Fishing and all its wonders, Ft. World Server code bastardization.

This commit is contained in:
Mechoid
2019-04-17 23:41:03 -07:00
parent bf7de3fb86
commit e1876dcd02
21 changed files with 736 additions and 4 deletions
+163
View File
@@ -0,0 +1,163 @@
/*
* Fishing! Contains normal fishing rods and nets.
*/
#define FISHING_RARE "rare"
#define FISHING_UNCOMMON "uncommon"
#define FISHING_COMMON "common"
#define FISHING_JUNK "junk"
#define FISHING_NOTHING "nothing"
/turf/simulated/floor/water
var/has_fish = TRUE //If the water has fish or not.
var/list/rare_fish_list = list(
/mob/living/simple_mob/animal/passive/fish/solarfish = 1,
/mob/living/simple_mob/animal/passive/fish/icebass = 5,
/mob/living/simple_mob/animal/passive/fish/koi = 3
)
var/list/uncommon_fish_list = list(
/mob/living/simple_mob/animal/passive/fish/salmon = 6,
/mob/living/simple_mob/animal/passive/fish/pike = 10,
/mob/living/simple_mob/animal/passive/fish/javelin = 3,
/mob/living/simple_mob/animal/passive/crab/sif = 1
)
var/list/common_fish_list = list(
/mob/living/simple_mob/animal/passive/fish/bass = 10,
/mob/living/simple_mob/animal/passive/fish/trout = 8,
/mob/living/simple_mob/animal/passive/fish/perch = 6,
/mob/living/simple_mob/animal/passive/fish/murkin = 8,
/mob/living/simple_mob/animal/passive/fish/rockfish = 5,
/mob/living/simple_mob/animal/passive/crab = 1
)
var/list/junk_list = list(/obj/item/clothing/shoes/boots/cowboy, /obj/random/fishing_junk) // 50-50 boots or junk.
var/list/fishing_loot = list(FISHING_RARE = 5, FISHING_UNCOMMON = 15, FISHING_COMMON = 30, FISHING_JUNK = 30, FISHING_NOTHING = 40)
var/fishing_cooldown = 30 SECONDS
var/last_fished = 0
var/fish_type
var/min_fishing_time = 30 // Time in seconds.
var/max_fishing_time = 90
var/being_fished = FALSE
/turf/simulated/floor/water/pool
has_fish = FALSE
/turf/simulated/floor/water/deep/pool
has_fish = FALSE
/turf/simulated/floor/water/ex_act(severity) // Explosive fishing.
if(prob(5 * severity))
pick_fish()
if(fish_type)
var/fished = new fish_type(get_turf(src))
if(isliving(fished))
var/mob/living/L = fished
L.death()
has_fish = FALSE
..(severity)
/turf/simulated/floor/water/proc/pick_fish()
if(has_fish)
var/table = pickweight(fishing_loot)
if(table == FISHING_RARE && rare_fish_list.len)
fish_type = pickweight(rare_fish_list)
else if(table == FISHING_UNCOMMON && uncommon_fish_list.len)
fish_type = pickweight(uncommon_fish_list)
else if(table == FISHING_COMMON && common_fish_list.len)
fish_type = pickweight(common_fish_list)
else if(table == FISHING_JUNK && junk_list.len)
fish_type = pickweight(junk_list.len)
else
fish_type = null
else
fish_type = null
/turf/simulated/floor/water/attackby(obj/item/weapon/P as obj, mob/user as mob)
//If you use a fishing rod on an open body of water that var/has_fish enabled
if(istype(P, /obj/item/weapon/material/fishing_rod) && !being_fished)
var/obj/item/weapon/material/fishing_rod/R = P
if(!R.strung)
to_chat(user, "<span class='notice'>It is hard to go fishing without any line!</span>")
return
if(R.cast)
to_chat(user, "<span class='notice'>You can only cast one line at a time!</span>")
return
playsound(src, 'sound/effects/slosh.ogg', 5, 1, 5)
to_chat(user,"You cast \the [P.name] into \the [src].")
