mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-26 18:13:11 +00:00
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sm-eject
Conflicts: code/modules/mob/living/living.dm
This commit is contained in:
@@ -20,4 +20,5 @@ script:
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- shopt -s globstar
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- (! grep 'step_[xy]' maps/**/*.dmm)
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- (! find nano/templates/ -type f -exec md5sum {} + | sort | uniq -D -w 32 | grep nano)
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- ( md5sum -c - <<< "0af969f671fba6cf9696c78cd175a14a *baystation12.int")
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- DreamMaker baystation12.dme
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@@ -597,9 +597,6 @@
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#include "code\game\objects\items\stacks\sheets\glass.dm"
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#include "code\game\objects\items\stacks\sheets\leather.dm"
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#include "code\game\objects\items\stacks\sheets\light.dm"
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#include "code\game\objects\items\stacks\sheets\mineral.dm"
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#include "code\game\objects\items\stacks\sheets\sheet_types.dm"
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#include "code\game\objects\items\stacks\sheets\sheets.dm"
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#include "code\game\objects\items\stacks\tiles\light.dm"
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#include "code\game\objects\items\stacks\tiles\plasteel.dm"
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#include "code\game\objects\items\stacks\tiles\tile_types.dm"
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@@ -617,6 +614,7 @@
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#include "code\game\objects\items\weapons\flamethrower.dm"
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#include "code\game\objects\items\weapons\gift_wrappaper.dm"
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#include "code\game\objects\items\weapons\handcuffs.dm"
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#include "code\game\objects\items\weapons\improvised_components.dm"
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#include "code\game\objects\items\weapons\kitchen.dm"
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#include "code\game\objects\items\weapons\manuals.dm"
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#include "code\game\objects\items\weapons\mop.dm"
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@@ -627,7 +625,6 @@
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#include "code\game\objects\items\weapons\RCD.dm"
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#include "code\game\objects\items\weapons\RSF.dm"
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#include "code\game\objects\items\weapons\scrolls.dm"
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#include "code\game\objects\items\weapons\shards.dm"
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#include "code\game\objects\items\weapons\shields.dm"
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#include "code\game\objects\items\weapons\stunbaton.dm"
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#include "code\game\objects\items\weapons\surgery_tools.dm"
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@@ -635,7 +632,7 @@
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#include "code\game\objects\items\weapons\tape.dm"
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#include "code\game\objects\items\weapons\teleportation.dm"
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#include "code\game\objects\items\weapons\tools.dm"
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#include "code\game\objects\items\weapons\twohanded.dm"
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#include "code\game\objects\items\weapons\trays.dm"
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#include "code\game\objects\items\weapons\weaponry.dm"
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#include "code\game\objects\items\weapons\weldbackpack.dm"
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#include "code\game\objects\items\weapons\wires.dm"
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@@ -673,6 +670,15 @@
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#include "code\game\objects\items\weapons\implants\implantfreedom.dm"
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#include "code\game\objects\items\weapons\implants\implantpad.dm"
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#include "code\game\objects\items\weapons\implants\implantuplink.dm"
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#include "code\game\objects\items\weapons\material\bats.dm"
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#include "code\game\objects\items\weapons\material\kitchen.dm"
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#include "code\game\objects\items\weapons\material\knives.dm"
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#include "code\game\objects\items\weapons\material\material_weapons.dm"
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#include "code\game\objects\items\weapons\material\misc.dm"
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#include "code\game\objects\items\weapons\material\shards.dm"
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#include "code\game\objects\items\weapons\material\swords.dm"
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#include "code\game\objects\items\weapons\material\thrown.dm"
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#include "code\game\objects\items\weapons\material\twohanded.dm"
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#include "code\game\objects\items\weapons\melee\energy.dm"
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#include "code\game\objects\items\weapons\melee\misc.dm"
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#include "code\game\objects\items\weapons\storage\backpack.dm"
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@@ -712,7 +718,6 @@
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#include "code\game\objects\structures\ladders.dm"
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#include "code\game\objects\structures\lamarr_cage.dm"
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#include "code\game\objects\structures\lattice.dm"
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#include "code\game\objects\structures\mineral_doors.dm"
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#include "code\game\objects\structures\mirror.dm"
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#include "code\game\objects\structures\mop_bucket.dm"
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#include "code\game\objects\structures\morgue.dm"
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@@ -720,6 +725,7 @@
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#include "code\game\objects\structures\noticeboard.dm"
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#include "code\game\objects\structures\safe.dm"
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#include "code\game\objects\structures\signs.dm"
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#include "code\game\objects\structures\simple_doors.dm"
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#include "code\game\objects\structures\tank_dispenser.dm"
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#include "code\game\objects\structures\target_stake.dm"
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#include "code\game\objects\structures\transit_tubes.dm"
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@@ -1040,6 +1046,9 @@
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#include "code\modules\maps\reader.dm"
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#include "code\modules\maps\swapmaps.dm"
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#include "code\modules\maps\writer.dm"
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#include "code\modules\materials\material_recipes.dm"
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#include "code\modules\materials\material_sheets.dm"
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#include "code\modules\materials\material_synth.dm"
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#include "code\modules\materials\materials.dm"
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#include "code\modules\mining\abandonedcrates.dm"
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#include "code\modules\mining\alloys.dm"
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@@ -1058,6 +1067,7 @@
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#include "code\modules\mining\satchel_ore_boxdm.dm"
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#include "code\modules\mining\drilling\drill.dm"
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#include "code\modules\mining\drilling\scanner.dm"
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#include "code\modules\mob\animations.dm"
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#include "code\modules\mob\death.dm"
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#include "code\modules\mob\emote.dm"
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#include "code\modules\mob\hear_say.dm"
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@@ -114,7 +114,7 @@
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sleep(60)
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if(!user || !WT || !WT.isOn()) return
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var/obj/item/stack/sheet/metal/S = new /obj/item/stack/sheet/metal( src )
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var/obj/item/stack/material/steel/S = new /obj/item/stack/material/steel( src )
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S.amount = 2
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user << "<span class='notice'>You remove the ladder and close the hole.</span>"
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qdel(src)
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142
code/ZAS/Fire.dm
142
code/ZAS/Fire.dm
@@ -10,6 +10,8 @@ Attach to transfer valve and open. BOOM.
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*/
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//#define FIREDBG
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/turf/var/obj/fire/fire = null
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//Some legacy definitions so fires can be started.
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@@ -35,14 +37,13 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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if(air_contents.check_combustability(liquid))
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igniting = 1
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create_fire(vsc.fire_firelevel_multiplier)
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create_fire(exposed_temperature)
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return igniting
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/zone/proc/process_fire()
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var/datum/gas_mixture/burn_gas = air.remove_ratio(vsc.fire_consuption_rate, fire_tiles.len)
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var/firelevel = burn_gas.zburn(src, fire_tiles, force_burn = 1, no_check = 1)
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//world << "[src]: firelevel [firelevel]"
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air.merge(burn_gas)
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@@ -65,6 +66,29 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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if(!fire_tiles.len)
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air_master.active_fire_zones.Remove(src)
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/zone/proc/remove_liquidfuel(var/used_liquid_fuel, var/remove_fire=0)
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if(!fuel_objs.len)
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return
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//As a simplification, we remove fuel equally from all fuel sources. It might be that some fuel sources have more fuel,
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//some have less, but whatever. It will mean that sometimes we will remove a tiny bit less fuel then we intended to.
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var/fuel_to_remove = used_liquid_fuel/(fuel_objs.len*LIQUIDFUEL_AMOUNT_TO_MOL) //convert back to liquid volume units
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for(var/O in fuel_objs)
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var/obj/effect/decal/cleanable/liquid_fuel/fuel = O
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if(!istype(fuel))
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fuel_objs -= fuel
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continue
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fuel.amount -= fuel_to_remove
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if(fuel.amount <= 0)
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fuel_objs -= fuel
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if(remove_fire)
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var/turf/T = fuel.loc
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if(istype(T) && T.fire) qdel(T.fire)
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qdel(fuel)
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/turf/proc/create_fire(fl)
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return 0
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@@ -98,7 +122,7 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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light_color = "#ED9200"
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layer = TURF_LAYER
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var/firelevel = 10000 //Calculated by gas_mixture.calculate_firelevel()
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var/firelevel = 1 //Calculated by gas_mixture.calculate_firelevel()
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/obj/fire/process()
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. = 1
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@@ -122,7 +146,6 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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icon_state = "1"
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set_light(3, 1)
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//im not sure how to implement a version that works for every creature so for now monkeys are firesafe
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for(var/mob/living/L in loc)
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L.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure()) //Burn the mobs!
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@@ -158,7 +181,7 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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else
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enemy_tile.adjacent_fire_act(loc, air_contents, air_contents.temperature, air_contents.volume)
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animate(src, color = heat2color(air_contents.temperature), 5)
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animate(src, color = fire_color(air_contents.temperature), 5)
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set_light(l_color = color)
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/obj/fire/New(newLoc,fl)
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@@ -166,27 +189,32 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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if(!istype(loc, /turf))
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qdel(src)
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return
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set_dir(pick(cardinal))
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var/datum/gas_mixture/air_contents = loc.return_air()
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color = heat2color(air_contents.temperature)
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color = fire_color(air_contents.temperature)
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set_light(3, 1, color)
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firelevel = fl
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air_master.active_hotspots.Add(src)
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/obj/fire/proc/fire_color(var/env_temperature)
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var/temperature = max(4000*sqrt(firelevel/vsc.fire_firelevel_multiplier), env_temperature)
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return heat2color(temperature)
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/obj/fire/Destroy()
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if (istype(loc, /turf/simulated))
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RemoveFire()
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RemoveFire()
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..()
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/obj/fire/proc/RemoveFire()
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if (istype(loc, /turf))
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var/turf/T = loc
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if (istype(T))
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set_light(0)
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T.fire = null
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loc = null
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air_master.active_hotspots.Remove(src)
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@@ -198,6 +226,11 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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//Returns the firelevel
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/datum/gas_mixture/proc/zburn(zone/zone, force_burn, no_check = 0)
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#ifdef FIREDBG
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log_debug("***************** FIREDBG *****************")
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if(zone) log_debug("Burning [zone.name]!")
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#endif
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. = 0
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if((temperature > PHORON_MINIMUM_BURN_TEMPERATURE || force_burn) && (no_check ||check_recombustability(zone? zone.fuel_objs : null)))
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var/gas_fuel = 0 //in the case of mixed gas/liquid fires, the gas burns first.
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@@ -215,9 +248,11 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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total_oxidizers *= group_multiplier
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//Liquid Fuel
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var/fuel_area = 0
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if(zone)
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for(var/obj/effect/decal/cleanable/liquid_fuel/fuel in zone.fuel_objs)
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liquid_fuel += fuel.amount*LIQUIDFUEL_AMOUNT_TO_MOL
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fuel_area++
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total_fuel = gas_fuel + liquid_fuel
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if(total_fuel <= 0.005)
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@@ -225,9 +260,6 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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//*** Determine how fast the fire burns
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||||
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//calculate the firelevel.
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var/firelevel = calculate_firelevel(zone? zone.fuel_objs : null, total_fuel, total_oxidizers, force = 1)
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//get the current thermal energy of the gas mix
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//this must be taken here to prevent the addition or deletion of energy by a changing heat capacity
|
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var/starting_energy = temperature * heat_capacity()
|
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@@ -235,61 +267,54 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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//determine how far the reaction can progress
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||||
var/reaction_limit = min(total_oxidizers*(FIRE_REACTION_FUEL_AMOUNT/FIRE_REACTION_OXIDIZER_AMOUNT), total_fuel) //stoichiometric limit
|
||||
|
||||
//determine the actual rate of reaction, as measured by the amount of fuel reacting
|
||||
//calculate the firelevel.
|
||||
var/firelevel = calculate_firelevel(total_fuel, total_oxidizers, reaction_limit)
|
||||
|
||||
|
||||
//vapour fuels are extremely volatile! The reaction progress is a percentage of the total fuel (similar to old zburn).
|
||||
var/gas_reaction_progress = max(0.2*group_multiplier, (firelevel/vsc.fire_firelevel_multiplier)*gas_fuel)*FIRE_GAS_BURNRATE_MULT
|
||||
//liquid fuels are not as volatile, and the reaction progress depends on the size of the area that is burning (which is sort of accounted for by firelevel). Having more fuel means a longer burn.
|
||||
var/liquid_reaction_progress = (firelevel/vsc.fire_firelevel_multiplier)*FIRE_LIQUID_BURNRATE_MULT
|
||||
var/gas_reaction_progress = min(0.2, (firelevel/vsc.fire_firelevel_multiplier))*gas_fuel*FIRE_GAS_BURNRATE_MULT
|
||||
|
||||
//world << "liquid_reaction_progress = [liquid_reaction_progress]"
|
||||
//world << "gas_reaction_progress = [gas_reaction_progress]"
|
||||
//liquid fuels are not as volatile, and the reaction progress depends on the size of the area that is burning. Limit the burn rate to a certain amount per area.
|
||||
var/liquid_reaction_progress = ((firelevel/vsc.fire_firelevel_multiplier)*0.2 + 0.05)*fuel_area*FIRE_LIQUID_BURNRATE_MULT
|
||||
|
||||
var/total_reaction_progress = gas_reaction_progress + liquid_reaction_progress
|
||||
var/used_fuel = min(total_reaction_progress, reaction_limit)
|
||||
var/used_oxidizers = used_fuel*(FIRE_REACTION_OXIDIZER_AMOUNT/FIRE_REACTION_FUEL_AMOUNT)
|
||||
//world << "used_fuel = [used_fuel]; used_oxidizers = [used_oxidizers]; reaction_limit=[reaction_limit]"
|
||||
|
||||
#ifdef FIREDBG
|
||||
log_debug("firelevel -> [firelevel] / [vsc.fire_firelevel_multiplier]")
|
||||
log_debug("liquid_reaction_progress = [liquid_reaction_progress]")
|
||||
log_debug("gas_reaction_progress = [gas_reaction_progress]")
|
||||
log_debug("used_fuel = [used_fuel]; used_oxidizers = [used_oxidizers]; reaction_limit=[reaction_limit]")
|
||||
#endif
|
||||
|
||||
//if the reaction is progressing too slow then it isn't self-sustaining anymore and burns out
|
||||
if(zone && zone.fuel_objs.len)
|
||||
if(used_fuel <= FIRE_LIQUD_MIN_BURNRATE)
|
||||
if(zone) //be less restrictive with canister and tank reactions
|
||||
if((!liquid_fuel || used_fuel <= FIRE_LIQUD_MIN_BURNRATE) && (!gas_fuel || used_fuel <= FIRE_GAS_MIN_BURNRATE*group_multiplier))
|
||||
return 0
|
||||
else if(used_fuel <= FIRE_GAS_MIN_BURNRATE*group_multiplier) //purely gas fires have more stringent criteria
|
||||
return 0
|
||||
|
||||
|
||||
//*** Remove fuel and oxidizer, add carbon dioxide and heat
|
||||
|
||||
//remove and add gasses as calculated
|
||||
var/used_gas_fuel = min(used_fuel*(gas_reaction_progress/total_reaction_progress), gas_fuel) //remove in proportion to the relative reaction progress
|
||||
var/used_liquid_fuel = between(0, used_fuel-used_gas_fuel, liquid_fuel)
|
||||
var/used_gas_fuel = between(0.25, used_fuel*(gas_reaction_progress/total_reaction_progress), gas_fuel) //remove in proportion to the relative reaction progress
|
||||
var/used_liquid_fuel = between(0.25, used_fuel-used_gas_fuel, liquid_fuel)
|
||||
|
||||
//remove_by_flag() and adjust_gas() handle the group_multiplier for us.
|
||||
remove_by_flag(XGM_GAS_OXIDIZER, used_oxidizers)
|
||||
remove_by_flag(XGM_GAS_FUEL, used_gas_fuel)
|
||||
adjust_gas("carbon_dioxide", used_oxidizers)
|
||||
|
||||
//As a simplification, we remove fuel equally from all fuel sources. It might be that some fuel sources have more fuel, some have less, but whatever.
|
||||
if(zone && zone.fuel_objs.len)
|
||||
var/fuel_to_remove = used_liquid_fuel/(zone.fuel_objs.len*LIQUIDFUEL_AMOUNT_TO_MOL) //convert back to liquid volume units
|
||||
//world << "used gas fuel = [used_gas_fuel]; used other fuel = [used_fuel-used_gas_fuel]; fuel_to_remove = [fuel_to_remove]"
|
||||
var/liquidonly = !check_combustability()
|
||||
for(var/O in zone.fuel_objs)
|
||||
var/obj/effect/decal/cleanable/liquid_fuel/fuel = O
|
||||
if(!istype(fuel))
|
||||
zone.fuel_objs -= fuel
|
||||
continue
|
||||
|
||||
fuel.amount -= fuel_to_remove
|
||||
if(fuel.amount <= 0)
|
||||
zone.fuel_objs -= fuel
|
||||
if(liquidonly)
|
||||
var/turf/T = fuel.loc
|
||||
if(istype(T) && T.fire) qdel(T.fire)
|
||||
qdel(fuel)
|
||||
if(zone)
|
||||
zone.remove_liquidfuel(used_liquid_fuel, !check_combustability())
|
||||
|
||||
//calculate the energy produced by the reaction and then set the new temperature of the mix
|
||||
temperature = (starting_energy + vsc.fire_fuel_energy_release * used_fuel) / heat_capacity()
|
||||
|
||||
#ifdef FIREDBG
|
||||
log_debug("used_gas_fuel = [used_gas_fuel]; used_liquid_fuel = [used_liquid_fuel]; total = [used_gas_fuel+used_liquid_fuel]")
|
||||
log_debug("new temperature = [temperature]")
|
||||
#endif
|
||||
|
||||
update_values()
|
||||
return firelevel
|
||||
@@ -332,21 +357,28 @@ datum/gas_mixture/proc/check_recombustability(list/fuel_objs)
|
||||
. = 1
|
||||
break
|
||||
|
||||
//Returns a value between 0 and vsc.fire_firelevel_multiplier
|
||||
/datum/gas_mixture/proc/calculate_firelevel(list/fuel_objs, total_fuel, total_oxidizers, force = 0)
|
||||
//returns a value between 0 and vsc.fire_firelevel_multiplier
|
||||
/datum/gas_mixture/proc/calculate_firelevel(total_fuel, total_oxidizers, reaction_limit)
|
||||
//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
|
||||
var/firelevel = 0
|
||||
|
||||
if(force || check_recombustability(fuel_objs))
|
||||
var/total_combustables = (total_fuel + total_oxidizers)
|
||||
var/total_combustables = (total_fuel + total_oxidizers)
|
||||
|
||||
if(total_combustables > 0)
|
||||
//slows down the burning when the concentration of the reactants is low
|
||||
var/dampening_multiplier = total_combustables / total_moles
|
||||
//calculates how close the mixture of the reactants is to the optimum
|
||||
var/mix_multiplier = 1 / (1 + (5 * ((total_oxidizers / total_combustables) ** 2)))
|
||||
//toss everything together
|
||||
firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * dampening_multiplier
|
||||
if(total_combustables > 0)
|
||||
//slows down the burning when the concentration of the reactants is low
|
||||
var/dampening_multiplier = min(1, reaction_limit / (total_moles/group_multiplier))
|
||||
|
||||
//calculates how close the mixture of the reactants is to the optimum
|
||||
//fires burn better when there is more oxidizer -- too much fuel will choke them out a bit, reducing firelevel.
|
||||
var/mix_multiplier = 1 / (1 + (5 * ((total_fuel / total_combustables) ** 2)))
|
||||
|
||||
#ifdef FIREDBG
|
||||
ASSERT(dampening_multiplier <= 1)
|
||||
ASSERT(mix_multiplier <= 1)
|
||||
#endif
|
||||
|
||||
//toss everything together -- should produce a value between 0 and fire_firelevel_multiplier
|
||||
firelevel = vsc.fire_firelevel_multiplier * mix_multiplier * dampening_multiplier
|
||||
|
||||
return max( 0, firelevel)
|
||||
|
||||
|
||||
@@ -20,6 +20,15 @@
|
||||
/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
return
|
||||
|
||||
//TODO: refactor mob attack code.
|
||||
/*
|
||||
Busy writing something else that I don't want to get mixed up in a general attack code, and I don't want to forget this so leaving a note here.
|
||||
leave attackby() as handling the general case of "using an item on a mob"
|
||||
attackby() will decide to call attacked_by() or not.
|
||||
attacked_by() will be made a living level proc and handle the specific case of "attacking with an item to cause harm"
|
||||
attacked_by() will then call attack() so that stunbatons and other weapons that have special attack effects can do their thing.
|
||||
attacked_by() will handle hitting/missing/logging as it does now, and will call attack() to apply the attack effects (damage) instead of the other way around (as it is now).
|
||||
*/
|
||||
|
||||
/obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
|
||||
|
||||
@@ -57,6 +66,7 @@
|
||||
power *= 2
|
||||
|
||||
// TODO: needs to be refactored into a mob/living level attacked_by() proc. ~Z
|
||||
user.do_attack_animation(M)
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
|
||||
@@ -271,12 +271,12 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
/obj/item/weapon/reagent_containers/spray/plantbgone,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/weapon/hatchet,
|
||||
/obj/item/weapon/minihoe,
|
||||
/obj/item/weapon/material/hatchet,
|
||||
/obj/item/weapon/material/minihoe,
|
||||
/obj/item/device/analyzer/plant_analyzer,
|
||||
/obj/item/clothing/gloves/botanic_leather,
|
||||
/obj/item/clothing/suit/apron,
|
||||
/obj/item/weapon/minihoe,
|
||||
/obj/item/weapon/material/minihoe,
|
||||
/obj/item/weapon/storage/box/botanydisk
|
||||
) // Updated with new things
|
||||
cost = 15
|
||||
@@ -337,8 +337,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
|
||||
/datum/supply_packs/weedcontrol
|
||||
name = "Weed control crate"
|
||||
contains = list(/obj/item/weapon/hatchet,
|
||||
/obj/item/weapon/hatchet,
|
||||
contains = list(/obj/item/weapon/material/hatchet,
|
||||
/obj/item/weapon/material/hatchet,
|
||||
/obj/item/weapon/reagent_containers/spray/plantbgone,
|
||||
/obj/item/weapon/reagent_containers/spray/plantbgone,
|
||||
/obj/item/weapon/reagent_containers/spray/plantbgone,
|
||||
@@ -445,7 +445,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
|
||||
/datum/supply_packs/metal50
|
||||
name = "50 metal sheets"
|
||||
contains = list(/obj/item/stack/sheet/metal)
|
||||
contains = list(/obj/item/stack/material/steel)
|
||||
amount = 50
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate
|
||||
@@ -454,7 +454,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
|
||||
/datum/supply_packs/glass50
|
||||
name = "50 glass sheets"
|
||||
contains = list(/obj/item/stack/sheet/glass)
|
||||
contains = list(/obj/item/stack/material/glass)
|
||||
amount = 50
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate
|
||||
@@ -463,7 +463,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
|
||||
/datum/supply_packs/wood50
|
||||
name = "50 wooden planks"
|
||||
contains = list(/obj/item/stack/sheet/wood)
|
||||
contains = list(/obj/item/stack/material/wood)
|
||||
amount = 50
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate
|
||||
@@ -472,7 +472,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
|
||||
/datum/supply_packs/plastic50
|
||||
name = "50 plastic sheets"
|
||||
contains = list(/obj/item/stack/sheet/mineral/plastic)
|
||||
contains = list(/obj/item/stack/material/plastic)
|
||||
amount = 50
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate
|
||||
@@ -1255,7 +1255,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
group = "Hydroponics"
|
||||
|
||||
/datum/supply_packs/cardboard_sheets
|
||||
contains = list(/obj/item/stack/sheet/cardboard)
|
||||
contains = list(/obj/item/stack/material/cardboard)
|
||||
name = "50 cardboard sheets"
|
||||
amount = 50
|
||||
cost = 10
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
|
||||
/obj/item/weapon/cane/concealed/New()
|
||||
..()
|
||||
var/obj/item/weapon/butterfly/switchblade/temp_blade = new(src)
|
||||
var/obj/item/weapon/material/butterfly/switchblade/temp_blade = new(src)
|
||||
concealed_blade = temp_blade
|
||||
temp_blade.attack_self()
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/cane/concealed/attackby(var/obj/item/weapon/butterfly/W, var/mob/user)
|
||||
/obj/item/weapon/cane/concealed/attackby(var/obj/item/weapon/material/butterfly/W, var/mob/user)
|
||||
if(!src.concealed_blade && istype(W))
|
||||
user.visible_message("<span class='warning'>[user] has sheathed \a [W] into \his [src]!</span>", "You sheathe \the [W] into \the [src].")
