rename a bunch of atom flags

This commit is contained in:
spookerton
2022-10-17 17:38:20 +01:00
parent bb472b4832
commit ffba11e5ab
76 changed files with 156 additions and 145 deletions

View File

@@ -5,7 +5,7 @@
description_info = "Some blob types will have core effects when the chunk is used in-hand, toggled with an alt click, or constantly active."
icon = 'icons/mob/blob.dmi'
icon_state = "blobcore"
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
var/datum/blob_type/blob_type // The blob type this dropped from.
var/active_ability_cooldown = 20 SECONDS

View File

@@ -31,7 +31,7 @@
//Reagent Rings
/obj/item/clothing/gloves/ring/reagent
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 4)
/obj/item/clothing/gloves/ring/reagent/Initialize()

View File

@@ -23,7 +23,7 @@
possible_transfer_amounts = list(5)
volume = 10
can_be_placed_into = null
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
item_flags = NOBLUDGEON
unacidable = 0
drop_sound = 'sound/items/drop/cloth.ogg'

View File

@@ -23,7 +23,7 @@ var/global/const/DRINK_ICON_NOISY = "_noise"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5,10,15,30)
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
matter = list("glass" = 60)

View File

@@ -10,7 +10,7 @@
desc = "Just your average condiment container."
icon = 'icons/obj/food.dmi'
icon_state = "emptycondiment"
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
possible_transfer_amounts = list(1,5,10)
center_of_mass = list("x"=16, "y"=6)
volume = 50

View File

@@ -8,7 +8,7 @@
drop_sound = 'sound/items/drop/drinkglass.ogg'
pickup_sound = 'sound/items/pickup/drinkglass.ogg'
icon_state = null
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5,10,15,25,30)
volume = 50
@@ -49,7 +49,7 @@
playsound(src,"canopen", rand(10,50), 1)
GLOB.cans_opened_roundstat++
to_chat(user, "<span class='notice'>You open [src] with an audible pop!</span>")
atom_flags |= OPENCONTAINER
atom_flags |= ATOM_REAGENTS_IS_OPEN
/obj/item/reagent_containers/food/drinks/attack(mob/M as mob, mob/user as mob, def_zone)
if(force && !(item_flags & NOBLUDGEON) && user.a_intent == I_HURT)
@@ -124,7 +124,7 @@
amount_per_transfer_from_this = 20
possible_transfer_amounts = null
volume = 150
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
/obj/item/reagent_containers/food/drinks/golden_cup/on_reagent_change()
..()

View File

@@ -119,14 +119,14 @@
to_chat(user, "<span class='notice'>You stuff [R] into [src].</span>")
rag = R
rag.forceMove(src)
atom_flags &= ~OPENCONTAINER
atom_flags &= ~ATOM_REAGENTS_IS_OPEN
update_icon()
/obj/item/reagent_containers/food/drinks/bottle/proc/remove_rag(mob/user)
if(!rag) return
user.put_in_hands(rag)
rag = null
atom_flags |= (initial(atom_flags) & OPENCONTAINER)
atom_flags |= (initial(atom_flags) & ATOM_REAGENTS_IS_OPEN)
update_icon()
/obj/item/reagent_containers/food/drinks/bottle/open(mob/user)
@@ -182,7 +182,7 @@
throw_speed = 3
throw_range = 5
item_state = "beer"
atom_flags = NOCONDUCT
atom_flags = ATOM_IS_INSULATED
attack_verb = list("stabbed", "slashed", "attacked")
sharp = 1
edge = 0

View File

@@ -1816,7 +1816,7 @@
filling_color = "#ADAC7F"
center_of_mass = list("x"=16, "y"=14)
w_class = ITEMSIZE_TINY
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
var/wrapped = 0
var/contents_type = "item"
var/monkey_type = "Monkey"
@@ -1849,7 +1849,7 @@
desc = "Just add water!"
to_chat(user, "You unwrap the cube.")
wrapped = 0
atom_flags |= OPENCONTAINER
atom_flags |= ATOM_REAGENTS_IS_OPEN
return
/obj/item/reagent_containers/food/snacks/cube/On_Consume(var/mob/M)
@@ -6869,7 +6869,7 @@
to_chat(user, "It is [sealed ? "" : "un"]sealed.")
/obj/item/reagent_containers/food/snacks/canned/proc/unseal()
atom_flags |= OPENCONTAINER
atom_flags |= ATOM_REAGENTS_IS_OPEN
sealed = FALSE
update_icon()

