- distance is INFINITE, 0, or a positive integer based on get_dist() between
the examiner and examinee's turfs when they are on the same Z. When the
examiner is dead or a ghost, distance is always 0.
- also updates /examine( implementations to use it!
- adds w_class_to_name proc for reusing "It is a X item." examine behavior.
* Semiport of Allow_Spacemove from Bay.
* Porting flying robots from Bay.
* Converting platforms to an alt title of Robot.
* Converting existing modules to new proc flow.
* Cleaning up jetpack code for robots.
* Making flyers and platforms buildable.
* Debugging/refining robots port.
* Reverting some unneeded spacemove changes.
* Refining/debugging bots.
* Removing Bay subtypes, adding flying subtypes of existing modules.
* Icon rework for flying robots.
* Working commit for flying borgs PR.
* Slimes can eat food, decals, dirt, and so on
* Bugfix I found in the course of math
* I think I wrote that as a fallback but I'm not sure
* review fix - tested this and it seems to work
* Energy gun icons moved to their own DMI.
Electromag damage type added, allowing objects to deal EMP damage.
EMP beamtypes added as proof of concept for above, and future use.
* Sort unused icons from used.
Remove duplicates from gun2.
* lasersmg sprite returned
* E X A M P L E
* Prototype of generalized snow
* documentation to flimsily justify my madness + polishing
* it is often beneficial to have the code actually work
* Review stuff
* helpers, fixes, cleanliness
* Fix generic submaps
* Lazylists, ft. lung damage on the example map
* I'm such a STUPID KITTY
* sanity courtesy of loaf
* Fix appearance of roundstart snowy turfs
* Allowing vox to join as survivalists.
* Adding a crash survivor alt title for survivalist.
* Sideporting vox icons from Bay.
* Updating some vox gear and adjusting vox code for planet spawns.
* Attempting to fix up join checking on latejoin links.
* Crash survivor now loads a pod if it can't find one.
* Nerfs vox cold resistance, they now sit between Tesh and humans.
NB. In some cases we go from a more complex image() to a single icon_state string and I assume this works for every case but do not care to check because of the sheer scale of extra fiddly effort. Buyer beware, not my code.