being_fished = TRUE
R.cast = TRUE
var/fishing_time = rand(min_fishing_time SECONDS,max_fishing_time SECONDS) * R.toolspeed
if(do_after(user,fishing_time,user))
playsound(src, 'sound/effects/slosh.ogg', 5, 1, 5)
to_chat(user,"<span class='notice'>You feel a tug and begin pulling!</span>")
if(world.time >= last_fished + fishing_cooldown)
pick_fish()
last_fished = world.time
else
fish_type = null
if(prob(3)) // No fish left here..
has_fish = FALSE
//List of possible outcomes.
if(!fish_type)
to_chat(user,"You caught... nothing. How sad.")
else
var/fished = new fish_type(get_turf(user))
if(isliving(fished))
R.consume_bait()
var/mob/living/L = fished
if(prob(rand(L.mob_size) + 10) && R.line_break)
R.strung = FALSE
R.update_icon()
user.visible_message("<span class='danger'>\The [R]'s string snaps!</span>")
if(prob(33)) // Dead on hook. Good for food, not so much for live catch.
L.death()
to_chat(user,"<span class='notice'>You fish out \the [fished] from the water with [P.name]!</span>")
R.cast = FALSE
being_fished = FALSE
else ..()
/obj/random/fishing_junk
name = "junk"
desc = "This is a random fishing junk item."
icon = 'icons/obj/storage.dmi'
icon_state = "red"
/obj/random/fishing_junk/item_to_spawn()
return pickweight(list(
/obj/random/toy = 60,
/obj/random/maintenance/engineering = 50,
/obj/random/maintenance/clean = 40,
/obj/random/maintenance/security = 40,
/obj/random/maintenance/research = 40,
/obj/structure/closet/crate/secure/loot = 30,
/obj/random/bomb_supply = 30,
/obj/random/powercell = 30,
/obj/random/tech_supply/component = 30,
/obj/random/unidentified_medicine/old_medicine = 30,
/obj/random/plushie = 30,
/obj/random/contraband = 20,
/obj/random/coin = 20,
/obj/random/medical = 15,
/obj/random/unidentified_medicine/fresh_medicine = 15,
/obj/random/action_figure = 15,
/obj/random/plushielarge = 15,
/obj/random/firstaid = 10,
/obj/random/tool/powermaint = 5,
/obj/random/unidentified_medicine/combat_medicine = 1,
/obj/random/tool/alien = 1,
/obj/random/handgun = 1,
/mob/living/simple_mob/animal/sif/hooligan_crab = 1
))
#undef FISHING_RARE
#undef FISHING_UNCOMMON
#undef FISHING_COMMON
#undef FISHING_JUNK
#undef FISHING_NOTHING
+106
View File
@@ -0,0 +1,106 @@
/obj/item/weapon/material/fishing_net
name = "fishing net"
desc = "A crude fishing net."
icon = 'icons/obj/items.dmi'
icon_state = "net"
item_state = "net"
var/empty_state = "net"
var/contain_state = "net_full"
w_class = ITEMSIZE_SMALL
flags = NOBLUDGEON
slowdown = 0.25
reach = 2
default_material = "cloth"
var/list/accepted_mobs = list(/mob/living/simple_mob/animal/passive/fish)
/obj/item/weapon/material/fishing_net/Initialize()
..()
update_icon()
/obj/item/weapon/material/fishing_net/afterattack(var/atom/A, var/mob/user, var/proximity)
if(get_dist(get_turf(src), A) > reach)
return
if(istype(A, /turf))
var/mob/living/Target
for(var/type in accepted_mobs)
Target = locate(type) in A.contents
if(Target)
afterattack(Target, user, proximity)
break
if(istype(A, /mob))
var/accept = FALSE
for(var/D in accepted_mobs)
if(istype(A, D))
accept = TRUE
for(var/atom/At in src.contents)
if(isliving(At))
to_chat(user, "<span class='notice'>Your net is already holding something!</span>")
accept = FALSE
if(!accept)
to_chat(user, "[A] can't be trapped in \the [src].")
