mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-25 22:28:00 +01:00
Xenofauna map update. (#9135)
* Repaths badges, ribbons, pins and permits to /medal. * Drakes can now wear pride pins. * Updates xenofauna map, repaths some accessories. * Added fence door interaction for drakes (open but not close) * Adds stasis cages to the Xenofauna lab. * Corrects some Cynosure badge paths. * Allows mobs to climb into stasis cages themselves. * Added lower temperature sensor alarms to xenofauna.
This commit is contained in:
@@ -27,11 +27,11 @@
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uniform = /obj/item/clothing/under/rank/bartender
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id_type = /obj/item/card/id/civilian/bartender
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pda_type = /obj/item/pda/bar
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/bar = 1)
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backpack_contents = list(/obj/item/clothing/accessory/medal/permit/gun/bar = 1)
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/decl/hierarchy/outfit/job/service/bartender/post_equip(mob/living/carbon/human/H)
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..()
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for(var/obj/item/clothing/accessory/permit/gun/bar/permit in H.back.contents)
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for(var/obj/item/clothing/accessory/medal/permit/gun/bar/permit in H.back.contents)
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permit.set_name(H.real_name)
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/decl/hierarchy/outfit/job/service/bartender/barista
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@@ -493,7 +493,7 @@
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/obj/item/clothing/suit/storage/forensics/red,
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/obj/item/clothing/suit/storage/forensics/blue,
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/obj/item/clothing/under/det/corporate = 2,
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/obj/item/clothing/accessory/badge/holo/detective = 2,
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/obj/item/clothing/accessory/medal/badge/holo/detective = 2,
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/obj/item/clothing/gloves/black = 2
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)
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cost = 10
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@@ -507,8 +507,8 @@
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/obj/item/clothing/suit/storage/vest/officer,
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/obj/item/clothing/head/helmet,
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/obj/item/cartridge/security,
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/obj/item/clothing/accessory/badge/holo,
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/obj/item/clothing/accessory/badge/holo/cord,
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/obj/item/clothing/accessory/medal/badge/holo,
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/obj/item/clothing/accessory/medal/badge/holo/cord,
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/obj/item/radio/headset/headset_sec,
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/obj/item/storage/belt/security,
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/obj/item/flash,
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@@ -545,7 +545,7 @@
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/taperoll/police,
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/obj/item/hailer,
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/obj/item/clothing/accessory/badge/holo/warden,
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/obj/item/clothing/accessory/medal/badge/holo/warden,
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/obj/item/storage/box/flashbangs,
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/obj/item/storage/belt/security,
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/obj/item/reagent_containers/spray/pepper,
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@@ -573,7 +573,7 @@
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/obj/item/storage/belt/security,
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/obj/item/flash,
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/obj/item/hailer,
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/obj/item/clothing/accessory/badge/holo/hos,
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/obj/item/clothing/accessory/medal/badge/holo/hos,
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/obj/item/clothing/accessory/holster/waist,
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/obj/item/melee/telebaton,
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/obj/item/shield/riot/tele,
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@@ -100,6 +100,10 @@
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TLV["temperature"] = list(20, 40, 140, 160) // K
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target_temperature = 90
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/obj/machinery/alarm/outside/Initialize(mapload)
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. = ..()
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TLV["temperature"] = list(T0C-26, T0C-10, T0C+40, T0C+66) // K
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/obj/machinery/alarm/Initialize(mapload)
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. = ..()
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first_run()
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@@ -527,7 +531,7 @@
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"unit" = "%",
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"danger_level" = get_danger_level(environment.gas[gas_id] * partial_pressure, TLV[gas_id])
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))
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if(!locked || issilicon(user) || data["remoteUser"])
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data["vents"] = list()
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for(var/id_tag in A.air_vent_names)
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@@ -632,7 +636,7 @@
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else
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target_temperature = input_temperature + T0C
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return TRUE
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// Account for remote users here.
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// Yes, this is kinda snowflaky; however, I would argue it would be far more snowflakey
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// to include "custom hrefs" and all the other bullshit that nano states have just for the
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@@ -19,7 +19,7 @@
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/obj/random/plushie = 1,
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/obj/item/toy/cultsword = 1,
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/obj/item/toy/bouquet/fake = 1,
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/obj/item/clothing/accessory/badge/sheriff = 2,
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/obj/item/clothing/accessory/medal/badge/sheriff = 2,
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/obj/item/clothing/head/cowboy_hat/small = 2,
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/obj/item/toy/stickhorse = 2
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)
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@@ -1340,4 +1340,4 @@
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to_chat(user, "<span class='notice'>You turn in 2 tickets to the [src] and claim a prize!</span>")
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return
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else
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..() //You can now actually deconstruct these.
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..() //You can now actually deconstruct these.
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@@ -24,7 +24,7 @@
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item_path = /obj/item/bodybag/cryobag/robobag
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tank_type = /obj/item/tank/stasis/nitro_cryo
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stasis_level = 2 // Lower than the normal cryobag, because it's not made for meat that dies. It's made for robots and is freezing.
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var/obj/item/clothing/accessory/badge/corptag // The tag on the bag.
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var/obj/item/clothing/accessory/medal/badge/corptag // The tag on the bag.
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/obj/structure/closet/body_bag/cryobag/robobag/examine(mob/user)
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. = ..()
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@@ -36,13 +36,13 @@
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..()
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if(corptag)
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var/corptag_icon_state = "tag_blank"
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if(istype(corptag,/obj/item/clothing/accessory/badge/holo/detective) || istype(corptag,/obj/item/clothing/accessory/badge/holo/detective) || istype(corptag, /obj/item/clothing/accessory/badge/holo/hos) || istype(corptag, /obj/item/clothing/accessory/badge/old) || istype(corptag, /obj/item/clothing/accessory/badge/sheriff))
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if(istype(corptag,/obj/item/clothing/accessory/medal/badge/holo/detective) || istype(corptag,/obj/item/clothing/accessory/medal/badge/holo/detective) || istype(corptag, /obj/item/clothing/accessory/medal/badge/holo/hos) || istype(corptag, /obj/item/clothing/accessory/medal/badge/old) || istype(corptag, /obj/item/clothing/accessory/medal/badge/sheriff))
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corptag_icon_state = "tag_badge_gold"
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else if(istype(corptag, /obj/item/clothing/accessory/badge/holo/warden))
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else if(istype(corptag, /obj/item/clothing/accessory/medal/badge/holo/warden))
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corptag_icon_state = "tag_badge_silver"
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else if(istype(corptag, /obj/item/clothing/accessory/badge/holo))
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else if(istype(corptag, /obj/item/clothing/accessory/medal/badge/holo))
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corptag_icon_state = "tag_badge_blue"
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else if(istype(corptag, /obj/item/clothing/accessory/badge/corporate_tag))
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else if(istype(corptag, /obj/item/clothing/accessory/medal/badge/corporate_tag))
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corptag_icon_state = corptag.icon_state
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add_overlay(corptag_icon_state)
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@@ -86,7 +86,7 @@
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for(var/mob/living/L in contents)
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analyzer.attack(L,user)
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else if(istype(W, /obj/item/clothing/accessory/badge))
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else if(istype(W, /obj/item/clothing/accessory/medal/badge))
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if(corptag)
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var/old_tag = corptag
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corptag.forceMove(get_turf(src))
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@@ -187,7 +187,7 @@
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/obj/item/hailer,
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/obj/item/megaphone,
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/obj/item/melee,
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/obj/item/clothing/accessory/badge,
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/obj/item/clothing/accessory/medal/badge,
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/obj/item/gun/projectile/sec,
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/obj/item/gun/projectile/p92x,
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/obj/item/taperoll,
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@@ -218,7 +218,7 @@
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/obj/item/camera,
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/obj/item/autopsy_scanner,
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/obj/item/mass_spectrometer,
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/obj/item/clothing/accessory/badge,
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/obj/item/clothing/accessory/medal/badge,
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/obj/item/reagent_scanner,
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/obj/item/reagent_containers/dropper,
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/obj/item/reagent_containers/syringe,
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@@ -34,8 +34,8 @@
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/obj/item/sample,
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/obj/item/tool/screwdriver,
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/obj/item/stamp,
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/obj/item/clothing/accessory/permit,
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/obj/item/clothing/accessory/badge,
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/obj/item/clothing/accessory/medal/permit,
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/obj/item/clothing/accessory/medal/badge,
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/obj/item/makeover
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)
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cant_hold = list(/obj/item/tool/screwdriver/power)
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@@ -84,7 +84,7 @@
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/obj/item/shield/riot,
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/obj/item/shield/riot/tele,
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/obj/item/storage/box/holobadge/hos,
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/obj/item/clothing/accessory/badge/holo/hos,
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/obj/item/clothing/accessory/medal/badge/holo/hos,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/tool/crowbar/red,
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/obj/item/storage/box/flashbangs,
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@@ -134,7 +134,7 @@
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/obj/item/radio/headset/headset_sec/alt,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/taperoll/police,
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/obj/item/clothing/accessory/badge/holo/warden,
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/obj/item/clothing/accessory/medal/badge/holo/warden,
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/obj/item/storage/box/flashbangs,
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/obj/item/storage/belt/security,
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/obj/item/reagent_containers/spray/pepper,
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@@ -230,7 +230,7 @@
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close_sound = 'sound/machines/closet/closet_wood_close.ogg'
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starts_with = list(
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/obj/item/clothing/accessory/badge/holo/detective,
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/obj/item/clothing/accessory/medal/badge/holo/detective,
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/obj/item/clothing/gloves/black,
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/obj/item/gunbox,
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/obj/item/gun/energy/stunrevolver/vintage,
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@@ -66,4 +66,12 @@
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps. Have extra safety installed, preventing passage of living beings."
