- distance is INFINITE, 0, or a positive integer based on get_dist() between
the examiner and examinee's turfs when they are on the same Z. When the
examiner is dead or a ghost, distance is always 0.
- also updates /examine( implementations to use it!
- adds w_class_to_name proc for reusing "It is a X item." examine behavior.
Adds two styles of colorable cowboy hat to loadout
Adds clear gas mask sprite for unathi to cover their full face
Fixes sash accessories to be properly colorable
Renames the head of security's hat to the head of security's cap for consistency.
Updates the path of the head of security's cap to /obj/item/clothing/head/helmet/HoS/cap.
Lowercases many item names.
Adds some missing 's to a couple of items.
Ties and medal accessories can now be attached to space suits, most notably zaddat shrouds. Fashion guild members encouraged to put in some more overtime to meet demand.
Adds a selection of magical girl costumes, available in loadout under "outfits, magical girl selection".
Adds colourable ribbon bow accessories so that you can mix and match outfit colours. Or, so that you can put oversized bows on your work clothes, nothing in the dress code says that you can't.
Adds colourable masquerade masks. Despite being called masks, these are eyewear and available in the eyewear tab of loadout.
All items wearable by teshari, except in the Galcom dub.
Re-paths the head of personnel's cap from /obj/item/clothing/head/caphat/hop to /obj/item/clothing/head/hop.
Lowers the amount of spare ID boxes in the head of personnel's locker from 2 to 1, since the additional is just mostly clutter.
Renames the "crew resource's hat" to the "head of personnel's cap" for consistency with the rest of the HoP equipment.
* Semiport of Allow_Spacemove from Bay.
* Porting flying robots from Bay.
* Converting platforms to an alt title of Robot.
* Converting existing modules to new proc flow.
* Cleaning up jetpack code for robots.
* Making flyers and platforms buildable.
* Debugging/refining robots port.
* Reverting some unneeded spacemove changes.
* Refining/debugging bots.
* Removing Bay subtypes, adding flying subtypes of existing modules.
* Icon rework for flying robots.
* Working commit for flying borgs PR.
* Repaths badges, ribbons, pins and permits to /medal.
* Drakes can now wear pride pins.
* Updates xenofauna map, repaths some accessories.
* Added fence door interaction for drakes (open but not close)
* Adds stasis cages to the Xenofauna lab.
* Corrects some Cynosure badge paths.
* Allows mobs to climb into stasis cages themselves.
* Added lower temperature sensor alarms to xenofauna.
* Ports various downstream clothes
* Two dresses by schnayy + more fixes
* Standardize loadout selection lists, var tracked cloaks, stray jacket pixels
* Porting species equip_adjust from Neb.
* get_species() => get_species_name(), adds correct get_species() impl
* sprite_sheets is now crudely lazylisted.
* Adds returns to add_blood and add_accessories.
* apply_addblends now uses an overlay.
* Renames the various worn overlay procs to be more informative.
* Debugging/refining overlay gen.
* Adding handling for string icon paths.
* Refining/debugging offset overlay gen.
* Getting the offset system working.
* Commenting out Teshari offsets for the time being.