View File

@@ -2,7 +2,7 @@
/obj/item/reagent_containers/glass/bottle/robot
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50,100)
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
volume = 60
var/reagent = ""

View File

@@ -8,7 +8,7 @@
var/max_space = 20//Maximum sum of w-classes of foods in this container at once
var/max_reagents = 80//Maximum units of reagents
var/food_items = 0 // Used for icon updates
atom_flags = OPENCONTAINER | NOREACT
atom_flags = ATOM_REAGENTS_IS_OPEN | ATOM_REAGENTS_SKIP_REACTIONS
var/list/insertable = list(
/obj/item/reagent_containers/food/snacks,
/obj/item/holder,
@@ -22,7 +22,7 @@
/obj/item/reagent_containers/cooking_container/Initialize()
. = ..()
create_reagents(max_reagents)
atom_flags |= OPENCONTAINER | NOREACT
atom_flags |= ATOM_REAGENTS_IS_OPEN | ATOM_REAGENTS_SKIP_REACTIONS
/obj/item/reagent_containers/cooking_container/examine(var/mob/user)

View File

@@ -15,7 +15,7 @@
density = 1
anchored = 0
use_power = USE_POWER_OFF
atom_flags = OPENCONTAINER | NOREACT
atom_flags = ATOM_REAGENTS_IS_OPEN | ATOM_REAGENTS_SKIP_REACTIONS
var/list/product_types = list()
var/dispense_flavour = ICECREAM_VANILLA

View File

@@ -11,7 +11,7 @@
active_power_usage = 2000
clicksound = "button"
clickvol = "30"
atom_flags = OPENCONTAINER | NOREACT
atom_flags = ATOM_REAGENTS_IS_OPEN | ATOM_REAGENTS_SKIP_REACTIONS
circuit = /obj/item/circuitboard/microwave
var/operating = 0 // Is it on?
var/dirty = 0 // = {0..100} Does it need cleaning?
@@ -100,7 +100,7 @@
src.icon_state = "mw"
src.broken = 0 // Fix it!
src.dirty = 0 // just to be sure
src.atom_flags = OPENCONTAINER | NOREACT
src.atom_flags = ATOM_REAGENTS_IS_OPEN | ATOM_REAGENTS_SKIP_REACTIONS
else
to_chat(user, "<span class='warning'>It's broken!</span>")
return 1
@@ -119,7 +119,7 @@
src.dirty = 0 // It's clean!
src.broken = 0 // just to be sure
src.icon_state = "mw"
src.atom_flags = OPENCONTAINER | NOREACT
src.atom_flags = ATOM_REAGENTS_IS_OPEN | ATOM_REAGENTS_SKIP_REACTIONS
else //Otherwise bad luck!!
to_chat(user, "<span class='warning'>It's dirty!</span>")
return 1

View File

@@ -12,7 +12,7 @@
use_power = USE_POWER_IDLE
idle_power_usage = 5
active_power_usage = 100
atom_flags = NOREACT
atom_flags = ATOM_REAGENTS_SKIP_REACTIONS
var/max_n_of_items = 999 // Sorry but the BYOND infinite loop detector doesn't look things over 1000.
var/list/item_records = list()
var/datum/stored_item/currently_vending = null //What we're putting out of the machine.

View File

@@ -31,7 +31,7 @@
/obj/machinery/station_map/Initialize()
. = ..()
atom_flags |= ON_BORDER // Why? It doesn't help if its not density
atom_flags |= ATOM_HAS_TRANSITION_PRIORITY // Why? It doesn't help if its not density
/obj/machinery/station_map/Initialize()
. = ..()

View File

@@ -5,7 +5,7 @@
icon = 'icons/obj/hydroponics_products.dmi'
icon_state = "blank"
desc = "Nutritious! Probably."
atom_flags = NOCONDUCT
atom_flags = ATOM_IS_INSULATED
slot_flags = SLOT_HOLSTER
drop_sound = 'sound/items/drop/herb.ogg'
pickup_sound = 'sound/items/pickup/herb.ogg'

View File

@@ -35,7 +35,7 @@
desc = "A reminder of meals gone by."
icon = 'icons/obj/trash.dmi'
icon_state = "corncob"
atom_flags = NOCONDUCT
atom_flags = ATOM_IS_INSULATED
w_class = ITEMSIZE_SMALL
throwforce = 0
throw_speed = 4
@@ -54,7 +54,7 @@
desc = "A peel from a banana."
icon = 'icons/obj/items.dmi'
icon_state = "banana_peel"
atom_flags = NOCONDUCT
atom_flags = ATOM_IS_INSULATED
w_class = ITEMSIZE_SMALL
throwforce = 0
throw_speed = 4

View File

@@ -5,7 +5,7 @@
icon_state = "hydrotray3"
density = 1
anchored = 1
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
volume = 100
var/mechanical = 1 // Set to 0 to stop it from drawing the alert lights.