|
||||
user.drop_from_inventory(W)
|
||||
|
||||
@@ -37,7 +37,7 @@ var/datum/antagonist/highlander/highlanders
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(player), slot_w_uniform)
|
||||
player.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(player), slot_l_ear)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/head/beret(player), slot_head)
|
||||
player.equip_to_slot_or_del(new /obj/item/weapon/claymore(player), slot_l_hand)
|
||||
player.equip_to_slot_or_del(new /obj/item/weapon/material/sword(player), slot_l_hand)
|
||||
player.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(player), slot_shoes)
|
||||
player.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(get_turf(player)), slot_l_store)
|
||||
|
||||
|
||||
@@ -38,11 +38,12 @@
|
||||
/obj/structure/cult/pylon/proc/attackpylon(mob/user as mob, var/damage)
|
||||
if(!isbroken)
|
||||
if(prob(1+ damage * 5))
|
||||
user << "You hit the pylon, and its crystal breaks apart!"
|
||||
for(var/mob/M in viewers(src))
|
||||
if(M == user)
|
||||
continue
|
||||
M.show_message("[user.name] smashed the pylon!", 3, "You hear a tinkle of crystal shards", 2)
|
||||
user.visible_message(
|
||||
"<span class='danger'>[user] smashed the pylon!</span>",
|
||||
"<span class='warning'>You hit the pylon, and its crystal breaks apart!</span>",
|
||||
"You hear a tinkle of crystal shards"
|
||||
)
|
||||
user.do_attack_animation(src)
|
||||
playsound(get_turf(src), 'sound/effects/Glassbr3.ogg', 75, 1)
|
||||
isbroken = 1
|
||||
density = 0
|
||||
|
||||
@@ -14,14 +14,14 @@
|
||||
new /obj/structure/cult/pylon(loc)
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/wood/cultify()
|
||||
/obj/item/stack/material/wood/cultify()
|
||||
return
|
||||
|
||||
/obj/item/weapon/book/cultify()
|
||||
new /obj/item/weapon/book/tome(loc)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/claymore/cultify()
|
||||
/obj/item/weapon/material/sword/cultify()
|
||||
new /obj/item/weapon/melee/cultblade(loc)
|
||||
..()
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/door/airlock/external/cultify()
|
||||
new /obj/structure/mineral_door/wood(loc)
|
||||
new /obj/structure/simple_door/wood(loc)
|
||||
..()
|
||||
|
||||
/obj/machinery/door/cultify()
|
||||
@@ -114,11 +114,11 @@
|
||||
/obj/structure/grille/cult/cultify()
|
||||
return
|
||||
|
||||
/obj/structure/mineral_door/cultify()
|
||||
new /obj/structure/mineral_door/wood(loc)
|
||||
/obj/structure/simple_door/cultify()
|
||||
new /obj/structure/simple_door/wood(loc)
|
||||
..()
|
||||
|
||||
/obj/structure/mineral_door/wood/cultify()
|
||||
/obj/structure/simple_door/wood/cultify()
|
||||
return
|
||||
|
||||
/obj/singularity/cultify()
|
||||
|
||||
@@ -513,9 +513,9 @@ datum/objective/steal
|
||||
"diamond drill" = /obj/item/weapon/pickaxe/diamonddrill,
|
||||
"bag of holding" = /obj/item/weapon/storage/backpack/holding,
|
||||
"hyper-capacity cell" = /obj/item/weapon/cell/hyper,
|
||||
"10 diamonds" = /obj/item/stack/sheet/mineral/diamond,
|
||||
"50 gold bars" = /obj/item/stack/sheet/mineral/gold,
|
||||
"25 refined uranium bars" = /obj/item/stack/sheet/mineral/uranium,
|
||||
"10 diamonds" = /obj/item/stack/material/diamond,
|
||||
"50 gold bars" = /obj/item/stack/material/gold,
|
||||
"25 refined uranium bars" = /obj/item/stack/material/uranium,
|
||||
)
|
||||
|
||||
|
||||
@@ -830,13 +830,13 @@ datum/objective/heist/salvage
|
||||
|
||||
for(var/obj/item/O in locate(/area/shuttle/skipjack/station))
|
||||
|
||||
var/obj/item/stack/sheet/S
|
||||
if(istype(O,/obj/item/stack/sheet))
|
||||
var/obj/item/stack/material/S
|
||||
if(istype(O,/obj/item/stack/material))
|
||||
if(O.name == target)
|
||||
S = O
|
||||
total_amount += S.get_amount()
|
||||
for(var/obj/I in O.contents)
|
||||
if(istype(I,/obj/item/stack/sheet))
|
||||
if(istype(I,/obj/item/stack/material))
|
||||
if(I.name == target)
|
||||
S = I
|
||||
total_amount += S.get_amount()
|
||||
@@ -844,9 +844,9 @@ datum/objective/heist/salvage
|
||||
for(var/datum/mind/raider in raiders.current_antagonists)
|
||||
if(raider.current)
|
||||
for(var/obj/item/O in raider.current.get_contents())
|
||||
if(istype(O,/obj/item/stack/sheet))
|
||||
if(istype(O,/obj/item/stack/material))
|
||||
if(O.name == target)
|
||||
var/obj/item/stack/sheet/S = O
|
||||
var/obj/item/stack/material/S = O
|
||||
total_amount += S.get_amount()
|
||||
|
||||
if(total_amount >= target_amount) return 1
|
||||
|
||||
@@ -293,7 +293,7 @@
|
||||
var/material/M = name_to_material[mat]
|
||||
if(!istype(M))
|
||||
continue
|
||||
var/obj/item/stack/sheet/S = new M.stack_type(get_turf(src))
|
||||
var/obj/item/stack/material/S = new M.stack_type(get_turf(src))
|
||||
if(stored_material[mat] > S.perunit)
|
||||
S.amount = round(stored_material[mat] / S.perunit)
|
||||
else
|
||||
|
||||
@@ -81,15 +81,15 @@
|
||||
name = "wrench"
|
||||
path = /obj/item/weapon/wrench
|
||||
category = "Tools"
|
||||
|
||||
|
||||
/datum/autolathe/recipe/hatchet
|
||||
name = "hatchet"
|
||||
path = /obj/item/weapon/hatchet
|
||||
path = /obj/item/weapon/material/hatchet
|
||||
category = "Tools"
|
||||
|
||||
|
||||
/datum/autolathe/recipe/minihoe
|
||||
name = "mini hoe"
|
||||
path = /obj/item/weapon/minihoe
|
||||
path = /obj/item/weapon/material/minihoe
|
||||
category = "Tools"
|
||||
|
||||
/datum/autolathe/recipe/radio_headset
|
||||
@@ -109,19 +109,19 @@
|
||||
|
||||
/datum/autolathe/recipe/metal
|
||||
name = "steel sheets"
|
||||
path = /obj/item/stack/sheet/metal
|
||||
path = /obj/item/stack/material/steel
|
||||
category = "General"
|
||||
is_stack = 1
|
||||
|
||||
/datum/autolathe/recipe/glass
|
||||
name = "glass sheets"
|
||||
path = /obj/item/stack/sheet/glass
|
||||
path = /obj/item/stack/material/glass
|
||||
category = "General"
|
||||
is_stack = 1
|
||||
|
||||
/datum/autolathe/recipe/rglass
|
||||
name = "reinforced glass sheets"
|
||||
path = /obj/item/stack/sheet/glass/reinforced
|
||||
path = /obj/item/stack/material/glass/reinforced
|
||||
category = "General"
|
||||
is_stack = 1
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
|
||||
/datum/autolathe/recipe/knife
|
||||
name = "kitchen knife"
|
||||
path = /obj/item/weapon/kitchenknife
|
||||
path = /obj/item/weapon/material/knife
|
||||
category = "General"
|
||||
|
||||
/datum/autolathe/recipe/taperecorder
|
||||
@@ -217,7 +217,7 @@
|
||||
category = "Medical"
|
||||
|
||||
/datum/autolathe/recipe/syringegun_ammo
|
||||
name = "syringe"
|
||||
name = "syringe gun cartridge"
|
||||
path = /obj/item/weapon/syringe_cartridge
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
@@ -293,7 +293,7 @@
|
||||
|
||||
/datum/autolathe/recipe/ashtray_glass
|
||||
name = "glass ashtray"
|
||||
path = /obj/item/ashtray/glass
|
||||
path = /obj/item/weapon/material/ashtray/glass
|
||||
category = "General"
|
||||
|
||||
/datum/autolathe/recipe/camera_assembly
|
||||
@@ -369,7 +369,7 @@
|
||||
|
||||
/datum/autolathe/recipe/tacknife
|
||||
name = "tactical knife"
|
||||
path = /obj/item/weapon/hatchet/tacknife
|
||||
path = /obj/item/weapon/material/hatchet/tacknife
|
||||
hidden = 1
|
||||
category = "Arms and Ammunition"
|
||||
|
||||
|
||||
@@ -73,8 +73,8 @@
|
||||
qdel(W)
|
||||
return
|
||||
// Steel for matter.
|
||||
else if(prints_prosthetics && istype(W, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = W
|
||||
else if(prints_prosthetics && istype(W, /obj/item/stack/material/steel))
|
||||
var/obj/item/stack/material/steel/M = W
|
||||
stored_matter += M.amount * 10
|
||||
user.drop_item()
|
||||
user << "<span class='info'>\The [src] processes \the [W]. Levels of stored matter now: [stored_matter]</span>"
|
||||
|
||||
@@ -115,6 +115,7 @@
|
||||
|
||||
if(user.species.can_shred(user))
|
||||
set_status(0)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='warning'>\The [user] slashes at [src]!</span>")
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
@@ -190,6 +191,7 @@
|
||||
|
||||
else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras
|
||||
if (W.force >= src.toughness)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='warning'><b>[src] has been [pick(W.attack_verb)] with [W] by [user]!</b></span>")
|
||||
if (istype(W, /obj/item)) //is it even possible to get into attackby() with non-items?
|
||||
var/obj/item/I = W
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 700,"glass" = 300)
|
||||
|
||||
// Motion, EMP-Proof, X-Ray
|
||||
var/list/obj/item/possible_upgrades = list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/osmium, /obj/item/weapon/stock_parts/scanning_module)
|
||||
var/list/obj/item/possible_upgrades = list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/material/osmium, /obj/item/weapon/stock_parts/scanning_module)
|
||||
var/list/upgrades = list()
|
||||
var/state = 0
|
||||
var/busy = 0
|
||||
|
||||
@@ -144,7 +144,7 @@ var/global/list/engineering_networks = list(
|
||||
// CHECKS
|
||||
|
||||
/obj/machinery/camera/proc/isEmpProof()
|
||||
var/O = locate(/obj/item/stack/sheet/mineral/osmium) in assembly.upgrades
|
||||
var/O = locate(/obj/item/stack/material/osmium) in assembly.upgrades
|
||||
return O
|
||||
|
||||
/obj/machinery/camera/proc/isXRay()
|
||||
@@ -160,7 +160,7 @@ var/global/list/engineering_networks = list(
|
||||
// UPGRADE PROCS
|
||||
|
||||
/obj/machinery/camera/proc/upgradeEmpProof()
|
||||
assembly.upgrades.Add(new /obj/item/stack/sheet/mineral/osmium(assembly))
|
||||
assembly.upgrades.Add(new /obj/item/stack/material/osmium(assembly))
|
||||
setPowerUsage()
|
||||
|
||||
/obj/machinery/camera/proc/upgradeXRay()
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
if(do_after(user, 20))
|
||||
if(!src || !WT.remove_fuel(0, user)) return
|
||||
user << "\blue You deconstruct the frame."
|
||||
new /obj/item/stack/sheet/plasteel( loc, 4)
|
||||
new /obj/item/stack/material/plasteel( loc, 4)
|
||||
qdel(src)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
@@ -88,8 +88,8 @@
|
||||
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
|
||||
A.amount = 5
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/glass/reinforced))
|
||||
var/obj/item/stack/sheet/glass/reinforced/RG = P
|
||||
if(istype(P, /obj/item/stack/material/glass/reinforced))
|
||||
var/obj/item/stack/material/glass/reinforced/RG = P
|
||||
if (RG.get_amount() < 2)
|
||||
user << "<span class='warning'>You need two sheets of glass to put in the glass panel.</span>"
|
||||
return
|
||||
@@ -162,7 +162,7 @@
|
||||
icon_state = "3b"
|
||||
else
|
||||
icon_state = "3"
|
||||
new /obj/item/stack/sheet/glass/reinforced( loc, 2 )
|
||||
new /obj/item/stack/material/glass/reinforced( loc, 2 )
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
if(do_after(user, 20))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "\blue You deconstruct the frame."
|
||||
new /obj/item/stack/sheet/metal( src.loc, 5 )
|
||||
new /obj/item/stack/material/steel( src.loc, 5 )
|
||||
qdel(src)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
@@ -87,8 +87,8 @@
|
||||
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
|
||||
A.amount = 5
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = P
|
||||
if(istype(P, /obj/item/stack/material/glass))
|
||||
var/obj/item/stack/material/glass/G = P
|
||||
if (G.get_amount() < 2)
|
||||
user << "<span class='warning'>You need two sheets of glass to put in the glass panel.</span>"
|
||||
return
|
||||
@@ -105,7 +105,7 @@
|
||||
user << "\blue You remove the glass panel."
|
||||
src.state = 3
|
||||
src.icon_state = "3"
|
||||
new /obj/item/stack/sheet/glass( src.loc, 2 )
|
||||
new /obj/item/stack/material/glass( src.loc, 2 )
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "\blue You connect the monitor."
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
C.loc = src.loc
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
else
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
if(stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
|
||||
new /obj/item/weapon/shard( loc )
|
||||
new /obj/item/weapon/material/shard( loc )
|
||||
|
||||
//generate appropriate circuitboard. Accounts for /pod/old computer types
|
||||
var/obj/item/weapon/circuitboard/pod/M = null
|
||||
|
||||
@@ -38,7 +38,7 @@ var/prison_shuttle_timeleft = 0
|
||||
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
else
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
if(do_after(user, 20))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "\blue You deconstruct the frame."
|
||||
new /obj/item/stack/sheet/metal( src.loc, 5 )
|
||||
new /obj/item/stack/material/steel( src.loc, 5 )
|
||||
qdel(src)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
@@ -178,7 +178,7 @@
|
||||
if(istype(P, /obj/item/weapon/crowbar)) // complicated check
|
||||
remove_peripheral()
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
if(istype(P, /obj/item/stack/material/glass))
|
||||
if(P:amount >= 2)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
@@ -193,7 +193,7 @@
|
||||
user << "\blue You remove the glass panel."
|
||||
src.state = 3
|
||||
src.icon_state = "3"
|
||||
new /obj/item/stack/sheet/glass( src.loc, 2 )
|
||||
new /obj/item/stack/material/glass( src.loc, 2 )
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "\blue You connect the monitor."
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
user << "\blue You dismantle the frame"
|
||||
new /obj/item/stack/sheet/metal(src.loc, 5)
|
||||
new /obj/item/stack/material/steel(src.loc, 5)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(istype(P, /obj/item/weapon/circuitboard))
|
||||
|
||||
@@ -53,89 +53,101 @@ for reference:
|
||||
|
||||
*/
|
||||
|
||||
|
||||
//Barricades, maybe there will be a metal one later...
|
||||
/obj/structure/barricade/wooden
|
||||
name = "wooden barricade"
|
||||
desc = "This space is blocked off by a wooden barricade."
|
||||
//Barricades!
|
||||
/obj/structure/barricade
|
||||
name = "barricade"
|
||||
desc = "This space is blocked off by a barricade."
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "woodenbarricade"
|
||||
icon_state = "barricade"
|
||||
anchored = 1.0
|
||||
density = 1.0
|
||||
var/health = 100.0
|
||||
var/maxhealth = 100.0
|
||||
var/health = 100
|
||||
var/maxhealth = 100
|
||||
var/material/material
|
||||
|
||||
attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/stack/sheet/wood))
|
||||
var/obj/item/stack/sheet/wood/D = W
|
||||
if (health < maxhealth)
|
||||
if (D.get_amount() < 1)
|
||||
user << "<span class='warning'>You need one plank of wood to repair \the [src].</span>"
|
||||
return
|
||||
visible_message("<span class='notice'>[user] begins to repair \the [src].</span>")
|
||||
if(do_after(user,20) && health < maxhealth)
|
||||
if (D.use(1))
|
||||
health = maxhealth
|
||||
visible_message("<span class='notice'>[user] repairs \the [src].</span>")
|
||||
return
|
||||
return
|
||||
else
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force * 1
|
||||
if("brute")
|
||||
src.health -= W.force * 0.75
|
||||
else
|
||||
if (src.health <= 0)
|
||||
visible_message("\red <B>The barricade is smashed apart!</B>")
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
qdel(src)
|
||||
..()
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
visible_message("\red <B>The barricade is blown apart!</B>")
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
src.health -= 25
|
||||
if (src.health <= 0)
|
||||
visible_message("\red <B>The barricade is blown apart!</B>")
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
meteorhit()
|
||||
visible_message("\red <B>The barricade is smashed apart!</B>")
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
new /obj/item/stack/sheet/wood(get_turf(src))
|
||||
/obj/structure/barricade/New(var/newloc, var/material_name)
|
||||
..(newloc)
|
||||
if(!material_name)
|
||||
material_name = "wood"
|
||||
material = get_material_by_name("[material_name]")
|
||||
if(!material)
|
||||
qdel(src)
|
||||
return
|
||||
name = "[material.display_name] barricade"
|
||||
desc = "This space is blocked off by a barricade made of [material.display_name]."
|
||||
color = material.icon_colour
|
||||
maxhealth = material.integrity
|
||||
health = maxhealth
|
||||
|
||||
blob_act()
|
||||
src.health -= 25
|
||||
if (src.health <= 0)
|
||||
visible_message("\red <B>The blob eats through the barricade!</B>")
|
||||
qdel(src)
|
||||
/obj/structure/barricade/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/stack/material))
|
||||
var/obj/item/stack/material/D = W
|
||||
if(D.material.name != material.name)
|
||||
user << "<span class='warning'>That is the wrong material needed to repair \the [src].</span>"
|
||||
return
|
||||
if (health < maxhealth)
|
||||
if (D.get_amount() < 1)
|
||||
user << "<span class='warning'>You need one sheet of [material.display_name] to repair \the [src].</span>"
|
||||
return
|
||||
visible_message("<span class='notice'>[user] begins to repair \the [src].</span>")
|
||||
if(do_after(user,20) && health < maxhealth)
|
||||
if (D.use(1))
|
||||
health = maxhealth
|
||||
visible_message("<span class='notice'>[user] repairs \the [src].</span>")
|
||||
return
|
||||
return
|
||||
else
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force * 1
|
||||
if("brute")
|
||||
src.health -= W.force * 0.75
|
||||
else
|
||||
if (src.health <= 0)
|
||||
visible_message("<span class='danger'>The barricade is smashed apart!</span>")
|
||||
dismantle()
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
/obj/structure/barricade/proc/dismantle()
|
||||
material.place_dismantled_product(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)//So bullets will fly over and stuff.
|
||||
if(air_group || (height==0))
|
||||
return 1
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
/obj/structure/barricade/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
visible_message("<span class='danger'>\The [src] is blown apart!</span>")
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
src.health -= 25
|
||||
if (src.health <= 0)
|
||||
visible_message("<span class='danger'>\The [src] is blown apart!</span>")
|
||||
dismantle()
|
||||
return
|
||||
|
||||
/obj/structure/barricade/meteorhit()
|
||||
visible_message("<span class='danger'>\The [src] is smashed apart!</span>")
|
||||
dismantle()
|
||||
return
|
||||
|
||||
/obj/structure/barricade/blob_act()
|
||||
src.health -= 25
|
||||
if (src.health <= 0)
|
||||
visible_message("<span class='danger'>The blob eats through \the [src]!</span>")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/structure/barricade/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)//So bullets will fly over and stuff.
|
||||
if(air_group || (height==0))
|
||||
return 1
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
//Actual Deployable machinery stuff
|
||||
|
||||
/obj/machinery/deployable
|
||||
name = "deployable"
|
||||
desc = "deployable"
|
||||
|
||||
@@ -805,18 +805,18 @@ About the new airlock wires panel:
|
||||
else
|
||||
spawn(0) close(1)
|
||||
|
||||
else if(istype(C, /obj/item/weapon/twohanded/fireaxe) && !arePowerSystemsOn())
|
||||
else if(istype(C, /obj/item/weapon/material/twohanded/fireaxe) && !arePowerSystemsOn())
|
||||
if(locked)
|
||||
user << "\blue The airlock's bolts prevent it from being forced."
|
||||
else if( !welded && !operating )
|
||||
if(density)
|
||||
var/obj/item/weapon/twohanded/fireaxe/F = C
|
||||
var/obj/item/weapon/material/twohanded/fireaxe/F = C
|
||||
if(F.wielded)
|
||||
spawn(0) open(1)
|
||||
else
|
||||
user << "\red You need to be wielding \the [C] to do that."
|
||||
else
|
||||
var/obj/item/weapon/twohanded/fireaxe/F = C
|
||||
var/obj/item/weapon/material/twohanded/fireaxe/F = C
|
||||
if(F.wielded)
|
||||
spawn(0) close(1)
|
||||
else
|
||||
|
||||
@@ -90,18 +90,18 @@
|
||||
// This only works on broken doors or doors without power. Also allows repair with Plasteel.
|
||||
/obj/machinery/door/blast/attackby(obj/item/weapon/C as obj, mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/twohanded/fireaxe) && C:wielded == 1))
|
||||
if(istype(C, /obj/item/weapon/crowbar) || (istype(C, /obj/item/weapon/material/twohanded/fireaxe) && C:wielded == 1))
|
||||
if(((stat & NOPOWER) || (stat & BROKEN)) && !( src.operating ))
|
||||
force_toggle()
|
||||
else
|
||||
usr << "<span class='notice'>[src]'s motors resist your effort.</span>"
|
||||
return
|
||||
if(istype(C, /obj/item/stack/sheet/plasteel))
|
||||
if(istype(C, /obj/item/stack/material/plasteel))
|
||||
var/amt = repair_price()
|
||||
if(!amt)
|
||||
usr << "<span class='notice'>\The [src] is already fully repaired.</span>"
|
||||
return
|
||||
var/obj/item/stack/sheet/plasteel/P = C
|
||||
var/obj/item/stack/material/plasteel/P = C
|
||||
if(P.amount < amt)
|
||||
usr << "<span class='warning'>You don't have enough sheets to repair this! You need at least [amt] sheets.</span>"
|
||||
return
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/destroy_hits = 10 //How many strong hits it takes to destroy the door
|
||||
var/min_force = 10 //minimum amount of force needed to damage the door with a melee weapon
|
||||
var/hitsound = 'sound/weapons/smash.ogg' //sound door makes when hit with a weapon
|
||||
var/obj/item/stack/sheet/metal/repairing
|
||||
var/obj/item/stack/material/steel/repairing
|
||||
var/block_air_zones = 1 //If set, air zones cannot merge across the door even when it is opened.
|
||||
var/close_door_at = 0 //When to automatically close the door, if possible
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
take_damage(damage)
|
||||
else
|
||||
visible_message("<span class='notice'>\The [user] bonks \the [src] harmlessly.</span>")
|
||||
user.do_attack_animation(src)
|
||||
|
||||
/obj/machinery/door/New()
|
||||
. = ..()
|
||||
@@ -163,7 +164,7 @@
|
||||
visible_message("\red <B>\The [src.name] disintegrates!</B>")
|
||||
switch (Proj.damage_type)
|
||||
if(BRUTE)
|
||||
new /obj/item/stack/sheet/metal(src.loc, 2)
|
||||
new /obj/item/stack/material/steel(src.loc, 2)
|
||||
PoolOrNew(/obj/item/stack/rods, list(src.loc, 3))
|
||||
if(BURN)
|
||||
new /obj/effect/decal/cleanable/ash(src.loc) // Turn it to ashes!
|
||||
@@ -205,7 +206,7 @@
|
||||
if(src.operating > 0 || isrobot(user)) return //borgs can't attack doors open because it conflicts with their AI-like interaction with them.
