Fixes from HG/adding his new suit to the "Select Equipment" verb
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2524 316c924e-a436-60f5-8080-3fe189b3f50e
@@ -306,25 +306,25 @@
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icon_state = "pirate"
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item_state = "pirate"
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/obj/item/clothing/head/piratecaptain
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/obj/item/clothing/head/hgpiratecap
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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icon_state = "hgpiratecap"
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item_state = "hgpiratecap"
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/obj/item/clothing/suit/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "hoscap"
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item_state = "pirate_cap"
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icon_state = "pirate"
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item_state = "pirate"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/piratecaptain
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/obj/item/clothing/suit/hgpirate
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name = "pirate captain coat"
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desc = "Yarr."
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icon_state = "jensencoat"
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item_state = "piratecap"
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icon_state = "hgpirate"
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item_state = "hgpirate"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/glasses/eyepatch
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@@ -374,7 +374,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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"tournament janitor",
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"pirate",
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"space pirate",
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//"soviet soldier",
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"soviet admiral",
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"tunnel clown",
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"masked killer",
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"assassin",
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@@ -683,6 +683,24 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
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M.equip_if_possible(new /obj/item/weapon/storage/box(M), M.slot_in_backpack)
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if("soviet admiral")
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M.equip_if_possible(new /obj/item/clothing/head/hgpiratecap(M), M.slot_head)
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M.equip_if_possible(new /obj/item/clothing/shoes/combat(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/combat(M), M.slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), M.slot_ears)
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M.equip_if_possible(new /obj/item/clothing/glasses/thermal/eyepatch(M), M.slot_glasses)
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M.equip_if_possible(new /obj/item/clothing/suit/hgpirate(M), M.slot_wear_suit)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack/bandolier(M), M.slot_back)
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M.equip_if_possible(new /obj/item/weapon/gun/projectile/mateba(M), M.slot_belt)
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M.equip_if_possible(new /obj/item/clothing/under/soviet(M), M.slot_w_uniform)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Admiral"
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W.registered = M.real_name
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M.equip_if_possible(W, M.slot_wear_id)
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M.update_clothing()
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return
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Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 71 KiB |
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Before Width: | Height: | Size: 184 KiB After Width: | Height: | Size: 184 KiB |
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
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Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 44 KiB |