View File

@@ -110,7 +110,7 @@
icon_state = "chemical_cell"
extended_desc = "This is effectively an internal beaker. It will consume and produce power from phoron, slime jelly, welding fuel, carbon,\
ethanol, nutriments and blood, in order of decreasing efficiency. It will consume fuel only if the battery can take more energy."
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
complexity = 4
inputs = list()
outputs = list("volume used" = IC_PINTYPE_NUMBER,"self reference" = IC_PINTYPE_REF)

View File

@@ -15,7 +15,7 @@
icon_state = "smoke"
extended_desc = "This smoke generator creates clouds of smoke on command. It can also hold liquids inside, which will go \
into the smoke clouds when activated. The reagents are consumed when smoke is made."
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
complexity = 20
cooldown_per_use = 30 SECONDS
inputs = list()
@@ -52,7 +52,7 @@
icon_state = "injector"
extended_desc = "This autoinjector can push reagents into another container or someone else outside of the machine. The target \
must be adjacent to the machine, and if it is a person, they cannot be wearing thick clothing. A negative amount makes the injector draw out reagents."
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
complexity = 20
cooldown_per_use = 6 SECONDS
inputs = list("target" = IC_PINTYPE_REF, "injection amount" = IC_PINTYPE_NUMBER)
@@ -186,7 +186,7 @@
extended_desc = "This is a pump, which will move liquids from the source ref to the target ref. The third pin determines \
how much liquid is moved per pulse, between 0 and 50. The pump can move reagents to any open container inside the machine, or \
outside the machine if it is next to the machine. Note that this cannot be used on entities."
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
complexity = 8
inputs = list("source" = IC_PINTYPE_REF, "target" = IC_PINTYPE_REF, "injection amount" = IC_PINTYPE_NUMBER)
inputs_default = list("3" = 5)
@@ -240,7 +240,7 @@
desc = "Stores liquid inside, and away from electrical components. Can store up to 60u."
icon_state = "reagent_storage"
extended_desc = "This is effectively an internal beaker."
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
complexity = 4
inputs = list()
outputs = list("volume used" = IC_PINTYPE_NUMBER,"self reference" = IC_PINTYPE_REF)
@@ -264,7 +264,7 @@
desc = "Stores liquid inside, and away from electrical components. Can store up to 60u. This will also suppress reactions."
icon_state = "reagent_storage_cryo"
extended_desc = "This is effectively an internal cryo beaker."
atom_flags = OPENCONTAINER | NOREACT
atom_flags = ATOM_REAGENTS_IS_OPEN | ATOM_REAGENTS_SKIP_REACTIONS
complexity = 8
spawn_flags = IC_SPAWN_RESEARCH
origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 2)
@@ -274,7 +274,7 @@
desc = "Stores liquid inside, and away from electrical components. Can store up to 180u."
icon_state = "reagent_storage_big"
extended_desc = "This is effectively an internal beaker."
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
complexity = 16
volume = 180
spawn_flags = IC_SPAWN_RESEARCH
@@ -285,7 +285,7 @@
desc = "Stores liquid inside, and away from electrical components. Can store up to 60u. On pulse this beaker will send list of contained reagents."
icon_state = "reagent_scan"
extended_desc = "Mostly useful for reagent filter."
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
complexity = 8
outputs = list("volume used" = IC_PINTYPE_NUMBER,"self reference" = IC_PINTYPE_REF,"list of reagents" = IC_PINTYPE_LIST)
activators = list("scan" = IC_PINTYPE_PULSE_IN)
@@ -308,7 +308,7 @@
It will move all reagents, except list, given in fourth pin if amount value is positive.\
Or it will move only desired reagents if amount is negative, The third pin determines \
how much reagent is moved per pulse, between 0 and 50. Amount is given for each separate reagent."
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
complexity = 8
inputs = list("source" = IC_PINTYPE_REF, "target" = IC_PINTYPE_REF, "injection amount" = IC_PINTYPE_NUMBER, "list of reagents" = IC_PINTYPE_LIST)
inputs_default = list("3" = 5)