return
var/mob/L = A
user.visible_message("<span class='notice'>[user] natches [L] with \the [src].</span>", "<span class='notice'>You snatch [L] with \the [src].</span>")
L.forceMove(src)
update_icon()
update_weight()
return
return ..()
/obj/item/weapon/material/fishing_net/attack_self(var/mob/user)
for(var/mob/M in src)
M.forceMove(get_turf(src))
user.visible_message("<span class='notice'>[user] releases [M] from \the [src].</span>", "<span class='notice'>You release [M] from \the [src].</span>")
for(var/obj/item/I in src)
I.forceMove(get_turf(src))
user.visible_message("<span class='notice'>[user] dumps \the [I] out of \the [src].</span>", "<span class='notice'>You dump \the [I] out of \the [src].</span>")
update_icon()
update_weight()
return
/obj/item/weapon/material/fishing_net/attackby(var/obj/item/W, var/mob/user)
if(contents)
for(var/mob/living/L in contents)
if(prob(25))
L.attackby(W, user)
..()
/obj/item/weapon/material/fishing_net/update_icon() // Also updates name and desc
underlays.Cut()
overlays.Cut()
..()
name = initial(name)
desc = initial(desc)
var/contains_mob = FALSE
for(var/mob/M in src)
var/image/victim = image(M.icon, M.icon_state)
underlays += victim
name = "filled net"
desc = "A net with [M] inside."
contains_mob = TRUE
if(contains_mob)
icon_state = contain_state
else
icon_state = empty_state
return
/obj/item/weapon/material/fishing_net/proc/update_weight()
if(icon_state == contain_state) // Let's not do a for loop just to see if a mob is in here.
slowdown = initial(slowdown) * 2
reach = 1
else
slowdown = initial(slowdown)
reach = initial(reach)
+117
View File
@@ -0,0 +1,117 @@
/obj/item/weapon/material/fishing_rod
name = "crude fishing rod"
desc = "A crude rod made for catching fish."
icon_state = "fishing_rod"
item_state = "fishing_rod"
force_divisor = 0.25
throwforce = 7
sharp = TRUE
attack_verb = list("whipped", "battered", "slapped", "fished", "hooked")
hitsound = 'sound/weapons/punchmiss.ogg'
applies_material_colour = TRUE
default_material = "wood"
can_dull = FALSE
var/strung = TRUE
var/line_break = TRUE
var/obj/item/weapon/reagent_containers/food/snacks/Bait
var/bait_type = /obj/item/weapon/reagent_containers/food/snacks
var/cast = FALSE
attackspeed = 3 SECONDS
/obj/item/weapon/material/fishing_rod/built
strung = FALSE
/obj/item/weapon/material/fishing_rod/examine(mob/M as mob)
..()
if(Bait)
to_chat(M, "<span class='notice'>\The [src] has \the [Bait] hanging on its hook.</span>")
Bait.examine(M)
/obj/item/weapon/material/fishing_rod/CtrlClick(mob/user)
if((src.loc == user || Adjacent(user)) && Bait)
Bait.forceMove(get_turf(user))
to_chat(user, "<span class='notice'>You remove the bait from \the [src].</span>")
Bait = null
else
..()
/obj/item/weapon/material/fishing_rod/Initialize()
..()
update_icon()
/obj/item/weapon/material/fishing_rod/attackby(obj/item/I as obj, mob/user as mob)
if(I.is_wirecutter() && strung)
strung = FALSE
to_chat(user, "<span class='notice'>You cut \the [src]'s string!</span>")
