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synced 2025-12-15 04:32:14 +00:00
rename a bunch of atom flags
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@@ -88,7 +88,7 @@
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layer = ABOVE_MOB_LAYER
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climbable = 0 //flipping tables allows them to be used as makeshift barriers
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flipped = 1
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atom_flags |= ON_BORDER
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atom_flags |= ATOM_HAS_TRANSITION_PRIORITY
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for(var/D in list(turn(direction, 90), turn(direction, -90)))
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var/obj/structure/table/T = locate() in get_step(src,D)
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if(T && T.flipped == 0 && material && T.material && T.material.name == material.name)
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@@ -106,7 +106,7 @@
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reset_plane_and_layer()
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flipped = 0
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climbable = initial(climbable)
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atom_flags &= ~ON_BORDER
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atom_flags &= ~ATOM_HAS_TRANSITION_PRIORITY
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for(var/D in list(turn(dir, 90), turn(dir, -90)))
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var/obj/structure/table/T = locate() in get_step(src.loc,D)
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if(T && T.flipped == 1 && T.dir == src.dir && material && T.material&& T.material.name == material.name)
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