View File

@@ -174,7 +174,7 @@ Book Cart End
item_state = "book"
throw_speed = 1
throw_range = 5
atom_flags = NOCONDUCT
atom_flags = ATOM_IS_INSULATED
w_class = ITEMSIZE_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
attack_verb = list("bashed", "whacked", "educated")
var/dat // Actual page content

View File

@@ -109,7 +109,7 @@ var/global/list/name_to_material
var/explosion_resistance = 5 // Only used by walls currently.
var/negation = 0 // Objects that respect this will randomly absorb impacts with this var as the percent chance.
var/spatial_instability = 0 // Objects that have trouble staying in the same physical space by sheer laws of nature have this. Percent for respecting items to cause teleportation.
var/conductive = 1 // Objects without this var add NOCONDUCT to flags on spawn.
var/conductive = 1 // Objects without this var add ATOM_IS_INSULATED to flags on spawn.
var/conductivity = null // How conductive the material is. Iron acts as the baseline, at 10.
var/list/composite_material // If set, object matter var will be a list containing these values.
var/luminescence
@@ -284,4 +284,4 @@ var/global/list/name_to_material
)
/datum/material/proc/get_wall_texture()
return
return

View File

@@ -41,7 +41,7 @@
color = material.icon_colour
if(!material.conductive)
atom_flags |= NOCONDUCT
atom_flags |= ATOM_IS_INSULATED
matter = material.get_matter()
update_strings()

View File

@@ -415,7 +415,7 @@
return 1
for(var/obj/O in B)
if(O.density && !istype(O, /obj/machinery/door) && !(O.atom_flags & ON_BORDER))
if(O.density && !istype(O, /obj/machinery/door) && !(O.atom_flags & ATOM_HAS_TRANSITION_PRIORITY))
return 1
return 0

View File

@@ -268,7 +268,7 @@
// Things that prevent objects standing on them from falling into turf below
/obj/structure/catwalk/CanFallThru(atom/movable/mover as mob|obj, turf/target as turf)
if((target.z < z) && !hatch_open)
return FALSE // TODO - Technically should be density = 1 and flags |= ON_BORDER
return FALSE // TODO - Technically should be density = 1 and flags |= ATOM_HAS_TRANSITION_PRIORITY
if(!isturf(mover.loc))
return FALSE // Only let loose floor items fall. No more snatching things off people's hands.
else
@@ -297,7 +297,7 @@
if(!isturf(mover.loc))
return FALSE // Only let loose floor items fall. No more snatching things off people's hands.
else
return FALSE // TODO - Technically should be density = 1 and flags |= ON_BORDER
return FALSE // TODO - Technically should be density = 1 and flags |= ATOM_HAS_TRANSITION_PRIORITY
// So you'll slam when falling onto a grille
/obj/structure/lattice/CheckFall(var/atom/movable/falling_atom)
@@ -357,14 +357,14 @@
// Called on everything that falling_atom might hit. Return TRUE if you're handling it so find_fall_target() will stop checking.
/atom/proc/CheckFall(var/atom/movable/falling_atom)
if(density && !(atom_flags & ON_BORDER))
if(density && !(atom_flags & ATOM_HAS_TRANSITION_PRIORITY))
return TRUE
// If you are hit: how is it handled.
// Return TRUE if the generic fall_impact should be called
// Return FALSE if you handled it yourself or if there's no effect from hitting you
/atom/proc/check_impact(var/atom/movable/falling_atom)
if(density && !(atom_flags & ON_BORDER))
if(density && !(atom_flags & ATOM_HAS_TRANSITION_PRIORITY))
return TRUE
// By default all turfs are gonna let you hit them regardless of density.