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can_atmos_pass = ATMOS_PASS_NO
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can_pass_lying = FALSE
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can_pass_lying = FALSE
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/obj/structure/plasticflaps/xenofauna
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name = "animal access flaps"
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can_atmos_pass = ATMOS_PASS_NO
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can_pass_lying = FALSE
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mobs_can_pass = list(
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/mob/living/simple_mob/animal
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)
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@@ -24,7 +24,6 @@
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/obj/structure/stasis_cage/proc/contain(var/mob/living/simple_mob/animal)
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if(contained || !istype(animal))
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return
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contained = animal
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animal.forceMove(src)
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animal.in_stasis = 1
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@@ -36,7 +35,6 @@
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/obj/structure/stasis_cage/proc/release()
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if(!contained)
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return
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contained.dropInto(src)
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if(contained.buckled && istype(contained.buckled, /obj/effect/energy_net))
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contained.buckled.dropInto(src)
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@@ -48,20 +46,39 @@
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/obj/structure/stasis_cage/Destroy()
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release()
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return ..()
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/mob/living/simple_mob/MouseDrop(var/obj/structure/stasis_cage/over_object)
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if(istype(over_object) && Adjacent(over_object) && CanMouseDrop(over_object, usr))
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if(!istype(over_object) || !Adjacent(over_object) || !CanMouseDrop(over_object, usr))
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return ..()
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if(!src.buckled || !istype(src.buckled, /obj/effect/energy_net))
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to_chat(usr, "It's going to be difficult to convince \the [src] to move into \the [over_object] without capturing it in a net.")
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return
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if(src != usr && !(sleeping || lying) && !istype(buckled, /obj/effect/energy_net))
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to_chat(usr, SPAN_WARNING("It's going to be difficult to load \the [src] into \the [over_object] without putting it to sleep or capturing it in a net."))
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return
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usr.visible_message("[usr] begins stuffing \the [src] into \the [over_object].", "You begin stuffing \the [src] into \the [over_object].")
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Bumped(usr)
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if(do_after(usr, 20, over_object))
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usr.visible_message("[usr] has stuffed \the [src] into \the [over_object].", "You have stuffed \the [src] into \the [over_object].")
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over_object.contain(src)
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if(usr == src)
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usr.visible_message(
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SPAN_NOTICE("\The [src] starts climbing into [src] \the [over_object]."),
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SPAN_NOTICE("You start climbing into \the [over_object].")
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)
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else
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return ..()
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usr.visible_message(
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SPAN_NOTICE("\The [usr] begins loading \the [src] into \the [over_object]."),
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SPAN_NOTICE("You begin loading \the [src] into \the [over_object].")
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)
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Bumped(usr)
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if(!do_after(usr, 20, over_object))
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return
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if(usr == src)
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usr.visible_message(
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SPAN_NOTICE("\The [usr] climbs into \the [over_object]."),
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SPAN_NOTICE("You climb into \the [over_object].")
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)
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else
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usr.visible_message(
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SPAN_NOTICE("\The [usr] finishes loading \the [src] into \the [over_object]."),
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SPAN_NOTICE("You finish loading \the [src] into \the [over_object].")
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)
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over_object.contain(src)
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@@ -336,28 +336,28 @@
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/datum/gear/accessory/pride
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display_name = "pride pin selection"
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path = /obj/item/clothing/accessory/pride
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path = /obj/item/clothing/accessory/medal/pride
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/datum/gear/accessory/pride/New()
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..()
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var/list/pridepins = list()
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for(var/pridepin in typesof(/obj/item/clothing/accessory/pride))
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var/obj/item/clothing/accessory/pridepin_type = pridepin
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for(var/pridepin in typesof(/obj/item/clothing/accessory/medal/pride))
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var/obj/item/clothing/accessory/medal/pridepin_type = pridepin
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pridepins[initial(pridepin_type.name)] = pridepin_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(pridepins))
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/datum/gear/accessory/corpbadge
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display_name = "investigator holobadge (IAA)"
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path = /obj/item/clothing/accessory/badge/holo/investigator
|
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path = /obj/item/clothing/accessory/medal/badge/holo/investigator
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allowed_roles = list("Internal Affairs Agent")
|
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|
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/datum/gear/accessory/pressbadge
|
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display_name = "press pass, corporate"
|
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path = /obj/item/clothing/accessory/badge/press
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path = /obj/item/clothing/accessory/medal/badge/press
|
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|
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/datum/gear/accessory/pressbadgefreelance
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display_name = "press pass, freelance"
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path = /obj/item/clothing/accessory/badge/press/independent
|
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path = /obj/item/clothing/accessory/medal/badge/press/independent
|
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|
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/datum/gear/accessory/legbrace
|
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display_name = "leg braces"
|
||||
|
||||
@@ -465,37 +465,36 @@
|
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icon_state = "sash"
|
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slot = ACCESSORY_SLOT_OVER
|
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|
||||
/obj/item/clothing/accessory/pride
|
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/obj/item/clothing/accessory/medal/pride
|
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name = "pride pin"
|
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desc = "A pin displaying pride in one's identity."
|
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icon_state = "pride"
|
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slot = ACCESSORY_SLOT_MEDAL
|
||||
|
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/obj/item/clothing/accessory/pride/bi
|
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/obj/item/clothing/accessory/medal/pride/bi
|
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name = "bisexual pride pin"
|
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icon_state = "pride_bi"
|
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|
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/obj/item/clothing/accessory/pride/trans
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/obj/item/clothing/accessory/medal/pride/trans
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name = "transgender pride pin"
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icon_state = "pride_trans"
|
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|
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/obj/item/clothing/accessory/pride/ace
|
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/obj/item/clothing/accessory/medal/pride/ace
|
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name = "asexual pride pin"
|
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icon_state = "pride_ace"
|
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|
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/obj/item/clothing/accessory/pride/enby
|
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/obj/item/clothing/accessory/medal/pride/enby
|
||||
name = "nonbinary pride pin"
|
||||
icon_state = "pride_enby"
|
||||
|
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/obj/item/clothing/accessory/pride/pan
|
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/obj/item/clothing/accessory/medal/pride/pan
|
||||
name = "pansexual pride pin"
|
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icon_state = "pride_pan"
|
||||
|
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/obj/item/clothing/accessory/pride/lesbian
|
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/obj/item/clothing/accessory/medal/pride/lesbian
|
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name = "lesbian pride pin"
|
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icon_state = "pride_lesbian"
|
||||
|
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/obj/item/clothing/accessory/pride/intersex
|
||||
/obj/item/clothing/accessory/medal/pride/intersex
|
||||
name = "intersex pride pin"
|
||||
icon_state = "pride_intersex"
|
||||
|
||||
|
||||
@@ -4,23 +4,22 @@
|
||||
or they can be emagged to accept any ID for use in disguises.
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/badge
|
||||
/obj/item/clothing/accessory/medal/badge
|
||||
name = "detective's badge"
|
||||
desc = "NanoTrasen Security Department detective's badge, made from gold."
|
||||
icon_state = "marshalbadge"
|
||||
slot_flags = SLOT_BELT | SLOT_TIE
|
||||
slot = ACCESSORY_SLOT_MEDAL
|
||||
|
||||
var/stored_name
|
||||
var/badge_string = "Corporate Security"
|
||||
|
||||
/obj/item/clothing/accessory/badge/proc/set_name(var/new_name)
|
||||
/obj/item/clothing/accessory/medal/badge/proc/set_name(var/new_name)
|
||||
stored_name = new_name
|
||||
name = "[initial(name)] ([stored_name])"
|
||||
|
||||
/obj/item/clothing/accessory/badge/proc/set_desc(var/mob/living/carbon/human/H)
|
||||
/obj/item/clothing/accessory/medal/badge/proc/set_desc(var/mob/living/carbon/human/H)
|
||||
|
||||
/obj/item/clothing/accessory/badge/attack_self(mob/user as mob)
|
||||
/obj/item/clothing/accessory/medal/badge/attack_self(mob/user as mob)
|
||||
|
||||
if(!stored_name)
|
||||
to_chat(user, "You polish your old badge fondly, shining up the surface.")