update_icon()
return
else if(istype(I, /obj/item/stack/cable_coil) && !strung)
var/obj/item/stack/cable_coil/C = I
if(C.amount < 5)
to_chat(user, "<span class='warning'>You do not have enough length in \the [C] to string this!</span>")
return
if(do_after(user, rand(10 SECONDS, 20 SECONDS)))
C.use(5)
strung = TRUE
to_chat(user, "<span class='notice'>You re-string \the [src]!</span>")
update_icon()
return
else if(istype(I, bait_type))
if(Bait)
Bait.forceMove(get_turf(user))
to_chat(user, "<span class='notice'>You swap \the [Bait] with \the [I].</span>")
Bait = I
user.drop_from_inventory(Bait)
Bait.forceMove(src)
update_bait()
return ..()
/obj/item/weapon/material/fishing_rod/update_icon()
overlays.Cut()
..()
if(strung)
overlays += image(icon, "[icon_state]_string")
/obj/item/weapon/material/fishing_rod/proc/update_bait()
if(istype(Bait, bait_type))
var/foodvolume
for(var/datum/reagent/re in Bait.reagents.reagent_list)
if(re.id == "nutriment" || re.id == "protein" || re.id == "glucose")
foodvolume += re.volume
toolspeed = initial(toolspeed) * min(0.75, (0.5 / max(0.5, (foodvolume / Bait.reagents.maximum_volume))))
else
toolspeed = initial(toolspeed)
/obj/item/weapon/material/fishing_rod/proc/consume_bait()
if(Bait)
qdel(Bait)
Bait = null
return TRUE
return FALSE
/obj/item/weapon/material/fishing_rod/attack(var/mob/M as mob, var/mob/user as mob, var/def_zone)
if(cast)
to_chat(user, "<span class='notice'>You cannot cast \the [src] when it is already in use!</span>")
return FALSE
update_bait()
return ..()
/obj/item/weapon/material/fishing_rod/modern
name = "fishing rod"
desc = "A refined rod for catching fish."
icon_state = "fishing_rod_modern"
item_state = "fishing_rod"
reach = 4
attackspeed = 2 SECONDS
default_material = "titanium"
toolspeed = 0.75
/obj/item/weapon/material/fishing_rod/modern/built
strung = FALSE
+21 -3
View File
@@ -682,18 +682,36 @@
bitesize = 1
/obj/item/weapon/reagent_containers/food/snacks/carpmeat
name = "carp fillet"
desc = "A fillet of spess carp meat"
name = "fillet"
desc = "A fillet of carp meat"
icon_state = "fishfillet"
filling_color = "#FFDEFE"
center_of_mass = list("x"=17, "y"=13)
var/toxin_type = "carpotoxin"
var/toxin_amount = 3
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/Initialize()
. = ..()
reagents.add_reagent("protein", 3)
reagents.add_reagent("carpotoxin", 3)
reagents.add_reagent(toxin_type, toxin_amount)
src.bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif
desc = "A fillet of sivian fish meat."
filling_color = "#2c2cff"
color = "#2c2cff"
toxin_type = "neurotoxic_protein"
toxin_amount = 2
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif/murkfish
toxin_type = "murk_protein"
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/fish
desc = "A fillet of fish meat."
toxin_type = "neurotoxic_protein"
toxin_amount = 1
/obj/item/weapon/reagent_containers/food/snacks/fishfingers
name = "Fish Fingers"
desc = "A finger of fish."