View File

@@ -181,7 +181,7 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
decays = FALSE
parent_organ = BP_TORSO
clone_source = TRUE
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
var/list/owner_flavor_text = list()
/obj/item/organ/internal/brain/slime/is_open_container()

View File

@@ -84,7 +84,7 @@
/obj/effect/shuttle_landmark/ship
name = "Open Space"
landmark_tag = "ship"
atom_flags = SLANDMARK_FLAG_ZERO_G // *Not* AUTOSET, these must be world.turf and world.area for lazy loading to work.
atom_flags = LANDMARK_REMOVES_GRAVITY // *Not* AUTOSET, these must be world.turf and world.area for lazy loading to work.
var/shuttle_name
var/list/visitors // landmark -> visiting shuttle stationed there
@@ -117,7 +117,7 @@
//
/obj/effect/shuttle_landmark/visiting_shuttle
atom_flags = SLANDMARK_FLAG_AUTOSET | SLANDMARK_FLAG_ZERO_G
atom_flags = LANDMARK_CREATES_SAFE_SITE | LANDMARK_REMOVES_GRAVITY
var/obj/effect/shuttle_landmark/ship/core_landmark
/obj/effect/shuttle_landmark/visiting_shuttle/Initialize(mapload, obj/effect/shuttle_landmark/ship/master, _name)

View File

@@ -116,7 +116,7 @@
*/
/obj/item/pen/reagent
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
origin_tech = list(TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
/obj/item/pen/reagent/Initialize()

View File

@@ -231,7 +231,7 @@ var/global/list/possible_cable_coil_colours = list(
shock(user, 5, 0.2)
else
if(!(W.atom_flags & NOCONDUCT))
if(!(W.atom_flags & ATOM_IS_INSULATED))
shock(user, 50, 0.7)
src.add_fingerprint(user)

View File

@@ -550,7 +550,7 @@ var/global/list/light_type_cache = list()
if(M == user)
continue
M.show_message("[user.name] smashed the light!", 3, "You hear a tinkle of breaking glass", 2)
if(on && !(W.atom_flags & NOCONDUCT))
if(on && !(W.atom_flags & ATOM_IS_INSULATED))
//if(!user.mutations & COLD_RESISTANCE)
if (prob(12))
electrocute_mob(user, get_area(src), src, 0.3)
@@ -570,7 +570,7 @@ var/global/list/light_type_cache = list()
return
to_chat(user, "You stick \the [W] into the light socket!")
if(has_power() && !(W.atom_flags & NOCONDUCT))
if(has_power() && !(W.atom_flags & ATOM_IS_INSULATED))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()

View File

@@ -1,7 +1,7 @@
/datum/reagents/distilling/handle_reactions()
if(QDELETED(my_atom))
return FALSE
if(my_atom.atom_flags & NOREACT)
if(my_atom.atom_flags & ATOM_REAGENTS_SKIP_REACTIONS)
return FALSE
var/reaction_occurred
var/list/eligible_reactions = list()

View File

@@ -78,7 +78,7 @@
/datum/reagents/proc/handle_reactions()
if(QDELETED(my_atom))
return FALSE
if(my_atom.atom_flags & NOREACT)
if(my_atom.atom_flags & ATOM_REAGENTS_SKIP_REACTIONS)
return FALSE
var/reaction_occurred
var/list/eligible_reactions = list()

View File

@@ -19,7 +19,7 @@
var/pillsprite = 1
var/max_pill_count = 20
var/printing = FALSE
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
clicksound = "button"
/obj/machinery/chem_master/Initialize()

View File

@@ -53,8 +53,8 @@
to_chat(user, span("notice", "Contains [R.volume]u of <b>[R.name]</b>.<br>[R.description]<br>"))
// Last, unseal it if it's an autoinjector.
if(istype(I,/obj/item/reagent_containers/hypospray/autoinjector/biginjector) && !(I.atom_flags & OPENCONTAINER))
I.atom_flags |= OPENCONTAINER
if(istype(I,/obj/item/reagent_containers/hypospray/autoinjector/biginjector) && !(I.atom_flags & ATOM_REAGENTS_IS_OPEN))
I.atom_flags |= ATOM_REAGENTS_IS_OPEN
to_chat(user, span("notice", "Sample container unsealed.<br>"))
to_chat(user, span("notice", "Scanning of \the [I] complete."))

