Commit Graph
161 Commits
Author SHA1 Message Date
Nyarlthotep ab69fc3ad4 Adds magical girl costumes
Adds a selection of magical girl costumes, available in loadout under "outfits, magical girl selection".

Adds colourable ribbon bow accessories so that you can mix and match outfit colours. Or, so that you can put oversized bows on your work clothes, nothing in the dress code says that you can't.

Adds colourable masquerade masks. Despite being called masks, these are eyewear and available in the eyewear tab of loadout.

All items wearable by teshari, except in the Galcom dub.
2023-09-29 21:04:29 -03:00
spookerton bb472b4832 replace 0 for EMPTY_BITFIELD on atom_flags configs 2022-10-18 09:36:40 +01:00
spookerton 3abdbbaa1c replaces atom.initialized with ATOM_INITIALIZED
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
2022-10-18 09:36:36 +01:00
CerebulonandGitHub 3748572e9e Consolidates Loadout Lists (#8714)
* Consolidates loadout listings significantly

* requested tweaks

* Requested tweaks II
2022-10-02 14:57:37 -08:00
MistakeNot4892andGitHub 2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
AtermoneraandGitHub 959511918c Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable (#8156)
* Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable

* floorbot compiles
2021-06-29 20:28:16 -07:00
MarinaGryphonandGitHub 593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
MistakeNot4892 a9537638bf Repathed/renamed seromi to teshari. 2021-03-23 09:14:55 +11:00
Greenjoe12345 a8b18cfb6d fixes some sprites, adds a thin blindfold 2021-01-14 01:36:29 +00:00
KasparoVvandGitHub f4798b4113 Adds & Upgrades a Bunch of Teshari Clothing (#7760)
* Adds Orange Teshari-Goggles, Species-fits some sprites, Updates Undercoats

Backports orange Teshari goggles
Species-fits rings for Teshari
Fixes captain glove sprites for Teshari
Species-fits hudpatches & white blindfold for Teshari
Species-fits some jacket accessories for Teshari (tan, charcoal, navy, burgundy, checkered)
Updates all Teshari undercoats so the leg portion fits better (like smocks)

* Adds Goggles to Loadout & Changelog

Missed a spot

* Woops, forgot job undercoats

Fix fix fix.

* Alright Y'all Asked for it

Replaces undercoats & cloaks with upgraded downstream versions

Adds hooded & belted cloaks

Adds white/recolourable blindfold

* Adds Worksuits, Adjusts Blindfold Loadout, Reduces Icon Size

Makes _s (object) states unidirectional
Adds Teshari worksuits (the icons were already here wtf)
Renames the recolourable blindfold in loadout selection

* Update the CL Noob

* Sort out Restrictions & Fix Typo
2020-12-01 23:29:12 -08:00
Greenjoe12345 519442c642 Adds a few sprites for Teshari/fixes a few
adds a white eyepatch, recolorable in the loadout
2020-09-24 18:29:28 +01:00
Rykka 0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Neerti fa99507667 Implements ability for specific areas to be difficult to see with meson/material goggles. 2020-07-27 21:02:23 -04:00
f204ae9385 2 new mech equipments (#6889)
* Adds atom/movable cloaking framework