@@ -123,6 +123,7 @@
recipes += new/datum/stack_recipe("airtight plastic flaps", /obj/structure/plasticflaps/mining, 5, time = 25, one_per_turf = 1, on_floor = 1)
recipes += new/datum/stack_recipe("water-cooler", /obj/structure/reagent_dispensers/water_cooler, 4, time = 10, one_per_turf = 1, on_floor = 1)
recipes += new/datum/stack_recipe("lampshade", /obj/item/weapon/lampshade, 1, time = 1)
recipes += new/datum/stack_recipe("plastic net", /obj/item/weapon/material/fishing_net, 25, time = 1 MINUTE)
/material/wood/generate_recipes()
..()
@@ -142,6 +143,7 @@
recipes += new/datum/stack_recipe("noticeboard frame", /obj/item/frame/noticeboard, 4, time = 5, one_per_turf = 0, on_floor = 1)
recipes += new/datum/stack_recipe("wooden bucket", /obj/item/weapon/reagent_containers/glass/bucket/wood, 2, time = 4, one_per_turf = 0, on_floor = 0)
recipes += new/datum/stack_recipe("coilgun stock", /obj/item/weapon/coilgun_assembly, 5)
recipes += new/datum/stack_recipe("crude fishing rod", /obj/item/weapon/material/fishing_rod/built, 8, time = 10 SECONDS)
/material/wood/log/generate_recipes()
recipes = list()
@@ -194,3 +196,20 @@
/material/supermatter/generate_recipes()
recipes = list()
recipes += new/datum/stack_recipe("supermatter shard", /obj/machinery/power/supermatter/shard, 30 , one_per_turf = 1, time = 600, on_floor = 1)
/material/cloth/generate_recipes()
recipes = list()
recipes += new/datum/stack_recipe("woven net", /obj/item/weapon/material/fishing_net, 10, time = 30 SECONDS)
recipes += new/datum/stack_recipe("bedsheet", /obj/item/weapon/bedsheet, 10, time = 30 SECONDS)
recipes += new/datum/stack_recipe("uniform", /obj/item/clothing/under/color/white, 8, time = 15 SECONDS)
recipes += new/datum/stack_recipe("foot wraps", /obj/item/clothing/shoes/footwraps, 2, time = 5 SECONDS)
recipes += new/datum/stack_recipe("gloves", /obj/item/clothing/gloves/white, 2, time = 5 SECONDS)
recipes += new/datum/stack_recipe("wig", /obj/item/clothing/head/powdered_wig, 4, time = 10 SECONDS)
recipes += new/datum/stack_recipe("philosopher's wig", /obj/item/clothing/head/philosopher_wig, 50, time = 2 MINUTES)
recipes += new/datum/stack_recipe("taqiyah", /obj/item/clothing/head/taqiyah, 3, time = 6 SECONDS)
recipes += new/datum/stack_recipe("turban", /obj/item/clothing/head/turban, 3, time = 6 SECONDS)
recipes += new/datum/stack_recipe("hijab", /obj/item/clothing/head/hijab, 3, time = 6 SECONDS)
recipes += new/datum/stack_recipe("kippa", /obj/item/clothing/head/kippa, 3, time = 6 SECONDS)
recipes += new/datum/stack_recipe("scarf", /obj/item/clothing/accessory/scarf/white, 4, time = 5 SECONDS)
recipes += new/datum/stack_recipe("baggy pants", /obj/item/clothing/under/pants/baggy/white, 8, time = 10 SECONDS)
recipes += new/datum/stack_recipe("belt pouch", /obj/item/weapon/storage/belt/fannypack/white, 25, time = 1 MINUTE)
@@ -32,6 +32,8 @@
// new /datum/data/mining_equipment("Industrial Hardsuit - Material Scanner", /obj/item/rig_module/vision/material, 500),
// new /datum/data/mining_equipment("Industrial Hardsuit - Maneuvering Jets", /obj/item/rig_module/maneuvering_jets, 1250),
// new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 2000),
new /datum/data/mining_equipment("Fishing Net", /obj/item/weapon/material/fishing_net, 500),
new /datum/data/mining_equipment("Titanium Fishing Rod", /obj/item/weapon/material/fishing_rod/modern, 1000)
)
/datum/data/mining_equipment
+16
View File
@@ -104,6 +104,22 @@ var/list/holder_mob_icon_cache = list()
/obj/item/weapon/holder/borer
origin_tech = list(TECH_BIO = 6)
/obj/item/weapon/holder/fish
attack_verb = list("fished", "disrespected", "smacked", "smackereled")
hitsound = 'sound/effects/slime_squish.ogg'
slot_flags = SLOT_HOLSTER
origin_tech = list(TECH_BIO = 3)
/obj/item/weapon/holder/fish/afterattack(var/atom/target, var/mob/living/user, proximity)
if(!target)
return
if(!proximity)
return
if(isliving(target))
var/mob/living/L = target
if(prob(10))
L.Stun(2)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
for(var/mob/M in src.contents)
M.attackby(W,user)
@@ -16,6 +16,8 @@
response_harm = "stomps"
friendly = "pinches"
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/crab
say_list_type = /datum/say_list/crab
//COFFEE! SQUEEEEEEEEE!