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(istype(I, /obj/item/stack/sheet/metal))
|
||||
if(istype(I, /obj/item/stack/material/steel))
|
||||
if(stat & BROKEN)
|
||||
user << "<span class='notice'>It looks like \the [src] is pretty busted. It's going to need more than just patching up now.</span>"
|
||||
return
|
||||
@@ -220,7 +221,7 @@
|
||||
var/amount_needed = (maxhealth - health) / DOOR_REPAIR_AMOUNT
|
||||
amount_needed = (round(amount_needed) == amount_needed)? amount_needed : round(amount_needed) + 1 //Why does BYOND not have a ceiling proc?
|
||||
|
||||
var/obj/item/stack/sheet/metal/metalstack = I
|
||||
var/obj/item/stack/material/steel/metalstack = I
|
||||
var/transfer
|
||||
if (repairing)
|
||||
transfer = metalstack.transfer_to(repairing, amount_needed - repairing.amount)
|
||||
@@ -264,6 +265,7 @@
|
||||
if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card))
|
||||
var/obj/item/weapon/W = I
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
user.do_attack_animation(src)
|
||||
if(W.force < min_force)
|
||||
user.visible_message("\red <B>\The [user] hits \the [src] with \the [W] with no visible effect.</B>" )
|
||||
else
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
user << "<span class='danger'>\The [src] is welded shut!</span>"
|
||||
return
|
||||
|
||||
if(istype(C, /obj/item/weapon/crowbar) || istype(C,/obj/item/weapon/twohanded/fireaxe))
|
||||
if(istype(C, /obj/item/weapon/crowbar) || istype(C,/obj/item/weapon/material/twohanded/fireaxe))
|
||||
if(operating)
|
||||
return
|
||||
|
||||
@@ -248,8 +248,8 @@
|
||||
"You hear someone struggle and metal straining.")
|
||||
return
|
||||
|
||||
if(istype(C,/obj/item/weapon/twohanded/fireaxe))
|
||||
var/obj/item/weapon/twohanded/fireaxe/F = C
|
||||
if(istype(C,/obj/item/weapon/material/twohanded/fireaxe))
|
||||
var/obj/item/weapon/material/twohanded/fireaxe/F = C
|
||||
if(!F.wielded)
|
||||
return
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
|
||||
if(!src || !WT.isOn()) return
|
||||
user.visible_message("<span class='warning'>[user] has dissassembled \the [src].</span>",
|
||||
"You have dissassembled \the [src].")
|
||||
new /obj/item/stack/sheet/metal(src.loc, 2)
|
||||
new /obj/item/stack/material/steel(src.loc, 2)
|
||||
qdel(src)
|
||||
else
|
||||
user << "<span class='notice'>You need more welding fuel.</span>"
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
return
|
||||
|
||||
/obj/machinery/door/window/proc/shatter(var/display_message = 1)
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
new /obj/item/weapon/material/shard(src.loc)
|
||||
var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src.loc)
|
||||
CC.amount = 2
|
||||
var/obj/item/weapon/airlock_electronics/ae
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
user.visible_message("<span class='notice'>[user] has [!a_dis?"de":""]activated auto-dismantling.</span>", "<span class='notice'>You [!a_dis?"de":""]activate auto-dismantling.</span>")
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/stack/sheet/metal))
|
||||
if(istype(W, /obj/item/stack/material/steel))
|
||||
|
||||
var/result = load_metal(W)
|
||||
if(isnull(result))
|
||||
@@ -70,7 +70,7 @@
|
||||
m = round(m)
|
||||
if(m)
|
||||
use_metal(m)
|
||||
var/obj/item/stack/sheet/metal/MM = new (get_turf(src))
|
||||
var/obj/item/stack/material/steel/MM = new (get_turf(src))
|
||||
MM.amount = m
|
||||
user.visible_message("<span class='notice'>[user] removes [m] sheet\s of metal from the \the [src].</span>", "<span class='notice'>You remove [m] sheet\s of metal from \the [src]</span>")
|
||||
else
|
||||
@@ -86,7 +86,7 @@
|
||||
on=0
|
||||
return
|
||||
|
||||
/obj/machinery/pipelayer/proc/load_metal(var/obj/item/stack/sheet/metal/MM)
|
||||
/obj/machinery/pipelayer/proc/load_metal(var/obj/item/stack/material/steel/MM)
|
||||
if(istype(MM) && MM.get_amount())
|
||||
var/cur_amount = metal
|
||||
var/to_load = max(max_metal - round(cur_amount),0)
|
||||
|
||||
@@ -267,7 +267,7 @@
|
||||
Gun.power_supply.charge = gun_charge
|
||||
Gun.update_icon()
|
||||
if(prob(50))
|
||||
new /obj/item/stack/sheet/metal(loc, rand(1,4))
|
||||
new /obj/item/stack/material/steel(loc, rand(1,4))
|
||||
if(prob(50))
|
||||
new /obj/item/device/assembly/prox_sensor(loc)
|
||||
else
|
||||
@@ -671,13 +671,13 @@
|
||||
else if(istype(I, /obj/item/weapon/crowbar) && !anchored)
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
|
||||
user << "<span class='notice'>You dismantle the turret construction.</span>"
|
||||
new /obj/item/stack/sheet/metal( loc, 5)
|
||||
new /obj/item/stack/material/steel( loc, 5)
|
||||
qdel(src) // qdel
|
||||
return
|
||||
|
||||
if(1)
|
||||
if(istype(I, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = I
|
||||
if(istype(I, /obj/item/stack/material/steel))
|
||||
var/obj/item/stack/material/steel/M = I
|
||||
if(M.use(2))
|
||||
user << "<span class='notice'>You add some metal armor to the interior frame.</span>"
|
||||
build_step = 2
|
||||
@@ -714,7 +714,7 @@
|
||||
if(!src || !WT.remove_fuel(5, user)) return
|
||||
build_step = 1
|
||||
user << "You remove the turret's interior metal armor."
|
||||
new /obj/item/stack/sheet/metal( loc, 2)
|
||||
new /obj/item/stack/material/steel( loc, 2)
|
||||
return
|
||||
|
||||
|
||||
@@ -768,8 +768,8 @@
|
||||
//attack_hand() removes the prox sensor
|
||||
|
||||
if(6)
|
||||
if(istype(I, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = I
|
||||
if(istype(I, /obj/item/stack/material/steel))
|
||||
var/obj/item/stack/material/steel/M = I
|
||||
if(M.use(2))
|
||||
user << "<span class='notice'>You add some metal armor to the exterior frame.</span>"
|
||||
build_step = 7
|
||||
@@ -813,7 +813,7 @@
|
||||
else if(istype(I, /obj/item/weapon/crowbar))
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
|
||||
user << "<span class='notice'>You pry off the turret's exterior armor.</span>"
|
||||
new /obj/item/stack/sheet/metal(loc, 2)
|
||||
new /obj/item/stack/material/steel(loc, 2)
|
||||
build_step = 6
|
||||
return
|
||||
|
||||
|
||||
@@ -169,7 +169,8 @@
|
||||
return
|
||||
if(!R.cell.fully_charged())
|
||||
var/diff = min(R.cell.maxcharge - R.cell.charge, charge_rate) // Capped at charge_rate charge / tick
|
||||
if (cell.use(diff))
|
||||
if (cell.charge >= diff)
|
||||
cell.use(diff)
|
||||
R.cell.give(diff)
|
||||
if(weld_rate && R.getBruteLoss())
|
||||
R.adjustBruteLoss(-1)
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
active_power_usage = 10000
|
||||
|
||||
/obj/machinery/robotic_fabricator/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if (istype(O, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
if (istype(O, /obj/item/stack/material/steel))
|
||||
var/obj/item/stack/material/steel/M = O
|
||||
if (src.metal_amount < 150000.0)
|
||||
var/count = 0
|
||||
src.overlays += "fab-load-metal"
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/comm_server/M = new /obj/item/weapon/circuitboard/comm_server( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/comm_monitor/M = new /obj/item/weapon/circuitboard/comm_monitor( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
|
||||
@@ -341,6 +341,7 @@
|
||||
if(stat & BROKEN)
|
||||
user << "That object is useless to you."
|
||||
return 0
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] [attack_message] the [src]!</span>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name]</font>")
|
||||
src.health -= damage
|
||||
|
||||
@@ -910,8 +910,8 @@
|
||||
desc = "A kitchen and restaurant equipment vendor."
|
||||
product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
|
||||
icon_state = "dinnerware"
|
||||
products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/kitchen/utensil/fork = 6,/obj/item/weapon/kitchenknife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2)
|
||||
contraband = list(/obj/item/weapon/kitchen/utensil/spoon = 2,/obj/item/weapon/kitchen/utensil/knife = 2,/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/butch = 2)
|
||||
products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/material/kitchen/utensil/fork = 6,/obj/item/weapon/material/knife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2)
|
||||
contraband = list(/obj/item/weapon/material/kitchen/utensil/spoon = 2,/obj/item/weapon/material/kitchen/utensil/knife = 2,/obj/item/weapon/material/kitchen/rollingpin = 2, /obj/item/weapon/material/knife/butch = 2)
|
||||
|
||||
/obj/machinery/vending/sovietsoda
|
||||
name = "BODA"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
flags = CONDUCT
|
||||
var/build_machine_type
|
||||
var/refund_amt = 2
|
||||
var/refund_type = /obj/item/stack/sheet/metal
|
||||
var/refund_type = /obj/item/stack/material/steel
|
||||
|
||||
/obj/item/frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
@@ -73,7 +73,7 @@
|
||||
icon = 'icons/rust.dmi'
|
||||
icon_state = "fuel_compressor0"
|
||||
w_class = 4
|
||||
refund_type = /obj/item/stack/sheet/plasteel
|
||||
refund_type = /obj/item/stack/material/plasteel
|
||||
refund_amt = 12
|
||||
build_machine_type = /obj/machinery/rust_fuel_compressor
|
||||
|
||||
|
||||
@@ -47,11 +47,11 @@
|
||||
I.decontaminate()
|
||||
|
||||
//Tanning!
|
||||
for(var/obj/item/stack/sheet/hairlesshide/HH in contents)
|
||||
var/obj/item/stack/sheet/wetleather/WL = new(src)
|
||||
for(var/obj/item/stack/material/hairlesshide/HH in contents)
|
||||
var/obj/item/stack/material/wetleather/WL = new(src)
|
||||
WL.amount = HH.amount
|
||||
qdel(HH)
|
||||
|
||||
|
||||
if( locate(/mob,contents) )
|
||||
state = 7
|
||||
gibs_ready = 1
|
||||
@@ -95,7 +95,7 @@
|
||||
state = 3
|
||||
else
|
||||
..()
|
||||
else if(istype(W,/obj/item/stack/sheet/hairlesshide) || \
|
||||
else if(istype(W,/obj/item/stack/material/hairlesshide) || \
|
||||
istype(W,/obj/item/clothing/under) || \
|
||||
istype(W,/obj/item/clothing/mask) || \
|
||||
istype(W,/obj/item/clothing/head) || \
|
||||
|
||||
@@ -200,9 +200,9 @@
|
||||
set_ready_state(0)
|
||||
if(do_after_cooldown(target))
|
||||
if( istype(target, /obj/structure/reagent_dispensers/watertank) && get_dist(chassis,target) <= 1)
|
||||
var/obj/o = target
|
||||
var/obj/o = target
|
||||
var/amount = o.reagents.trans_to_obj(src, 200)
|
||||
occupant_message("<span class='notice'>[amount] units transferred into internal tank.</span>")
|
||||
occupant_message("<span class='notice'>[amount] units transferred into internal tank.</span>")
|
||||
playsound(chassis, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
return
|
||||
|
||||
@@ -221,7 +221,7 @@
|
||||
var/list/the_targets = list(T,T1,T2)
|
||||
|
||||
for(var/a = 1 to 5)
|
||||
spawn(0)
|
||||
spawn(0)
|
||||
var/obj/effect/effect/water/W = PoolOrNew(/obj/effect/effect/water, get_turf(chassis))
|
||||
var/turf/my_target
|
||||
if(a == 1)
|
||||
@@ -237,7 +237,7 @@
|
||||
return
|
||||
reagents.trans_to_obj(W, spray_amount)
|
||||
W.set_color()
|
||||
W.set_up(my_target)
|
||||
W.set_up(my_target)
|
||||
return 1
|
||||
|
||||
get_equip_info()
|
||||
@@ -842,7 +842,7 @@
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000)
|
||||
var/datum/global_iterator/pr_mech_generator
|
||||
var/coeff = 100
|
||||
var/obj/item/stack/sheet/fuel
|
||||
var/obj/item/stack/material/fuel
|
||||
var/max_fuel = 150000
|
||||
var/fuel_per_cycle_idle = 100
|
||||
var/fuel_per_cycle_active = 500
|
||||
@@ -860,7 +860,7 @@
|
||||
..()
|
||||
|
||||
proc/init()
|
||||
fuel = new /obj/item/stack/sheet/mineral/phoron(src)
|
||||
fuel = new /obj/item/stack/material/phoron(src)
|
||||
fuel.amount = 0
|
||||
pr_mech_generator = new /datum/global_iterator/mecha_generator(list(src),0)
|
||||
pr_mech_generator.set_delay(equip_cooldown)
|
||||
@@ -903,7 +903,7 @@
|
||||
occupant_message(message)
|
||||
return
|
||||
|
||||
proc/load_fuel(var/obj/item/stack/sheet/P)
|
||||
proc/load_fuel(var/obj/item/stack/material/P)
|
||||
if(P.type == fuel.type && P.amount)
|
||||
var/to_load = max(max_fuel - fuel.amount*fuel.perunit,0)
|
||||
if(to_load)
|
||||
@@ -988,7 +988,7 @@
|
||||
reliability = 1000
|
||||
|
||||
init()
|
||||
fuel = new /obj/item/stack/sheet/mineral/uranium(src)
|
||||
fuel = new /obj/item/stack/material/uranium(src)
|
||||
fuel.amount = 0
|
||||
pr_mech_generator = new /datum/global_iterator/mecha_generator/nuclear(list(src),0)
|
||||
pr_mech_generator.set_delay(equip_cooldown)
|
||||
|
||||
@@ -720,23 +720,23 @@
|
||||
var/type
|
||||
switch(mat_string)
|
||||
if(DEFAULT_WALL_MATERIAL)
|
||||
type = /obj/item/stack/sheet/metal
|
||||
type = /obj/item/stack/material/steel
|
||||
if("glass")
|
||||
type = /obj/item/stack/sheet/glass
|
||||
type = /obj/item/stack/material/glass
|
||||
if("gold")
|
||||
type = /obj/item/stack/sheet/mineral/gold
|
||||
type = /obj/item/stack/material/gold
|
||||
if("silver")
|
||||
type = /obj/item/stack/sheet/mineral/silver
|
||||
type = /obj/item/stack/material/silver
|
||||
if("diamond")
|
||||
type = /obj/item/stack/sheet/mineral/diamond
|
||||
type = /obj/item/stack/material/diamond
|
||||
if("phoron")
|
||||
type = /obj/item/stack/sheet/mineral/phoron
|
||||
type = /obj/item/stack/material/phoron
|
||||
if("uranium")
|
||||
type = /obj/item/stack/sheet/mineral/uranium
|
||||
type = /obj/item/stack/material/uranium
|
||||
else
|
||||
return 0
|
||||
var/result = 0
|
||||
var/obj/item/stack/sheet/res = new type(src)
|
||||
var/obj/item/stack/material/res = new type(src)
|
||||
|
||||
// amount available to take out
|
||||
var/total_amount = round(resources[mat_string]/res.perunit)
|
||||
@@ -775,25 +775,25 @@
|
||||
I.crit_fail = 1
|
||||
I.loc = src.loc
|
||||
if(src.resources[DEFAULT_WALL_MATERIAL] >= 3750)
|
||||
var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src.loc)
|
||||
var/obj/item/stack/material/steel/G = new /obj/item/stack/material/steel(src.loc)
|
||||
G.amount = round(src.resources[DEFAULT_WALL_MATERIAL] / G.perunit)
|
||||
if(src.resources["glass"] >= 3750)
|
||||
var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src.loc)
|
||||
var/obj/item/stack/material/glass/G = new /obj/item/stack/material/glass(src.loc)
|
||||
G.amount = round(src.resources["glass"] / G.perunit)
|
||||
if(src.resources["phoron"] >= 2000)
|
||||
var/obj/item/stack/sheet/mineral/phoron/G = new /obj/item/stack/sheet/mineral/phoron(src.loc)
|
||||
var/obj/item/stack/material/phoron/G = new /obj/item/stack/material/phoron(src.loc)
|
||||
G.amount = round(src.resources["phoron"] / G.perunit)
|
||||
if(src.resources["silver"] >= 2000)
|
||||
var/obj/item/stack/sheet/mineral/silver/G = new /obj/item/stack/sheet/mineral/silver(src.loc)
|
||||
var/obj/item/stack/material/silver/G = new /obj/item/stack/material/silver(src.loc)
|
||||
G.amount = round(src.resources["silver"] / G.perunit)
|
||||
if(src.resources["gold"] >= 2000)
|
||||
var/obj/item/stack/sheet/mineral/gold/G = new /obj/item/stack/sheet/mineral/gold(src.loc)
|
||||
var/obj/item/stack/material/gold/G = new /obj/item/stack/material/gold(src.loc)
|
||||
G.amount = round(src.resources["gold"] / G.perunit)
|
||||
if(src.resources["uranium"] >= 2000)
|
||||
var/obj/item/stack/sheet/mineral/uranium/G = new /obj/item/stack/sheet/mineral/uranium(src.loc)
|
||||
var/obj/item/stack/material/uranium/G = new /obj/item/stack/material/uranium(src.loc)
|
||||
G.amount = round(src.resources["uranium"] / G.perunit)
|
||||
if(src.resources["diamond"] >= 2000)
|
||||
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
|
||||
var/obj/item/stack/material/diamond/G = new /obj/item/stack/material/diamond(src.loc)
|
||||
G.amount = round(src.resources["diamond"] / G.perunit)
|
||||
qdel(src)
|
||||
return 1
|
||||
@@ -807,19 +807,19 @@
|
||||
|
||||
var/material
|
||||
switch(W.type)
|
||||
if(/obj/item/stack/sheet/mineral/gold)
|
||||
if(/obj/item/stack/material/gold)
|
||||
material = "gold"
|
||||
if(/obj/item/stack/sheet/mineral/silver)
|
||||
if(/obj/item/stack/material/silver)
|
||||
material = "silver"
|
||||
if(/obj/item/stack/sheet/mineral/diamond)
|
||||
if(/obj/item/stack/material/diamond)
|
||||
material = "diamond"
|
||||
if(/obj/item/stack/sheet/mineral/phoron)
|
||||
if(/obj/item/stack/material/phoron)
|
||||
material = "phoron"
|
||||
if(/obj/item/stack/sheet/metal)
|
||||
if(/obj/item/stack/material/steel)
|
||||
material = DEFAULT_WALL_MATERIAL
|
||||
if(/obj/item/stack/sheet/glass)
|
||||
if(/obj/item/stack/material/glass)
|
||||
material = "glass"
|
||||
if(/obj/item/stack/sheet/mineral/uranium)
|
||||
if(/obj/item/stack/material/uranium)
|
||||
material = "uranium"
|
||||
else
|
||||
return ..()
|
||||
@@ -828,7 +828,7 @@
|
||||
user << "The fabricator is currently processing. Please wait until completion."
|
||||
return
|
||||
|
||||
var/obj/item/stack/sheet/stack = W
|
||||
var/obj/item/stack/material/stack = W
|
||||
|
||||
var/sname = "[stack.name]"
|
||||
var/amnt = stack.perunit
|
||||
|
||||
@@ -1764,8 +1764,9 @@
|
||||
if(!damage)
|
||||
return 0
|
||||
|
||||
src.log_message("Attack by an animal. Attacker - [user].",1)
|
||||
src.log_message("Attacked. Attacker - [user].",1)
|
||||
|
||||
user.do_attack_animation(src)
|
||||
if(!prob(src.deflect_chance))
|
||||
src.take_damage(damage)
|
||||
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="External armor is installed."),
|
||||
//3
|
||||
list("key"=/obj/item/stack/sheet/plasteel,
|
||||
list("key"=/obj/item/stack/material/plasteel,
|
||||
"backkey"=/obj/item/weapon/weldingtool,
|
||||
"desc"="Internal armor is welded."),
|
||||
//4
|
||||
@@ -120,7 +120,7 @@
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="Internal armor is installed"),
|
||||
//6
|
||||
list("key"=/obj/item/stack/sheet/metal,
|
||||
list("key"=/obj/item/stack/material/steel,
|
||||
"backkey"=/obj/item/weapon/screwdriver,
|
||||
"desc"="Peripherals control module is secured"),
|
||||
//7
|
||||
@@ -236,7 +236,7 @@
|
||||
holder.icon_state = "ripley10"
|
||||
else
|
||||
user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].")
|
||||
var/obj/item/stack/sheet/metal/MS = new /obj/item/stack/sheet/metal(get_turf(holder))
|
||||
var/obj/item/stack/material/steel/MS = new /obj/item/stack/material/steel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
holder.icon_state = "ripley8"
|
||||
if(4)
|
||||
@@ -259,7 +259,7 @@
|
||||
holder.icon_state = "ripley13"
|
||||
else
|
||||
user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].")
|
||||
var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
|
||||
var/obj/item/stack/material/plasteel/MS = new /obj/item/stack/material/plasteel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
holder.icon_state = "ripley11"
|
||||
if(1)
|
||||
@@ -330,7 +330,7 @@
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="Internal armor is installed"),
|
||||
//6
|
||||
list("key"=/obj/item/stack/sheet/metal,
|
||||
list("key"=/obj/item/stack/material/steel,
|
||||
"backkey"=/obj/item/weapon/screwdriver,
|
||||
"desc"="Advanced capacitor is secured"),
|
||||
//7
|
||||
@@ -518,7 +518,7 @@
|
||||
holder.icon_state = "gygax16"
|
||||
else
|
||||
user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].")
|
||||
var/obj/item/stack/sheet/metal/MS = new /obj/item/stack/sheet/metal(get_turf(holder))
|
||||
var/obj/item/stack/material/steel/MS = new /obj/item/stack/material/steel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
holder.icon_state = "gygax14"
|
||||
if(4)
|
||||
@@ -599,11 +599,11 @@
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="External armor is installed."),
|
||||
//3
|
||||
list("key"=/obj/item/stack/sheet/plasteel,
|
||||
list("key"=/obj/item/stack/material/plasteel,
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="External armor is being installed."),
|
||||
//4
|
||||
list("key"=/obj/item/stack/sheet/plasteel,
|
||||
list("key"=/obj/item/stack/material/plasteel,
|
||||
"backkey"=/obj/item/weapon/weldingtool,
|
||||
"desc"="Internal armor is welded."),
|
||||
//5
|
||||
@@ -616,7 +616,7 @@
|
||||
"desc"="Internal armor is installed"),
|
||||
|
||||
//7
|
||||
list("key"=/obj/item/stack/sheet/plasteel,
|
||||
list("key"=/obj/item/stack/material/plasteel,
|
||||
"backkey"=/obj/item/weapon/screwdriver,
|
||||
"desc"="Peripherals control module is secured"),
|
||||
//8
|
||||
@@ -733,7 +733,7 @@
|
||||
holder.icon_state = "fireripley10"
|
||||
else
|
||||
user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].")
|
||||
var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
|
||||
var/obj/item/stack/material/plasteel/MS = new /obj/item/stack/material/plasteel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
holder.icon_state = "fireripley8"
|
||||
if(5)
|
||||
@@ -756,7 +756,7 @@
|
||||
holder.icon_state = "fireripley13"
|
||||
else
|
||||
user.visible_message("[user] removes the external armor from [holder].", "You remove the external armor from [holder].")
|
||||
var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
|
||||
var/obj/item/stack/material/plasteel/MS = new /obj/item/stack/material/plasteel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
holder.icon_state = "fireripley11"
|
||||
if(2)
|
||||
@@ -765,7 +765,7 @@
|
||||
holder.icon_state = "fireripley14"
|
||||
else
|
||||
user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].")
|
||||
var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
|
||||
var/obj/item/stack/material/plasteel/MS = new /obj/item/stack/material/plasteel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
holder.icon_state = "fireripley12"
|
||||
if(1)
|
||||
@@ -833,7 +833,7 @@
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="Internal armor is installed"),
|
||||
//6
|
||||
list("key"=/obj/item/stack/sheet/metal,
|
||||
list("key"=/obj/item/stack/material/steel,
|
||||
"backkey"=/obj/item/weapon/screwdriver,
|
||||
"desc"="Advanced capacitor is secured"),
|
||||
//7
|
||||
@@ -1022,7 +1022,7 @@
|
||||
holder.icon_state = "durand16"
|
||||
else
|
||||
user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].")
