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https://github.com/PolarisSS13/Polaris.git
synced 2026-08-26 22:56:33 +01:00
Drake IDs get names and photos set.
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@@ -10,6 +10,7 @@
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var/access = list()
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var/registered_name = "Unknown" // The name registered_name on the card
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var/registered_id_string = "ID Card"
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slot_flags = SLOT_ID | SLOT_EARS
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var/age = "\[UNSET\]"
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@@ -53,12 +54,14 @@
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ui.open()
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/obj/item/card/id/proc/update_name()
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name = "[src.registered_name]'s ID Card ([src.assignment])"
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name = "[src.registered_name]'s [registered_id_string] ([src.assignment])"
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/obj/item/card/id/proc/get_id_icon(mob/M)
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M.ImmediateOverlayUpdate()
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return getFlatIcon(M, defdir = SOUTH, no_anim = TRUE)
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/obj/item/card/id/proc/set_id_photo(mob/M)
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M.ImmediateOverlayUpdate()
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var/icon/F = getFlatIcon(M, defdir = SOUTH, no_anim = TRUE)
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front = "'data:image/png;base64,[icon2base64(F)]'"
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front = "'data:image/png;base64,[icon2base64(get_id_icon(M))]'"
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/mob/proc/set_id_info(var/obj/item/card/id/id_card)
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id_card.age = 0
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@@ -215,7 +215,7 @@ var/global/const/access_explorer = 43
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economic_modifier = 1
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access = list()
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minimal_access = list()
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outfit_type = /decl/hierarchy/outfit/drake_preview
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outfit_type = /decl/hierarchy/outfit/siffet
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job_description = "A number of the bolder folks in Sif's anomalous region have partially domesticated some of the local wildlife as working animals."
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assignable = FALSE
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has_headset = FALSE
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@@ -293,6 +293,21 @@ var/global/const/access_explorer = 43
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var/obj/item/gps/gps = drake.harness.attached_items[drake.harness.ATTACHED_GPS]
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if (gps)
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gps.SetTag(drake.name)
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var/obj/item/card/id/critter_card = drake.harness.attached_items[drake.harness.ATTACHED_ID]
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if (critter_card)
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critter_card.registered_name = critter.real_name
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critter_card.assignment = istype(drake_setup) ? drake_setup.title : initial(drake_setup.title)
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critter_card.sex = capitalize(critter.gender)
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critter_card.update_name()
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// Photo time
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drake.sitting = TRUE
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drake.resting = TRUE
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drake.update_icon()
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critter_card.set_id_photo(drake)
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drake.sitting = FALSE
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drake.resting = FALSE
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drake.update_icon()
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// Transfer over key.
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if(player.mind)
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@@ -340,12 +355,19 @@ var/global/const/access_explorer = 43
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/obj/item/card/id/drake_expedition
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name = "animal access card"
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registered_id_string = "Registration Card"
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access = list(
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access_explorer,
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access_research,
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access_xenofauna
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)
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/obj/item/card/id/drake_expedition/get_id_icon(mob/M)
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var/icon/mob_icon = ..()
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if(istype(M, /mob/living/simple_mob/animal/sif/grafadreka))
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mob_icon.Crop(16, 0, 48, 32)
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return mob_icon
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/obj/item/storage/animal_harness/grafadreka/expedition
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name = "expedition harness"
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color = null
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@@ -97,35 +97,8 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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suit_store = /obj/item/tank/oxygen
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mask = null
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// Sort of a joke. Overrides the mob with a version of what their drake will most likely look like.
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/decl/hierarchy/outfit/drake_preview
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// This is basically a joke for the service drake spawn alt title.
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/decl/hierarchy/outfit/siffet
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name = OUTFIT_JOB_NAME("Siffet")
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suit = /obj/item/clothing/suit/storage/hooded/costume/siffet/show_as_drake
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/obj/item/clothing/suit/storage/hooded/costume/siffet/show_as_drake
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var/mob/living/simple_mob/animal/sif/grafadreka/secret_drake
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/obj/item/clothing/suit/storage/hooded/costume/siffet/show_as_drake/Initialize()
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. = ..()
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secret_drake = new
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/obj/item/clothing/suit/storage/hooded/costume/siffet/show_as_drake/Destroy()
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QDEL_NULL(secret_drake)
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return ..()
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/obj/item/clothing/suit/storage/hooded/costume/siffet/show_as_drake/get_worn_overlay(var/mob/living/wearer, var/body_type, var/slot_name, var/inhands, var/default_icon, var/default_layer, var/icon/clip_mask)
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if(!ishuman(wearer))
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return new /image
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wearer.alpha = 0
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var/mob/living/carbon/human/human_wearer = wearer
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secret_drake.eye_colour = rgb(human_wearer.r_eyes, human_wearer.g_eyes, human_wearer.b_eyes)
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secret_drake.fur_colour = rgb(human_wearer.r_facial, human_wearer.g_facial, human_wearer.b_facial)
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secret_drake.base_colour = rgb(human_wearer.r_hair, human_wearer.g_hair, human_wearer.b_hair)
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secret_drake.update_icon()
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var/image/standing = new /image
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standing.appearance = secret_drake
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standing.pixel_x = -16
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standing.appearance_flags |= RESET_ALPHA
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return standing
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suit = /obj/item/clothing/suit/storage/hooded/costume/siffet
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head = /obj/item/clothing/head/hood/siffet_hood
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