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Disable breaking fragile floor tiles with the crowbar (#7426)
* Disable breaking floor tiles with the crowbar It's not fun, it adds nothing to the gameplay and it isn't clear what breaks and what does. I see seriously zero reasons to keep this. * Actually make it so you can pry off tiles still.
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@@ -121,10 +121,10 @@
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if(broken || burnt)
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to_chat(user, "<span class='notice'>You remove the broken [flooring.descriptor].</span>")
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make_plating()
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else if(flooring.flags & TURF_IS_FRAGILE)
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to_chat(user, "<span class='danger'>You forcefully pry off the [flooring.descriptor], destroying them in the process.</span>")
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make_plating()
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else if(flooring.flags & TURF_REMOVE_CROWBAR)
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//else if(flooring.flags & TURF_IS_FRAGILE)
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// to_chat(user, "<span class='notice'>You pry off the [flooring.descriptor].</span>")
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// make_plating(1)
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else if(flooring.flags & TURF_REMOVE_CROWBAR || TURF_IS_FRAGILE)
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to_chat(user, "<span class='notice'>You lever off the [flooring.descriptor].</span>")
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make_plating(1)
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else
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