|
||||
var/obj/item/stack/sheet/metal/MS = new /obj/item/stack/sheet/metal(get_turf(holder))
|
||||
var/obj/item/stack/material/steel/MS = new /obj/item/stack/material/steel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
holder.icon_state = "durand14"
|
||||
if(4)
|
||||
@@ -1125,7 +1125,7 @@
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="External armor is installed."),
|
||||
//3
|
||||
list("key"=/obj/item/stack/sheet/plasteel,
|
||||
list("key"=/obj/item/stack/material/plasteel,
|
||||
"backkey"=/obj/item/weapon/weldingtool,
|
||||
"desc"="Internal armor is welded."),
|
||||
//4
|
||||
@@ -1137,7 +1137,7 @@
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="Internal armor is installed"),
|
||||
//6
|
||||
list("key"=/obj/item/stack/sheet/metal,
|
||||
list("key"=/obj/item/stack/material/steel,
|
||||
"backkey"=/obj/item/weapon/screwdriver,
|
||||
"desc"="Peripherals control module is secured"),
|
||||
//7
|
||||
@@ -1253,7 +1253,7 @@
|
||||
holder.icon_state = "odysseus10"
|
||||
else
|
||||
user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].")
|
||||
var/obj/item/stack/sheet/metal/MS = new /obj/item/stack/sheet/metal(get_turf(holder))
|
||||
var/obj/item/stack/material/steel/MS = new /obj/item/stack/material/steel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
holder.icon_state = "odysseus8"
|
||||
if(4)
|
||||
@@ -1276,7 +1276,7 @@
|
||||
user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.")
|
||||
holder.icon_state = "odysseus13"
|
||||
else
|
||||
var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
|
||||
var/obj/item/stack/material/plasteel/MS = new /obj/item/stack/material/plasteel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
user.visible_message("[user] pries [MS] from [holder].", "You prie [MS] from [holder].")
|
||||
holder.icon_state = "odysseus11"
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
density = 1
|
||||
anchored = 0
|
||||
opacity = 0
|
||||
var/list/welder_salvage = list(/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/metal,/obj/item/stack/rods)
|
||||
var/list/welder_salvage = list(/obj/item/stack/material/plasteel,/obj/item/stack/material/steel,/obj/item/stack/rods)
|
||||
var/list/wirecutters_salvage = list(/obj/item/stack/cable_coil)
|
||||
var/list/crowbar_salvage
|
||||
var/salvage_num = 5
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/obj/item/apc_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
|
||||
new /obj/item/stack/material/steel( get_turf(src.loc), 2 )
|
||||
qdel(src)
|
||||
|
||||
/obj/item/apc_frame/proc/try_build(turf/on_wall)
|
||||
|
||||
@@ -1,25 +1,54 @@
|
||||
/obj/item/ashtray
|
||||
icon = 'icons/ashtray.dmi'
|
||||
var/
|
||||
max_butts = 0
|
||||
empty_desc = ""
|
||||
icon_empty = ""
|
||||
icon_half = ""
|
||||
icon_full = ""
|
||||
icon_broken = ""
|
||||
var/global/list/ashtray_cache = list()
|
||||
|
||||
/obj/item/ashtray/New()
|
||||
..()
|
||||
/obj/item/weapon/material/ashtray
|
||||
name = "ashtray"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "blank"
|
||||
force_divisor = 0.1
|
||||
thrown_force_divisor = 0.1
|
||||
var/image/base_image
|
||||
var/max_butts = 10
|
||||
|
||||
/obj/item/weapon/material/ashtray/New(var/newloc, var/material_name)
|
||||
..(newloc, material_name)
|
||||
if(!material)
|
||||
qdel(src)
|
||||
return
|
||||
max_butts = round(material.hardness/10) //This is arbitrary but whatever.
|
||||
src.pixel_y = rand(-5, 5)
|
||||
src.pixel_x = rand(-6, 6)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (health < 1)
|
||||
/obj/item/weapon/material/ashtray/update_icon()
|
||||
color = null
|
||||
overlays.Cut()
|
||||
var/cache_key = "base-[material.name]"
|
||||
if(!ashtray_cache[cache_key])
|
||||
var/image/I = image('icons/obj/objects.dmi',"ashtray")
|
||||
I.color = material.icon_colour
|
||||
ashtray_cache[cache_key] = I
|
||||
overlays |= ashtray_cache[cache_key]
|
||||
|
||||
if (contents.len == max_butts)
|
||||
if(!ashtray_cache["full"])
|
||||
ashtray_cache["full"] = image('icons/obj/objects.dmi',"ashtray_full")
|
||||
overlays |= ashtray_cache["full"]
|
||||
desc = "It's stuffed full."
|
||||
else if (contents.len > max_butts/2)
|
||||
if(!ashtray_cache["half"])
|
||||
ashtray_cache["half"] = image('icons/obj/objects.dmi',"ashtray_half")
|
||||
overlays |= ashtray_cache["half"]
|
||||
desc = "It's half-filled."
|
||||
else
|
||||
desc = "An ashtray made of [material.display_name]."
|
||||
|
||||
/obj/item/weapon/material/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (health <= 0)
|
||||
return
|
||||
if (istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/smokable/cigarette) || istype(W, /obj/item/weapon/flame/match))
|
||||
if (contents.len >= max_butts)
|
||||
user << "This ashtray is full."
|
||||
user << "\The [src] is full."
|
||||
return
|
||||
user.remove_from_mob(W)
|
||||
W.loc = src
|
||||
@@ -27,12 +56,14 @@
|
||||
if (istype(W,/obj/item/clothing/mask/smokable/cigarette))
|
||||
var/obj/item/clothing/mask/smokable/cigarette/cig = W
|
||||
if (cig.lit == 1)
|
||||
src.visible_message("[user] crushes [cig] in [src], putting it out.")
|
||||
src.visible_message("[user] crushes [cig] in \the [src], putting it out.")
|
||||
processing_objects.Remove(cig)
|
||||
var/obj/item/butt = new cig.type_butt(src)
|
||||
cig.transfer_fingerprints_to(butt)
|
||||
qdel(cig)
|
||||
W = butt
|
||||
spawn(1)
|
||||
TemperatureAct(150)
|
||||
else if (cig.lit == 0)
|
||||
user << "You place [cig] in [src] without even smoking it. Why would you do that?"
|
||||
|
||||
@@ -40,12 +71,7 @@
|
||||
user.update_inv_l_hand()
|
||||
user.update_inv_r_hand()
|
||||
add_fingerprint(user)
|
||||
if (contents.len == max_butts)
|
||||
icon_state = icon_full
|
||||
desc = empty_desc + " It's stuffed full."
|
||||
else if (contents.len > max_butts/2)
|
||||
icon_state = icon_half
|
||||
desc = empty_desc + " It's half-filled."
|
||||
update_icon()
|
||||
else
|
||||
health = max(0,health - W.force)
|
||||
user << "You hit [src] with [W]."
|
||||
@@ -53,83 +79,29 @@
|
||||
die()
|
||||
return
|
||||
|
||||
/obj/item/ashtray/throw_impact(atom/hit_atom)
|
||||
/obj/item/weapon/material/ashtray/throw_impact(atom/hit_atom)
|
||||
if (health > 0)
|
||||
health = max(0,health - 3)
|
||||
if (health < 1)
|
||||
die()
|
||||
return
|
||||
if (contents.len)
|
||||
src.visible_message("\red [src] slams into [hit_atom] spilling its contents!")
|
||||
src.visible_message("<span class='danger'>\The [src] slams into [hit_atom], spilling its contents!</span>")
|
||||
for (var/obj/item/clothing/mask/smokable/cigarette/O in contents)
|
||||
O.loc = src.loc
|
||||
icon_state = icon_empty
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/item/ashtray/proc/die()
|
||||
src.visible_message("\red [src] shatters spilling its contents!")
|
||||
for (var/obj/item/clothing/mask/smokable/cigarette/O in contents)
|
||||
O.loc = src.loc
|
||||
icon_state = icon_broken
|
||||
/obj/item/weapon/material/ashtray/proc/die()
|
||||
material.place_shard(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/ashtray/plastic
|
||||
name = "plastic ashtray"
|
||||
desc = "Cheap plastic ashtray."
|
||||
icon_state = "ashtray_bl"
|
||||
icon_empty = "ashtray_bl"
|
||||
icon_half = "ashtray_half_bl"
|
||||
icon_full = "ashtray_full_bl"
|
||||
icon_broken = "ashtray_bork_bl"
|
||||
max_butts = 14
|
||||
health = 24.0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 30)
|
||||
empty_desc = "Cheap plastic ashtray."
|
||||
throwforce = 3.0
|
||||
die()
|
||||
..()
|
||||
name = "pieces of plastic"
|
||||
desc = "Pieces of plastic with ash on them."
|
||||
return
|
||||
/obj/item/weapon/material/ashtray/plastic/New(var/newloc)
|
||||
..(newloc, "plastic")
|
||||
|
||||
/obj/item/weapon/material/ashtray/bronze/New(var/newloc)
|
||||
..(newloc, "gold") //placeholder
|
||||
|
||||
/obj/item/ashtray/bronze
|
||||
name = "bronze ashtray"
|
||||
desc = "Massive bronze ashtray."
|
||||
icon_state = "ashtray_br"
|
||||
icon_empty = "ashtray_br"
|
||||
icon_half = "ashtray_half_br"
|
||||
icon_full = "ashtray_full_br"
|
||||
icon_broken = "ashtray_bork_br"
|
||||
max_butts = 10
|
||||
health = 72.0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
||||
empty_desc = "Massive bronze ashtray."
|
||||
throwforce = 10.0
|
||||
|
||||
die()
|
||||
..()
|
||||
name = "pieces of bronze"
|
||||
desc = "Pieces of bronze with ash on them."
|
||||
return
|
||||
|
||||
|
||||
/obj/item/ashtray/glass
|
||||
name = "glass ashtray"
|
||||
desc = "Glass ashtray. Looks fragile."
|
||||
icon_state = "ashtray_gl"
|
||||
icon_empty = "ashtray_gl"
|
||||
icon_half = "ashtray_half_gl"
|
||||
icon_full = "ashtray_full_gl"
|
||||
icon_broken = "ashtray_bork_gl"
|
||||
max_butts = 12
|
||||
health = 12.0
|
||||
matter = list("glass" = 60)
|
||||
empty_desc = "Glass ashtray. Looks fragile."
|
||||
throwforce = 6.0
|
||||
|
||||
die()
|
||||
..()
|
||||
name = "shards of glass"
|
||||
desc = "Shards of glass with ash on them."
|
||||
playsound(src, "shatter", 30, 1)
|
||||
return
|
||||
/obj/item/weapon/material/ashtray/glass/New(var/newloc)
|
||||
..(newloc, "glass")
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
set_light(brightness_on)
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
set_light(0)
|
||||
|
||||
/obj/item/device/flashlight/attack_self(mob/user)
|
||||
@@ -36,6 +37,7 @@
|
||||
return 0
|
||||
on = !on
|
||||
update_brightness(user)
|
||||
user.update_action_buttons()
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
mode_nice = design
|
||||
mode = "[replacetext(design, "-", "")]full"
|
||||
if("corner")
|
||||
var/design = input("Which design?", "Floor painter") in list("black", "red", "blue", "green", "yellow", "purple", "neutral", "white", "white-grey", "white-red", "white-blue", "white-green", "white-yellow", "white-purple")
|
||||
var/design = input("Which design?", "Floor painter") in list("black", "red", "blue", "green", "yellow", "purple", "neutral", "white", "white-red", "white-blue", "white-green", "white-yellow", "white-purple")
|
||||
mode_nice = "[design] corner"
|
||||
mode = "[replacetext(design, "-", "")]corner"
|
||||
tile_dir_mode = 2
|
||||
@@ -128,11 +128,13 @@
|
||||
if(design == "white")
|
||||
mode = "whitehall"
|
||||
mode_nice = "white side"
|
||||
tile_dir_mode = 1
|
||||
else if(design == "black") // because SOMEONE made the black/grey side/corner sprite have the same name as the 'empty space' sprite :(
|
||||
mode = "blackfloor"
|
||||
mode_nice = design
|
||||
else
|
||||
mode_nice = design
|
||||
mode = replacetext(design, "-", "")
|
||||
tile_dir_mode = 1
|
||||
tile_dir_mode = 1
|
||||
if("special")
|
||||
var/design = input("Which design?", "Floor painter") in list("arrival", "escape", "caution", "warning", "white-warning", "white-blue-green", "loadingarea", "delivery", "bot", "white-delivery", "white-bot")
|
||||
if(design == "white-blue-green")
|
||||
|
||||
@@ -71,8 +71,8 @@
|
||||
Emag()
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = W
|
||||
if(istype(W, /obj/item/stack/material/glass))
|
||||
var/obj/item/stack/material/glass/G = W
|
||||
if(uses >= max_uses)
|
||||
user << "<span class='warning'>[src.name] is full."
|
||||
return
|
||||
|
||||
@@ -125,8 +125,8 @@
|
||||
|
||||
/obj/item/robot_parts/robot_suit/attackby(obj/item/W as obj, mob/user as mob)
|
||||
..()
|
||||
if(istype(W, /obj/item/stack/sheet/metal) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
|
||||
var/obj/item/stack/sheet/metal/M = W
|
||||
if(istype(W, /obj/item/stack/material/steel) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
|
||||
var/obj/item/stack/material/steel/M = W
|
||||
if (M.use(1))
|
||||
var/obj/item/weapon/secbot_assembly/ed209_assembly/B = new /obj/item/weapon/secbot_assembly/ed209_assembly
|
||||
B.loc = get_turf(src)
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
return
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
|
||||
var/obj/item/stack/material/steel/new_item = new(usr.loc)
|
||||
new_item.add_to_stacks(usr)
|
||||
for (var/mob/M in viewers(src))
|
||||
M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
|
||||
|
||||
@@ -10,32 +10,19 @@
|
||||
/*
|
||||
* Glass sheets
|
||||
*/
|
||||
/obj/item/stack/sheet/glass
|
||||
/obj/item/stack/material/glass
|
||||
name = "glass"
|
||||
desc = "HOLY SHEET! That is a lot of glass."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
matter = list("glass" = 3750)
|
||||
origin_tech = "materials=1"
|
||||
var/created_window = /obj/structure/window/basic
|
||||
var/is_reinforced = 0
|
||||
var/list/construction_options = list("One Direction", "Full Window")
|
||||
sheettype = "glass"
|
||||
default_type = "glass"
|
||||
|
||||
/obj/item/stack/sheet/glass/cyborg
|
||||
name = "glass synthesizer"
|
||||
desc = "A device that makes glass."
|
||||
gender = NEUTER
|
||||
singular_name = "glass"
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(1000)
|
||||
stacktype = /obj/item/stack/sheet/glass
|
||||
|
||||
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
|
||||
/obj/item/stack/material/glass/attack_self(mob/user as mob)
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
|
||||
/obj/item/stack/material/glass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if(!is_reinforced)
|
||||
if(istype(W,/obj/item/stack/cable_coil))
|
||||
@@ -54,10 +41,10 @@
|
||||
user << "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>"
|
||||
return
|
||||
|
||||
var/obj/item/stack/sheet/glass/reinforced/RG = new (user.loc)
|
||||
var/obj/item/stack/material/glass/reinforced/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
var/obj/item/stack/material/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
V.use(1)
|
||||
@@ -65,7 +52,7 @@
|
||||
if (!G && replace)
|
||||
user.put_in_hands(RG)
|
||||
|
||||
/obj/item/stack/sheet/glass/proc/construct_window(mob/user as mob)
|
||||
/obj/item/stack/material/glass/proc/construct_window(mob/user as mob)
|
||||
if(!user || !src) return 0
|
||||
if(!istype(user.loc,/turf)) return 0
|
||||
if(!user.IsAdvancedToolUser())
|
||||
@@ -139,53 +126,34 @@
|
||||
/*
|
||||
* Reinforced glass sheets
|
||||
*/
|
||||
/obj/item/stack/sheet/glass/reinforced
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
desc = "Glass which has been reinforced with metal rods."
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
|
||||
origin_tech = "materials=2"
|
||||
|
||||
default_type = "reinforced glass"
|
||||
created_window = /obj/structure/window/reinforced
|
||||
is_reinforced = 1
|
||||
construction_options = list("One Direction", "Full Window", "Windoor")
|
||||
|
||||
/obj/item/stack/sheet/glass/reinforced/cyborg
|
||||
name = "reinforced glass synthesizer"
|
||||
desc = "A device that makes reinforced glass."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 2
|
||||
charge_costs = list(1000)
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
charge_costs = list(500, 1000)
|
||||
stacktype = /obj/item/stack/sheet/glass/reinforced
|
||||
|
||||
/*
|
||||
* Phoron Glass sheets
|
||||
*/
|
||||
/obj/item/stack/sheet/glass/phoronglass
|
||||
/obj/item/stack/material/glass/phoronglass
|
||||
name = "phoron glass"
|
||||
desc = "A very strong and very resistant sheet of a phoron-glass alloy."
|
||||
singular_name = "phoron glass sheet"
|
||||
icon_state = "sheet-phoronglass"
|
||||
matter = list("glass" = 7500)
|
||||
origin_tech = "materials=3;phorontech=2"
|
||||
created_window = /obj/structure/window/phoronbasic
|
||||
sheettype = "phoronglass"
|
||||
default_type = "phoron glass"
|
||||
|
||||
/obj/item/stack/sheet/glass/phoronglass/attackby(obj/item/W, mob/user)
|
||||
/obj/item/stack/material/glass/phoronglass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/sheet/glass/phoronrglass/RG = new (user.loc)
|
||||
var/obj/item/stack/material/glass/phoronrglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
var/obj/item/stack/material/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
@@ -197,13 +165,10 @@
|
||||
/*
|
||||
* Reinforced phoron glass sheets
|
||||
*/
|
||||
/obj/item/stack/sheet/glass/phoronrglass
|
||||
/obj/item/stack/material/glass/phoronrglass
|
||||
name = "reinforced phoron glass"
|
||||
desc = "Phoron glass which has been reinforced with metal rods."
|
||||
singular_name = "reinforced phoron glass sheet"
|
||||
icon_state = "sheet-phoronrglass"
|
||||
matter = list("glass" = 7500,DEFAULT_WALL_MATERIAL = 1875)
|
||||
|
||||
origin_tech = "materials=4;phorontech=2"
|
||||
default_type = "reinforced phoron glass"
|
||||
created_window = /obj/structure/window/phoronreinforced
|
||||
is_reinforced = 1
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
/obj/item/stack/sheet/animalhide/human
|
||||
/obj/item/stack/material/animalhide/human
|
||||
name = "human skin"
|
||||
desc = "The by-product of human farming."
|
||||
singular_name = "human skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/corgi
|
||||
/obj/item/stack/material/animalhide/corgi
|
||||
name = "corgi hide"
|
||||
desc = "The by-product of corgi farming."
|
||||
singular_name = "corgi hide piece"
|
||||
icon_state = "sheet-corgi"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/cat
|
||||
/obj/item/stack/material/animalhide/cat
|
||||
name = "cat hide"
|
||||
desc = "The by-product of cat farming."
|
||||
singular_name = "cat hide piece"
|
||||
icon_state = "sheet-cat"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/monkey
|
||||
/obj/item/stack/material/animalhide/monkey
|
||||
name = "monkey hide"
|
||||
desc = "The by-product of monkey farming."
|
||||
singular_name = "monkey hide piece"
|
||||
icon_state = "sheet-monkey"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/lizard
|
||||
/obj/item/stack/material/animalhide/lizard
|
||||
name = "lizard skin"
|
||||
desc = "Sssssss..."
|
||||
singular_name = "lizard skin piece"
|
||||
icon_state = "sheet-lizard"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/xeno
|
||||
/obj/item/stack/material/animalhide/xeno
|
||||
name = "alien hide"
|
||||
desc = "The skin of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
@@ -41,7 +41,7 @@
|
||||
origin_tech = ""
|
||||
|
||||
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
|
||||
/obj/item/stack/sheet/xenochitin
|
||||
/obj/item/stack/material/xenochitin
|
||||
name = "alien chitin"
|
||||
desc = "A piece of the hide of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
@@ -63,14 +63,14 @@
|
||||
icon_state = "weed_extract"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/hairlesshide
|
||||
/obj/item/stack/material/hairlesshide
|
||||
name = "hairless hide"
|
||||
desc = "This hide was stripped of it's hair, but still needs tanning."
|
||||
singular_name = "hairless hide piece"
|
||||
icon_state = "sheet-hairlesshide"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/wetleather
|
||||
/obj/item/stack/material/wetleather
|
||||
name = "wet leather"
|
||||
desc = "This leather has been cleaned but still needs to be dried."
|
||||
singular_name = "wet leather piece"
|
||||
@@ -79,35 +79,25 @@
|
||||
var/wetness = 30 //Reduced when exposed to high temperautres
|
||||
var/drying_threshold_temperature = 500 //Kelvin to start drying
|
||||
|
||||
/obj/item/stack/sheet/leather
|
||||
name = "leather"
|
||||
desc = "The by-product of mob grinding."
|
||||
singular_name = "leather piece"
|
||||
icon_state = "sheet-leather"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
|
||||
|
||||
//Step one - dehairing.
|
||||
|
||||
/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if( istype(W, /obj/item/weapon/kitchenknife) || \
|
||||
istype(W, /obj/item/weapon/kitchen/utensil/knife) || \
|
||||
istype(W, /obj/item/weapon/twohanded/fireaxe) || \
|
||||
istype(W, /obj/item/weapon/hatchet) )
|
||||
/obj/item/stack/material/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if( istype(W, /obj/item/weapon/material/knife) || \
|
||||
istype(W, /obj/item/weapon/material/kitchen/utensil/knife) || \
|
||||
istype(W, /obj/item/weapon/material/twohanded/fireaxe) || \
|
||||
istype(W, /obj/item/weapon/material/hatchet) )
|
||||
|
||||
//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
|
||||
usr.visible_message("\blue \the [usr] starts cutting hair off \the [src]", "\blue You start cutting the hair off \the [src]", "You hear the sound of a knife rubbing against flesh")
|
||||
if(do_after(user,50))
|
||||
usr << "\blue You cut the hair from this [src.singular_name]"
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
|
||||
for(var/obj/item/stack/material/hairlesshide/HS in usr.loc)
|
||||
if(HS.amount < 50)
|
||||
HS.amount++
|
||||
src.use(1)
|
||||
break
|
||||
//If it gets to here it means it did not find a suitable stack on the tile.
|
||||
var/obj/item/stack/sheet/hairlesshide/HS = new(usr.loc)
|
||||
var/obj/item/stack/material/hairlesshide/HS = new(usr.loc)
|
||||
HS.amount = 1
|
||||
src.use(1)
|
||||
else
|
||||
@@ -117,20 +107,20 @@
|
||||
//Step two - washing..... it's actually in washing machine code.
|
||||
|
||||
//Step three - drying
|
||||
/obj/item/stack/sheet/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
/obj/item/stack/material/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
..()
|
||||
if(exposed_temperature >= drying_threshold_temperature)
|
||||
wetness--
|
||||
if(wetness == 0)
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
for(var/obj/item/stack/sheet/leather/HS in src.loc)
|
||||
for(var/obj/item/stack/material/leather/HS in src.loc)
|
||||
if(HS.amount < 50)
|
||||
HS.amount++
|
||||
src.use(1)
|
||||
wetness = initial(wetness)
|
||||
break
|
||||
//If it gets to here it means it did not find a suitable stack on the tile.
