* Restore blob chunks to the world.
Blobs have chunks they spawn on death, carrying an artifact effect related to the blob type. The chunk carries a copy of the parent blob's type datum, to prevent modification of a blob causing issues with the chunk, and vice versa, if both somehow exist at the same time.
* Organization, origin tech.
* Convert to List Based system, drop transferring type datums directly as discussed in DMs
* Added Volatile Alluvium chunk effect.
Nanite swarm chunks exist, but don't do anything special for now.
Blob Chunks can sniff a mob to take their faction.
* Copy requires static
* Chunk and effect code cleanliness
lifemerger now utilizes a timer&callback instead of spawn()
* Sweating Reagents
* Hot & Cold
* Faraday
* Electric Snakebite
* Blast shielding
* Knock out all the other trivial/already-existing-artifact-effect types
* Extinguisher
* 2fort
* Sprinting
* This artifact qualifies as a member of the police.
* Noxious gases
* Necromancy!
* Necromancy 2!
* Delete blob chunk
This makes it identical to it's real-life counterpart, and brings some actual sprite improvements upstream from Virgo.
Earlyport of https://github.com/VOREStation/VOREStation/pull/8812 with an actual rename of the gas, ID, and sprite used.
* A preface to my madness
Travis failed one of my PR's because I copied old code
that used /red /blue /green.
Because of this, I am going to find and replace every
instance of it that I find.
Also this is a test commit to make sure I'm comitting
to the correct branch.
* /blue /green /red replacements
Dear god.
A slow and painful death from acid is more fun than this.
I wouldn't wish this torture on my worst enemy.
And this is only the beginning
* Replace part 2.
Time to fix the human error.
* Fixes mismatches
* Sets macro count to 220
One above the current number of macros in the code.
* Fixes last of the mismatches.
* Removes spaces, replaces \black
Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen
* Updating macro count again
* More fixes!
* Issues fixed! For real this time!
I swear!
* Fixing all the merge conflict files.