View File

@@ -55,10 +55,10 @@
..()
if (is_open_container())
to_chat(usr, "<span class = 'notice'>You put the cap on \the [src].</span>")
atom_flags ^= OPENCONTAINER
atom_flags ^= ATOM_REAGENTS_IS_OPEN
else
to_chat(usr, "<span class = 'notice'>You take the cap off \the [src].</span>")
atom_flags |= OPENCONTAINER
atom_flags |= ATOM_REAGENTS_IS_OPEN
/obj/item/reagent_containers/chem_disp_cartridge/afterattack(obj/target, mob/user , flag)
if (!is_open_container() || !flag)

View File

@@ -14,7 +14,7 @@
possible_transfer_amounts = list(5,10,15,25,30,60)
volume = 60
w_class = ITEMSIZE_SMALL
atom_flags = OPENCONTAINER | NOCONDUCT
atom_flags = ATOM_REAGENTS_IS_OPEN | ATOM_IS_INSULATED
unacidable = 1 //glass doesn't dissolve in acid
drop_sound = 'sound/items/drop/bottle.ogg'
pickup_sound = 'sound/items/pickup/bottle.ogg'
@@ -74,10 +74,10 @@
..()
if(is_open_container())
to_chat(usr, "<span class = 'notice'>You put the lid on \the [src].</span>")
atom_flags ^= OPENCONTAINER
atom_flags ^= ATOM_REAGENTS_IS_OPEN
else
to_chat(usr, "<span class = 'notice'>You take the lid off \the [src].</span>")
atom_flags |= OPENCONTAINER
atom_flags |= ATOM_REAGENTS_IS_OPEN
update_icon()
/obj/item/reagent_containers/glass/attack(mob/M as mob, mob/user as mob, def_zone)
@@ -134,7 +134,7 @@
update_name_label()
if(istype(W,/obj/item/storage/bag))
..()
if(W && W.w_class <= w_class && (atom_flags & OPENCONTAINER) && user.a_intent != I_HELP)
if(W && W.w_class <= w_class && (atom_flags & ATOM_REAGENTS_IS_OPEN) && user.a_intent != I_HELP)
to_chat(user, "<span class='notice'>You dip \the [W] into \the [src].</span>")
reagents.touch_obj(W, reagents.total_volume)
@@ -209,7 +209,7 @@
volume = 120
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120)
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
/obj/item/reagent_containers/glass/beaker/noreact
name = "cryostasis beaker"
@@ -219,7 +219,7 @@
matter = list("glass" = 500)
volume = 60
amount_per_transfer_from_this = 10
atom_flags = OPENCONTAINER | NOREACT
atom_flags = ATOM_REAGENTS_IS_OPEN | ATOM_REAGENTS_SKIP_REACTIONS
/obj/item/reagent_containers/glass/beaker/bluespace
name = "bluespace beaker"
@@ -230,7 +230,7 @@
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120,300)
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
/obj/item/reagent_containers/glass/beaker/vial
name = "vial"
@@ -242,7 +242,7 @@
w_class = ITEMSIZE_TINY
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,30)
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
/obj/item/reagent_containers/glass/beaker/cryoxadone
name = "beaker (cryoxadone)"
@@ -259,7 +259,7 @@
volume = 120
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,60,120)
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
/obj/item/reagent_containers/glass/bucket
desc = "It's a bucket."
@@ -273,7 +273,7 @@
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60,120)
volume = 120
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
unacidable = 0
drop_sound = 'sound/items/drop/helm.ogg'
pickup_sound = 'sound/items/pickup/helm.ogg'
@@ -331,7 +331,7 @@
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(10,20,30,60,120)
volume = 120
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
unacidable = 0
drop_sound = 'sound/items/drop/wooden.ogg'
pickup_sound = 'sound/items/pickup/wooden.ogg'

View File

@@ -12,7 +12,7 @@
unacidable = 1
volume = 30
possible_transfer_amounts = null
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
slot_flags = SLOT_BELT
drop_sound = 'sound/items/drop/gun.ogg'
pickup_sound = 'sound/items/pickup/gun.ogg'
@@ -115,7 +115,7 @@
if(!do_after(user,30) || loaded_vial || !(W in user))
return 0
if(W.is_open_container())
W.atom_flags ^= OPENCONTAINER
W.atom_flags ^= ATOM_REAGENTS_IS_OPEN
W.update_icon()
user.drop_item()
W.loc = src
@@ -152,13 +152,13 @@
/obj/item/reagent_containers/hypospray/autoinjector/used/Initialize()
. = ..()
atom_flags &= ~OPENCONTAINER
atom_flags &= ~ATOM_REAGENTS_IS_OPEN
icon_state = "[initial(icon_state)]0"
/obj/item/reagent_containers/hypospray/autoinjector/do_injection(mob/living/carbon/human/H, mob/living/user)
. = ..()
if(.) // Will occur if successfully injected.
atom_flags &= ~OPENCONTAINER
atom_flags &= ~ATOM_REAGENTS_IS_OPEN
update_icon()
/obj/item/reagent_containers/hypospray/autoinjector/update_icon()