|
||||
@@ -33,47 +32,47 @@
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] displays their [src.name].\nIt reads: [badge_string].</span>","<span class='notice'>You display your [src.name]. It reads: [badge_string].</span>")
|
||||
|
||||
/obj/item/clothing/accessory/badge/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
/obj/item/clothing/accessory/medal/badge/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(isliving(user))
|
||||
user.visible_message("<span class='danger'>[user] invades [M]'s personal space, thrusting [src] into their face insistently.</span>","<span class='danger'>You invade [M]'s personal space, thrusting [src] into their face insistently.</span>")
|
||||
user.do_attack_animation(M)
|
||||
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
|
||||
|
||||
// Sheriff Badge (toy)
|
||||
/obj/item/clothing/accessory/badge/sheriff
|
||||
/obj/item/clothing/accessory/medal/badge/sheriff
|
||||
name = "sheriff badge"
|
||||
desc = "This town ain't big enough for the two of us, pardner."
|
||||
icon_state = "sheriff_toy"
|
||||
item_state = "sheriff_toy"
|
||||
|
||||
/obj/item/clothing/accessory/badge/sheriff/attack_self(mob/user as mob)
|
||||
/obj/item/clothing/accessory/medal/badge/sheriff/attack_self(mob/user as mob)
|
||||
user.visible_message("[user] shows their sheriff badge. There's a new sheriff in town!",\
|
||||
"You flash the sheriff badge to everyone around you!")
|
||||
|
||||
/obj/item/clothing/accessory/badge/sheriff/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
/obj/item/clothing/accessory/medal/badge/sheriff/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(isliving(user))
|
||||
user.visible_message("<span class='danger'>[user] invades [M]'s personal space, the sheriff badge into their face!.</span>","<span class='danger'>You invade [M]'s personal space, thrusting the sheriff badge into their face insistently.</span>")
|
||||
user.do_attack_animation(M)
|
||||
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam
|
||||
|
||||
//Security Holobadges
|
||||
/obj/item/clothing/accessory/badge/holo
|
||||
/obj/item/clothing/accessory/medal/badge/holo
|
||||
name = "holobadge"
|
||||
desc = "This glowing blue badge marks the holder as law enforcement."
|
||||
icon_state = "holobadge"
|
||||
var/emagged //Emagging removes Sec check.
|
||||
|
||||
/obj/item/clothing/accessory/badge/holo/cord
|
||||
/obj/item/clothing/accessory/medal/badge/holo/cord
|
||||
icon_state = "holobadge-cord"
|
||||
slot_flags = SLOT_MASK | SLOT_TIE | SLOT_BELT
|
||||
|
||||
/obj/item/clothing/accessory/badge/holo/attack_self(mob/user as mob)
|
||||
/obj/item/clothing/accessory/medal/badge/holo/attack_self(mob/user as mob)
|
||||
if(!stored_name)
|
||||
to_chat(user, "Waving around a holobadge before swiping an ID would be pretty pointless.")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/accessory/badge/holo/emag_act(var/remaining_charges, var/mob/user)
|
||||
/obj/item/clothing/accessory/medal/badge/holo/emag_act(var/remaining_charges, var/mob/user)
|
||||
if (emagged)
|
||||
to_chat(user, "<span class='danger'>\The [src] is already cracked.</span>")
|
||||
return
|
||||
@@ -82,7 +81,7 @@
|
||||
to_chat(user, "<span class='danger'>You crack the holobadge security checks.</span>")
|
||||
return 1
|
||||
|
||||
/obj/item/clothing/accessory/badge/holo/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
/obj/item/clothing/accessory/medal/badge/holo/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O, /obj/item/card/id) || istype(O, /obj/item/pda))
|
||||
|
||||
var/obj/item/card/id/id_card = null
|
||||
@@ -105,30 +104,30 @@
|
||||
name = "holobadge box"
|
||||
desc = "A box claiming to contain holobadges."
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/badge/holo = 4,
|
||||
/obj/item/clothing/accessory/badge/holo/officer = 2,
|
||||
/obj/item/clothing/accessory/badge/holo/cord = 2
|
||||
/obj/item/clothing/accessory/medal/badge/holo = 4,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/officer = 2,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/cord = 2
|
||||
)
|
||||
|
||||
/obj/item/clothing/accessory/badge/holo/officer
|
||||
/obj/item/clothing/accessory/medal/badge/holo/officer
|
||||
name = "officer's badge"
|
||||
desc = "A bronze corporate security badge. Stamped with the words 'Security Officer.'"
|
||||
icon_state = "bronzebadge"
|
||||
slot_flags = SLOT_TIE | SLOT_BELT
|
||||
|
||||
/obj/item/clothing/accessory/badge/holo/warden
|
||||
/obj/item/clothing/accessory/medal/badge/holo/warden
|
||||
name = "warden's holobadge"
|
||||
desc = "A silver corporate security badge. Stamped with the words 'Warden.'"
|
||||
icon_state = "silverbadge"
|
||||
slot_flags = SLOT_TIE | SLOT_BELT
|
||||
|
||||
/obj/item/clothing/accessory/badge/holo/hos
|
||||
/obj/item/clothing/accessory/medal/badge/holo/hos
|
||||
name = "head of security's holobadge"
|
||||
desc = "An immaculately polished gold security badge. Stamped with the words 'Head of Security.'"
|
||||
icon_state = "goldbadge"
|
||||
slot_flags = SLOT_TIE | SLOT_BELT
|
||||
|
||||
/obj/item/clothing/accessory/badge/holo/detective
|
||||
/obj/item/clothing/accessory/medal/badge/holo/detective
|
||||
name = "detective's holobadge"
|
||||
desc = "An immaculately polished gold security badge on leather. Labeled 'Detective.'"
|
||||
icon_state = "marshalbadge"
|
||||
@@ -138,22 +137,22 @@
|
||||
name = "holobadge box"
|
||||
desc = "A box claiming to contain holobadges."
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/badge/holo = 2,
|
||||
/obj/item/clothing/accessory/badge/holo/warden = 1,
|
||||
/obj/item/clothing/accessory/badge/holo/detective = 2,
|
||||
/obj/item/clothing/accessory/badge/holo/hos = 1,
|
||||
/obj/item/clothing/accessory/badge/holo/cord = 1
|
||||
/obj/item/clothing/accessory/medal/badge/holo = 2,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/warden = 1,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/detective = 2,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/hos = 1,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/cord = 1
|
||||
|
||||
)
|
||||
|
||||
/obj/item/clothing/accessory/badge/holo/investigator
|
||||
/obj/item/clothing/accessory/medal/badge/holo/investigator
|
||||
name = "\improper Internal Investigations holobadge"
|
||||
desc = "This badge marks the holder as an internal affairs investigator."
|
||||
icon_state = "invbadge"
|
||||
badge_string = "Internal Investigations"
|
||||
slot_flags = SLOT_TIE | SLOT_BELT
|
||||
|
||||
/obj/item/clothing/accessory/badge/holo/sheriff
|
||||
/obj/item/clothing/accessory/medal/badge/holo/sheriff
|
||||
name = "sheriff badge"
|
||||
desc = "A star-shaped brass badge denoting who the law is around these parts."
|
||||
icon_state = "sheriff"
|
||||
@@ -161,24 +160,24 @@
|
||||
|
||||
//Other badges
|
||||
|
||||
/obj/item/clothing/accessory/badge/old
|
||||
/obj/item/clothing/accessory/medal/badge/old
|
||||
name = "faded badge"
|
||||
desc = "A faded law enforcement badge in an older design."
|
||||
icon_state = "badge_round"
|
||||
|
||||
/obj/item/clothing/accessory/badge/solid
|
||||
/obj/item/clothing/accessory/medal/badge/solid
|
||||
name = "\improper SolGov ID badge"
|
||||
desc = "A descriptive identification badge with the holder's credentials. This one indicates the holder is representing the SCG."
|
||||
icon_state = "solbadge"
|
||||
badge_string = null
|
||||
|
||||
/obj/item/clothing/accessory/badge/ntid
|
||||
/obj/item/clothing/accessory/medal/badge/ntid
|
||||
name = "\improper NT ID badge"
|
||||
desc = "A descriptive identification badge with the holder's credentials. This one has red marks with the NanoTrasen logo on it."
|
||||
icon_state = "ntbadge"
|
||||
badge_string = null
|
||||
|
||||
/obj/item/clothing/accessory/badge/press
|
||||
/obj/item/clothing/accessory/medal/badge/press
|
||||
name = "corporate press pass"
|
||||
desc = "A corporate reporter's pass, emblazoned with the NanoTrasen logo."
|
||||
icon_state = "pressbadge"
|
||||
@@ -189,13 +188,13 @@
|
||||
drop_sound = 'sound/items/drop/rubber.ogg'
|
||||
pickup_sound = 'sound/items/pickup/rubber.ogg'
|
||||
|
||||
/obj/item/clothing/accessory/badge/press/independent
|
||||
/obj/item/clothing/accessory/medal/badge/press/independent
|
||||
name = "press pass"
|
||||
desc = "A freelance journalist's pass, certified by Oculum Broadcast."
