Disable breaking fragile floor tiles with the crowbar (#7426)

* Disable breaking floor tiles with the crowbar
It's not fun, it adds nothing to the gameplay and it isn't clear what breaks and what does. I see seriously zero reasons to keep this.

* Actually make it so you can pry off tiles still.
This commit is contained in:
Kates
2020-08-17 04:50:22 +02:00
committed by GitHub
parent 5d8b41fdc5
commit ee5ff3da74

View File

@@ -121,10 +121,10 @@
if(broken || burnt)
to_chat(user, "<span class='notice'>You remove the broken [flooring.descriptor].</span>")
make_plating()
else if(flooring.flags & TURF_IS_FRAGILE)
to_chat(user, "<span class='danger'>You forcefully pry off the [flooring.descriptor], destroying them in the process.</span>")
make_plating()
else if(flooring.flags & TURF_REMOVE_CROWBAR)
//else if(flooring.flags & TURF_IS_FRAGILE)
// to_chat(user, "<span class='notice'>You pry off the [flooring.descriptor].</span>")
// make_plating(1)
else if(flooring.flags & TURF_REMOVE_CROWBAR || TURF_IS_FRAGILE)
to_chat(user, "<span class='notice'>You lever off the [flooring.descriptor].</span>")
make_plating(1)
else