sdmm 1.7 -> 1.9
- Also updated sdmm config for future strictness changes
rust_g 0.46.x -> 3.9.0
- Ships the 3.9.0 windows dll for easy desktop dev. Removed the .so
because new versions are a large binary blob; instead these are fetched
from tgstation release build artifacts for tests, and can be collected
or preferably built locally for linux hosting.
Workflow OS targets updated from ubuntu-20 -> ubuntu-24
stefanzweifel/git-auto-commit-action v5 -> v6 to satisfy dependabot
Mislabeled actions/checkout 3 -> 4
Added cancel-in-progress concurrency rule to CI & label workflows
- Causes new runs of the workflows to cancel older runs still in
progress for a given ref (branch, pr, etc)
Where not using an official action, uses commit hash targets instead of
tags
Added permissions strictness to CI & labels workflows
Made workflows manually runnable
Added preflight change checks to CI workflow
- Only changes to byond sources, byond source validation, or version
definitions should trigger a full test of that matter
- Only changes to tgui sources or version definitions should trigger
a full test of that matter
- distance is INFINITE, 0, or a positive integer based on get_dist() between
the examiner and examinee's turfs when they are on the same Z. When the
examiner is dead or a ghost, distance is always 0.
- also updates /examine( implementations to use it!
- adds w_class_to_name proc for reusing "It is a X item." examine behavior.
Adds two styles of colorable cowboy hat to loadout
Adds clear gas mask sprite for unathi to cover their full face
Fixes sash accessories to be properly colorable
* Work on the Bluespace Worm, Again.
Space worms propagate their sprites/tooltips/meat types/segment types from the head back.
Space worms have modified organ lists, only having a brain in their head.
Bluespace worms have a unique sprite done by Sypsoti/Schnayy
Bluespace worms have more xeno-organs in addition.
Bluespace worms convert eaten things to Magmellite, instead of Phoron.
* Target through walls.
Distance traveled when not hitting a solid structure during charge is based on the length of the worm.
Bluespace Worms drop xeno hide.
* can_demolish includes trees and barricades
simplemobs can now actually attack trees
* Truncated version of my Bluespace Worm pr.
Simplemob AI can be permitted to demolish walls, mineral turfs, and other common obstructions.
Simplemob AI can be given vision through walls, to make greater use of wall demolishing.
Spaceworm now has an AI controller with x-ray and demolishing capability to tunnel through rock / into buildings, and a wind-up charge that devours impacted mobs or structures.
* Thermic spiders are demolishers, and able to detect prey through walls.
* Inert.
* Decreased chance for thermic spiders to spawn, matching carriers and webslingers.
* Adjust for continued response & thoughts.
Thermic dropped to only Demolishing by default. Still a barricade buster, not a wallhacker.
Phorogenic bumped to be Demolishing. It's big, purple, and unlikely to care there's a twig in the way of its target.
Thermic now has an xray variant for PoI or adminspawn, similar to carriers having the recursion variant.
* Spiders:
Demolishing Phorogen and Thermic moved to subtypes
AI targeting only loops over range once, typecache manually checked for machines instead of making a new list from range again.
* AI targeting dist check instead of range
== FALSE check is a ! prefix, me.
Worm no longer early returns off its overshoot charge call as it does nothing but end the proc regardless of a successful movement
* Pain in two letters.