|
||||
icon_state = "pressbadge-i"
|
||||
badge_string = "Freelance Journalist"
|
||||
|
||||
/obj/item/clothing/accessory/badge/press/plastic
|
||||
/obj/item/clothing/accessory/medal/badge/press/plastic
|
||||
name = "plastic press pass"
|
||||
desc = "A journalist's 'pass' shaped, for whatever reason, like a security badge. It is made of plastic."
|
||||
icon_state = "pbadge"
|
||||
@@ -204,62 +203,62 @@
|
||||
|
||||
// Synthmorph bag / Corporation badges. Primarily used on the robobag, but can be worn. Default is NT.
|
||||
|
||||
/obj/item/clothing/accessory/badge/corporate_tag
|
||||
/obj/item/clothing/accessory/medal/badge/corporate_tag
|
||||
name = "NanoTrasen Badge"
|
||||
desc = "A plain metallic plate that might denote the wearer as a member of NanoTrasen."
|
||||
icon_state = "tag_nt"
|
||||
item_state = "badge"
|
||||
badge_string = "NanoTrasen"
|
||||
|
||||
/obj/item/clothing/accessory/badge/corporate_tag/morpheus
|
||||
/obj/item/clothing/accessory/medal/badge/corporate_tag/morpheus
|
||||
name = "Morpheus Badge"
|
||||
desc = "A plain metallic plate that might denote the wearer as a member of Morpheus Cyberkinetics."
|
||||
icon_state = "tag_blank"
|
||||
badge_string = "Morpheus"
|
||||
|
||||
/obj/item/clothing/accessory/badge/corporate_tag/wardtaka
|
||||
/obj/item/clothing/accessory/medal/badge/corporate_tag/wardtaka
|
||||
name = "Ward-Takahashi Badge"
|
||||
desc = "A plain metallic plate that might denote the wearer as a member of Ward-Takahashi."
|
||||
icon_state = "tag_ward"
|
||||
badge_string = "Ward-Takahashi"
|
||||
|
||||
/obj/item/clothing/accessory/badge/corporate_tag/zenghu
|
||||
/obj/item/clothing/accessory/medal/badge/corporate_tag/zenghu
|
||||
name = "Zeng-Hu Badge"
|
||||
desc = "A plain metallic plate that might denote the wearer as a member of Zeng-Hu."
|
||||
icon_state = "tag_zeng"
|
||||
badge_string = "Zeng-Hu"
|
||||
|
||||
/obj/item/clothing/accessory/badge/corporate_tag/gilthari
|
||||
/obj/item/clothing/accessory/medal/badge/corporate_tag/gilthari
|
||||
name = "Gilthari Badge"
|
||||
desc = "An opulent metallic plate that might denote the wearer as a member of Gilthari."
|
||||
icon_state = "tag_gil"
|
||||
badge_string = "Gilthari"
|
||||
|
||||
/obj/item/clothing/accessory/badge/corporate_tag/veymed
|
||||
/obj/item/clothing/accessory/medal/badge/corporate_tag/veymed
|
||||
name = "Vey-Medical Badge"
|
||||
desc = "A plain metallic plate that might denote the wearer as a member of Vey-Medical."
|
||||
icon_state = "tag_vey"
|
||||
badge_string = "Vey-Medical"
|
||||
|
||||
/obj/item/clothing/accessory/badge/corporate_tag/hephaestus
|
||||
/obj/item/clothing/accessory/medal/badge/corporate_tag/hephaestus
|
||||
name = "Hephaestus Badge"
|
||||
desc = "A rugged metallic plate that might denote the wearer as a member of Hephaestus."
|
||||
icon_state = "tag_heph"
|
||||
badge_string = "Hephaestus"
|
||||
|
||||
/obj/item/clothing/accessory/badge/corporate_tag/grayson
|
||||
/obj/item/clothing/accessory/medal/badge/corporate_tag/grayson
|
||||
name = "Grayson Badge"
|
||||
desc = "A rugged metallic plate that might denote the wearer as a member of Grayson."
|
||||
icon_state = "tag_grayson"
|
||||
badge_string = "Grayson"
|
||||
|
||||
/obj/item/clothing/accessory/badge/corporate_tag/xion
|
||||
/obj/item/clothing/accessory/medal/badge/corporate_tag/xion
|
||||
name = "Xion Badge"
|
||||
desc = "A rugged metallic plate that might denote the wearer as a member of Xion."
|
||||
icon_state = "tag_xion"
|
||||
badge_string = "Xion"
|
||||
|
||||
/obj/item/clothing/accessory/badge/corporate_tag/bishop
|
||||
/obj/item/clothing/accessory/medal/badge/corporate_tag/bishop
|
||||
name = "Bishop Badge"
|
||||
desc = "A sleek metallic plate that might denote the wearer as a member of Bishop."
|
||||
icon_state = "tag_bishop"
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
//This'll be used for gun permits, such as for heads of staff, antags, and bartenders
|
||||
|
||||
/obj/item/clothing/accessory/permit
|
||||
/obj/item/clothing/accessory/medal/permit
|
||||
name = "permit"
|
||||
desc = "A permit for something."
|
||||
icon = 'icons/obj/card_new.dmi'
|
||||
icon_state = "permit-generic"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot = ACCESSORY_SLOT_MEDAL
|
||||
var/owner = 0 //To prevent people from just renaming the thing if they steal it
|
||||
|
||||
/obj/item/clothing/accessory/permit/attack_self(mob/user as mob)
|
||||
/obj/item/clothing/accessory/medal/permit/attack_self(mob/user as mob)
|
||||
if(isliving(user))
|
||||
if(!owner)
|
||||
set_name(user.name)
|
||||
@@ -17,31 +16,31 @@
|
||||
else
|
||||
to_chat(user, "[src] already has an owner!")
|
||||
|
||||
/obj/item/clothing/accessory/permit/proc/set_name(var/new_name)
|
||||
/obj/item/clothing/accessory/medal/permit/proc/set_name(var/new_name)
|
||||
owner = 1
|
||||
if(new_name)
|
||||
src.name += " ([new_name])"
|
||||
desc += " It belongs to [new_name]."
|
||||
|
||||
/obj/item/clothing/accessory/permit/emag_act(var/remaining_charges, var/mob/user)
|
||||
/obj/item/clothing/accessory/medal/permit/emag_act(var/remaining_charges, var/mob/user)
|
||||
to_chat(user, "You reset the naming locks on [src]!")
|
||||
owner = 0
|
||||
|
||||
/obj/item/clothing/accessory/permit/gun
|
||||
/obj/item/clothing/accessory/medal/permit/gun
|
||||
name = "weapon permit"
|
||||
desc = "A card indicating that the owner is allowed to carry a firearm."
|
||||
icon_state = "permit-security"
|
||||
|
||||
/obj/item/clothing/accessory/permit/gun/bar
|
||||
/obj/item/clothing/accessory/medal/permit/gun/bar
|
||||
name = "bar shotgun permit"
|
||||
desc = "A card indicating that the owner is allowed to carry a shotgun in the bar."
|
||||
|
||||
/obj/item/clothing/accessory/permit/gun/planetside
|
||||
/obj/item/clothing/accessory/medal/permit/gun/planetside
|
||||
name = "planetside gun permit"
|
||||
desc = "A card indicating that the owner is allowed to carry a firearm while on the surface."
|
||||
icon_state = "permit-science"
|
||||
|
||||
/obj/item/clothing/accessory/permit/drone
|
||||
/obj/item/clothing/accessory/medal/permit/drone
|
||||
name = "drone identification card"
|
||||
desc = "A card issued by the EIO, indicating that the owner is a Drone Intelligence. Drones are mandated to carry this card within SolGov space, by law."
|
||||
icon_state = "permit-drone"
|
||||
icon_state = "permit-drone"
|
||||
|
||||
@@ -111,30 +111,29 @@ medals
|
||||
/******
|
||||
ribbons
|
||||
******/
|
||||
/obj/item/clothing/accessory/ribbon/solgov
|
||||
/obj/item/clothing/accessory/medal/ribbon/solgov
|
||||
name = "ribbon"
|
||||
desc = "A simple military decoration."
|
||||
icon_state = "ribbon_marksman"
|
||||
on_rolled = list("down" = "none")
|
||||
slot = ACCESSORY_SLOT_MEDAL
|
||||
w_class = ITEMSIZE_TINY
|
||||
|
||||
/obj/item/clothing/accessory/ribbon/solgov/marksman
|
||||
/obj/item/clothing/accessory/medal/ribbon/solgov/marksman
|
||||
name = "marksmanship ribbon"
|
||||
desc = "A military decoration awarded to members of the SCG for good marksmanship scores in training. Common in the days of energy weapons."
|
||||
icon_state = "ribbon_marksman"
|
||||
|
||||
/obj/item/clothing/accessory/ribbon/solgov/peace
|
||||
/obj/item/clothing/accessory/medal/ribbon/solgov/peace
|
||||
name = "peacekeeping ribbon"
|
||||
desc = "A military decoration awarded to members of the SCG for service during a peacekeeping operation."
|
||||
icon_state = "ribbon_peace"
|
||||
|
||||
/obj/item/clothing/accessory/ribbon/solgov/frontier
|
||||
/obj/item/clothing/accessory/medal/ribbon/solgov/frontier
|
||||
name = "frontier ribbon"
|
||||
desc = "A military decoration awarded to members of the SCG for service along the frontier."