* Mecha omni-shield generator

* Mecha cloaking generator

* Clean up various mech code and allow overrides lower

* DME update

* Adds fighters

* Missed a color check in colorable gunpods

* Update code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-29 14:53:56 -07:00
Cerebulon 52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Arokha SieyesandLeshana 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid 90f8ca9f0d Mining Expansion, the Diggening. 2019-07-06 21:18:31 -07:00
Cerebulon b82244b447 Fixes a couple of tiny glasses bugs 2019-01-14 11:33:24 +00:00
CerebulonandAtermonera 799ba7cd99 Adds 12 new futuristic loadout clothing items + colour variants (#5744)
* Adds 12 new loadout clothing items + colour variants
2018-12-06 13:16:36 -08:00
NeertiandGitHub 28724f3157 Fixes Circuitry Glasses.
Button in HUD should work now.
2018-09-25 22:21:35 -04:00
Anewbe 8c5562b4bc Fixes some bugs tangentially related to Vox code 2018-09-04 21:36:12 -05:00
Neerti c2670a2bd5 Makes Overlay Hidden w/o Mesons 2018-01-22 16:12:35 -05:00
Arokha SieyesandLeshana 9c86e3b5d7 Upstream merge of material scanner overlay 2018-01-17 17:44:46 -05:00
Arokha SieyesandAnewbe f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
BothNevarBackwardsandAnewbe 4540f770d4 Lots of species stuff ported from Baystation (#4442)
* Ports species based footprints from bay
- https://github.com/Baystation12/Baystation12/pull/17935
- https://i.imgur.com/ojAU373.png
- Unathi use claw on right
- Taj and tesh use paw in center

* Flash stuff glasses protection things

* Flash stuff actual thing

* Organ mult thingy

* Floaty eyes and cloak setup

* Species falling
2017-12-26 14:28:21 -05:00
Anewbe 09ff4c1a3a Cleans up MedAviator code, adds normal aviators to the Command/Sec loadout 2017-10-23 16:30:09 -05:00
Spades ff3396c4fb Fixes capitalization of goggles and glasses
The improper grammar annoyed me.
2017-08-07 22:17:07 -04:00
Cameron653andAnewbe e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
Yoshax 020c1d7d88 Adds material scanner and prescription ones to loadout 2017-06-30 23:56:44 +01:00
Arokha Sieyes 1e35ef8809 Goggles are airtight
Adds some 'plain' goggles that are airtight, and as such protect your eyes from things like phoron. Also allows eyewear to protect you from phoron if it's airtight (and hiding your eyes). Added airtight flag to science goggles, welding goggles, and 'plain' goggles I added. Weldning goggles only protect your eyes when down, since it removes the covers eyes flag when up.
2017-05-27 03:14:14 -04:00
AnewbeandGitHub 70f2229c8f Merge pull request #3381 from Anewbe/left_eyepatch
Fixes the switch eyepatch verb
2017-04-29 16:47:35 -05:00
Anewbe 50d4dce9b1 Fixes the switch eyepatch verb 2017-04-26 21:20:19 -05:00
Anewbe 77bd526404 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into thermals 2017-04-26 11:25:34 -05:00
Neerti ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Anewbe 5f5e46945e Thermals can see in the dark. 2017-04-10 20:52:51 -05:00
Cerebulon 365f92101d Reverted botched changes. 2017-03-29 05:49:44 +01:00
Anewbe 09ce761931 Adds Medical and Meson Aviators 2017-01-26 22:25:37 -06:00
Anewbe 4c2033bf52 Vox helmet light overlay removed 2017-01-18 21:41:34 -06:00
Anewbe 2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Anewbe 59d410348a Fixes Aviators blocking flash incorrectly, adds in stylish aviators 2016-10-26 21:06:51 -05:00
Yoshax 11209a5b0e Tweaks path from sechud/toggle to sechud/aviator 2016-10-25 20:40:26 +01:00
Yoshax cf35da203b Tweak the code, adds a couple of ❄️ to make it work 2016-10-25 19:18:01 +01:00
Yoshax 5a232b8837 Ports Baystation12/Baystation12#14433 2016-10-25 18:54:16 +01:00
Spades f85bc845ed Fixes thermals making invisibility vision worse
Fixes https://github.com/PolarisSS13/Polaris/issues/2570

INVISIBILITY_LEVEL_TWO was chosen to counter ninjas.
2016-10-02 01:13:18 -04:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo b4bb348e01 clothing mob sprites fix 2016-07-23 23:49:57 -04:00
SinTwo b4f85ff533 cleanup and fixes 2016-07-19 17:25:45 -04:00
SinTwo 976847a0b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/head/jobs.dm
	icons/mob/items/lefthand.dmi
	icons/mob/items/righthand.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
SinTwo 7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Yoshax 137b8adb6d Removes activation sounds from glasses that have them 2016-06-11 15:25:12 +01:00