Commit Graph
171 Commits
Author SHA1 Message Date
Matej Seifertandspookerton 4a21e3d34d poker chips 2023-09-10 16:56:27 +01:00
Cerebulon 1833dd66fc in-hand sprites and fire cabinets 2022-09-26 11:14:14 +01:00
Cerebulon 9c58b5a2cf A milieu of misc sprites 2022-09-26 04:51:28 +01:00
Sypsoti 63236416dd sprite adjustment and fix icon diff check maybe 2022-04-14 23:47:44 -05:00
Sypsoti d7b7dde025 purges old ugly sprites 2022-04-14 18:30:04 -05:00
MistakeNot4892 4c53eda3b2 General wilderness updates; fixed frostbelle, adjusted scavenging, added some recipes and mushrooms.
Fixes for wilderness commit.
2021-08-17 18:54:37 +10:00
Cerebulon c5c97ff177 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into foodreview 2021-01-29 10:56:06 +00:00
Cerebulon aa22ef3ef7 Every Food Fix 2021-01-29 10:46:10 +00:00
MechoidandGitHub 1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00
MechoidandGitHub 4de1dd26b9 Fish tank (#7365)
* Fish can be put into special glass jars when they have water.

* Printable.

* Upkeep

* M a g i c n u m b e r s

* More numbers, changeling
2020-08-01 20:44:18 -07:00
Aronai Sieyes 57407a26b4 Fix weird icon issue 2020-05-22 10:12:43 -04:00
Aronai Sieyes 3cc8699cd7 New implanter and camera sprites
Now it actually looks like a polaroid camera
2020-05-17 19:02:34 -04:00
cassie 536f1f35d9 Finally adds the icon
thread and needle icon added
2020-02-18 12:03:17 +00:00
MechoidandAtermonera e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
Cassie 9306bd3a02 adds icon for deskbells 2019-05-22 00:27:42 +01:00
Mechoid e1876dcd02 Fishing and all its wonders, Ft. World Server code bastardization. 2019-04-17 23:41:03 -07:00
Mechoid d363779800 Base features for Precursotech and Anomalotech Expansion
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
2019-03-31 16:29:46 -07:00
NeertiandAnewbe 3b72438f87 Makes RCDs Clean Again (#5679)
* Makes RCDs Clean Again

* Forgot a few things.
2018-10-16 13:17:17 -05:00
Schnayy 460202cb6e Puts the trinket box back in after I had to comment it out in the gift vendor pr from conflict.
https://user-images.githubusercontent.com/26665154/36401962-a75e2e54-15a0-11e8-8be3-b8271d2c6ee7.png

Also fixes a minor bug of the heartbox held sprites being in the wrong location and thus having no held sprites.
2018-02-25 01:57:03 -06:00
atermonera 4197a0c117 Adds umbrellas sprites courtesy of schnayy 2018-02-17 13:30:50 -08:00
Schnayy 02447e5c19 The largest PR I've probably actually done. Adds the following:
* Bouquets
* Fake Bouquets. Can be won from arcade machines.
* Heart box chocolates containing a set arrangement of chocolates.
* Adds said chocolates (milk chocolate, white chocolate, and truffles) all bite-sized.
* Adds 5 cards, one blank and four with covers. Function identical to paper except you can't make an airplane because I hate fun.
* Adds The four cards with covers, 3 real bouquets, and 2 chocolate boxes to cargo under a 'gift crate' for 10 points.

Sprites by me. Code would not be possible without cerebul's help. Let me know if I've goofed on something, but I did test all of the items + ordering them from cargo.
2018-02-15 03:33:23 -06:00
Burrito-JusticeandAnewbe e813ce4666 Updates all medical sprites to Bluebay (#4712)
* Updates all medical sprites to bluebay

* Forgot Odysseus w h o o p s

* heck forgot to change thing
2018-02-06 23:11:09 -06:00
NeertiandAnewbe 5b54f4c875 Surface Map Work (#4557)
* Tweaks Surface, POI system