|
||||
icon_state = "ribbon_frontier"
|
||||
|
||||
/obj/item/clothing/accessory/ribbon/solgov/instructor
|
||||
/obj/item/clothing/accessory/medal/ribbon/solgov/instructor
|
||||
name = "instructor ribbon"
|
||||
desc = "A military decoration awarded to members of the SCG for service as an instructor."
|
||||
icon_state = "ribbon_instructor"
|
||||
@@ -196,14 +195,14 @@ specialty pins
|
||||
/*****
|
||||
badges
|
||||
*****/
|
||||
/obj/item/clothing/accessory/badge/solgov/security
|
||||
/obj/item/clothing/accessory/medal/badge/solgov/security
|
||||
name = "security forces badge"
|
||||
desc = "A silver law enforcement badge. Stamped with the words 'Master at Arms'."
|
||||
icon_state = "silverbadge"
|
||||
slot_flags = SLOT_TIE
|
||||
badge_string = "Sol Central Government"
|
||||
|
||||
/obj/item/clothing/accessory/badge/solgov/tags
|
||||
/obj/item/clothing/accessory/medal/badge/solgov/tags
|
||||
name = "dog tags"
|
||||
desc = "Plain identification tags made from a durable metal. They are stamped with a variety of informational details."
|
||||
gender = PLURAL
|
||||
@@ -211,7 +210,7 @@ badges
|
||||
badge_string = "Sol Central Government"
|
||||
slot_flags = SLOT_MASK | SLOT_TIE
|
||||
|
||||
/obj/item/clothing/accessory/badge/solgov/tags/Initialize()
|
||||
/obj/item/clothing/accessory/medal/badge/solgov/tags/Initialize()
|
||||
. = ..()
|
||||
var/mob/living/carbon/human/H
|
||||
H = get_holder_of_type(src, /mob/living/carbon/human)
|
||||
@@ -219,13 +218,13 @@ badges
|
||||
set_name(H.real_name)
|
||||
set_desc(H)
|
||||
|
||||
/obj/item/clothing/accessory/badge/solgov/tags/set_desc(var/mob/living/carbon/human/H)
|
||||
/obj/item/clothing/accessory/medal/badge/solgov/tags/set_desc(var/mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return
|
||||
var/religion = "Unset"
|
||||
desc = "[initial(desc)]\nName: [H.real_name] ([H.get_species_name()])\nReligion: [religion]\nBlood type: [H.b_type]"
|
||||
|
||||
/obj/item/clothing/accessory/badge/solgov/representative
|
||||
/obj/item/clothing/accessory/medal/badge/solgov/representative
|
||||
name = "representative's badge"
|
||||
desc = "A leather-backed plastic badge with a variety of information printed on it. Belongs to a representative of the Sol Central Government."
|
||||
icon_state = "solbadge"
|
||||
|
||||
@@ -1518,7 +1518,7 @@
|
||||
var/braintype = get_FBP_type()
|
||||
if(braintype == FBP_DRONE)
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/item/clothing/accessory/permit/drone/permit = new(T)
|
||||
var/obj/item/clothing/accessory/medal/permit/drone/permit = new(T)
|
||||
permit.set_name(real_name)
|
||||
equip_to_appropriate_slot(permit) // If for some reason it can't find room, it'll still be on the floor.
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
if(!A || suit.loc != src || !(A in suit.accessories))
|
||||
return
|
||||
|
||||
if(istype(A, /obj/item/clothing/accessory/badge) || istype(A, /obj/item/clothing/accessory/medal))
|
||||
if(istype(A, /obj/item/clothing/accessory/medal/badge) || istype(A, /obj/item/clothing/accessory/medal))
|
||||
user.visible_message("<span class='danger'>\The [user] tears off \the [A] from [src]'s [suit.name]!</span>")
|
||||
add_attack_logs(user,src,"Stripped [A.name] off [suit.name]")
|
||||
A.on_removed(user)
|
||||
@@ -67,7 +67,7 @@
|
||||
var/obj/item/grab/grab = held
|
||||
if(istype(grab) && grab.affecting == src)
|
||||
stripping = TRUE
|
||||
|
||||
|
||||
if(stripping)
|
||||
if(!istype(target_slot)) // They aren't holding anything valid and there's nothing to remove, why are we even here?
|
||||
return
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/const/ATTACHED_ARMOR = "armor plate"
|
||||
var/const/ATTACHED_LIGHT = "light"
|
||||
var/const/ATTACHED_ID = "access card"
|
||||
var/const/ATTACHED_TAG = "tag"
|
||||
|
||||
/// Contains valid types that the harness will attach to.
|
||||
var/list/harnessable_types
|
||||
|
||||
+2
-1
@@ -19,7 +19,8 @@
|
||||
/obj/item/storage/animal_harness/grafadreka/proc/UpdateArmor
|
||||
),
|
||||
/obj/item/card/id = ATTACHED_ID,
|
||||
/obj/item/flashlight = ATTACHED_LIGHT
|
||||
/obj/item/flashlight = ATTACHED_LIGHT,
|
||||
/obj/item/clothing/accessory/medal = ATTACHED_TAG
|
||||
)
|
||||
|
||||
|
||||
|
||||
+8
@@ -13,6 +13,14 @@
|
||||
Open()
|
||||
|
||||
|
||||
/obj/structure/fence/door/interaction_grafadreka(mob/living/simple_mob/animal/sif/grafadreka/drake)
|
||||
. = TRUE
|
||||
if (drake.a_intent == I_HURT)
|
||||
return ..()
|
||||
if (!open && !locked)
|
||||
toggle(drake)
|
||||
|
||||
|
||||
/obj/structure/loot_pile/interaction_grafadreka(mob/living/simple_mob/animal/sif/grafadreka/drake)
|
||||
. = TRUE
|
||||
if (drake.a_intent == I_HURT)
|
||||
|
||||
@@ -455,35 +455,35 @@
|
||||
desc = "Used to identify an empty NanoTrasen FBP."
|
||||
id = "misc_synth_bag_tag_nt"
|
||||
materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/clothing/accessory/badge/corporate_tag
|
||||
build_path = /obj/item/clothing/accessory/medal/badge/corporate_tag
|
||||
|
||||
/datum/design/item/prosfab/badge_morph
|
||||
name = "Morpheus Tag"
|
||||
desc = "Used to identify an empty Morpheus FBP."
|
||||
id = "misc_synth_bag_tag_morph"
|
||||
materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/clothing/accessory/badge/corporate_tag/morpheus
|
||||
build_path = /obj/item/clothing/accessory/medal/badge/corporate_tag/morpheus
|
||||
|
||||
/datum/design/item/prosfab/badge_wardtaka
|
||||
name = "Ward-Takahashi Tag"
|
||||
desc = "Used to identify an empty Ward-Takahashi FBP."
|
||||
id = "misc_synth_bag_tag_wardtaka"
|
||||
materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/clothing/accessory/badge/corporate_tag/wardtaka
|
||||
build_path = /obj/item/clothing/accessory/medal/badge/corporate_tag/wardtaka
|
||||
|
||||
/datum/design/item/prosfab/badge_zenghu
|
||||
name = "Zeng-Hu Tag"
|
||||
desc = "Used to identify an empty Zeng-Hu FBP."
|
||||
id = "misc_synth_bag_tag_zenghu"
|
||||
materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/clothing/accessory/badge/corporate_tag/zenghu
|
||||
build_path = /obj/item/clothing/accessory/medal/badge/corporate_tag/zenghu
|
||||
|
||||
/datum/design/item/prosfab/badge_gilthari
|
||||
name = "Gilthari Tag"
|
||||
desc = "Used to identify an empty Gilthari FBP."
|
||||
id = "misc_synth_bag_tag_gilthari"
|
||||
materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_GOLD = 1000)
|
||||
build_path = /obj/item/clothing/accessory/badge/corporate_tag/gilthari
|
||||
build_path = /obj/item/clothing/accessory/medal/badge/corporate_tag/gilthari
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_ILLEGAL = 2, TECH_PHORON = 2)
|
||||
|
||||
/datum/design/item/prosfab/badge_veymed
|
||||
@@ -491,7 +491,7 @@
|
||||
desc = "Used to identify an empty Vey-Medical FBP."
|
||||
id = "misc_synth_bag_tag_veymed"
|
||||
materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/clothing/accessory/badge/corporate_tag/veymed
|
||||
build_path = /obj/item/clothing/accessory/medal/badge/corporate_tag/veymed
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_ILLEGAL = 1, TECH_BIO = 4)
|
||||
|
||||
/datum/design/item/prosfab/badge_hephaestus
|
||||
@@ -499,25 +499,25 @@
|
||||
desc = "Used to identify an empty Hephaestus FBP."