@@ -23,3 +25,33 @@
name = "Coffee"
real_name = "Coffee"
desc = "It's Coffee, the other pet!"
// Sif!
/datum/category_item/catalogue/fauna/sif_crab
name = "Sivian Fauna - Shelf Crab"
desc = "Classification: S Ocypode glacian\
<br><br>\
A small crustacean sometimes considered a pest to Sivian fisheries, \
as the creatures often tend to ignore non-native fish species when feeding. This \
results in an unfortunate advantage for invasive species. \
<br>\
Otherwise, these animals are enjoyed as a reliable source of high-grade meat."
value = CATALOGUER_REWARD_EASY
/mob/living/simple_mob/animal/passive/crab/sif
icon = 'icons/mob/fish.dmi'
tt_desc = "S Ocypode glacian"
catalogue_data = list(/datum/category_item/catalogue/fauna/sif_crab)
/mob/living/simple_mob/animal/passive/crab/sif/Initialize()
..()
adjust_scale(rand(5,15) / 10)
// Meat!
/obj/item/weapon/reagent_containers/food/snacks/meat/crab
name = "meat"
desc = "A chunk of meat."
icon_state = "crustacean-meat"
@@ -1,14 +1,27 @@
// Different types of fish! They are all subtypes of this tho
/datum/category_item/catalogue/fauna/invasive_fish
name = "Invasive Fauna - Fish"
desc = "This fish is considered an invasive species according \
to Sivian wildlife regulations. Removal or relocation is advised."
value = CATALOGUER_REWARD_TRIVIAL
/mob/living/simple_mob/animal/passive/fish
name = "fish"
desc = "Its a fishy. No touchy fishy."
icon = 'icons/mob/fish.dmi'
item_state = "fish"
catalogue_data = list(/datum/category_item/catalogue/fauna/invasive_fish)
mob_size = MOB_SMALL
// So fish are actually underwater.
plane = TURF_PLANE
layer = UNDERWATER_LAYER
holder_type = /obj/item/weapon/holder/fish
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/fish
// By default they can be in any water turf. Subtypes might restrict to deep/shallow etc
var/global/list/suitable_turf_types = list(
/turf/simulated/floor/beach/water,
@@ -75,3 +88,212 @@
icon_living = "koi-swim"
icon_dead = "koi-dead"
/datum/category_item/catalogue/fauna/javelin
name = "Sivian Fauna - Javelin Shark"
desc = "Classification: S Cetusan minimalix\
<br><br>\
A small breed of fatty shark native to the waters near the Ullran Expanse.\
The creatures are not known to attack humans or larger animals, possibly \
due to their size. It is speculated that they are actually scavengers, \
as they are most commonly found near the gulf floor. \
<br>\
The Javelin's reproductive cycle only recurs between three and four \
Sivian years. \
<br>\
These creatures are considered a protected species, and thus require an \
up-to-date license to be hunted."
value = CATALOGUER_REWARD_EASY
/mob/living/simple_mob/animal/passive/fish/javelin
name = "javelin"
tt_desc = "S Cetusan minimalix"
icon_state = "javelin-swim"
icon_living = "javelin-swim"
icon_dead = "javelin-dead"
catalogue_data = list(/datum/category_item/catalogue/fauna/javelin)
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif
/datum/category_item/catalogue/fauna/icebass
name = "Sivian Fauna - Glitter Bass"
desc = "Classification: X Micropterus notius crotux\
<br><br>\
Initially a genetically engineered hybrid of the common Earth bass and \
the Sivian Rock-Fish. These were designed to deal with the invasive \
fish species, however to their creators' dismay, they instead \
began to form their own passive niche. \
<br>\
Due to the brilliant reflective scales earning them their name, the \
animals pose a specific issue for Sivian animals relying on \
bioluminesence to aid in their hunt. \
<br>\
Despite their beauty, they are considered an invasive species."
