Rearranges inventory HUD so it makes more sense

Rearranges the inventory HUD to make clear that there is one ear on either side of the head and not two on one side.
This commit is contained in:
Frenjo
2023-02-21 11:18:22 +00:00
parent 1bbf4dfcc7
commit ec913fcc44
9 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -131,10 +131,10 @@
#define ui_glasses "WEST:6,SOUTH+2:9"
#define ui_mask "WEST+1:8,SOUTH+2:9"
#define ui_l_ear "WEST+2:10,SOUTH+2:9"
#define ui_r_ear "WEST+2:10,SOUTH+3:11"
#define ui_r_ear "WEST:6,SOUTH+3:11"
#define ui_head "WEST+1:8,SOUTH+3:11"
#define ui_l_ear "WEST+2:10,SOUTH+3:11"
//Intent small buttons
#define ui_help_small "EAST-3:8,SOUTH:1"
@@ -187,4 +187,4 @@
#define ui_mech_deco1_f "WEST+2:-7, SOUTH+8"
#define ui_mech_deco2_f "WEST+2:-7, SOUTH+9"
#define ui_crafting "EAST-4:22,SOUTH:5"
#define ui_crafting "EAST-4:22,SOUTH:5"
@@ -22,8 +22,8 @@
"mask" = list("loc" = ui_mask, "name" = "Mask", "slot" = slot_wear_mask, "state" = "mask", "toggle" = 1),
"gloves" = list("loc" = ui_gloves, "name" = "Gloves", "slot" = slot_gloves, "state" = "gloves", "toggle" = 1),
"eyes" = list("loc" = ui_glasses, "name" = "Glasses", "slot" = slot_glasses, "state" = "glasses","toggle" = 1),
"l_ear" = list("loc" = ui_l_ear, "name" = "Left Ear", "slot" = slot_l_ear, "state" = "ears", "toggle" = 1),
"r_ear" = list("loc" = ui_r_ear, "name" = "Right Ear", "slot" = slot_r_ear, "state" = "ears", "toggle" = 1),
"l_ear" = list("loc" = ui_l_ear, "name" = "Left Ear", "slot" = slot_l_ear, "state" = "l_ear", "toggle" = 1),
"r_ear" = list("loc" = ui_r_ear, "name" = "Right Ear", "slot" = slot_r_ear, "state" = "r_ear", "toggle" = 1),
"head" = list("loc" = ui_head, "name" = "Hat", "slot" = slot_head, "state" = "hair", "toggle" = 1),
"shoes" = list("loc" = ui_shoes, "name" = "Shoes", "slot" = slot_shoes, "state" = "shoes", "toggle" = 1),
"suit storage" = list("loc" = ui_sstore1, "name" = "Suit Storage", "slot" = slot_s_store, "state" = "suitstore"),
@@ -57,7 +57,7 @@
gear = list(
"i_clothing" = list("loc" = ui_iclothing, "name" = "Uniform", "slot" = slot_w_uniform, "state" = "center", "toggle" = 1),
"o_clothing" = list("loc" = ui_shoes, "name" = "Suit", "slot" = slot_wear_suit, "state" = "suit", "toggle" = 1),
"l_ear" = list("loc" = ui_gloves, "name" = "Ear", "slot" = slot_l_ear, "state" = "ears", "toggle" = 1),
"l_ear" = list("loc" = ui_gloves, "name" = "Ear", "slot" = slot_l_ear, "state" = "l_ear", "toggle" = 1),
"head" = list("loc" = ui_oclothing, "name" = "Hat", "slot" = slot_head, "state" = "hair", "toggle" = 1),
"suit storage" = list("loc" = ui_sstore1, "name" = "Suit Storage", "slot" = slot_s_store, "state" = "suitstore"),
"back" = list("loc" = ui_back, "name" = "Back", "slot" = slot_back, "state" = "back"),
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