|
||||
id = "misc_synth_bag_tag_heph"
|
||||
materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/clothing/accessory/badge/corporate_tag/hephaestus
|
||||
build_path = /obj/item/clothing/accessory/medal/badge/corporate_tag/hephaestus
|
||||
|
||||
/datum/design/item/prosfab/badge_grayson
|
||||
name = "Grayson Tag"
|
||||
desc = "Used to identify an empty Grayson FBP."
|
||||
id = "misc_synth_bag_tag_grayson"
|
||||
materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/clothing/accessory/badge/corporate_tag/grayson
|
||||
build_path = /obj/item/clothing/accessory/medal/badge/corporate_tag/grayson
|
||||
|
||||
/datum/design/item/prosfab/badge_xion
|
||||
name = "Xion Tag"
|
||||
desc = "Used to identify an empty Xion FBP."
|
||||
id = "misc_synth_bag_tag_xion"
|
||||
materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/clothing/accessory/badge/corporate_tag/xion
|
||||
build_path = /obj/item/clothing/accessory/medal/badge/corporate_tag/xion
|
||||
|
||||
/datum/design/item/prosfab/badge_bishop
|
||||
name = "Bishop Tag"
|
||||
desc = "Used to identify an empty Bishop FBP."
|
||||
id = "misc_synth_bag_tag_bishop"
|
||||
materials = list(MAT_STEEL = 500, MAT_GLASS = 2000, MAT_PLASTIC = 500)
|
||||
build_path = /obj/item/clothing/accessory/badge/corporate_tag/bishop
|
||||
build_path = /obj/item/clothing/accessory/medal/badge/corporate_tag/bishop
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"d" = (/turf/simulated/shuttle/floor/voidcraft/dark,/area/survivalpod)
|
||||
"e" = (/obj/machinery/light/small,/obj/structure/sink{dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/shuttle/floor/voidcraft/light,/area/survivalpod)
|
||||
"f" = (/obj/structure/window/reinforced/survival_pod{dir = 1},/obj/structure/bed/chair/comfy/black{dir = 8},/turf/simulated/shuttle/floor/voidcraft/dark,/area/survivalpod)
|
||||
"g" = (/obj/structure/table/glass,/obj/structure/closet/secure_closet/guncabinet/phase{pixel_y = -32},/obj/item/gun/energy/locked/frontier/holdout,/obj/item/gun/energy/locked/frontier/holdout,/obj/item/clothing/accessory/permit/gun/planetside,/obj/item/clothing/accessory/permit/gun/planetside,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/holster/waist,/turf/simulated/shuttle/floor/voidcraft/dark,/area/survivalpod)
|
||||
"g" = (/obj/structure/table/glass,/obj/structure/closet/secure_closet/guncabinet/phase{pixel_y = -32},/obj/item/gun/energy/locked/frontier/holdout,/obj/item/gun/energy/locked/frontier/holdout,/obj/item/clothing/accessory/medal/permit/gun/planetside,/obj/item/clothing/accessory/medal/permit/gun/planetside,/obj/item/clothing/accessory/holster/waist,/obj/item/clothing/accessory/holster/waist,/turf/simulated/shuttle/floor/voidcraft/dark,/area/survivalpod)
|
||||
"h" = (/obj/structure/sign/mining/survival{dir = 8},/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner,/area/survivalpod)
|
||||
"i" = (/obj/effect/floor_decal/industrial/danger/full,/obj/structure/fans/tiny,/obj/machinery/door/airlock/voidcraft/survival_pod,/turf/simulated/shuttle/floor/voidcraft/dark,/area/survivalpod)
|
||||
"j" = (/obj/structure/sign/mining/survival,/turf/simulated/shuttle/wall/voidcraft/survival,/area/survivalpod)
|
||||
|
||||
@@ -7431,10 +7431,11 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/airlock/maintenance{
|
||||
req_one_access = list(5,12,47)
|
||||
},
|
||||
/obj/machinery/door/firedoor/border_only,
|
||||
/obj/machinery/door/airlock/maintenance{
|
||||
req_access = list(12, 67);
|
||||
name = "Xenofauna Maintenance Access"
|
||||
},
|
||||
/turf/simulated/floor/plating,
|
||||
/area/surface/station/maintenance/medical/west)
|
||||
"pC" = (
|
||||
|
||||
@@ -126,9 +126,6 @@
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/surface/station/hallway/primary/groundfloor/north)
|
||||
"aef" = (
|
||||
/obj/effect/floor_decal/corner/purple/bordercorner{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/floor_decal/corner/purple/bordercorner{
|
||||
dir = 4
|
||||
},
|
||||
@@ -2021,6 +2018,10 @@
|
||||
name = "Trained Drake"
|
||||
},
|
||||
/obj/structure/animal_den,
|
||||
/obj/machinery/camera/network/ground_floor{
|
||||
c_tag = "Ground Floor - East Hallway 1";
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/floor/outdoors/dirt/sif,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"aXC" = (
|
||||
@@ -3218,6 +3219,17 @@
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/surface/station/medical/etc)
|
||||
"bwx" = (
|
||||
/obj/effect/landmark/start{
|
||||
name = "Trained Drake"
|
||||
},
|
||||
/obj/structure/animal_den,
|
||||
/obj/machinery/camera/network/ground_floor{
|
||||
c_tag = "Ground Floor - Garage";
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/outdoors/dirt/sif,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"bwR" = (
|
||||
/obj/structure/stairs/spawner/north,
|
||||
/turf/simulated/floor/plating,
|
||||
@@ -11262,7 +11274,7 @@
|
||||
"eYF" = (
|
||||
/obj/machinery/door/airlock/glass_research{
|
||||
name = "Xenofauna Lab";
|
||||
req_one_access = list(55)
|
||||
req_one_access = list(67)
|
||||
},
|
||||
/obj/machinery/door/firedoor/border_only,
|
||||
/obj/effect/floor_decal/corner/purple/bordercorner,
|
||||
@@ -13834,6 +13846,11 @@
|
||||
},
|
||||
/obj/item/reagent_containers/syringe/bicaridine,
|
||||
/obj/item/storage/firstaid/surgery/simple,
|
||||
/obj/machinery/camera/network/ground_floor{
|
||||
c_tag = "Ground Floor - East Hallway 1";
|
||||
dir = 4
|
||||
},
|
||||
/obj/item/reagent_containers/food/snacks/xenomeat/spidermeat,
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"giV" = (
|
||||
@@ -15324,10 +15341,6 @@
|
||||
name = "north bump";
|
||||
pixel_y = 24
|
||||
},
|
||||
/obj/machinery/alarm{
|
||||
dir = 4;
|
||||
pixel_x = -22
|
||||
},
|
||||
/obj/structure/cable/green{
|
||||
d2 = 4;
|
||||
icon_state = "0-4"
|
||||
@@ -15339,6 +15352,10 @@
|
||||
/obj/item/melee/umbrella/random,
|
||||
/obj/item/melee/umbrella/random,
|
||||
/obj/item/melee/umbrella/random,
|
||||
/obj/machinery/alarm/outside{
|
||||
dir = 4;
|
||||
pixel_x = -22
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"gPq" = (
|
||||
@@ -17003,6 +17020,7 @@
|
||||
/obj/effect/landmark/start{
|
||||
name = "Xenofauna Technician"
|
||||
},
|
||||
/obj/item/book/manual/drake_handling,
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"hGr" = (
|
||||
@@ -17890,6 +17908,10 @@
|
||||
pixel_x = -18;
|
||||
pixel_y = -4
|
||||
},
|
||||
/obj/machinery/camera/network/ground_floor{
|
||||
c_tag = "Ground Floor - East Hallway 1";
|
||||
dir = 4
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"idR" = (
|
||||
@@ -19397,7 +19419,7 @@
|
||||
},
|
||||
/obj/machinery/door/airlock/glass_research{
|
||||
name = "Xenofauna Lab";
|
||||
req_one_access = list(55)
|
||||
req_one_access = list(67)
|
||||
},
|
||||
/turf/simulated/floor/tiled/steel_grid,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
@@ -20735,9 +20757,9 @@
|
||||
dir = 6
|
||||
},
|
||||
/obj/structure/closet/wardrobe/red,
|
||||
/obj/item/clothing/accessory/badge/holo,
|
||||
/obj/item/clothing/accessory/badge/holo,
|
||||
/obj/item/clothing/accessory/badge/holo/cord,
|
||||
/obj/item/clothing/accessory/medal/badge/holo,
|
||||
/obj/item/clothing/accessory/medal/badge/holo,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/cord,
|
||||
/obj/item/clothing/suit/storage/hazardvest/green,
|
||||
/obj/item/clothing/suit/storage/hazardvest/green,
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
@@ -25251,12 +25273,11 @@
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/surface/station/medical/etc)
|
||||
"lwJ" = (
|
||||
/obj/structure/table/steel_reinforced,
|
||||
/obj/item/book/manual/drake_handling,
|
||||
/obj/effect/floor_decal/corner/purple/border{
|
||||
dir = 9
|
||||
/obj/effect/floor_decal/industrial/warning{
|
||||
dir = 5
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/obj/structure/stasis_cage,
|
||||
/turf/simulated/floor/plating,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"lwM" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