|
||||
var/obj/item/stack/sheet/leather/HS = new(src.loc)
|
||||
var/obj/item/stack/material/leather/HS = new(src.loc)
|
||||
HS.amount = 1
|
||||
wetness = initial(wetness)
|
||||
src.use(1)
|
||||
|
||||
@@ -17,13 +17,13 @@
|
||||
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
||||
CC.amount = 5
|
||||
amount--
|
||||
new/obj/item/stack/sheet/glass(user.loc)
|
||||
new/obj/item/stack/material/glass(user.loc)
|
||||
if(amount <= 0)
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
|
||||
if(istype(O,/obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
if(istype(O,/obj/item/stack/material/steel))
|
||||
var/obj/item/stack/material/steel/M = O
|
||||
if (M.use(1))
|
||||
use(1)
|
||||
new/obj/item/stack/tile/light(get_turf(user))
|
||||
|
||||
@@ -1,209 +0,0 @@
|
||||
/*
|
||||
Mineral Sheets
|
||||
Contains:
|
||||
- Sandstone
|
||||
- Diamond
|
||||
- Uranium
|
||||
- Phoron
|
||||
- Gold
|
||||
- Silver
|
||||
- Enriched Uranium
|
||||
- Platinum
|
||||
- Metallic Hydrogen
|
||||
- Tritium
|
||||
- Osmium
|
||||
*/
|
||||
|
||||
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
|
||||
new/datum/stack_recipe("pile of dirt", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/silver_recipes = list ( \
|
||||
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
|
||||
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
|
||||
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/gold_recipes = list ( \
|
||||
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/phoron_recipes = list ( \
|
||||
new/datum/stack_recipe("phoron door", /obj/structure/mineral_door/transparent/phoron, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/plastic_recipes = list ( \
|
||||
new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plastic fork", /obj/item/weapon/kitchen/utensil/pfork, 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plastic spoon", /obj/item/weapon/kitchen/utensil/pspoon, 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plastic knife", /obj/item/weapon/kitchen/utensil/pknife, 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
|
||||
new/datum/stack_recipe("blood pack", /obj/item/weapon/reagent_containers/blood/empty, 4, on_floor = 0), \
|
||||
new/datum/stack_recipe("reagent dispenser cartridge (large)", /obj/item/weapon/reagent_containers/chem_disp_cartridge, 5, on_floor=0), // 500u
|
||||
new/datum/stack_recipe("reagent dispenser cartridge (med)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium, 3, on_floor=0), // 250u
|
||||
new/datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0) // 100u
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/iron_recipes = list ( \
|
||||
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral
|
||||
force = 5.0
|
||||
throwforce = 5
|
||||
w_class = 3.0
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
|
||||
/obj/item/stack/sheet/mineral/New()
|
||||
..()
|
||||
pixel_x = rand(0,4)-4
|
||||
pixel_y = rand(0,4)-4
|
||||
|
||||
obj/item/stack/sheet/mineral/iron
|
||||
name = "iron"
|
||||
icon_state = "sheet-silver"
|
||||
origin_tech = "materials=1"
|
||||
sheettype = "iron"
|
||||
color = "#333333"
|
||||
perunit = 3750
|
||||
|
||||
obj/item/stack/sheet/mineral/iron/New()
|
||||
..()
|
||||
recipes = iron_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone
|
||||
name = "sandstone brick"
|
||||
desc = "This appears to be a combination of both sand and stone."
|
||||
singular_name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
throw_speed = 4
|
||||
throw_range = 5
|
||||
origin_tech = "materials=1"
|
||||
sheettype = "sandstone"
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone/New()
|
||||
..()
|
||||
recipes = sandstone_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond
|
||||
name = "diamond"
|
||||
icon_state = "sheet-diamond"
|
||||
origin_tech = "materials=6"
|
||||
perunit = 3750
|
||||
sheettype = "diamond"
|
||||
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond/New()
|
||||
..()
|
||||
recipes = diamond_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium
|
||||
name = "uranium"
|
||||
icon_state = "sheet-uranium"
|
||||
origin_tech = "materials=5"
|
||||
perunit = 2000
|
||||
sheettype = "uranium"
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium/New()
|
||||
..()
|
||||
recipes = uranium_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/phoron
|
||||
name = "solid phoron"
|
||||
icon_state = "sheet-phoron"
|
||||
origin_tech = "phorontech=2;materials=2"
|
||||
perunit = 2000
|
||||
sheettype = "phoron"
|
||||
|
||||
/obj/item/stack/sheet/mineral/phoron/New()
|
||||
..()
|
||||
recipes = phoron_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastic
|
||||
name = "Plastic"
|
||||
icon_state = "sheet-plastic"
|
||||
origin_tech = "materials=3"
|
||||
perunit = 2000
|
||||
sheettype = "plastic"
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastic/New()
|
||||
..()
|
||||
recipes = plastic_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastic/cyborg
|
||||
name = "plastic sheets synthesizer"
|
||||
gender = NEUTER
|
||||
uses_charge = 1
|
||||
charge_costs = list(1000)
|
||||
stacktype = /obj/item/stack/sheet/mineral/plastic
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold
|
||||
name = "gold"
|
||||
icon_state = "sheet-gold"
|
||||
origin_tech = "materials=4"
|
||||
perunit = 2000
|
||||
sheettype = "gold"
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold/New()
|
||||
..()
|
||||
recipes = gold_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver
|
||||
name = "silver"
|
||||
icon_state = "sheet-silver"
|
||||
origin_tech = "materials=3"
|
||||
perunit = 2000
|
||||
sheettype = "silver"
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver/New()
|
||||
..()
|
||||
recipes = silver_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/enruranium
|
||||
name = "enriched uranium"
|
||||
icon_state = "sheet-enruranium"
|
||||
origin_tech = "materials=5"
|
||||
perunit = 1000
|
||||
|
||||
//Valuable resource, cargo can sell it.
|
||||
/obj/item/stack/sheet/mineral/platinum
|
||||
name = "platinum"
|
||||
icon_state = "sheet-adamantine"
|
||||
origin_tech = "materials=2"
|
||||
sheettype = "platinum"
|
||||
perunit = 2000
|
||||
|
||||
//Extremely valuable to Research.
|
||||
/obj/item/stack/sheet/mineral/mhydrogen
|
||||
name = "metallic hydrogen"
|
||||
icon_state = "sheet-mythril"
|
||||
origin_tech = "materials=6;powerstorage=5;magnets=5"
|
||||
sheettype = "mhydrogen"
|
||||
perunit = 2000
|
||||
|
||||
//Fuel for MRSPACMAN generator.
|
||||
/obj/item/stack/sheet/mineral/tritium
|
||||
name = "tritium"
|
||||
icon_state = "sheet-silver"
|
||||
sheettype = "tritium"
|
||||
origin_tech = "materials=5"
|
||||
color = "#777777"
|
||||
perunit = 2000
|
||||
|
||||
/obj/item/stack/sheet/mineral/osmium
|
||||
name = "osmium"
|
||||
icon_state = "sheet-silver"
|
||||
sheettype = "osmium"
|
||||
origin_tech = "materials=5"
|
||||
color = "#9999FF"
|
||||
perunit = 2000
|
||||
@@ -1,223 +0,0 @@
|
||||
/* Diffrent misc types of sheets
|
||||
* Contains:
|
||||
* Metal
|
||||
* Plasteel
|
||||
* Wood
|
||||
* Cloth
|
||||
* Cardboard
|
||||
*/
|
||||
|
||||
/*
|
||||
* Metal
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
new/datum/stack_recipe("stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe_list("office chairs",list( \
|
||||
new/datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1), \
|
||||
), 5), \
|
||||
new/datum/stack_recipe_list("comfy chairs", list( \
|
||||
new/datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("brown comfy chair", /obj/structure/bed/chair/comfy/brown, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("lime comfy chair", /obj/structure/bed/chair/comfy/lime, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("teal comfy chair", /obj/structure/bed/chair/comfy/teal, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("red comfy chair", /obj/structure/bed/chair/comfy/red, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("blue comfy chair", /obj/structure/bed/chair/comfy/blue, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("purple comfy chair", /obj/structure/bed/chair/comfy/purp, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1), \
|
||||
), 2), \
|
||||
null, \
|
||||
new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("metal baseball bat", /obj/item/weapon/twohanded/baseballbat/metal, 10, time = 20, one_per_turf = 0, on_floor = 1), \
|
||||
new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0), \
|
||||
null, \
|
||||
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
|
||||
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
|
||||
null, \
|
||||
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new/datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("command airlock assembly", /obj/structure/door_assembly/door_assembly_com, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("security airlock assembly", /obj/structure/door_assembly/door_assembly_sec, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("engineering airlock assembly", /obj/structure/door_assembly/door_assembly_eng, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("mining airlock assembly", /obj/structure/door_assembly/door_assembly_min, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("atmospherics airlock assembly", /obj/structure/door_assembly/door_assembly_atmo, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("research airlock assembly", /obj/structure/door_assembly/door_assembly_research, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
/* new/datum/stack_recipe("science airlock assembly", /obj/structure/door_assembly/door_assembly_science, 4, time = 50, one_per_turf = 1, on_floor = 1), \ */
|
||||
new/datum/stack_recipe("medical airlock assembly", /obj/structure/door_assembly/door_assembly_med, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_mai, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("external airlock assembly", /obj/structure/door_assembly/door_assembly_ext, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("freezer airlock assembly", /obj/structure/door_assembly/door_assembly_fre, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("airtight hatch assembly", /obj/structure/door_assembly/door_assembly_hatch, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("maintenance hatch assembly", /obj/structure/door_assembly/door_assembly_mhatch, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
), 4), \
|
||||
null, \
|
||||
new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
|
||||
new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2), \
|
||||
new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
|
||||
new/datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2), \
|
||||
new/datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2), \
|
||||
null, \
|
||||
new/datum/stack_recipe("knife blade", /obj/item/butterflyblade, 6, time = 20, one_per_turf = 0, on_floor = 1) \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/metal
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
desc = "Sheets made out off steel."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3750)
|
||||
throwforce = 14.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
sheettype = DEFAULT_WALL_MATERIAL
|
||||
|
||||
/obj/item/stack/sheet/metal/cyborg
|
||||
name = "steel synthesizer"
|
||||
desc = "A device that makes steel sheets."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(1000)
|
||||
stacktype = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
|
||||
recipes = metal_recipes
|
||||
return ..()
|
||||
|
||||
|
||||
/*
|
||||
* Plasteel
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/frame/rust/assembly, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/frame/rust, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("knife grip", /obj/item/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1),
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
name = "plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
desc = "This sheet is an alloy of iron and platinum."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 7500)
|
||||
throwforce = 15.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
sheettype = "plasteel"
|
||||
|
||||
/obj/item/stack/sheet/plasteel/cyborg
|
||||
name = "plasteel synthesizer"
|
||||
desc = "A device that makes plasteel sheets."
|
||||
gender = NEUTER
|
||||
singular_name = "plasteel sheet"
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(1000)
|
||||
stacktype = /obj/item/stack/sheet/plasteel
|
||||
|
||||
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
|
||||
recipes = plasteel_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Wood
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0), \
|
||||
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/weapon/twohanded/baseballbat, 10, time = 20, one_per_turf = 0, on_floor = 1) \
|
||||
// new/datum/stack_recipe("apiary", /obj/item/apiary, 10, time = 25, one_per_turf = 0, on_floor = 0)
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/wood
|
||||
name = "wooden plank"
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
sheettype = "wood"
|
||||
|
||||
/obj/item/stack/sheet/wood/cyborg
|
||||
name = "wood synthesizer"
|
||||
desc = "A device that makes wooden planks."
|
||||
gender = NEUTER
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
uses_charge = 1
|
||||
charge_costs = list(1000)
|
||||
stacktype = /obj/item/stack/sheet/wood
|
||||
|
||||
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
|
||||
recipes = wood_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Cloth
|
||||
*/
|
||||
/obj/item/stack/sheet/cloth
|
||||
name = "cloth"
|
||||
desc = "This roll of cloth is made from only the finest chemicals and bunny rabbits."
|
||||
singular_name = "cloth roll"
|
||||
icon_state = "sheet-cloth"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
/*
|
||||
* Cardboard
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
|
||||
new/datum/stack_recipe("donut box", /obj/item/weapon/storage/box/donut/empty), \
|
||||
new/datum/stack_recipe("egg box", /obj/item/weapon/storage/fancy/egg_box), \
|
||||
new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/box/lights/tubes), \
|
||||
new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/box/lights/bulbs), \
|
||||
new/datum/stack_recipe("mouse traps", /obj/item/weapon/storage/box/mousetraps), \
|
||||
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
|
||||
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
|
||||
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
|
||||
null, \
|
||||
new/datum/stack_recipe_list("folders",list( \
|
||||
new/datum/stack_recipe("blue folder", /obj/item/weapon/folder/blue), \
|
||||
new/datum/stack_recipe("grey folder", /obj/item/weapon/folder), \
|
||||
new/datum/stack_recipe("red folder", /obj/item/weapon/folder/red), \
|
||||
new/datum/stack_recipe("white folder", /obj/item/weapon/folder/white), \
|
||||
new/datum/stack_recipe("yellow folder", /obj/item/weapon/folder/yellow), \
|
||||
)) \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
name = "cardboard"
|
||||
desc = "Large sheets of card, like boxes folded flat."
|
||||
singular_name = "cardboard sheet"
|
||||
icon_state = "sheet-card"
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
|
||||
recipes = cardboard_recipes
|
||||
return ..()
|
||||
@@ -1,25 +0,0 @@
|
||||
/obj/item/stack/sheet
|
||||
name = "sheet"
|
||||
w_class = 3.0
|
||||
force = 5
|
||||
throwforce = 5
|
||||
max_amount = 50
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
var/perunit = 3750
|
||||
var/sheettype = null //this is used for girders in the creation of walls/false walls
|
||||
|
||||
|
||||
// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
|
||||
// item/attackby() properly, making this unnecessary
|
||||
|
||||
/*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/storage/bag/sheetsnatcher))
|
||||
var/obj/item/weapon/storage/bag/sheetsnatcher/S = W
|
||||
if(!S.mode)
|
||||
S.add(src,user)
|
||||
else
|
||||
for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
|
||||
S.add(stack,user)
|
||||
..()*/
|
||||
@@ -129,7 +129,11 @@
|
||||
return
|
||||
|
||||
if (use(required))
|
||||
var/atom/O = new recipe.result_type(user.loc)
|
||||
var/atom/O
|
||||
if(recipe.use_material)
|
||||
O = new recipe.result_type(user.loc, recipe.use_material)
|
||||
else
|
||||
O = new recipe.result_type(user.loc)
|
||||
O.set_dir(user.dir)
|
||||
O.add_fingerprint(user)
|
||||
|
||||
@@ -338,7 +342,9 @@
|
||||
var/time = 0
|
||||
var/one_per_turf = 0
|
||||
var/on_floor = 0
|
||||
New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0)
|
||||
var/use_material
|
||||
|
||||
New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0, supplied_material = null)
|
||||
src.title = title
|
||||
src.result_type = result_type
|
||||
src.req_amount = req_amount
|
||||
@@ -347,6 +353,7 @@
|
||||
src.time = time
|
||||
src.one_per_turf = one_per_turf
|
||||
src.on_floor = on_floor
|
||||
src.use_material = supplied_material
|
||||
|
||||
/*
|
||||
* Recipe list datum
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
/obj/item/stack/tile/light/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
..()
|
||||
if(istype(O,/obj/item/weapon/crowbar))
|
||||
new/obj/item/stack/sheet/metal(user.loc)
|
||||
new/obj/item/stack/material/steel(user.loc)
|
||||
amount--
|
||||
new/obj/item/stack/light_w(user.loc)
|
||||
if(amount <= 0)
|
||||
|
||||
@@ -110,8 +110,8 @@
|
||||
var/list/the_targets = list(T,T1,T2)
|
||||
|
||||
for(var/a = 1 to spray_particles)
|
||||
spawn(0)
|
||||
var/obj/effect/effect/water/W = PoolOrNew(new /obj/effect/effect/water, get_turf(src))
|
||||
spawn(0)
|
||||
var/obj/effect/effect/water/W = PoolOrNew(/obj/effect/effect/water, get_turf(src))
|
||||
var/turf/my_target
|
||||
if(a == 1)
|
||||
my_target = T
|
||||
@@ -126,7 +126,7 @@
|
||||
return
|
||||
reagents.trans_to_obj(W, spray_amount)
|
||||
W.set_color()
|
||||
W.set_up(my_target)
|
||||
W.set_up(my_target)
|
||||
|
||||
if((istype(usr.loc, /turf/space)) || (usr.lastarea.has_gravity == 0))
|
||||
user.inertia_dir = get_dir(target, user)
|
||||
|
||||
@@ -147,13 +147,11 @@ var/last_chew = 0
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = I
|
||||
if (R.use(1))
|
||||
var/obj/item/weapon/wirerod/W = new /obj/item/weapon/wirerod
|
||||
|
||||
var/obj/item/weapon/material/wirerod/W = new(get_turf(user))
|
||||
user.put_in_hands(W)
|
||||
user << "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>"
|
||||
qdel(src)
|
||||
update_icon(user)
|
||||
|
||||
|
||||
/obj/item/weapon/handcuffs/cyborg
|
||||
dispenser = 1
|
||||
|
||||
70
code/game/objects/items/weapons/improvised_components.dm
Normal file
70
code/game/objects/items/weapons/improvised_components.dm
Normal file
@@ -0,0 +1,70 @@
|
||||
/obj/item/weapon/material/butterflyconstruction
|
||||
name = "unfinished concealed knife"
|
||||
desc = "An unfinished concealed knife, it looks like the screws need to be tightened."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterflystep1"
|
||||
force_divisor = 0.1
|
||||
thrown_force_divisor = 0.1
|
||||
|
||||
/obj/item/weapon/material/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
user << "You finish the concealed blade weapon."
|
||||
new /obj/item/weapon/material/butterfly(user.loc, material.name)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/material/butterflyblade
|
||||
name = "knife blade"
|
||||
desc = "A knife blade. Unusable as a weapon without a grip."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterfly2"
|
||||
force_divisor = 0.1
|
||||
thrown_force_divisor = 0.1
|
||||
|
||||
/obj/item/weapon/material/butterflyhandle
|
||||
name = "concealed knife grip"
|
||||
desc = "A plasteel grip with screw fittings for a blade."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterfly1"
|
||||
force_divisor = 0.1
|
||||
thrown_force_divisor = 0.1
|
||||
|
||||
/obj/item/weapon/material/butterflyhandle/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/material/butterflyblade))
|
||||
var/obj/item/weapon/material/butterflyblade/B = W
|
||||
user << "You attach the two concealed blade parts."
|
||||
new /obj/item/weapon/material/butterflyconstruction(user.loc, B.material.name)
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/material/wirerod
|
||||
name = "wired rod"
|
||||
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
|
||||
icon_state = "wiredrod"
|
||||
item_state = "rods"
|
||||
flags = CONDUCT
|
||||
force = 8
|
||||
throwforce = 10
|
||||
w_class = 3
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
force_divisor = 0.1
|
||||
thrown_force_divisor = 0.1
|
||||
|
||||
/obj/item/weapon/material/wirerod/attackby(var/obj/item/I, mob/user as mob)
|
||||
..()
|
||||
var/obj/item/finished
|
||||
if(istype(I, /obj/item/weapon/material/shard))
|
||||
var/obj/item/weapon/material/tmp_shard = I
|
||||
finished = new /obj/item/weapon/material/twohanded/spear(get_turf(user), tmp_shard.material.name)
|
||||
user << "<span class='notice'>You fasten \the [I] to the top of the rod with the cable.</span>"
|
||||
else if(istype(I, /obj/item/weapon/wirecutters))
|
||||
finished = new /obj/item/weapon/melee/baton/cattleprod(get_turf(user))
|
||||
user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
|
||||
if(finished)
|
||||
user.drop_from_inventory(src)
|
||||
user.drop_from_inventory(I)
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
user.put_in_hands(finished)
|
||||
update_icon(user)
|
||||
@@ -1,468 +0,0 @@
|
||||
/* Kitchen tools
|
||||
* Contains:
|
||||
* Utensils
|
||||
* Spoons
|
||||
* Forks
|
||||
* Knives
|
||||
* Kitchen knives
|
||||
* Butcher's cleaver
|
||||
* Rolling Pins
|
||||
* Trays
|
||||
*/
|
||||
|
||||
/obj/item/weapon/kitchen
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
|
||||
/*
|
||||
* Utensils
|
||||
*/
|
||||
/obj/item/weapon/kitchen/utensil
|
||||
force = 5.0
|
||||
w_class = 1.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
sharp = 0
|
||||
|
||||
var/loaded //Descriptive string for currently loaded food object.
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/New()
|
||||
if (prob(60))
|
||||
src.pixel_y = rand(0, 4)
|
||||
|
||||
create_reagents(5)
|
||||
return
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(user.a_intent != I_HELP)
|
||||
if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes")
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
if (reagents.total_volume > 0)
|
||||
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
|
||||
if(M == user)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\blue [] eats some [] from \the [].", user, loaded, src), 1)
|
||||
M.reagents.add_reagent("nutriment", 1)
|
||||
else
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\blue [] feeds [] some [] from \the []", user, M, loaded, src), 1)
|
||||
M.reagents.add_reagent("nutriment", 1)
|
||||
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
|
||||
overlays.Cut()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/fork
|
||||
name = "fork"
|
||||
desc = "It's a fork. Sure is pointy."
|
||||
icon_state = "fork"
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/pfork
|
||||
name = "plastic fork"
|
||||
desc = "Yay, no washing up to do."
|
||||
icon_state = "pfork"
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/spoon
|
||||
name = "spoon"
|
||||
desc = "It's a spoon. You can see your own upside-down face in it."
|
||||
icon_state = "spoon"
|
||||
attack_verb = list("attacked", "poked")
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/pspoon
|
||||
name = "plastic spoon"
|
||||
desc = "It's a plastic spoon. How dull."
|
||||
icon_state = "pspoon"
|
||||
attack_verb = list("attacked", "poked")
|
||||
|
||||
/*
|
||||
* Knives
|
||||
*/
|
||||
/obj/item/weapon/kitchen/utensil/knife
|
||||
name = "knife"
|
||||
desc = "Can cut through any food."
|
||||
icon_state = "knife"
|
||||
force = 10.0
|
||||
throwforce = 10.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You accidentally cut yourself with the [src]."
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/pknife
|
||||
name = "plastic knife"
|
||||
desc = "The bluntest of blades."
|
||||
icon_state = "pknife"
|
||||
force = 1
|
||||
throwforce = 1
|
||||
sharp = 0
|
||||
edge = 1 //for cutting pizzas
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You somehow managed to cut yourself with the [src]."
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Kitchen knives
|
||||
*/
|
||||
/obj/item/weapon/kitchenknife
|
||||
name = "kitchen knife"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "knife"
|
||||
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
|
||||
flags = CONDUCT
|
||||
sharp = 1
|
||||
edge = 1
|
||||
force = 10.0
|
||||
w_class = 3.0
|
||||
throwforce = 6.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/kitchenknife/hook
|
||||
name = "meat hook"
|
||||
desc = "A sharp, metal hook what sticks into things."
|
||||
icon_state = "hook_knife"
|
||||
item_state = "hook_knife"
|
||||
|
||||
/obj/item/weapon/kitchenknife/ritual
|
||||
name = "ritual knife"
|
||||
desc = "The unearthly energies that once powered this blade are now dormant."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
|
||||
/*
|
||||
* Bucher's cleaver
|
||||
*/
|
||||
/obj/item/weapon/butch
|
||||
name = "butcher's cleaver"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = 2.0
|
||||
throwforce = 8.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/butch/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Rolling Pins
|
||||
*/
|
||||
|
||||
/obj/item/weapon/kitchen/rollingpin
|
||||
name = "rolling pin"
|
||||
desc = "Used to knock out the Bartender."
|
||||
icon_state = "rolling_pin"
|
||||
force = 8.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = 3.0
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") //I think the rollingpin attackby will end up ignoring this anyway.
|
||||
|
||||
/obj/item/weapon/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
var/t = user:zone_sel.selecting
|
||||
if (t == "head")
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if (H.stat < 2 && H.health < 50 && prob(90))
|
||||
// ******* Check
|
||||
if (istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))
|
||||
H << "\red The helmet protects you from being hit hard in the head!"
|
||||
return
|
||||
var/time = rand(2, 6)
|
||||
if (prob(75))
|
||||
H.Paralyse(time)
|
||||
else
|
||||
H.Stun(time)
|
||||
if(H.stat != 2) H.stat = 1
|
||||
user.visible_message("\red <B>[H] has been knocked unconscious!</B>", "\red <B>You knock [H] unconscious!</B>")
|
||||
return
|
||||
else
|
||||
H.visible_message("\red [user] tried to knock [H] unconscious!", "\red [user] tried to knock you unconscious!")
|
||||
H.eye_blurry += 3
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Trays - Agouri
|
||||
*/
|
||||
/obj/item/weapon/tray
|
||||
name = "tray"
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "tray"
|
||||
desc = "A metal tray to lay food on."
|
||||
throwforce = 12.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = CONDUCT
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
/* // NOPE
|
||||
var/food_total= 0
|
||||
var/burger_amt = 0
|
||||
var/cheese_amt = 0
|
||||
var/fries_amt = 0
|
||||
var/classyalcdrink_amt = 0
|
||||
var/alcdrink_amt = 0
|
||||
var/bottle_amt = 0
|
||||
var/soda_amt = 0
|
||||
var/carton_amt = 0
|
||||
var/pie_amt = 0
|
||||
var/meatbreadslice_amt = 0
|
||||
var/salad_amt = 0
|
||||
var/miscfood_amt = 0
|
||||
*/
|
||||
var/list/carrying = list() // List of things on the tray. - Doohl
|
||||
var/max_carry = 10 // w_class = 1 -- takes up 1
|
||||
// w_class = 2 -- takes up 3
|
||||
// w_class = 3 -- takes up 5
|
||||
|
||||
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
|
||||
// Drop all the things. All of them.
|
||||
overlays.Cut()
|
||||
for(var/obj/item/I in carrying)
|
||||
I.loc = M.loc
|
||||
carrying.Remove(I)
|
||||
if(isturf(I.loc))
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50)) //What if he's a clown?
|
||||
M << "\red You accidentally slam yourself with the [src]!"
|
||||
M.Weaken(1)
|
||||
user.take_organ_damage(2)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
|
||||
|
||||
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
|
||||
|
||||
|
||||
if(!(user.zone_sel.selecting == ("eyes" || "head"))) //////////////hitting anything else other than the eyes
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H) ///Plik plik, the sound of blood
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
if(prob(15))
|
||||
M.Weaken(3)
|
||||
M.take_organ_damage(3)
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
||||
M << "\red You get slammed in the face with the tray, against your mask!"