value = CATALOGUER_REWARD_EASY
/mob/living/simple_mob/animal/passive/fish/icebass
name = "glitter bass"
tt_desc = "X Micropterus notius crotux"
icon_state = "sifbass-swim"
icon_living = "sifbass-swim"
icon_dead = "sifbass-dead"
catalogue_data = list(/datum/category_item/catalogue/fauna/icebass)
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif
var/max_red = 150
var/min_red = 50
var/max_blue = 255
var/min_blue = 50
var/max_green = 150
var/min_green = 50
var/dorsal_color = "#FFFFFF"
var/belly_color = "#FFFFFF"
var/image/dorsal_image
var/image/belly_image
/mob/living/simple_mob/animal/passive/fish/icebass/Initialize()
..()
dorsal_color = rgb(rand(min_red,max_red), rand(min_green,max_green), rand(min_blue,max_blue))
belly_color = rgb(rand(min_red,max_red), rand(min_green,max_green), rand(min_blue,max_blue))
update_icon()
/mob/living/simple_mob/animal/passive/fish/icebass/update_icon()
overlays.Cut()
..()
if(!dorsal_image)
dorsal_image = image(icon, "[icon_state]_mask-body")
if(!belly_image)
belly_image = image(icon, "[icon_state]_mask-belly")
dorsal_image.color = dorsal_color
belly_image.color = belly_color
overlays += dorsal_image
overlays += belly_image
/datum/category_item/catalogue/fauna/rockfish
name = "Sivian Fauna - Rock Puffer"
desc = "Classification: S Tetraodontidae scopulix\
<br><br>\
A species strangely resembling the puffer-fish of Earth. These \
creatures do not use toxic spines to protect themselves, instead \
utilizing an incredibly durable exoskeleton that is molded by the \
expansion of its ventral fluid bladders. \
<br>\
Rock Puffers or 'Rock-fish' are often host to smaller creatures which \
maneuver their way into the gap between the fish's body and shell. \
<br>\
The species is also capable of pulling its vibrantly colored head into \
the safer confines of its shell, the action being utilized in their \
attempts to find a mate."
value = CATALOGUER_REWARD_EASY
/mob/living/simple_mob/animal/passive/fish/rockfish
name = "rock-fish"
tt_desc = "S Tetraodontidae scopulix"
icon_state = "rockfish-swim"
icon_living = "rockfish-swim"
icon_dead = "rockfish-dead"
catalogue_data = list(/datum/category_item/catalogue/fauna/rockfish)
armor = list(
"melee" = 90,
"bullet" = 50,
"laser" = -15,
"energy" = 30,
"bomb" = 30,
"bio" = 100,
"rad" = 100)
var/max_red = 255
var/min_red = 50
var/max_blue = 255
var/min_blue = 50
var/max_green = 255
var/min_green = 50
var/head_color = "#FFFFFF"
var/image/head_image
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif
/mob/living/simple_mob/animal/passive/fish/rockfish/Initialize()
..()
head_color = rgb(rand(min_red,max_red), rand(min_green,max_green), rand(min_blue,max_blue))
/mob/living/simple_mob/animal/passive/fish/rockfish/update_icon()
overlays.Cut()
..()
if(!head_image)
head_image = image(icon, "[icon_state]_mask")
head_image.color = head_color
overlays += head_image
/datum/category_item/catalogue/fauna/solarfish
name = "Sivian Fauna - Solar Fin"
desc = "Classification: S Exocoetidae solarin\
<br><br>\
An incredibly rare species of Sivian fish.\
The solar-fin missile fish is a specialized omnivore capable of \
catching insects or small birds venturing too close to the water's \
surface. \
<br>\
The glimmering fins of the solar-fin are actually biofluorescent, \
'charged' by the creature basking at the surface of the water, most \
commonly by the edge of an ice-shelf, as a rapid means of cover. \
<br>\
These creatures are considered a protected species, and thus require an \
up-to-date license to be hunted."