|
||||
@@ -26155,7 +26176,6 @@
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/surface/station/security/processing)
|
||||
"lQt" = (
|
||||
/obj/structure/plasticflaps/mining,
|
||||
/obj/effect/floor_decal/corner/purple/bordercorner{
|
||||
dir = 4
|
||||
},
|
||||
@@ -26163,7 +26183,9 @@
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/door/firedoor/border_only,
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/obj/effect/floor_decal/industrial/warning/full,
|
||||
/obj/structure/plasticflaps/xenofauna,
|
||||
/turf/simulated/floor/plating,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"lQz" = (
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/on,
|
||||
@@ -34249,7 +34271,7 @@
|
||||
/obj/machinery/door/firedoor/border_only,
|
||||
/obj/machinery/door/airlock/glass_research{
|
||||
name = "Xenofauna Lab";
|
||||
req_one_access = list(55)
|
||||
req_one_access = list(67)
|
||||
},
|
||||
/turf/simulated/floor/tiled/steel_grid,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
@@ -37431,10 +37453,11 @@
|
||||
/turf/simulated/floor/carpet,
|
||||
/area/surface/station/library)
|
||||
"qwP" = (
|
||||
/obj/effect/floor_decal/corner/purple/border{
|
||||
dir = 10
|
||||
/obj/effect/floor_decal/industrial/warning{
|
||||
dir = 6
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/obj/structure/stasis_cage,
|
||||
/turf/simulated/floor/plating,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"qwT" = (
|
||||
/obj/structure/flora/ausbushes/sparsegrass,
|
||||
@@ -41132,9 +41155,6 @@
|
||||
/area/shuttle/exploration/general)
|
||||
"sem" = (
|
||||
/obj/effect/floor_decal/corner/purple/bordercorner,
|
||||
/obj/effect/floor_decal/corner/purple/bordercorner{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"seC" = (
|
||||
@@ -47577,7 +47597,9 @@
|
||||
/turf/simulated/floor/bluegrid,
|
||||
/area/surface/station/ai/server_room)
|
||||
"vfE" = (
|
||||
/obj/machinery/door/window/brigdoor/northleft,
|
||||
/obj/machinery/door/window/brigdoor/northleft{
|
||||
req_access = list(67)
|
||||
},
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"vfM" = (
|
||||
@@ -48680,6 +48702,14 @@
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/on{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/camera/network/ground_floor{
|
||||
c_tag = "Ground Floor - Garage";
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/alarm/outside{
|
||||
dir = 8;
|
||||
pixel_x = 22
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"vCf" = (
|
||||
@@ -51259,18 +51289,6 @@
|
||||
},
|
||||
/turf/simulated/floor/tiled/techmaint,
|
||||
/area/surface/station/security/interrogation)
|
||||
"wPB" = (
|
||||
/obj/machinery/door/firedoor/border_only,
|
||||
/obj/machinery/door/airlock/glass_research{
|
||||
name = "Xenofauna Lab";
|
||||
req_one_access = list(55)
|
||||
},
|
||||
/obj/effect/floor_decal/corner/purple/bordercorner,
|
||||
/obj/effect/floor_decal/corner/purple/bordercorner{
|
||||
dir = 8
|
||||
},
|
||||
/turf/simulated/floor/tiled/steel_grid,
|
||||
/area/rnd/xenobiology/xenofauna)
|
||||
"wPJ" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging{
|
||||
dir = 6
|
||||
@@ -83461,7 +83479,7 @@ xbF
|
||||
kRE
|
||||
kRE
|
||||
jUn
|
||||
aWY
|
||||
bwx
|
||||
jUn
|
||||
jUn
|
||||
iRX
|
||||
@@ -84233,7 +84251,7 @@ kRE
|
||||
kRE
|
||||
kRE
|
||||
vfV
|
||||
wPB
|
||||
bok
|
||||
dzA
|
||||
dwh
|
||||
pYW
|
||||
|
||||
@@ -10661,9 +10661,9 @@
|
||||
/area/shuttle/merchant/home)
|
||||
"lMq" = (
|
||||
/obj/structure/table/standard,
|
||||
/obj/item/clothing/accessory/permit,
|
||||
/obj/item/clothing/accessory/permit,
|
||||
/obj/item/clothing/accessory/permit,
|
||||
/obj/item/clothing/accessory/medal/permit,
|
||||
/obj/item/clothing/accessory/medal/permit,
|
||||
/obj/item/clothing/accessory/medal/permit,
|
||||
/turf/unsimulated/floor{
|
||||
icon_state = "steel"
|
||||
},
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "loadout/loadout_uniform.dm"
|
||||
|
||||
#include "datums/supplypacks/munitions.dm"
|
||||
#include "datums/supplypacks/science.dm"
|
||||
#include "datums/random_map.dm"
|
||||
#include "datums/spawn.dm"
|
||||
|
||||
|
||||
@@ -323,8 +323,11 @@ var/global/const/access_explorer = 43
|
||||
|
||||
/obj/item/card/id/drake_expedition
|
||||
name = "animal access card"
|
||||
access = list(access_explorer, access_research)
|
||||
|
||||
access = list(
|
||||
access_explorer,
|
||||
access_research,
|
||||
access_xenofauna
|
||||
)
|
||||
|
||||
/obj/item/storage/animal_harness/grafadreka/expedition
|
||||
name = "expedition harness"
|
||||
|
||||
@@ -32,4 +32,24 @@
|
||||
cost = 50
|
||||
containertype = /obj/structure/closet/crate/secure/ward
|
||||
containername = "Phase Rifle crate"
|
||||
access = access_explorer
|
||||
access = access_explorer
|
||||
|
||||
/datum/supply_pack/munitions/tranq_pistols_xenofauna
|
||||
name = "Weapons - Surplus Tranquilizer Pistols"
|
||||
contains = list(
|
||||
/obj/item/gun/energy/phasegun/tranq_pistol = 2,
|
||||
)
|
||||
cost = 25
|
||||
containertype = /obj/structure/closet/crate/secure/ward
|
||||
containername = "tranquilizer pistol crate"
|
||||
access = access_xenofauna
|
||||
|
||||
/datum/supply_pack/munitions/tranq_rifles_xenofauna
|
||||
name = "Weapons - Surplus Tranquilizer Rifles"
|
||||
contains = list(
|
||||
/obj/item/gun/energy/phasegun/tranq_rifle = 2,
|
||||
)
|
||||
cost = 50
|
||||
containertype = /obj/structure/closet/crate/secure/ward
|
||||
containername = "tranquilizer rifle crate"
|
||||
access = access_xenofauna
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
/datum/supply_pack/sci/stasis_cages
|
||||
name = "Stasis Cage"
|
||||
contains = list(
|
||||
/obj/structure/stasis_cage = 1
|
||||
)
|
||||
cost = 30
|
||||
containertype = /obj/structure/closet/crate/large
|
||||
containername = "stasis cage crate"
|
||||
access = access_xenofauna
|
||||
@@ -17,11 +17,11 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
id_type = /obj/item/card/id/civilian
|
||||
id_pda_assignment = "Explorer"
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
|
||||
backpack_contents = list(/obj/item/clothing/accessory/medal/permit/gun/planetside = 1)
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
|
||||
for(var/obj/item/clothing/accessory/medal/permit/gun/planetside/permit in H.back.contents)
|
||||
permit.set_name(H.real_name)
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer2/technician
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
/obj/item/gun/energy/phasegun = 2,
|
||||
/obj/item/gun/energy/phasegun/pistol,
|
||||
/obj/item/cell/device/weapon = 2,
|
||||
/obj/item/clothing/accessory/permit/gun/planetside)
|
||||
/obj/item/clothing/accessory/medal/permit/gun/planetside)
|
||||
|
||||
/obj/structure/closet/secure_closet/guncabinet/tranq
|
||||
name = "tranquilizer rifle cabinet"
|
||||
@@ -41,7 +41,7 @@
|
||||
/obj/item/gun/energy/phasegun/tranq_pistol,
|
||||
/obj/item/gun/energy/phasegun/pistol,
|
||||
/obj/item/cell/device/weapon = 2,
|
||||
/obj/item/clothing/accessory/permit/gun/planetside
|
||||
/obj/item/clothing/accessory/medal/permit/gun/planetside
|
||||
)
|
||||
|
||||
//Explorer Lockers
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
/obj/item/shield/riot,
|
||||
/obj/item/shield/riot/tele,
|
||||
/obj/item/storage/box/holobadge/hos,
|
||||
/obj/item/clothing/accessory/badge/holo/hos,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/hos,
|
||||
/obj/item/reagent_containers/spray/pepper,
|
||||
/obj/item/tool/crowbar/red,
|
||||
/obj/item/storage/box/flashbangs,
|
||||
@@ -69,7 +69,7 @@
|
||||
/obj/item/radio/headset/headset_sec/alt,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud,
|
||||
/obj/item/taperoll/police,
|
||||
/obj/item/clothing/accessory/badge/holo/warden,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/warden,
|
||||
/obj/item/storage/box/flashbangs,
|
||||
/obj/item/storage/belt/security,
|
||||
/obj/item/reagent_containers/spray/pepper,