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
if (H.wear_mask)
|
||||
H.wear_mask.add_blood(H)
|
||||
if (H.head)
|
||||
H.head.add_blood(H)
|
||||
if (H.glasses && prob(33))
|
||||
H.glasses.add_blood(H)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated)) //Addin' blood! At least on the floor and item :v
|
||||
location.add_blood(H)
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
if(prob(10))
|
||||
M.Stun(rand(1,3))
|
||||
M.take_organ_damage(3)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
return
|
||||
|
||||
else //No eye or head protection, tough luck!
|
||||
M << "\red You get slammed in the face with the tray!"
|
||||
if(prob(33))
|
||||
src.add_blood(M)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H)
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
|
||||
if(prob(30))
|
||||
M.Stun(rand(2,4))
|
||||
M.take_organ_damage(4)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(8)
|
||||
if(prob(30))
|
||||
M.Weaken(2)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/tray/var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
/obj/item/weapon/tray/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/kitchen/rollingpin))
|
||||
if(cooldown < world.time - 25)
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else
|
||||
..()
|
||||
|
||||
/*
|
||||
===============~~~~~================================~~~~~====================
|
||||
= =
|
||||
= Code for trays carrying things. By Doohl for Doohl erryday Doohl Doohl~ =
|
||||
= =
|
||||
===============~~~~~================================~~~~~====================
|
||||
*/
|
||||
/obj/item/weapon/tray/proc/calc_carry()
|
||||
// calculate the weight of the items on the tray
|
||||
var/val = 0 // value to return
|
||||
|
||||
for(var/obj/item/I in carrying)
|
||||
if(I.w_class == 1.0)
|
||||
val ++
|
||||
else if(I.w_class == 2.0)
|
||||
val += 3
|
||||
else
|
||||
val += 5
|
||||
|
||||
return val
|
||||
|
||||
/obj/item/weapon/tray/pickup(mob/user)
|
||||
|
||||
if(!isturf(loc))
|
||||
return
|
||||
|
||||
for(var/obj/item/I in loc)
|
||||
if( I != src && !I.anchored && !istype(I, /obj/item/clothing/under) && !istype(I, /obj/item/clothing/suit) && !istype(I, /obj/item/projectile) )
|
||||
var/add = 0
|
||||
if(I.w_class == 1.0)
|
||||
add = 1
|
||||
else if(I.w_class == 2.0)
|
||||
add = 3
|
||||
else
|
||||
add = 5
|
||||
if(calc_carry() + add >= max_carry)
|
||||
break
|
||||
|
||||
I.loc = src
|
||||
carrying.Add(I)
|
||||
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = 30 + I.layer)
|
||||
|
||||
/obj/item/weapon/tray/dropped(mob/user)
|
||||
|
||||
var/mob/living/M
|
||||
for(M in src.loc) //to handle hand switching
|
||||
return
|
||||
|
||||
var/foundtable = 0
|
||||
for(var/obj/structure/table/T in loc)
|
||||
foundtable = 1
|
||||
break
|
||||
|
||||
overlays.Cut()
|
||||
|
||||
for(var/obj/item/I in carrying)
|
||||
I.loc = loc
|
||||
carrying.Remove(I)
|
||||
if(!foundtable && isturf(loc))
|
||||
// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
|
||||
28
code/game/objects/items/weapons/material/bats.dm
Normal file
28
code/game/objects/items/weapons/material/bats.dm
Normal file
@@ -0,0 +1,28 @@
|
||||
/obj/item/weapon/material/twohanded/baseballbat
|
||||
name = "bat"
|
||||
desc = "HOME RUN!"
|
||||
icon_state = "metalbat0"
|
||||
base_icon = "metalbat"
|
||||
item_state = "metalbat"
|
||||
throwforce = 7
|
||||
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
|
||||
hitsound = 'sound/weapons/genhit3.ogg'
|
||||
default_material = "wood"
|
||||
force_divisor = 1.1 // 22 when wielded with weight 20 (steel)
|
||||
unwielded_force_divisor = 0.7 // 15 when unwielded based on above.
|
||||
|
||||
//Predefined materials go here.
|
||||
/obj/item/weapon/material/twohanded/baseballbat/metal/New(var/newloc)
|
||||
..(newloc,"steel")
|
||||
|
||||
/obj/item/weapon/material/twohanded/baseballbat/uranium/New(var/newloc)
|
||||
..(newloc,"uranium")
|
||||
|
||||
/obj/item/weapon/material/twohanded/baseballbat/gold/New(var/newloc)
|
||||
..(newloc,"gold")
|
||||
|
||||
/obj/item/weapon/material/twohanded/baseballbat/platinum/New(var/newloc)
|
||||
..(newloc,"platinum")
|
||||
|
||||
/obj/item/weapon/material/twohanded/baseballbat/diamond/New(var/newloc)
|
||||
..(newloc,"diamond")
|
||||
114
code/game/objects/items/weapons/material/kitchen.dm
Normal file
114
code/game/objects/items/weapons/material/kitchen.dm
Normal file
@@ -0,0 +1,114 @@
|
||||
/obj/item/weapon/material/kitchen
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
|
||||
/*
|
||||
* Utensils
|
||||
*/
|
||||
/obj/item/weapon/material/kitchen/utensil
|
||||
w_class = 1
|
||||
thrown_force_divisor = 1
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
|
||||
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
|
||||
var/loaded //Descriptive string for currently loaded food object.
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/New()
|
||||
..()
|
||||
if (prob(60))
|
||||
src.pixel_y = rand(0, 4)
|
||||
create_reagents(5)
|
||||
return
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(user.a_intent != I_HELP)
|
||||
if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes")
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
if (reagents.total_volume > 0)
|
||||
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
|
||||
if(M == user)
|
||||
M.visible_message("<span class='notice'>\The [user] eats some [loaded] from \the [src].</span>")
|
||||
else
|
||||
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
|
||||
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
|
||||
overlays.Cut()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/fork
|
||||
name = "fork"
|
||||
desc = "It's a fork. Sure is pointy."
|
||||
icon_state = "fork"
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/fork/plastic
|
||||
default_material = "plastic"
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/spoon
|
||||
name = "spoon"
|
||||
desc = "It's a spoon. You can see your own upside-down face in it."
|
||||
icon_state = "spoon"
|
||||
attack_verb = list("attacked", "poked")
|
||||
edge = 0
|
||||
sharp = 0
|
||||
force_divisor = 0.25 //5 when wielded with weight 20 (steel)
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/spoon/plastic
|
||||
default_material = "plastic"
|
||||
|
||||
/*
|
||||
* Knives
|
||||
*/
|
||||
/obj/item/weapon/material/kitchen/utensil/knife
|
||||
name = "knife"
|
||||
desc = "Can cut through any food."
|
||||
icon_state = "knife"
|
||||
force_divisor = 0.2 // 12 when wielded with hardness 60 (steel)
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You accidentally cut yourself with the [src]."
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You somehow managed to cut yourself with the [src]."
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/knife/plastic
|
||||
default_material = "plastic"
|
||||
|
||||
/*
|
||||
* Rolling Pins
|
||||
*/
|
||||
|
||||
/obj/item/weapon/material/kitchen/rollingpin
|
||||
name = "rolling pin"
|
||||
desc = "Used to knock out the Bartender."
|
||||
icon_state = "rolling_pin"
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") //I think the rollingpin attackby will end up ignoring this anyway.
|
||||
default_material = "wood"
|
||||
force_divisor = 0.7 // 10 when wielded with weight 15 (wood)
|
||||
thrown_force_divisor = 1 // as above
|
||||
|
||||
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
return ..()
|
||||
90
code/game/objects/items/weapons/material/knives.dm
Normal file
90
code/game/objects/items/weapons/material/knives.dm
Normal file
@@ -0,0 +1,90 @@
|
||||
/obj/item/weapon/material/butterfly
|
||||
name = "butterfly knife"
|
||||
desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
|
||||
icon_state = "butterflyknife"
|
||||
item_state = null
|
||||
hitsound = null
|
||||
var/active = 0
|
||||
w_class = 2
|
||||
attack_verb = list("patted", "tapped")
|
||||
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
|
||||
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
|
||||
|
||||
/obj/item/weapon/material/butterfly/update_force()
|
||||
if(active)
|
||||
edge = 1
|
||||
sharp = 1
|
||||
..() //Updates force.
|
||||
throwforce = max(3,force-3)
|
||||
hitsound = initial(hitsound)
|
||||
icon_state += "_open"
|
||||
w_class = 3
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
else
|
||||
force = 3
|
||||
edge = 0
|
||||
sharp = 0
|
||||
hitsound = null
|
||||
icon_state = initial(icon_state)
|
||||
w_class = initial(w_class)
|
||||
attack_verb = initial(attack_verb)
|
||||
|
||||
/obj/item/weapon/material/butterfly/switchblade
|
||||
name = "switchblade"
|
||||
desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
|
||||
icon_state = "switchblade"
|
||||
unbreakable = 1
|
||||
|
||||
/obj/item/weapon/material/butterfly/attack_self(mob/user)
|
||||
active = !active
|
||||
if(active)
|
||||
user << "<span class='notice'>You flip out your [src].</span>"
|
||||
playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
|
||||
else
|
||||
user << "<span class='notice'>The butterfly knife can now be concealed.</span>"
|
||||
update_force()
|
||||
add_fingerprint(user)
|
||||
|
||||
/*
|
||||
* Kitchen knives
|
||||
*/
|
||||
/obj/item/weapon/material/knife
|
||||
name = "kitchen knife"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "knife"
|
||||
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
|
||||
flags = CONDUCT
|
||||
sharp = 1
|
||||
edge = 1
|
||||
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
unbreakable = 1
|
||||
|
||||
/obj/item/weapon/material/knife/suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/material/knife/hook
|
||||
name = "meat hook"
|
||||
desc = "A sharp, metal hook what sticks into things."
|
||||
icon_state = "hook_knife"
|
||||
item_state = "hook_knife"
|
||||
|
||||
/obj/item/weapon/material/knife/ritual
|
||||
name = "ritual knife"
|
||||
desc = "The unearthly energies that once powered this blade are now dormant."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/material/knife/butch
|
||||
name = "butcher's cleaver"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
|
||||
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
104
code/game/objects/items/weapons/material/material_weapons.dm
Normal file
104
code/game/objects/items/weapons/material/material_weapons.dm
Normal file
@@ -0,0 +1,104 @@
|
||||
// SEE code/modules/materials/materials.dm FOR DETAILS ON INHERITED DATUM.
|
||||
// This class of weapons takes force and appearance data from a material datum.
|
||||
// They are also fragile based on material data and many can break/smash apart.
|
||||
/obj/item/weapon/material
|
||||
health = 10
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
gender = NEUTER
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = 3
|
||||
sharp = 0
|
||||
edge = 0
|
||||
|
||||
var/applies_material_colour = 1
|
||||
var/unbreakable
|
||||
var/force_divisor = 0.5
|
||||
var/thrown_force_divisor = 0.5
|
||||
var/default_material = DEFAULT_WALL_MATERIAL
|
||||
var/material/material
|
||||
|
||||
/obj/item/weapon/material/New(var/newloc, var/material_key)
|
||||
..(newloc)
|
||||
if(!material_key)
|
||||
material_key = default_material
|
||||
set_material(material_key)
|
||||
|
||||
/obj/item/weapon/material/proc/update_force()
|
||||
if(edge || sharp)
|
||||
force = material.get_edge_damage()
|
||||
else
|
||||
force = material.get_blunt_damage()
|
||||
force = round(force*force_divisor)
|
||||
throwforce = round(material.get_blunt_damage()*thrown_force_divisor)
|
||||
//spawn(1)
|
||||
// world << "[src] has force [force] and throwforce [throwforce] when made from default material [material.name]"
|
||||
|
||||
/obj/item/weapon/material/proc/set_material(var/new_material)
|
||||
material = get_material_by_name(new_material)
|
||||
if(!material)
|
||||
qdel(src)
|
||||
else
|
||||
name = "[material.display_name] [initial(name)]"
|
||||
health = round(material.integrity/10)
|
||||
if(applies_material_colour)
|
||||
color = material.icon_colour
|
||||
if(material.products_need_process())
|
||||
processing_objects |= src
|
||||
update_force()
|
||||
|
||||
/obj/item/weapon/material/Destroy()
|
||||
processing_objects -= src
|
||||
..()
|
||||
|
||||
/obj/item/weapon/material/attack()
|
||||
if(!..())
|
||||
return
|
||||
if(!unbreakable)
|
||||
if(material.is_brittle())
|
||||
health = 0
|
||||
else if(!prob(material.hardness))
|
||||
health--
|
||||
check_health()
|
||||
|
||||
/obj/item/weapon/material/proc/check_health()
|
||||
if(health<=0)
|
||||
shatter()
|
||||
|
||||
/obj/item/weapon/material/proc/shatter()
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<span class='danger'>\The [src] [material.destruction_desc]!</span>")
|
||||
if(istype(loc, /mob/living))
|
||||
var/mob/living/M = loc
|
||||
M.drop_from_inventory(src)
|
||||
playsound(src, "shatter", 70, 1)
|
||||
new material.shard_type(T)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/material/process()
|
||||
if(!material.radioactivity)
|
||||
return
|
||||
for(var/mob/living/L in range(1,src))
|
||||
L.apply_effect(round(material.radioactivity/3),IRRADIATE,0)
|
||||
|
||||
/obj/item/weapon/material/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > material.ignition_point)
|
||||
TemperatureAct(exposed_temperature)
|
||||
|
||||
// This might need adjustment. Will work that out later.
|
||||
/obj/item/weapon/material/proc/TemperatureAct(temperature)
|
||||
if(temperature > material.ignition_point)
|
||||
for(var/turf/simulated/floor/target_tile in range(2,loc))
|
||||
var/phoronToDeduce = temperature/30
|
||||
target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C)
|
||||
spawn (0) target_tile.hotspot_expose(temperature, 400)
|
||||
health -= phoronToDeduce/100
|
||||
check_health()
|
||||
|
||||
/obj/item/weapon/material/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(material.ignition_point && WT.remove_fuel(0, user))
|
||||
TemperatureAct(150)
|
||||
else
|
||||
return ..()
|
||||
67
code/game/objects/items/weapons/material/misc.dm
Normal file
67
code/game/objects/items/weapons/material/misc.dm
Normal file
@@ -0,0 +1,67 @@
|
||||
/obj/item/weapon/material/harpoon
|
||||
name = "harpoon"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
desc = "Tharr she blows!"
|
||||
icon_state = "harpoon"
|
||||
item_state = "harpoon"
|
||||
force_divisor = 0.3 // 18 with hardness 60 (steel)
|
||||
attack_verb = list("jabbed","stabbed","ripped")
|
||||
|
||||
/obj/item/weapon/material/hatchet
|
||||
name = "hatchet"
|
||||
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hatchet"
|
||||
force_divisor = 0.2 // 12 with hardness 60 (steel)
|
||||
thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
|
||||
w_class = 2
|
||||
sharp = 1
|
||||
edge = 1
|
||||
origin_tech = "materials=2;combat=1"
|
||||
attack_verb = list("chopped", "torn", "cut")
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/material/hatchet/unathiknife
|
||||
name = "duelling knife"
|
||||
desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "unathiknife"
|
||||
attack_verb = list("ripped", "torn", "cut")
|
||||
|
||||
/obj/item/weapon/material/hatchet/tacknife
|
||||
name = "tactical knife"
|
||||
desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Nyx."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "tacknife"
|
||||
item_state = "knife"
|
||||
attack_verb = list("stabbed", "chopped", "cut")
|
||||
applies_material_colour = 1
|
||||
|
||||
/obj/item/weapon/material/minihoe // -- Numbers
|
||||
name = "mini hoe"
|
||||
desc = "It's used for removing weeds or scratching your back."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hoe"
|
||||
item_state = "hoe"
|
||||
flags = CONDUCT | NOBLUDGEON
|
||||
force_divisor = 0.25 // 5 with weight 20 (steel)
|
||||
thrown_force_divisor = 0.25 // as above
|
||||
w_class = 2
|
||||
attack_verb = list("slashed", "sliced", "cut", "clawed")
|
||||
|
||||
/obj/item/weapon/material/scythe
|
||||
icon_state = "scythe0"
|
||||
name = "scythe"
|
||||
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
|
||||
force_divisor = 0.275 // 16 with hardness 60 (steel)
|
||||
thrown_force_divisor = 0.25 // 5 with weight 20 (steel)
|
||||
sharp = 1
|
||||
edge = 1
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
w_class = 4
|
||||
flags = NOSHIELD
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "materials=2;combat=2"
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
89
code/game/objects/items/weapons/material/shards.dm
Normal file
89
code/game/objects/items/weapons/material/shards.dm
Normal file
@@ -0,0 +1,89 @@
|
||||
// Glass shards
|
||||
|
||||
/obj/item/weapon/material/shard
|
||||
name = "shard"
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
desc = "Made of nothing. How does this even exist?" // set based on material, if this desc is visible it's a bug (shards default to being made of glass)
|
||||
icon_state = "large"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 2
|
||||
force_divisor = 0.2 // 6 with hardness 30 (glass)
|
||||
thrown_force_divisor = 0.4 // 4 with weight 15 (glass)
|
||||
item_state = "shard-glass"
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
default_material = "glass"
|
||||
unbreakable = 1 //It's already broken.
|
||||
|
||||
/obj/item/weapon/material/shard/suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/material/shard/set_material(var/new_material)
|
||||
..(new_material)
|
||||
if(!istype(material))
|
||||
return
|
||||
|
||||
icon_state = "[material.shard_icon][pick("large", "medium", "small")]"
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
update_icon()
|
||||
|
||||
if(material.shard_type)
|
||||
name = "[material.display_name] [material.shard_type]"
|
||||
desc = "A small piece of [material.display_name]. It looks sharp, you wouldn't want to step on it barefoot. Could probably be used as ... a throwing weapon?"
|
||||
switch(material.shard_type)
|
||||
if(SHARD_SPLINTER, SHARD_SHRAPNEL)
|
||||
gender = PLURAL
|
||||
else
|
||||
gender = NEUTER
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/material/shard/update_icon()
|
||||
if(material)
|
||||
color = material.icon_colour
|
||||
// 1-(1-x)^2, so that glass shards with 0.3 opacity end up somewhat visible at 0.51 opacity
|
||||
alpha = 255 * (1 - (1 - material.opacity)*(1 - material.opacity))
|
||||
else
|
||||
color = "#ffffff"
|
||||
alpha = 255
|
||||
|
||||
/obj/item/weapon/material/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && material.shard_can_repair)
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
material.place_sheet(loc)
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/shard/Crossed(AM as mob|obj)
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
M << "\red <B>You step on \the [src]!</B>"
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(H.species.flags & IS_SYNTHETIC || (H.species.siemens_coefficient<0.5)) //Thick skin.
|
||||
return
|
||||
|
||||
if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
|
||||
var/obj/item/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
return
|
||||
if(affecting.take_damage(5, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
if(!(H.species && (H.species.flags & NO_PAIN)))
|
||||
H.Weaken(3)
|
||||
..()
|
||||
|
||||
// Preset types - left here for the code that uses them
|
||||
/obj/item/weapon/material/shard/shrapnel/New(loc)
|
||||
..(loc, "steel")
|
||||
|
||||
/obj/item/weapon/material/shard/phoron/New(loc)
|
||||
..(loc, "phoron glass")
|
||||
30
code/game/objects/items/weapons/material/swords.dm
Normal file
30
code/game/objects/items/weapons/material/swords.dm
Normal file
@@ -0,0 +1,30 @@
|
||||
/obj/item/weapon/material/sword
|
||||
name = "claymore"
|
||||
desc = "What are you standing around staring at this for? Get to killing!"
|
||||
icon_state = "claymore"
|
||||
item_state = "claymore"
|
||||
slot_flags = SLOT_BELT
|
||||
force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
|
||||
thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
|
||||
sharp = 1
|
||||
edge = 1
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
/obj/item/weapon/material/sword/IsShield()
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/material/sword/suicide_act(mob/user)
|
||||
viewers(user) << "<span class='danger'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/material/sword/katana
|
||||
name = "katana"
|
||||
desc = "Woefully underpowered in D20. This one looks pretty sharp."