* More Stuff

* Travis Appeasement

* Fixes invisible banner.
2018-01-17 13:46:19 -06:00
Anewbe e82ea2d599 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into implanter_fix
# Conflicts:
#	icons/obj/items.dmi
2017-10-01 13:13:13 -05:00
Anewbe ef1749009a Merge branch 'master' of https://github.com/PolarisSS13/Polaris into implanter_fix
# Conflicts:
#	icons/obj/items.dmi
2017-09-28 15:56:53 -05:00
Neerti d2b3e7344c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 9/28/2017_stack_asthetics 2017-09-28 01:06:04 -04:00
Neerti 2f173dd16b Adds differing stack sprites
Ports most of /tg/'s sprites for stacks displaying their contents.  I added some of my own as well to fill in materials that we have but they didn't.
Moves all stack icons to their own dmi.
Reworks fifty_spawners to use paths instead of strings, as it prevents bugs in the long term.
2017-09-28 01:04:19 -04:00
Anewbe 73ddd22296 Implanter tweaks 2017-09-27 11:59:59 -05:00
Anewbe a4dd5056b0 Changes Legcuff sprites 2017-09-26 05:48:59 -05:00
Woodratt 0bd91d1133 Floor tile, type and carpet change
- Ports the floor types, structure, and sprites (techfloor) from Vorestation (who ported them from Eris).
- Fixed missing techfloor floortile sprite icons (ported from Eris).
- No actual new floor sprites sans the techfloor. Saving for when we actually change maps to do that.
- In theory, also added a changelog for what I'm doing. Not sure if worked.
2017-08-28 23:00:15 -07:00
Neerti 99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Neerti 6bd0f8742e Finished coding makeshift armor. 2017-04-18 03:16:10 -04:00
Anewbe d66e1beca0 Adds the electric welder 2017-03-27 22:43:20 -05:00
Neerti 836d8dfa3f More stuff, finalizes it I hope. 2017-02-20 18:28:31 -05:00
redstryker 2113af4ca2 Fuzzy Cuffs 2016-09-03 14:03:10 -04:00
Techhead0andYoshax 820821dcff Medical splint buff and new ghetto splints.
Adds hands and feet to splint-splintable organs.
Also adds ghetto splints that can't do hands and feet.
2016-09-01 00:10:50 +01:00
Yoshax 829ac652b4 Re-add package bombs 2016-07-26 20:18:39 +01:00
Neerti bcca19bc71 AI Core Update
Changes layout of the AI core, see picture in PR.
Moves APCs for core and upload to the backs of the rooms.
Critical APCs can somewhat resist EMP now.
Gives turrets a ten second timeout until they go underneath the turret covers, unless turned off manually or if they lose power.
Adds a new type of turret specifically for the AI upload/core.  This type has more health, has a 1/3 chance to ignore EMP, and fires xray lasers, to counter ablative armor.
A new material called Durasteel has been added.  It is made from Plasteel and diamonds, and boasts more toughness than Plasteel alone, as well as reflectivity.  The inner walls of the AI core are made out of this new material, which makes emitters less helpful.
Emitters can be damaged by projectiles, and will explode if too much damage is sustained.  Shooting a Durasteel wall will likely cause you to lose the emitter.
New AI core turrets turn green when on lethal, to show that xray is coming.
2016-07-05 17:33:34 -04:00
Broseph StylinandYoshax 333603ce51 Adds working double beds. (#1807)
* Adds double beds.

* Adds double bedsheets + Ian single bedsheet.

* Adds double bedsheet sprites.

* Adds double bed sprites.

* Fixes a stupid item_state mistake.
2016-05-30 19:03:56 +01:00
Mark9013100 41de641287 Adds blue carpet stack 2016-05-27 22:34:35 -04:00
Mark9013100 2d539b7509 Corrects the med blanket's color 2016-04-07 17:06:24 -04:00
Yoshax 46f2528481 Adds linoleum stack 2016-02-20 04:10:41 +00:00
Jon b63bff5839 Halves the animation of the musical notes because it was suggested it might be a little less WHAT IS THAT. 2015-12-16 21:24:26 +00:00
Jon 6bc3390841 HEADPHONES.
DO THEY WORK PROPERLY NOW? OF COURSE!

Okay, now that's all sorted, Zuhayr's sprites, so kudos.
They cost 1 point in the loadout menu. Work just like earmuffs with added verb functionality to toggle cool animation. That's all.
2015-12-13 01:37:34 +00:00
woodratt 21b6a4a102 Woodrat 1.2.5 Bed DLC
- Fixed scrubber line on the Engineering outpost
- Dropped max storage space on the dufflebag from 56 to 38
- Changed bed and bedsheet sprites.
- Removed bedsheet from the psych couch.
2015-12-07 19:18:04 -08:00
PsiOmegaDelta 8a1b414e28 Floor painter, turf, and decal tweaks.
Makes several custom color definitions, utilized by the floor painter, floor tiles, decals, etc.
Colored floor turfs now use a white icon state and applies a color, similar to the corresponding decals. This ensures they have the same color tone (was slightly off previously).
Colored floor tiles also use a white icon state and color application.
Removes now unused item states.
2015-09-21 15:14:13 +02:00
PsiOmegaandZuhayr aa475ea23c Adds (dirty) steel tiles. 2015-08-16 06:07:59 -07:00
PsiOmegaandZuhayr ddcc06d55f Additional floor decal icons.
Adds grey, purple, and white floor decals.
Adds full red and yellow floors, both for floor and floor tile.
Makes the U-shaped warning sprites match the straight and L-shaped sprites.
2015-08-16 06:07:51 -07:00
Zuhayr c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Zuhayr 76571bf758 Fixes #9646 2015-07-09 03:29:24 +09:30