value = CATALOGUER_REWARD_HARD
/mob/living/simple_mob/animal/passive/fish/solarfish
name = "sun-fin"
tt_desc = "S Exocoetidae solarin"
icon_state = "solarfin-swim"
icon_living = "solarfin-swim"
icon_dead = "solarfin-dead"
catalogue_data = list(/datum/category_item/catalogue/fauna/solarfish)
has_eye_glow = TRUE
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif
/datum/category_item/catalogue/fauna/murkin
name = "Sivian Fauna - Murkfish"
desc = "Classification: S Perca lutux\
<br><br>\
A small, Sivian fish most known for its bland-ness.\
<br>\
The species is incredibly close in appearance to the Earth \
perch, aside from its incredibly tall dorsal fin. The animals use \
the fin to assess the wind direction while near the surface. \
<br>\
The murkfish earns its name from the fact its dense meat tastes like mud \
thanks to a specially formed protein, most likely an adaptation to \
protect the species from predation."
value = CATALOGUER_REWARD_TRIVIAL
/mob/living/simple_mob/animal/passive/fish/murkin
name = "murkin"
tt_desc = "S Perca lutux"
icon_state = "murkin-swim"
icon_living = "murkin-swim"
icon_dead = "murkin-dead"
catalogue_data = list(/datum/category_item/catalogue/fauna/murkin)
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif/murkfish
@@ -86,6 +86,12 @@
taste_description = "egg"
color = "#FFFFAA"
/datum/reagent/nutriment/protein/murk
name = "murkfin protein"
id = "murk_protein"
taste_description = "mud"
color = "#664330"
/datum/reagent/nutriment/honey
name = "Honey"
id = "honey"
@@ -49,6 +49,25 @@
color = "#003333"
strength = 10
/datum/reagent/toxin/neurotoxic_protein
name = "toxic protein"
id = "neurotoxic_protein"
description = "A weak neurotoxic chemical commonly found in Sivian fish meat."
taste_description = "fish"
reagent_state = LIQUID
color = "#005555"
strength = 8
/datum/reagent/toxin/neurotoxic_protein/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
..()
if(alien != IS_DIONA)
if(M.canmove && !M.restrained() && istype(M.loc, /turf/space))
step(M, pick(cardinal))
if(prob(5))
M.emote(pick("twitch", "drool", "moan"))
if(prob(20))
M.adjustBrainLoss(0.1)
//R-UST port
// Produced during deuterium synthesis. Super poisonous, SUPER flammable (doesn't need oxygen to burn).
/datum/reagent/toxin/hydrophoron
+10 -1
View File
@@ -2373,4 +2373,13 @@
id = "biomass"
result = "biomass"
required_reagents = list("protein" = 1, "sugar" = 1, "phoron" = 1)
result_amount = 1 // Roughly 20u per phoron sheet
result_amount = 1 // Roughly 20u per phoron sheet
// Neutralization.
/datum/chemical_reaction/neutralize_neurotoxic_protein
name = "Neutralize Toxic Proteins"
id = "neurotoxic_protein_neutral"
result = "protein"
required_reagents = list("anti_toxin" = 1, "neurotoxic_protein" = 2)
result_amount = 2
Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.9 KiB

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 19 KiB

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 19 KiB

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 104 KiB

After

Width:  |  Height:  |  Size: 105 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 62 KiB

After

Width:  |  Height:  |  Size: 63 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 42 KiB

After

Width:  |  Height:  |  Size: 44 KiB

+3
View File
@@ -1613,6 +1613,9 @@
#include "code\modules\examine\descriptions\weapons.dm"
#include "code\modules\ext_scripts\irc.dm"
#include "code\modules\ext_scripts\python.dm"
#include "code\modules\fishing\fishing.dm"
#include "code\modules\fishing\fishing_net.dm"
#include "code\modules\fishing\fishing_rod.dm"
#include "code\modules\flufftext\Dreaming.dm"
#include "code\modules\flufftext\Hallucination.dm"
#include "code\modules\flufftext\look_up.dm"