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
|
||||
/obj/item/weapon/material/sword/katana/suicide_act(mob/user)
|
||||
viewers(user) << "<span class='danger'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>"
|
||||
return(BRUTELOSS)
|
||||
24
code/game/objects/items/weapons/material/thrown.dm
Normal file
24
code/game/objects/items/weapons/material/thrown.dm
Normal file
@@ -0,0 +1,24 @@
|
||||
/obj/item/weapon/material/star
|
||||
name = "shuriken"
|
||||
desc = "A sharp, perfectly weighted piece of metal."
|
||||
icon_state = "star"
|
||||
force_divisor = 0.1 // 6 with hardness 60 (steel)
|
||||
thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
|
||||
throw_speed = 10
|
||||
throw_range = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/material/star/New()
|
||||
..()
|
||||
src.pixel_x = rand(-12, 12)
|
||||
src.pixel_y = rand(-12, 12)
|
||||
|
||||
/obj/item/weapon/material/star/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(material.radioactivity>0 && istype(hit_atom,/mob/living))
|
||||
var/mob/living/M = hit_atom
|
||||
M.adjustToxLoss(rand(20,40))
|
||||
|
||||
/obj/item/weapon/material/star/ninja
|
||||
default_material = "uranium"
|
||||
@@ -16,53 +16,69 @@
|
||||
/*
|
||||
* Twohanded
|
||||
*/
|
||||
/obj/item/weapon/twohanded
|
||||
/obj/item/weapon/material/twohanded
|
||||
w_class = 4
|
||||
var/wielded = 0
|
||||
var/force_wielded = 0
|
||||
var/force_unwielded
|
||||
var/wieldsound = null
|
||||
var/unwieldsound = null
|
||||
var/base_icon
|
||||
var/base_name
|
||||
var/unwielded_force_divisor = 0.25
|
||||
|
||||
/obj/item/weapon/twohanded/proc/unwield()
|
||||
/obj/item/weapon/material/twohanded/proc/unwield()
|
||||
wielded = 0
|
||||
force = initial(force)
|
||||
name = "[initial(name)]"
|
||||
force = force_unwielded
|
||||
name = "[base_name]"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/twohanded/proc/wield()
|
||||
/obj/item/weapon/material/twohanded/proc/wield()
|
||||
wielded = 1
|
||||
force = force_wielded
|
||||
name = "[initial(name)] (Wielded)"
|
||||
name = "[base_name] (Wielded)"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/twohanded/New()
|
||||
/obj/item/weapon/material/twohanded/update_force()
|
||||
base_name = name
|
||||
if(sharp || edge)
|
||||
force_wielded = material.get_edge_damage()
|
||||
else
|
||||
force_wielded = material.get_blunt_damage()
|
||||
force_wielded = round(force_wielded*force_divisor)
|
||||
force_unwielded = round(force_wielded*unwielded_force_divisor)
|
||||
force = force_unwielded
|
||||
throwforce = round(force*thrown_force_divisor)
|
||||
//world << "[src] has unwielded force [force_unwielded], wielded force [force_wielded] and throwforce [throwforce] when made from default material [material.name]"
|
||||
|
||||
/obj/item/weapon/material/twohanded/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/twohanded/mob_can_equip(M as mob, slot)
|
||||
/obj/item/weapon/material/twohanded/mob_can_equip(M as mob, slot)
|
||||
//Cannot equip wielded items.
|
||||
if(wielded)
|
||||
M << "<span class='warning'>Unwield the [initial(name)] first!</span>"
|
||||
M << "<span class='warning'>Unwield the [base_name] first!</span>"
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/twohanded/dropped(mob/user as mob)
|
||||
/obj/item/weapon/material/twohanded/dropped(mob/user as mob)
|
||||
//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
|
||||
if(user)
|
||||
var/obj/item/weapon/twohanded/O = user.get_inactive_hand()
|
||||
var/obj/item/weapon/material/twohanded/O = user.get_inactive_hand()
|
||||
if(istype(O))
|
||||
O.unwield()
|
||||
return unwield()
|
||||
|
||||
/obj/item/weapon/twohanded/update_icon()
|
||||
/obj/item/weapon/material/twohanded/update_icon()
|
||||
icon_state = "[base_icon][wielded]"
|
||||
item_state = icon_state
|
||||
|
||||
/obj/item/weapon/twohanded/pickup(mob/user)
|
||||
/obj/item/weapon/material/twohanded/pickup(mob/user)
|
||||
unwield()
|
||||
|
||||
/obj/item/weapon/twohanded/attack_self(mob/user as mob)
|
||||
/obj/item/weapon/material/twohanded/attack_self(mob/user as mob)
|
||||
|
||||
..()
|
||||
|
||||
@@ -80,7 +96,7 @@
|
||||
if (src.unwieldsound)
|
||||
playsound(src.loc, unwieldsound, 50, 1)
|
||||
|
||||
var/obj/item/weapon/twohanded/offhand/O = user.get_inactive_hand()
|
||||
var/obj/item/weapon/material/twohanded/offhand/O = user.get_inactive_hand()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
|
||||
@@ -89,13 +105,13 @@
|
||||
user << "<span class='warning'>You need your other hand to be empty</span>"
|
||||
return
|
||||
wield()
|
||||
user << "<span class='notice'>You grab the [initial(name)] with both hands.</span>"
|
||||
user << "<span class='notice'>You grab the [base_name] with both hands.</span>"
|
||||
if (src.wieldsound)
|
||||
playsound(src.loc, wieldsound, 50, 1)
|
||||
|
||||
var/obj/item/weapon/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
|
||||
O.name = "[initial(name)] - offhand"
|
||||
O.desc = "Your second grip on the [initial(name)]"
|
||||
var/obj/item/weapon/material/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
|
||||
O.name = "[base_name] - offhand"
|
||||
O.desc = "Your second grip on the [base_name]."
|
||||
user.put_in_inactive_hand(O)
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
@@ -106,37 +122,40 @@
|
||||
return
|
||||
|
||||
///////////OFFHAND///////////////
|
||||
/obj/item/weapon/twohanded/offhand
|
||||
w_class = 5.0
|
||||
/obj/item/weapon/material/twohanded/offhand
|
||||
w_class = 5
|
||||
icon_state = "offhand"
|
||||
name = "offhand"
|
||||
default_material = "placeholder"
|
||||
|
||||
unwield()
|
||||
qdel(src)
|
||||
/obj/item/weapon/material/twohanded/offhand/unwield()
|
||||
qdel(src)
|
||||
|
||||
wield()
|
||||
qdel(src)
|
||||
/obj/item/weapon/material/twohanded/offhand/wield()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/twohanded/offhand/update_icon()
|
||||
/obj/item/weapon/material/twohanded/offhand/update_icon()
|
||||
return
|
||||
|
||||
/*
|
||||
* Fireaxe
|
||||
*/
|
||||
/obj/item/weapon/twohanded/fireaxe // DEM AXES MAN, marker -Agouri
|
||||
/obj/item/weapon/material/twohanded/fireaxe // DEM AXES MAN, marker -Agouri
|
||||
icon_state = "fireaxe0"
|
||||
base_icon = "fireaxe"
|
||||
name = "fire axe"
|
||||
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
|
||||
force = 15
|
||||
unwielded_force_divisor = 0.25
|
||||
force_divisor = 0.7 // 10/42 with hardness 60 (steel) and 0.25 unwielded divisor
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 4.0
|
||||
slot_flags = SLOT_BACK
|
||||
force_wielded = 30
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
/obj/item/weapon/material/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
..()
|
||||
if(A && wielded)
|
||||
@@ -149,11 +168,13 @@
|
||||
var/obj/effect/plant/P = A
|
||||
P.die_off()
|
||||
|
||||
qdel(A)
|
||||
/*
|
||||
/*
|
||||
* Double-Bladed Energy Swords - Cheridan
|
||||
*/
|
||||
/obj/item/weapon/twohanded/dualsaber
|
||||
// Not sure what to do with this one, it won't work nicely with the material system,
|
||||
// but I don't want to copypaste all the twohanded procs..
|
||||
/obj/item/weapon/material/twohanded/dualsaber
|
||||
icon_state = "dualsaber0"
|
||||
base_icon = "dualsaber"
|
||||
name = "double-bladed energy sword"
|
||||
@@ -171,8 +192,9 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
|
||||
/obj/item/weapon/material/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
|
||||
..()
|
||||
if((CLUMSY in user.mutations) && (wielded) &&prob(40))
|
||||
user << "\red You twirl around a bit before losing your balance and impaling yourself on the [src]."
|
||||
@@ -184,14 +206,15 @@
|
||||
user.set_dir(i)
|
||||
sleep(1)
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/IsShield()
|
||||
/obj/item/weapon/material/twohanded/dualsaber/IsShield()
|
||||
if(wielded)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
*/
|
||||
|
||||
//spears, bay edition
|
||||
/obj/item/weapon/twohanded/spear
|
||||
/obj/item/weapon/material/twohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
base_icon = "spearglass"
|
||||
name = "spear"
|
||||
@@ -199,38 +222,13 @@
|
||||
force = 10
|
||||
w_class = 4.0
|
||||
slot_flags = SLOT_BACK
|
||||
force_wielded = 22 // Was 13, Buffed - RR
|
||||
throwforce = 20
|
||||
force_wielded = 0.75 // 22 when wielded with hardness 15 (glass)
|
||||
unwielded_force_divisor = 0.65 // 14 when unwielded based on above
|
||||
thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass)
|
||||
throw_speed = 3
|
||||
edge = 0
|
||||
edge = 1
|
||||
sharp = 1
|
||||
flags = NOSHIELD
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
|
||||
/obj/item/weapon/twohanded/baseballbat
|
||||
name = "wooden bat"
|
||||
desc = "HOME RUN!"
|
||||
icon_state = "woodbat0"
|
||||
base_icon = "woodbat"
|
||||
item_state = "woodbat"
|
||||
sharp = 0
|
||||
edge = 0
|
||||
w_class = 3
|
||||
force = 10
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
throwforce = 7
|
||||
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
|
||||
hitsound = 'sound/weapons/genhit3.ogg'
|
||||
force_wielded = 20
|
||||
|
||||
/obj/item/weapon/twohanded/baseballbat/metal
|
||||
name = "metal bat"
|
||||
desc = "A shiny metal bat."
|
||||
icon_state = "metalbat0"
|
||||
base_icon = "metalbat"
|
||||
item_state = "metalbat"
|
||||
force = 15
|
||||
w_class = 3.0
|
||||
force_wielded = 25
|
||||
default_material = "glass"
|
||||
234
code/game/objects/items/weapons/material/twohanded.dm.orig
Normal file
234
code/game/objects/items/weapons/material/twohanded.dm.orig
Normal file
@@ -0,0 +1,234 @@
|
||||
/* Two-handed Weapons
|
||||
* Contains:
|
||||
* Twohanded
|
||||
* Fireaxe
|
||||
* Double-Bladed Energy Swords
|
||||
*/
|
||||
|
||||
/*##################################################################
|
||||
##################### TWO HANDED WEAPONS BE HERE~ -Agouri :3 ########
|
||||
####################################################################*/
|
||||
|
||||
//Rewrote TwoHanded weapons stuff and put it all here. Just copypasta fireaxe to make new ones ~Carn
|
||||
//This rewrite means we don't have two variables for EVERY item which are used only by a few weapons.
|
||||
//It also tidies stuff up elsewhere.
|
||||
|
||||
/*
|
||||
* Twohanded
|
||||
*/
|
||||
/obj/item/weapon/material/twohanded
|
||||
w_class = 4
|
||||
var/wielded = 0
|
||||
var/force_wielded = 0
|
||||
var/force_unwielded
|
||||
var/wieldsound = null
|
||||
var/unwieldsound = null
|
||||
var/base_icon
|
||||
var/base_name
|
||||
var/unwielded_force_divisor = 0.25
|
||||
|
||||
/obj/item/weapon/material/twohanded/proc/unwield()
|
||||
wielded = 0
|
||||
force = force_unwielded
|
||||
name = "[base_name]"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/material/twohanded/proc/wield()
|
||||
wielded = 1
|
||||
force = force_wielded
|
||||
name = "[base_name] (Wielded)"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/material/twohanded/update_force()
|
||||
base_name = name
|
||||
if(sharp || edge)
|
||||
force_wielded = material.get_edge_damage()
|
||||
else
|
||||
force_wielded = material.get_blunt_damage()
|
||||
force_wielded = round(force_wielded*force_divisor)
|
||||
force_unwielded = round(force_wielded*unwielded_force_divisor)
|
||||
force = force_unwielded
|
||||
throwforce = round(force*thrown_force_divisor)
|
||||
//world << "[src] has unwielded force [force_unwielded], wielded force [force_wielded] and throwforce [throwforce] when made from default material [material.name]"
|
||||
|
||||
/obj/item/weapon/material/twohanded/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/material/twohanded/mob_can_equip(M as mob, slot)
|
||||
//Cannot equip wielded items.
|
||||
if(wielded)
|
||||
M << "<span class='warning'>Unwield the [base_name] first!</span>"
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/twohanded/dropped(mob/user as mob)
|
||||
//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
|
||||
if(user)
|
||||
var/obj/item/weapon/material/twohanded/O = user.get_inactive_hand()
|
||||
if(istype(O))
|
||||
O.unwield()
|
||||
return unwield()
|
||||
|
||||
/obj/item/weapon/material/twohanded/update_icon()
|
||||
icon_state = "[base_icon][wielded]"
|
||||
item_state = icon_state
|
||||
|
||||
/obj/item/weapon/material/twohanded/pickup(mob/user)
|
||||
unwield()
|
||||
|
||||
/obj/item/weapon/material/twohanded/attack_self(mob/user as mob)
|
||||
|
||||
..()
|
||||
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.species.is_small)
|
||||
user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
if(wielded) //Trying to unwield it
|
||||
unwield()
|
||||
user << "<span class='notice'>You are now carrying the [name] with one hand.</span>"
|
||||
if (src.unwieldsound)
|
||||
playsound(src.loc, unwieldsound, 50, 1)
|
||||
|
||||
var/obj/item/weapon/material/twohanded/offhand/O = user.get_inactive_hand()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
|
||||
else //Trying to wield it
|
||||
if(user.get_inactive_hand())
|
||||
user << "<span class='warning'>You need your other hand to be empty</span>"
|
||||
return
|
||||
wield()
|
||||
user << "<span class='notice'>You grab the [base_name] with both hands.</span>"
|
||||
if (src.wieldsound)
|
||||
playsound(src.loc, wieldsound, 50, 1)
|
||||
|
||||
var/obj/item/weapon/material/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
|
||||
O.name = "[base_name] - offhand"
|
||||
O.desc = "Your second grip on the [base_name]."
|
||||
user.put_in_inactive_hand(O)
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
|
||||
return
|
||||
|
||||
///////////OFFHAND///////////////
|
||||
/obj/item/weapon/material/twohanded/offhand
|
||||
w_class = 5
|
||||
icon_state = "offhand"
|
||||
name = "offhand"
|
||||
default_material = "placeholder"
|
||||
|
||||
/obj/item/weapon/material/twohanded/offhand/unwield()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/material/twohanded/offhand/wield()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/material/twohanded/offhand/update_icon()
|
||||
return
|
||||
|
||||
/*
|
||||
* Fireaxe
|
||||
*/
|
||||
/obj/item/weapon/material/twohanded/fireaxe // DEM AXES MAN, marker -Agouri
|
||||
icon_state = "fireaxe0"
|
||||
base_icon = "fireaxe"
|
||||
name = "fire axe"
|
||||
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
|
||||
unwielded_force_divisor = 0.25
|
||||
force_divisor = 0.7 // 10/42 with hardness 60 (steel) and 0.25 unwielded divisor
|
||||
sharp = 1
|
||||
edge = 1
|
||||
slot_flags = SLOT_BACK
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/material/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
..()
|
||||
if(A && wielded)
|
||||
if(istype(A,/obj/structure/window))
|
||||
var/obj/structure/window/W = A
|
||||
W.shatter()
|
||||
<<<<<<< HEAD:code/game/objects/items/weapons/material/twohanded.dm
|
||||
|
||||
/*
|
||||
=======
|
||||
else if(istype(A,/obj/structure/grille))
|
||||
qdel(A)
|
||||
else if(istype(A,/obj/effect/plant))
|
||||
var/obj/effect/plant/P = A
|
||||
P.die_off()
|
||||
|
||||
qdel(A)
|
||||
>>>>>>> 284d1cc1f5c67503fe0da89ce01985d73bb02038:code/game/objects/items/weapons/twohanded.dm
|
||||
/*
|
||||
* Double-Bladed Energy Swords - Cheridan
|
||||
*/
|
||||
// Not sure what to do with this one, it won't work nicely with the material system,
|
||||
// but I don't want to copypaste all the twohanded procs..
|
||||
/obj/item/weapon/material/twohanded/dualsaber
|
||||
icon_state = "dualsaber0"
|
||||
base_icon = "dualsaber"
|
||||
name = "double-bladed energy sword"
|
||||
desc = "Handle with care."
|
||||
force = 3
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
force_wielded = 30
|
||||
wieldsound = 'sound/weapons/saberon.ogg'
|
||||
unwieldsound = 'sound/weapons/saberoff.ogg'
|
||||
flags = NOSHIELD
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/material/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
|
||||
..()
|
||||
if((CLUMSY in user.mutations) && (wielded) &&prob(40))
|
||||
user << "\red You twirl around a bit before losing your balance and impaling yourself on the [src]."
|
||||
user.take_organ_damage(20,25)
|
||||
return
|
||||
if((wielded) && prob(50))
|
||||
spawn(0)
|
||||
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2))
|
||||
user.set_dir(i)
|
||||
sleep(1)
|
||||
|
||||
/obj/item/weapon/material/twohanded/dualsaber/IsShield()
|
||||
if(wielded)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
*/
|
||||
|
||||
//spears, bay edition
|
||||
/obj/item/weapon/material/twohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
base_icon = "spearglass"
|
||||
name = "spear"
|
||||
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
|
||||
slot_flags = SLOT_BACK
|
||||
force_wielded = 0.75 // 22 when wielded with hardness 15 (glass)
|
||||
unwielded_force_divisor = 0.65 // 14 when unwielded based on above
|
||||
thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass)
|
||||
throw_speed = 3
|
||||
edge = 1
|
||||
sharp = 1
|
||||
flags = NOSHIELD
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
default_material = "glass"
|
||||
@@ -105,8 +105,11 @@
|
||||
name = "infinite-capacity power cell!"
|
||||
icon_state = "icell"
|
||||
origin_tech = null
|
||||
maxcharge = 30000
|
||||
maxcharge = 30000 //determines how badly mobs get shocked
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
|
||||
|
||||
check_charge()
|
||||
return 1
|
||||
use()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -1,120 +0,0 @@
|
||||
// Glass shards
|
||||
|
||||
/obj/item/weapon/shard
|
||||
name = "shard"
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "large"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
desc = "Made of nothing. How does this even exist?" // set based on material, if this desc is visible it's a bug (shards default to being made of glass)
|
||||
w_class = 2.0
|
||||
force = 5.0
|
||||
throwforce = 8.0
|
||||
item_state = "shard-glass"
|
||||
//matter = list("glass" = 3750) // Weld it into sheets before you use it!
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
|
||||
gender = "neuter"
|
||||
var/material/material = null
|
||||
|
||||
/obj/item/weapon/shard/suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/shard/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/shard/Bump()
|
||||
|
||||
spawn( 0 )
|
||||
if (prob(20))
|
||||
src.force = 15
|
||||
else
|
||||
src.force = 4
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/shard/New(loc, material/material)
|
||||
..(loc)
|
||||
|
||||
if(!material || !istype(material)) // We either don't have a material or we've been passed an invalid material. Use glass instead.
|
||||
material = get_material_by_name("glass")
|
||||
|
||||
set_material(material)
|
||||
|
||||
/obj/item/weapon/shard/proc/set_material(material/material)
|
||||
if(istype(material))
|
||||
src.material = material
|
||||
icon_state = "[material.shard_icon][pick("large", "medium", "small")]"
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
update_material()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/shard/proc/update_material()
|
||||
if(material)
|
||||
if(material.shard_type)
|
||||
name = "[material.display_name] [material.shard_type]"
|
||||
desc = "A small piece of [material.display_name]. It looks sharp, you wouldn't want to step on it barefoot. Could probably be used as ... a throwing weapon?"
|
||||
switch(material.shard_type)
|
||||
if(SHARD_SPLINTER, SHARD_SHRAPNEL)
|
||||
gender = "plural"
|
||||
else
|
||||
gender = "neuter"
|
||||
else
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
|
||||
/obj/item/weapon/shard/update_icon()
|
||||
if(material)
|
||||
color = material.icon_colour
|
||||
// 1-(1-x)^2, so that glass shards with 0.3 opacity end up somewhat visible at 0.51 opacity
|
||||
alpha = 255 * (1 - (1 - material.opacity)*(1 - material.opacity))
|
||||
else
|
||||
color = "#ffffff"
|
||||
alpha = 255
|
||||
|
||||
/obj/item/weapon/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && material.shard_can_repair)
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
material.place_sheet(loc)
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/shard/Crossed(AM as mob|obj)
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
M << "\red <B>You step on \the [src]!</B>"
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(H.species.flags & IS_SYNTHETIC || (H.species.siemens_coefficient<0.5)) //Thick skin.
|
||||
return
|
||||
|
||||
if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
|
||||
var/obj/item/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
return
|
||||
if(affecting.take_damage(5, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
if(!(H.species && (H.species.flags & NO_PAIN)))
|
||||
H.Weaken(3)
|
||||
..()
|
||||
|
||||
// Preset types - left here for the code that uses them
|
||||
|
||||
/obj/item/weapon/shard/shrapnel/New(loc)
|
||||
..(loc, get_material_by_name("steel"))
|
||||
|
||||
/obj/item/weapon/shard/phoron/New(loc)
|
||||
..(loc, get_material_by_name("phoron glass"))
|
||||
@@ -119,12 +119,12 @@
|
||||
//verbs += /obj/item/weapon/storage/bag/sheetsnatcher/quick_empty
|
||||
|
||||
can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood))
|
||||
if(!istype(W,/obj/item/stack/material) || istype(W,/obj/item/stack/material/sandstone) || istype(W,/obj/item/stack/material/wood))
|
||||
if(!stop_messages)
|
||||
usr << "The snatcher does not accept [W]."
|
||||
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
for(var/obj/item/stack/material/S in contents)
|
||||
current += S.amount
|
||||
if(capacity == current)//If it's full, you're done
|
||||
if(!stop_messages)
|
||||
@@ -135,20 +135,20 @@
|
||||
|
||||
// Modified handle_item_insertion. Would prefer not to, but...
|
||||
handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
var/obj/item/stack/material/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
var/amount
|
||||
var/inserted = 0
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S2 in contents)
|
||||
for(var/obj/item/stack/material/S2 in contents)
|
||||
current += S2.amount
|
||||
if(capacity < current + S.amount)//If the stack will fill it up
|
||||
amount = capacity - current
|
||||
else
|
||||
amount = S.amount
|
||||
|
||||
for(var/obj/item/stack/sheet/sheet in contents)
|
||||
for(var/obj/item/stack/material/sheet in contents)
|
||||
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
|
||||
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
|
||||
S.amount -= amount
|
||||
@@ -183,7 +183,7 @@
|
||||
if(display_contents_with_number)
|
||||
numbered_contents = list()
|
||||
adjusted_contents = 0
|
||||
for(var/obj/item/stack/sheet/I in contents)
|
||||
for(var/obj/item/stack/material/I in contents)
|
||||
adjusted_contents++
|
||||
var/datum/numbered_display/D = new/datum/numbered_display(I)
|
||||
D.number = I.amount
|
||||
@@ -200,9 +200,9 @@
|
||||
// Modified quick_empty verb drops appropriate sized stacks
|
||||
quick_empty()
|
||||
var/location = get_turf(src)
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
for(var/obj/item/stack/material/S in contents)
|
||||
while(S.amount)
|
||||
var/obj/item/stack/sheet/N = new S.type(location)
|
||||
var/obj/item/stack/material/N = new S.type(location)
|
||||
var/stacksize = min(S.amount,N.max_amount)
|
||||
N.amount = stacksize
|
||||
S.amount -= stacksize
|
||||
@@ -215,7 +215,7 @@
|
||||
|
||||
// Instead of removing
|
||||
remove_from_storage(obj/item/W as obj, atom/new_location)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
var/obj/item/stack/material/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
//I would prefer to drop a new stack, but the item/attack_hand code
|
||||
@@ -224,7 +224,7 @@
|
||||
// -Sayu
|
||||
|
||||
if(S.amount > S.max_amount)
|
||||
var/obj/item/stack/sheet/temp = new S.type(src)
|
||||
var/obj/item/stack/material/temp = new S.type(src)
|
||||
temp.amount = S.amount - S.max_amount
|
||||
S.amount = S.max_amount
|
||||
|
||||
|
||||
@@ -33,8 +33,8 @@
|
||||
/obj/item/device/analyzer,
|
||||
/obj/item/taperoll/engineering,
|
||||
/obj/item/device/robotanalyzer,
|
||||
/obj/item/weapon/minihoe,
|
||||
/obj/item/weapon/hatchet,
|
||||
/obj/item/weapon/material/minihoe,
|
||||
/obj/item/weapon/material/hatchet,
|
||||
/obj/item/device/analyzer/plant_analyzer,
|
||||
/obj/item/weapon/extinguisher/mini
|
||||
)
|
||||
|
||||
@@ -598,7 +598,7 @@
|
||||
icon_state = "light"
|
||||
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
foldable = /obj/item/stack/material/cardboard //BubbleWrap
|
||||
storage_slots=21
|
||||
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
|
||||
max_storage_space = 42 //holds 21 items of w_class 2
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
storage_slots = 6
|
||||
var/startswith = 6
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
|
||||
foldable = /obj/item/stack/sheet/cardboard
|
||||
foldable = /obj/item/stack/material/cardboard
|
||||
|
||||
/obj/item/weapon/storage/box/donut/New()
|
||||
..()
|
||||
|
||||
@@ -35,12 +35,13 @@
|
||||
|
||||
/obj/item/weapon/melee/baton/proc/deductcharge(var/chrgdeductamt)
|
||||
if(bcell)
|
||||
if(bcell.use(chrgdeductamt))
|
||||
if(bcell.checked_use(chrgdeductamt))
|
||||
return 1
|
||||
else
|
||||
status = 0
|
||||
update_icon()
|
||||
return 0
|
||||
return null
|
||||
|
||||
/obj/item/weapon/melee/baton/update_icon()
|
||||
if(status)
|
||||
|
||||
@@ -47,6 +47,7 @@
|
||||
if (ismob(usr))
|
||||
var/mob/M = usr
|
||||
M.update_inv_back()
|
||||
M.update_action_buttons()
|
||||
|
||||
usr << "You toggle the thrusters [on? "on":"off"]."
|
||||
|
||||
|
||||
@@ -455,9 +455,9 @@
|
||||
/obj/item/weapon/screwdriver,
|
||||
/obj/item/weapon/wrench,
|
||||
/obj/item/weapon/wirecutters,
|
||||
/obj/item/weapon/kitchen/utensil/knife,
|
||||
/obj/item/weapon/kitchen/utensil/fork,
|
||||
/obj/item/weapon/hatchet
|
||||
/obj/item/weapon/material/kitchen/utensil/knife,
|
||||
/obj/item/weapon/material/kitchen/utensil/fork,
|
||||
/obj/item/weapon/material/hatchet
|
||||
)
|
||||
var/list/tools = list()
|
||||
var/current_tool = 1
|
||||
|
||||
208
code/game/objects/items/weapons/trays.dm
Normal file
208
code/game/objects/items/weapons/trays.dm
Normal file
@@ -0,0 +1,208 @@
|
||||
/*
|
||||
* Trays - Agouri
|
||||
*/
|
||||
/obj/item/weapon/tray
|
||||
name = "tray"
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "tray"
|
||||
desc = "A metal tray to lay food on."
|
||||
throwforce = 12.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = CONDUCT
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
var/list/carrying = list() // List of things on the tray. - Doohl
|
||||
var/max_carry = 10
|
||||
|
||||
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
|
||||
// Drop all the things. All of them.
|
||||
overlays.Cut()
|
||||
for(var/obj/item/I in carrying)
|
||||
I.loc = M.loc
|
||||
carrying.Remove(I)
|
||||
if(isturf(I.loc))
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50)) //What if he's a clown?
|
||||
M << "\red You accidentally slam yourself with the [src]!"
|
||||
M.Weaken(1)
|
||||
user.take_organ_damage(2)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
|
||||
|
||||
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
|
||||
|
||||
|
||||
if(!(user.zone_sel.selecting == ("eyes" || "head"))) //////////////hitting anything else other than the eyes
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H) ///Plik plik, the sound of blood
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
if(prob(15))
|
||||
M.Weaken(3)
|
||||
M.take_organ_damage(3)
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
return
|
||||
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
||||
M << "\red You get slammed in the face with the tray, against your mask!"