|
||||
@@ -160,7 +160,7 @@
|
||||
closet_appearance = /decl/closet_appearance/cabinet/secure
|
||||
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/badge/holo/detective,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/detective,
|
||||
/obj/item/clothing/gloves/black,
|
||||
/obj/item/gunbox,
|
||||
/obj/item/storage/belt/detective,
|
||||
|
||||
@@ -886,7 +886,7 @@
|
||||
"arb" = (/obj/effect/floor_decal/corner/red,/obj/machinery/camera/network/security{c_tag = "SEC - Briefing"; dir = 8},/turf/simulated/floor/tiled,/area/security/main)
|
||||
"arc" = (/obj/structure/closet/secure_closet/security,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
|
||||
"ard" = (/obj/structure/closet/secure_closet/security,/obj/machinery/light,/obj/effect/floor_decal/industrial/outline/yellow,/obj/item/clothing/glasses/hud/security,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
|
||||
"are" = (/obj/structure/table/standard,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/accessory/badge/holo,/obj/item/clothing/accessory/badge/holo,/obj/item/clothing/accessory/badge/holo/cord,/obj/effect/floor_decal/corner/red/full,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
|
||||
"are" = (/obj/structure/table/standard,/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/item/clothing/accessory/medal/badge/holo,/obj/item/clothing/accessory/medal/badge/holo,/obj/item/clothing/accessory/medal/badge/holo/cord,/obj/effect/floor_decal/corner/red/full,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
|
||||
"arf" = (/obj/structure/table/standard,/obj/structure/reagent_dispensers/peppertank{pixel_x = 30},/obj/machinery/recharger/wallcharger{pixel_x = 4; pixel_y = -28},/obj/effect/floor_decal/corner/red/full{dir = 4},/obj/item/radio,/obj/item/radio,/obj/item/radio,/obj/item/radio,/obj/item/radio,/obj/item/radio,/obj/item/flashlight,/obj/item/flashlight,/obj/item/flashlight,/obj/item/flashlight,/obj/item/flashlight,/obj/item/flashlight,/obj/item/tool/crowbar,/obj/item/tool/crowbar,/obj/item/tool/crowbar,/obj/item/tool/crowbar,/obj/item/tool/crowbar,/obj/item/tool/crowbar,/turf/simulated/floor/tiled,/area/security/security_lockerroom)
|
||||
"arg" = (/obj/structure/curtain/open/shower/security,/obj/machinery/shower{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/northleft{name = "Shower"; req_access = list()},/turf/simulated/floor/tiled/freezer,/area/security/security_bathroom)
|
||||
"arh" = (/obj/structure/curtain/open/shower/security,/obj/machinery/shower{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/window/northright{dir = 1; name = "Shower"; req_access = list()},/turf/simulated/floor/tiled/freezer,/area/security/security_bathroom)
|
||||
|
||||
@@ -17,11 +17,11 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
id_type = /obj/item/card/id/science/explorer
|
||||
id_pda_assignment = "Explorer"
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
|
||||
backpack_contents = list(/obj/item/clothing/accessory/medal/permit/gun/planetside = 1)
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
|
||||
for(var/obj/item/clothing/accessory/medal/permit/gun/planetside/permit in H.back.contents)
|
||||
permit.set_name(H.real_name)
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer2/technician
|
||||
@@ -63,4 +63,4 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
pda_slot = slot_l_store
|
||||
id_type = /obj/item/card/id/medical/sar
|
||||
id_pda_assignment = "Search and Rescue"
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
@@ -26231,9 +26231,9 @@
|
||||
/area/security/security_restroom)
|
||||
"aYL" = (
|
||||
/obj/structure/closet/wardrobe/red,
|
||||
/obj/item/clothing/accessory/badge/holo,
|
||||
/obj/item/clothing/accessory/badge/holo,
|
||||
/obj/item/clothing/accessory/badge/holo/cord,
|
||||
/obj/item/clothing/accessory/medal/badge/holo,
|
||||
/obj/item/clothing/accessory/medal/badge/holo,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/cord,
|
||||
/obj/machinery/atmospherics/unary/vent_pump/on{
|
||||
dir = 4
|
||||
},
|
||||
|
||||
@@ -961,7 +961,7 @@
|
||||
"sy" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_5_recovery_hatch"; locked = 1; name = "Recovery Shuttle Dock 5"; req_access = list(13)},/turf/simulated/shuttle/floor/black,/area/centcom/evac)
|
||||
"sz" = (/obj/structure/curtain/open/shower,/obj/machinery/shower{pixel_y = 3},/turf/unsimulated/floor{icon_state = "white"},/area/shuttle/trade)
|
||||
"sA" = (/obj/structure/table/standard,/obj/item/soap/deluxe,/turf/unsimulated/floor{icon_state = "white"},/area/shuttle/trade)
|
||||
"sB" = (/obj/structure/table/standard,/obj/item/clothing/accessory/permit,/obj/item/clothing/accessory/permit,/obj/item/clothing/accessory/permit,/turf/unsimulated/floor{icon_state = "steel"},/area/shuttle/trade)
|
||||
"sB" = (/obj/structure/table/standard,/obj/item/clothing/accessory/medal/permit,/obj/item/clothing/accessory/medal/permit,/obj/item/clothing/accessory/medal/permit,/turf/unsimulated/floor{icon_state = "steel"},/area/shuttle/trade)
|
||||
"sC" = (/obj/structure/closet/wardrobe/white,/turf/unsimulated/floor{icon_state = "steel"},/area/shuttle/trade)
|
||||
"sD" = (/obj/structure/closet/wardrobe/green,/turf/unsimulated/floor{icon_state = "steel"},/area/shuttle/trade)
|
||||
"sE" = (/obj/structure/closet/wardrobe/grey,/turf/unsimulated/floor{icon_state = "steel"},/area/shuttle/trade)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
/obj/item/gun/energy/phasegun = 2,
|
||||
/obj/item/gun/energy/phasegun/pistol,
|
||||
/obj/item/cell/device/weapon = 2,
|
||||
/obj/item/clothing/accessory/permit/gun/planetside)
|
||||
/obj/item/clothing/accessory/medal/permit/gun/planetside)
|
||||
|
||||
//Explorer Lockers
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
/obj/item/radio/headset/heads/hos,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud,
|
||||
/obj/item/storage/box/holobadge/hos,
|
||||
/obj/item/clothing/accessory/badge/holo/hos,
|
||||
/obj/item/clothing/accessory/medal/badge/holo/hos,
|
||||
/obj/item/clothing/accessory/holster/waist,
|
||||
/obj/item/clothing/head/beret/sec/corporate/hos,
|
||||
/obj/item/clothing/mask/gas/half)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
"i" = (/turf/simulated/floor/outdoors/rocks/caves,/area/submap/Shelter1)
|
||||
"j" = (/obj/structure/bonfire/sifwood,/turf/simulated/floor/outdoors/rocks/caves,/area/submap/Shelter1)
|
||||
"k" = (/obj/random/mob/robotic,/turf/simulated/floor/outdoors/rocks/caves,/area/submap/Shelter1)
|
||||
"l" = (/obj/structure/bed/roller/adv,/obj/random/humanoidremains,/obj/random/cash,/obj/random/cigarettes,/obj/item/clothing/under/explorer,/obj/item/clothing/shoes/boots/winter/explorer,/obj/item/clothing/mask/gas/explorer,/obj/item/clothing/accessory/permit/gun/planetside,/obj/item/clothing/suit/armor/pcarrier/light/nt,/obj/random/projectile/scrapped_smg,/obj/random/projectile/scrapped_pistol,/turf/simulated/floor/outdoors/rocks/caves,/area/submap/Shelter1)
|
||||
"l" = (/obj/structure/bed/roller/adv,/obj/random/humanoidremains,/obj/random/cash,/obj/random/cigarettes,/obj/item/clothing/under/explorer,/obj/item/clothing/shoes/boots/winter/explorer,/obj/item/clothing/mask/gas/explorer,/obj/item/clothing/accessory/medal/permit/gun/planetside,/obj/item/clothing/suit/armor/pcarrier/light/nt,/obj/random/projectile/scrapped_smg,/obj/random/projectile/scrapped_pistol,/turf/simulated/floor/outdoors/rocks/caves,/area/submap/Shelter1)
|
||||
"m" = (/obj/random/medical/lite,/obj/random/toolbox,/obj/random/trash,/obj/random/technology_scanner/anom,/obj/random/tool/anom,/turf/simulated/floor/outdoors/rocks/caves,/area/submap/Shelter1)
|
||||
"n" = (/obj/structure/fence/corner{dir = 1; icon_state = "corner"},/obj/effect/landmark/snowy_turf,/turf/template_noop,/area/submap/Shelter1)
|
||||
"o" = (/obj/structure/fence/door/locked{dir = 1; icon_state = "door_closed"},/obj/effect/landmark/snowy_turf,/turf/template_noop,/area/submap/Shelter1)
|
||||
|
||||
Reference in New Issue
Block a user