View File

@@ -5,7 +5,7 @@
icon_state = "cleaner"
item_state = "cleaner"
center_of_mass = list("x" = 16,"y" = 10)
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
item_flags = NOBLUDGEON
matter = list("glass" = 300, MAT_STEEL = 300)
slot_flags = SLOT_BELT

View File

@@ -7,7 +7,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
/obj/machinery/r_n_d/circuit_imprinter
name = "Circuit Imprinter"
icon_state = "circuit_imprinter"
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
circuit = /obj/item/circuitboard/circuit_imprinter
var/list/datum/design/queue = list()
var/progress = 0

View File

@@ -1,7 +1,7 @@
/obj/machinery/r_n_d/protolathe
name = "Protolathe"
icon_state = "protolathe"
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
circuit = /obj/item/circuitboard/protolathe
use_power = USE_POWER_IDLE
idle_power_usage = 30

View File

@@ -7,7 +7,7 @@
unacidable = 1
simulated = 0
invisibility = 101
atom_flags = SLANDMARK_FLAG_AUTOSET // We generally want to use current area/turf as base.
atom_flags = LANDMARK_CREATES_SAFE_SITE // We generally want to use current area/turf as base.
//ID of the landmark
var/landmark_tag
@@ -30,7 +30,7 @@
. = INITIALIZE_HINT_LATELOAD
// Even if this flag is set, hardcoded values take precedence.
if(atom_flags & SLANDMARK_FLAG_AUTOSET)
if(atom_flags & LANDMARK_CREATES_SAFE_SITE)
if(ispath(base_area))
var/area/A = locate(base_area)
if(!istype(A))
@@ -123,7 +123,7 @@
/obj/effect/shuttle_landmark/automatic
name = "Navpoint"
landmark_tag = "navpoint"
atom_flags = SLANDMARK_FLAG_AUTOSET
atom_flags = LANDMARK_CREATES_SAFE_SITE
/obj/effect/shuttle_landmark/automatic/Initialize()
landmark_tag += "-[x]-[y]-[z]-[random_id("landmarks",1,9999)]"

View File

@@ -290,7 +290,7 @@
// If shuttle has no internal gravity, update our gravity with destination gravity
if((flags & SHUTTLE_FLAGS_ZERO_G))
var/new_grav = 1
if(destination.atom_flags & SLANDMARK_FLAG_ZERO_G)
if(destination.atom_flags & LANDMARK_REMOVES_GRAVITY)
var/area/new_area = get_area(destination)
new_grav = new_area.has_gravity
for(var/area/our_area in shuttle_area)

View File

@@ -215,4 +215,4 @@
return //do nothing for now
/obj/effect/shuttle_landmark/transit
atom_flags = SLANDMARK_FLAG_ZERO_G|SLANDMARK_FLAG_AUTOSET
atom_flags = LANDMARK_REMOVES_GRAVITY|LANDMARK_CREATES_SAFE_SITE

View File

@@ -88,7 +88,7 @@
layer = ABOVE_MOB_LAYER
climbable = 0 //flipping tables allows them to be used as makeshift barriers
flipped = 1
atom_flags |= ON_BORDER
atom_flags |= ATOM_HAS_TRANSITION_PRIORITY
for(var/D in list(turn(direction, 90), turn(direction, -90)))
var/obj/structure/table/T = locate() in get_step(src,D)
if(T && T.flipped == 0 && material && T.material && T.material.name == material.name)
@@ -106,7 +106,7 @@
reset_plane_and_layer()
flipped = 0
climbable = initial(climbable)
atom_flags &= ~ON_BORDER
atom_flags &= ~ATOM_HAS_TRANSITION_PRIORITY
for(var/D in list(turn(dir, 90), turn(dir, -90)))
var/obj/structure/table/T = locate() in get_step(src.loc,D)
if(T && T.flipped == 1 && T.dir == src.dir && material && T.material&& T.material.name == material.name)

View File

@@ -12,7 +12,7 @@
origin_tech = list(TECH_BIO = 4)
var/uses = 1 // uses before it goes inert
var/enhanced = FALSE
atom_flags = OPENCONTAINER
atom_flags = ATOM_REAGENTS_IS_OPEN
/obj/item/slime_extract/Initialize()