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
if (H.wear_mask)
|
||||
H.wear_mask.add_blood(H)
|
||||
if (H.head)
|
||||
H.head.add_blood(H)
|
||||
if (H.glasses && prob(33))
|
||||
H.glasses.add_blood(H)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated)) //Addin' blood! At least on the floor and item :v
|
||||
location.add_blood(H)
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
if(prob(10))
|
||||
M.Stun(rand(1,3))
|
||||
M.take_organ_damage(3)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
return
|
||||
|
||||
else //No eye or head protection, tough luck!
|
||||
M << "\red You get slammed in the face with the tray!"
|
||||
if(prob(33))
|
||||
src.add_blood(M)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H)
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
|
||||
if(prob(30))
|
||||
M.Stun(rand(2,4))
|
||||
M.take_organ_damage(4)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(8)
|
||||
if(prob(30))
|
||||
M.Weaken(2)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/tray/var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
/obj/item/weapon/tray/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/material/kitchen/rollingpin))
|
||||
if(cooldown < world.time - 25)
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else
|
||||
..()
|
||||
|
||||
/*
|
||||
===============~~~~~================================~~~~~====================
|
||||
= =
|
||||
= Code for trays carrying things. By Doohl for Doohl erryday Doohl Doohl~ =
|
||||
= =
|
||||
===============~~~~~================================~~~~~====================
|
||||
*/
|
||||
/obj/item/weapon/tray/proc/calc_carry()
|
||||
// calculate the weight of the items on the tray
|
||||
var/val = 0 // value to return
|
||||
|
||||
for(var/obj/item/I in carrying)
|
||||
if(I.w_class == 1.0)
|
||||
val ++
|
||||
else if(I.w_class == 2.0)
|
||||
val += 3
|
||||
else
|
||||
val += 5
|
||||
|
||||
return val
|
||||
|
||||
/obj/item/weapon/tray/pickup(mob/user)
|
||||
|
||||
if(!isturf(loc))
|
||||
return
|
||||
|
||||
for(var/obj/item/I in loc)
|
||||
if( I != src && !I.anchored && !istype(I, /obj/item/clothing/under) && !istype(I, /obj/item/clothing/suit) && !istype(I, /obj/item/projectile) )
|
||||
var/add = 0
|
||||
if(I.w_class == 1.0)
|
||||
add = 1
|
||||
else if(I.w_class == 2.0)
|
||||
add = 3
|
||||
else
|
||||
add = 5
|
||||
if(calc_carry() + add >= max_carry)
|
||||
break
|
||||
|
||||
I.loc = src
|
||||
carrying.Add(I)
|
||||
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = 30 + I.layer)
|
||||
|
||||
/obj/item/weapon/tray/dropped(mob/user)
|
||||
|
||||
var/mob/living/M
|
||||
for(M in src.loc) //to handle hand switching
|
||||
return
|
||||
|
||||
var/foundtable = 0
|
||||
for(var/obj/structure/table/T in loc)
|
||||
foundtable = 1
|
||||
break
|
||||
|
||||
overlays.Cut()
|
||||
|
||||
for(var/obj/item/I in carrying)
|
||||
I.loc = loc
|
||||
carrying.Remove(I)
|
||||
if(!foundtable && isturf(loc))
|
||||
// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
@@ -89,215 +89,6 @@
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/claymore
|
||||
name = "claymore"
|
||||
desc = "What are you standing around staring at this for? Get to killing!"
|
||||
icon_state = "claymore"
|
||||
item_state = "claymore"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 40
|
||||
throwforce = 10
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 3
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
IsShield()
|
||||
return 1
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "<span class='danger'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/claymore/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/katana
|
||||
name = "katana"
|
||||
desc = "Woefully underpowered in D20"
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
force = 40
|
||||
throwforce = 10
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 3
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "<span class='danger'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/katana/IsShield()
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/katana/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/harpoon
|
||||
name = "harpoon"
|
||||
sharp = 1
|
||||
edge = 0
|
||||
desc = "Tharr she blows!"
|
||||
icon_state = "harpoon"
|
||||
item_state = "harpoon"
|
||||
force = 20
|
||||
throwforce = 15
|
||||
w_class = 3
|
||||
attack_verb = list("jabbed","stabbed","ripped")
|
||||
|
||||
/obj/item/weapon/butterfly
|
||||
name = "butterfly knife"
|
||||
desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
|
||||
icon_state = "butterflyknife"
|
||||
item_state = null
|
||||
hitsound = null
|
||||
var/active = 0
|
||||
w_class = 2
|
||||
force = 2
|
||||
sharp = 0
|
||||
edge = 0
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
throwforce = 7
|
||||
attack_verb = list("patted", "tapped")
|
||||
|
||||
/obj/item/butterflyconstruction
|
||||
name = "unfinished concealed knife"
|
||||
desc = "An unfinished concealed knife, it looks like the screws need to be tightened."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterflystep1"
|
||||
|
||||
/obj/item/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
user << "You finish the concealed blade weapon."
|
||||
new /obj/item/weapon/butterfly(user.loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/butterflyblade
|
||||
name = "knife blade"
|
||||
desc = "A knife blade. Unusable as a weapon without a grip."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterfly2"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||
|
||||
/obj/item/butterflyhandle
|
||||
name = "concealed knife grip"
|
||||
desc = "A plasteel grip with screw fittings for a blade."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterfly1"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
|
||||
/obj/item/butterflyhandle/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/butterflyblade))
|
||||
user << "You attach the two concealed blade parts."
|
||||
new /obj/item/butterflyconstruction(user.loc)
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
return
|
||||
update_icon(user)
|
||||
|
||||
/obj/item/weapon/butterfly/switchblade
|
||||
name = "switchblade"
|
||||
desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
|
||||
icon_state = "switchblade"
|
||||
|
||||
/obj/item/weapon/butterfly/attack_self(mob/user)
|
||||
active = !active
|
||||
if(active)
|
||||
user << "<span class='notice'>You flip out your [src].</span>"
|
||||
playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
|
||||
force = 15 //bay adjustments
|
||||
throwforce = 12
|
||||
edge = 1
|
||||
sharp = 1
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
icon_state += "_open"
|
||||
w_class = 3
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
else
|
||||
user << "<span class='notice'>The butterfly knife can now be concealed.</span>"
|
||||
force = initial(force)
|
||||
edge = 0
|
||||
sharp = 0
|
||||
hitsound = initial(hitsound)
|
||||
icon_state = initial(icon_state)
|
||||
w_class = initial(w_class)
|
||||
attack_verb = initial(attack_verb)
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
obj/item/weapon/wirerod
|
||||
name = "wired rod"
|
||||
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
|
||||
icon_state = "wiredrod"
|
||||
item_state = "rods"
|
||||
flags = CONDUCT
|
||||
force = 8
|
||||
throwforce = 10
|
||||
w_class = 3
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
|
||||
|
||||
obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob)
|
||||
..()
|
||||
if(istype(I, /obj/item/weapon/shard))
|
||||
var/obj/item/weapon/twohanded/spear/S = new /obj/item/weapon/twohanded/spear
|
||||
|
||||
user.put_in_hands(S)
|
||||
user << "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>"
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
update_icon(user)
|
||||
|
||||
else if(istype(I, /obj/item/weapon/wirecutters))
|
||||
var/obj/item/weapon/melee/baton/cattleprod/P = new /obj/item/weapon/melee/baton/cattleprod
|
||||
|
||||
user.put_in_hands(P)
|
||||
user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
update_icon(user)
|
||||
update_icon(user)
|
||||
|
||||
/obj/item/weapon/star
|
||||
name = "shuriken"
|
||||
desc = "A sharp, perfectly weighted piece of metal."
|
||||
icon_state = "star"
|
||||
force = 5
|
||||
throw_speed = 10
|
||||
throwforce = 15
|
||||
throw_range = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500)
|
||||
|
||||
var/poisoned = 0
|
||||
|
||||
/obj/item/weapon/star/New()
|
||||
..()
|
||||
src.pixel_x = rand(-12, 12)
|
||||
src.pixel_y = rand(-12, 12)
|
||||
|
||||
//TODO: consider making this something done with reagents.
|
||||
/obj/item/weapon/star/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(poisoned && istype(hit_atom,/mob/living))
|
||||
var/mob/living/M = hit_atom
|
||||
M.adjustToxLoss(rand(20,40))
|
||||
poisoned = 0
|
||||
color = null
|
||||
|
||||
/obj/item/weapon/star/ninja
|
||||
color = "#007700"
|
||||
poisoned = 1
|
||||
|
||||
/obj/item/weapon/energy_net
|
||||
name = "energy net"
|
||||
desc = "It's a net made of green energy."
|
||||
|
||||
@@ -162,11 +162,11 @@
|
||||
prob(2);/obj/item/weapon/storage/pill_bottle/happy,\
|
||||
prob(2);/obj/item/weapon/storage/pill_bottle/zoom,\
|
||||
prob(5);/obj/item/weapon/contraband/poster,\
|
||||
prob(2);/obj/item/weapon/butterfly,\
|
||||
prob(3);/obj/item/butterflyblade,\
|
||||
prob(3);/obj/item/butterflyhandle,\
|
||||
prob(3);/obj/item/weapon/wirerod,\
|
||||
prob(1);/obj/item/weapon/butterfly/switchblade,\
|
||||
prob(2);/obj/item/weapon/material/butterfly,\
|
||||
prob(3);/obj/item/weapon/material/butterflyblade,\
|
||||
prob(3);/obj/item/weapon/material/butterflyhandle,\
|
||||
prob(3);/obj/item/weapon/material/wirerod,\
|
||||
prob(1);/obj/item/weapon/material/butterfly/switchblade,\
|
||||
prob(1);/obj/item/weapon/reagent_containers/syringe/drugs)
|
||||
|
||||
|
||||
|
||||
@@ -78,8 +78,8 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/proc/can_climb(var/mob/living/user)
|
||||
if (!can_touch(user) || !climbable || (user in climbers))
|
||||
/obj/structure/proc/can_climb(var/mob/living/user, post_climb_check=0)
|
||||
if (!can_touch(user) || !climbable || (!post_climb_check && (user in climbers)))
|
||||
return 0
|
||||
|
||||
if (!user.Adjacent(src))
|
||||
@@ -115,7 +115,7 @@
|
||||
climbers -= user
|
||||
return
|
||||
|
||||
if (!can_climb(user))
|
||||
if (!can_climb(user, post_climb_check=1))
|
||||
climbers -= user
|
||||
return
|
||||
|
||||
@@ -192,5 +192,6 @@
|
||||
if(!breakable || !damage || !wallbreaker)
|
||||
return 0
|
||||
visible_message("<span class='danger'>[user] [attack_verb] the [src] apart!</span>")
|
||||
user.do_attack_animation(src)
|
||||
spawn(1) qdel(src)
|
||||
return 1
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
if(!WT.remove_fuel(0,user))
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
new /obj/item/stack/sheet/metal(src.loc)
|
||||
new /obj/item/stack/material/steel(src.loc)
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
|
||||
qdel(src)
|
||||
@@ -335,6 +335,7 @@
|
||||
/obj/structure/closet/attack_generic(var/mob/user, var/damage, var/attack_message = "destroys", var/wallbreaker)
|
||||
if(!damage || !wallbreaker)
|
||||
return
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] [attack_message] the [src]!</span>")
|
||||
dump_contents()
|
||||
spawn(1) qdel(src)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/structure/closet/fireaxecabinet
|
||||
name = "fire axe cabinet"
|
||||
desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
|
||||
var/obj/item/weapon/twohanded/fireaxe/fireaxe
|
||||
var/obj/item/weapon/material/twohanded/fireaxe/fireaxe
|
||||
icon_state = "fireaxe1000"
|
||||
icon_closed = "fireaxe1000"
|
||||
icon_opened = "fireaxe1100"
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
New()
|
||||
..()
|
||||
fireaxe = new /obj/item/weapon/twohanded/fireaxe(src)
|
||||
fireaxe = new /obj/item/weapon/material/twohanded/fireaxe(src)
|
||||
|
||||
attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
||||
//..() //That's very useful, Erro
|
||||
@@ -55,7 +55,7 @@
|
||||
src.localopened = 1
|
||||
update_icon()
|
||||
return
|
||||
if (istype(O, /obj/item/weapon/twohanded/fireaxe) && src.localopened)
|
||||
if (istype(O, /obj/item/weapon/material/twohanded/fireaxe) && src.localopened)
|
||||
if(!fireaxe)
|
||||
if(O:wielded)
|
||||
user << "\red Unwield the axe first."
|
||||
|
||||
@@ -21,8 +21,8 @@
|
||||
new /obj/item/device/analyzer/plant_analyzer(src)
|
||||
new /obj/item/device/radio/headset/headset_service(src)
|
||||
new /obj/item/clothing/head/greenbandana(src)
|
||||
new /obj/item/weapon/minihoe(src)
|
||||
new /obj/item/weapon/hatchet(src)
|
||||
new /obj/item/weapon/material/minihoe(src)
|
||||
new /obj/item/weapon/material/hatchet(src)
|
||||
new /obj/item/weapon/wirecutters/clippers(src)
|
||||
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
|
||||
// new /obj/item/weapon/bee_net(src) //No more bees, March 2014
|
||||
|
||||
@@ -105,6 +105,7 @@
|
||||
|
||||
/obj/structure/closet/statue/attackby(obj/item/I as obj, mob/user as mob)
|
||||
health -= I.force
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] strikes [src] with [I].</span>")
|
||||
if(health <= 0)
|
||||
for(var/mob/M in src)
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear/New()
|
||||
..()
|
||||
|
||||
|
||||
new /obj/item/ammo_magazine/a12mm(src)
|
||||
new /obj/item/ammo_magazine/a12mm(src)
|
||||
new /obj/item/ammo_magazine/a12mm(src)
|
||||
@@ -86,35 +86,35 @@
|
||||
|
||||
//Metal (common ore)
|
||||
if(pickednum >= 2)
|
||||
new /obj/item/stack/sheet/metal(src, rand(common_min, common_max))
|
||||
new /obj/item/stack/material/steel(src, rand(common_min, common_max))
|
||||
|
||||
//Glass (common ore)
|
||||
if(pickednum >= 5)
|
||||
new /obj/item/stack/sheet/glass(src, rand(common_min, common_max))
|
||||
new /obj/item/stack/material/glass(src, rand(common_min, common_max))
|
||||
|
||||
//Plasteel (common ore) Because it has a million more uses then phoron
|
||||
if(pickednum >= 10)
|
||||
new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max))
|
||||
new /obj/item/stack/material/plasteel(src, rand(common_min, common_max))
|
||||
|
||||
//Phoron (rare ore)
|
||||
if(pickednum >= 15)
|
||||
new /obj/item/stack/sheet/mineral/phoron(src, rand(rare_min, rare_max))
|
||||
new /obj/item/stack/material/phoron(src, rand(rare_min, rare_max))
|
||||
|
||||
//Silver (rare ore)
|
||||
if(pickednum >= 20)
|
||||
new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max))
|
||||
new /obj/item/stack/material/silver(src, rand(rare_min, rare_max))
|
||||
|
||||
//Gold (rare ore)
|
||||
if(pickednum >= 30)
|
||||
new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max))
|
||||
new /obj/item/stack/material/gold(src, rand(rare_min, rare_max))
|
||||
|
||||
//Uranium (rare ore)
|
||||
if(pickednum >= 40)
|
||||
new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
|
||||
new /obj/item/stack/material/uranium(src, rand(rare_min, rare_max))
|
||||
|
||||
//Diamond (rare HONK)
|
||||
if(pickednum >= 45)
|
||||
new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
|
||||
new /obj/item/stack/material/diamond(src, rand(rare_min, rare_max))
|
||||
|
||||
//Jetpack (You hit the jackpot!)
|
||||
if(pickednum == 50)
|
||||
@@ -127,14 +127,14 @@
|
||||
|
||||
New()
|
||||
var/list/resources = list(
|
||||
/obj/item/stack/sheet/metal,
|
||||
/obj/item/stack/sheet/glass,
|
||||
/obj/item/stack/sheet/mineral/gold,
|
||||
/obj/item/stack/sheet/mineral/silver,
|
||||
/obj/item/stack/sheet/mineral/phoron,
|
||||
/obj/item/stack/sheet/mineral/uranium,
|
||||
/obj/item/stack/sheet/mineral/diamond,
|
||||
/obj/item/stack/sheet/plasteel,
|
||||
/obj/item/stack/material/steel,
|
||||
/obj/item/stack/material/glass,
|
||||
/obj/item/stack/material/gold,
|
||||
/obj/item/stack/material/silver,
|
||||
/obj/item/stack/material/phoron,
|
||||
/obj/item/stack/material/uranium,
|
||||
/obj/item/stack/material/diamond,
|
||||
/obj/item/stack/material/plasteel,
|
||||
/obj/item/stack/rods
|
||||
)
|
||||
|
||||
|
||||
@@ -486,7 +486,7 @@
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
|
||||
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
|
||||
new /obj/item/weapon/minihoe(src)
|
||||
new /obj/item/weapon/material/minihoe(src)
|
||||
// new /obj/item/weapon/weedspray(src)
|
||||
// new /obj/item/weapon/weedspray(src)
|
||||
// new /obj/item/weapon/pestspray(src)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
new /obj/item/stack/sheet/wood(src)
|
||||
new /obj/item/stack/material/wood(src)
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/obj/O in contents)
|
||||
O.loc = T
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
/obj/structure/displaycase/ex_act(severity)
|
||||
switch(severity)
|
||||
if (1)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
if (occupied)
|
||||
new /obj/item/weapon/gun/energy/captain( src.loc )
|
||||
occupied = 0
|
||||
@@ -37,7 +37,7 @@
|
||||
|
||||
/obj/structure/displaycase/blob_act()
|
||||
if (prob(75))
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
if (occupied)
|
||||
new /obj/item/weapon/gun/energy/captain( src.loc )
|
||||
occupied = 0
|
||||
@@ -45,7 +45,7 @@
|
||||
|
||||
|
||||
/obj/structure/displaycase/meteorhit(obj/O as obj)
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
new /obj/item/weapon/gun/energy/captain( src.loc )
|
||||
qdel(src)
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
if (!( src.destroyed ))
|
||||
src.density = 0
|
||||
src.destroyed = 1
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
playsound(src, "shatter", 70, 1)
|
||||
update_icon()
|
||||
else
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
if(do_after(user, 40))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "\blue You welded the [glass] plating off!"
|
||||
var/M = text2path("/obj/item/stack/sheet/mineral/[glass]")
|
||||
var/M = text2path("/obj/item/stack/material/[glass]")
|
||||
new M(src.loc, 2)
|
||||
glass = 0
|
||||
else if(glass == 1)
|
||||
@@ -158,14 +158,14 @@
|
||||
if(do_after(user, 40))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "\blue You welded the glass panel out!"
|
||||
new /obj/item/stack/sheet/glass/reinforced(src.loc)
|
||||
new /obj/item/stack/material/glass/reinforced(src.loc)
|
||||
glass = 0
|
||||
else if(!anchored)
|
||||
user.visible_message("[user] dissassembles the airlock assembly.", "You start to dissassemble the airlock assembly.")
|
||||
if(do_after(user, 40))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "\blue You dissasembled the airlock assembly!"
|
||||
new /obj/item/stack/sheet/metal(src.loc, 4)
|
||||
new /obj/item/stack/material/steel(src.loc, 4)
|
||||
qdel (src)
|
||||
else
|
||||
user << "\blue You need more welding fuel."
|
||||
@@ -235,19 +235,19 @@
|
||||
electronics.loc = src.loc
|
||||
electronics = null
|
||||
|
||||
else if(istype(W, /obj/item/stack/sheet) && !glass)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
else if(istype(W, /obj/item/stack/material) && !glass)
|
||||
var/obj/item/stack/material/S = W
|
||||
if (S)
|
||||
if (S.get_amount() >= 1)
|
||||
if(istype(S, /obj/item/stack/sheet/glass/reinforced))
|
||||
if(istype(S, /obj/item/stack/material/glass/reinforced))
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
|
||||
if(do_after(user, 40) && !glass)
|
||||
if (S.use(1))
|
||||
user << "<span class='notice'>You installed reinforced glass windows into the airlock assembly.</span>"
|
||||
glass = 1
|
||||
else if(istype(S, /obj/item/stack/sheet/mineral) && S.sheettype)
|
||||
var/M = S.sheettype
|
||||
else if(istype(S, /obj/item/stack/material) && S.default_type)
|
||||
var/M = S.default_type
|
||||
// Ugly hack, will suffice for now. Need to fix it upstream as well, may rewrite mineral walls. ~Z
|
||||
if(M in list("mhydrogen","osmium","tritium","platinum","iron"))
|
||||
user << "You cannot make an airlock out of that material."
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
/obj/structure/girder/attack_generic(var/mob/user, var/damage, var/attack_message = "smashes apart", var/wallbreaker)
|
||||
if(!damage || !wallbreaker)
|
||||
return 0
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] [attack_message] the [src]!</span>")
|
||||
spawn(1) dismantle()
|
||||
return 1
|
||||
@@ -105,13 +106,13 @@
|
||||
health = 50
|
||||
cover = 25
|
||||
|
||||
else if(istype(W, /obj/item/stack/sheet))
|
||||
else if(istype(W, /obj/item/stack/material))
|
||||
|
||||
var/obj/item/stack/sheet/S = W
|
||||
var/obj/item/stack/material/S = W
|
||||
if(S.get_amount() < 2)
|
||||
return ..()
|
||||
|
||||
var/material/M = name_to_material[S.sheettype]
|
||||
var/material/M = name_to_material[S.default_type]
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
@@ -171,7 +172,7 @@
|
||||
user << "\The [src] is already reinforced."
|
||||
return
|
||||
|
||||
var/obj/item/stack/sheet/S = user.l_hand
|
||||
var/obj/item/stack/material/S = user.l_hand
|
||||
if(!istype(S))
|
||||
S = user.r_hand
|
||||
if(!istype(S))
|
||||
@@ -182,7 +183,7 @@
|
||||
user << "There is not enough material here to reinforce the girder."
|
||||
return
|
||||
|
||||
var/material/M = name_to_material[S.sheettype]
|
||||
var/material/M = name_to_material[S.default_type]
|
||||
if(!istype(M) || M.integrity < 50)
|
||||
user << "You cannot reinforce \the [src] with that; it is too soft."
|
||||
return
|
||||
@@ -197,7 +198,7 @@
|
||||
|
||||
|
||||
/obj/structure/girder/proc/dismantle()
|
||||
new /obj/item/stack/sheet/metal(get_turf(src))
|
||||
new /obj/item/stack/material/steel(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/girder/attack_hand(mob/user as mob)
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
/obj/structure/grille/attack_hand(mob/user as mob)
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
var/damage_dealt = 1
|
||||
var/attack_message = "kicks"
|
||||
@@ -114,8 +115,8 @@
|
||||
return
|
||||
|
||||
//window placing begin
|
||||
else if(istype(W,/obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/ST = W
|
||||
else if(istype(W,/obj/item/stack/material/glass))
|
||||
var/obj/item/stack/material/glass/ST = W
|
||||
var/dir_to_set = 1
|
||||
if(loc == user.loc)
|
||||
dir_to_set = user.dir
|
||||
@@ -153,9 +154,10 @@
|
||||
return
|
||||
//window placing end
|
||||
|
||||
else if(istype(W, /obj/item/weapon/shard))
|
||||
else if(istype(W, /obj/item/weapon/material/shard))
|
||||
health -= W.force * 0.1
|
||||
else if(!shock(user, 70))
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
@@ -217,6 +219,7 @@
|
||||
|
||||
/obj/structure/grille/attack_generic(var/mob/user, var/damage, var/attack_verb)
|
||||
visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
|
||||
user.do_attack_animation(src)
|
||||
health -= damage
|
||||
spawn(1) healthcheck()
|
||||
return 1
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user