbar means open or close the cover
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if(opened)
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@@ -599,7 +599,7 @@
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user << "You [ locked ? "lock" : "unlock"] [src]'s interface."
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updateicon()
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else
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user << "\red Access denied."
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user << "<font color='red'>Access denied.</font>"
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else if(istype(W, /obj/item/borg/upgrade/))
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var/obj/item/borg/upgrade/U = W
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@@ -713,7 +713,7 @@
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/mob/living/silicon/robot/proc/installed_modules()
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if(weapon_lock)
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src << "\red Weapon lock active, unable to use modules! Count:[weaponlock_time]"
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src << "<font color='red'>Weapon lock active, unable to use modules! Count:[weaponlock_time]</font>"
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return
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if(!module)
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@@ -860,7 +860,7 @@
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cleaned_human.shoes.clean_blood()
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cleaned_human.update_inv_shoes(0)
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cleaned_human.clean_blood(1)
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cleaned_human << "\red [src] cleans your face!"
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cleaned_human << "<font color='red'>[src] cleans your face!</font>"
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return
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/mob/living/silicon/robot/proc/self_destruct()
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