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Fixes minor spelling issue
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@@ -18,7 +18,7 @@
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/obj/effect/landmark/engine_loader/proc/annihilate_bounds()
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var/deleted_atoms = 0
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admin_notice("<span class='danger'>Annihilating objects in engine loading locatation.</span>", R_DEBUG)
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admin_notice("<span class='danger'>Annihilating objects in engine loading location.</span>", R_DEBUG)
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var/list/turfs_to_clean = get_turfs_to_clean()
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if(turfs_to_clean.len)
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for(var/x in 1 to 2) // Requires two passes to get everything.
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@@ -26,4 +26,4 @@
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for(var/atom/movable/AM in T)
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++deleted_atoms
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qdel(AM)
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admin_notice("<span class='danger'>Annihilated [deleted_atoms] objects.</span>", R_DEBUG)
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admin_notice("<span class='danger'>Annihilated [deleted_atoms] objects.</span>", R_DEBUG)
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