Commit Graph
37 Commits
Author SHA1 Message Date
Neerti e10c657011 Removes Ninja & Malf Voting
Malf is a terrible gamemode, the code is unmaintained, and it's not very fun for the crew or the AI.  The AI can still be evil, and more effectively, as a traitor.  At some point I plan to give traitorAIs some malf powers, but the malf mode needs to go, and I meant to do this literally a year ago.

Ninja will no longer be votable, because one ninja cannot carry the round.  The age of solo-antags is coming to an end, because solo-antagonists have been proven to be ineffective, and place massive pressure on the person playing the antag.  It also makes it difficult to balance one person to be able to fight the whole station without it being shit for the station or shit for the antag.  To fix that, Ninja is no longer a solo-antag.  The other ninja modes like Intrigue and Visitors remain, as the ninja should have more breathing room, since other baddies exist.
2016-10-02 13:50:26 -04:00
Anewbe 78f1f3ff95 Raises the number of players needed to start Ninja 2016-09-13 23:56:53 -05:00
Yoshax aa216271de Retweaks secret player requirements 2016-08-30 20:53:36 +01:00
Yoshax c589c0bc64 Makes secret not shit 2016-07-20 18:33:46 +01:00
Yoshax f9708a2e0e Swaps secret player count for ninja/wizard and ninja&wizard 2016-05-08 16:05:07 +01:00
Yoshax 85e900c9fe Fixes some gamemode names 2016-04-09 20:02:56 +01:00
Jon 53cbd2bbe0 Alters the secret player requirements for various game modes:
https://docs.google.com/document/d/1oCuSNmWOhNOzGk9AHmZeVhFPX9Qr0LHSqyxH7ocaXD0/edit
2015-11-28 23:08:11 +00:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Neerti 45f15930a0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta 3fd28dd361 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	html/changelogs/.all_changelog.yml
2015-10-14 08:41:38 +02:00
PsiOmegaDelta a19829e968 Merge pull request #11289 from Kearel/secRemoveMaster
Pointed secret changes to master
2015-10-13 20:27:56 +02:00
Kearel 78956843a8 Pointed secret changes to master
New gamemodes on dev will still need to be changed.
2015-10-13 12:30:52 -05:00
Neerti a9dda6cf3f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
Conflicts:
	.travis.yml
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/heist/heist.dm
	code/game/gamemodes/ninja/ninja.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/objects/structures/lattice.dm
	code/global.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/reagents/Chemistry-Recipes.dm
	config/example/config.txt
	polaris.dme
2015-09-06 18:26:06 -04:00
PsiOmega 95b12da391 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/__defines/gamemode.dm
	code/game/antagonist/outsider/ert.dm
	code/game/gamemodes/ninja/ninja.dm
2015-09-05 09:35:02 +02:00
Neerti b93595c19f Merge branch 'master' into 9/4/2015_master_to_dev
Conflicts:
	code/game/jobs/job/security.dm
	code/modules/projectiles/guns/energy/nuclear.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	maps/colony-1.dmm
	maps/colony-5.dmm
2015-09-04 08:43:37 -04:00
Zuhayr 23fb8d8b99 Antag system cleanup/fixes. 2015-09-04 18:28:05 +09:30
Mark9013100 1d736b368e Rounds no longer end on antag death 2015-08-30 00:52:38 -04:00
Zuhayr 3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
Zuhayr 98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
PsiOmega 57c0591283 Fixes ninja spawn logic.
Fixes the logic I re-made after a PR comment without double-checking it.
Changes ninjastart to use the actual landmarks instead of locs for consistency.
2015-03-09 19:22:07 +01:00
PsiOmega 958391d06b Custom ninja spawn points.
The ninja should no longer risk spawning far away from the station, with no clue where to go to reach it.
2015-02-18 08:14:40 +01:00
Zuhayr 2c82daa594 Fixes #7599 2015-01-03 06:30:43 +10:30
Zuhayr ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Zuhayr f2393d9465 Replaces antag intro text and objective announcement with a proc. 2014-07-30 21:36:31 +09:30
mwerezak cd971fb4ea Fixes a missing config check in autotraitor
Also adds a config check to the various forge_* procs just to be sure.
2014-06-19 00:01:47 -04:00
DJSnapshot 9c803dc1f6 Added the rest of the objectiveless antag types 2014-02-04 23:51:34 -08:00
Zuhayr b2da52098a Removing my debug changes. 2014-01-09 13:07:02 +10:30
Zuhayr 68499b4ae2 Fixes #4151 2014-01-09 12:57:27 +10:30
Zuhayr ee6a69e35d Fixes #3248 2013-11-23 00:57:40 +10:30
Zuhayr bf44db3393 Due to total absence of ninja spawn points, using carpspawn directly. 2013-11-23 00:39:43 +10:30
Whitellama 99a317cf07 Removed debug outputs 2013-06-30 20:08:46 -07:00
Whitellama f9b01a09cc Removed debug outputs and fixed double-forging of ninja objectives 2013-06-27 18:52:00 -07:00
Whitellama ca74c8ab44 Raised required players of ninja gamemode (no longer 1, for debug) 2013-06-26 17:08:08 -07:00
Whitellama 90eaca1e53 WIP Ninja GM junk 2013-06-26 16:30:24 -07:00
Whitellama bf953679c7 No more placeholder antags, and WIP space ninja gamemode stuff 2013-06-25 16:49:53 -07:00
Whitellama 424c9a0161 Space Ninja Gamemode Implementation 2013-06-22 00:19:32 -07:00
Whitellama d23b758006 WIP: Implementing space ninja gamemode 2013-06-15 16:09:23 -07:00