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Drop the number of shots of normal and sec-xeno tasers back down to 5.
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@@ -4,6 +4,7 @@
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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projectile_type = /obj/item/projectile/beam/stun
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charge_cost = 480
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/obj/item/weapon/gun/energy/taser/mounted
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name = "mounted taser gun"
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@@ -74,7 +74,7 @@
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icon_state = "taserblue"
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item_state = "taser"
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projectile_type = /obj/item/projectile/beam/stun/xeno/weak
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charge_cost = 240
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charge_cost = 480
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accuracy = 0 //Same accuracy as a normal Sec taser.
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description_fluff = "An NT Mk30 NL retrofitted after the events that occurred aboard the NRS Prometheus."
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