120 Commits

Author SHA1 Message Date
Spookerton d90b523a38 remove TCS scripting 2024-01-18 07:33:53 +00:00
klorpa f445ffde0a Spelling Fixes (#8973)
* SpellingFixes

* OtherTypos

* OtherTypos
2023-04-08 21:39:28 -08:00
Varlaisvea 6b909477bc the little construction pr (#9002)
* the little construction pr

* construction-related bugfixes (teal carpet corners, arcade construction, airlock screwdriver panel)

* Update code/game/objects/items/stacks/tiles/tile_types.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* mmmm sweet sweet updates

* actually compiles

---------

Co-authored-by: Atermonera <atermonera@gmail.com>
2023-03-08 18:55:54 -08:00
Killian 1862b54013 Atmospheric Retention Fields Port (#8582)
* atmospheric retention fields

* arf updates

* Update atm_ret_field.dm

* Update circuits.dm

thought I got this one but oops

* Update polaris.dme

totally didn't forget to uncheck testmap

* Update atm_ret_field.dm

* fix a runtime, add examplemap demo area
2022-04-29 16:28:20 -08:00
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
atermonera c7f1880394 Revert "What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)"
This reverts commit 4d8c43f106.
2022-03-29 16:01:32 -08:00
Atermonera 4d8c43f106 What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)
* get_tool_quality has numerical meaning

* Basic tools set tool quality

* Toolspeed is replaced by tool quality checks

* Addresses assorted results from live test

* Extra cleanup
2022-01-16 15:52:55 -08:00
MistakeNot4892 2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
lbnesquik 0810f6d51a Converts things to different material names 2021-09-01 01:05:47 +02:00
lbnesquik cdf395c883 Expands the material values of certain items. 2021-08-27 04:06:56 +02:00
Atermonera 959511918c Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable (#8156)
* Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable

* floorbot compiles
2021-06-29 20:28:16 -07:00
MarinaGryphon 593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
Atermonera 7b67601705 Merge pull request #8075 from Atermonera/revert_copper_recipes
Reverts recipe changes from Industrial Expansion
2021-05-23 12:39:50 -07:00
Killian 3cef5f6607 wall-mounted counters 2021-05-18 23:56:56 +01:00
atermonera 1a236e79f0 Reverts recipe changes from Industrial Expansion 2021-05-10 22:39:28 -09:00
klaasjared d0aaab703b Adds Code and Sprites
Codes in the PCU and adds the sprites as well
2021-05-09 00:49:45 -04:00
Aronai Sieyes 8b63a5a116 Merge pull request #7083 from VOREStation/vplk-pointdefense
Port Point Defense Batteries
# Conflicts:
#	code/_global_vars/lists/misc.dm
2021-02-22 14:00:43 -09:00
Mechoid 1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00
Schnayy f8e7f50883 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into clawmachine
Pretend I know what I'm doing.
2020-10-09 19:55:28 -05:00
Cerebulon 0815a554c6 Tweaks to pickup/equip sounds. (#7651) 2020-09-20 03:56:41 -07:00
Mechoid 9ec10f97c8 Reagent Hoses (#7386)
* Starts work on basic reagent hose machinery.

* Continue Work, Add Spray Nozzle

* Tubing is craftable.

* Changeling

* Upkeep

* TRUE
2020-08-20 18:22:39 -07:00
Schnayy a43cca9139 Adds AlliCo Grab-A-Gift 2020-08-10 07:32:17 -05:00
ShadowLarkens 971a95bc0a TGUI 4.0 & Camera Console 2020-07-30 17:48:11 -07:00
Rykka b367193908 Huge Bundle of Fixes, Update Cooking to current Aurora
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
2020-07-22 21:45:03 -04:00
Atlantiscze c32112c69c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2020_04_17_LoadBalancing 2020-05-03 23:17:27 +02:00
Leshana a279c698e3 Make shuttle control consoles constructable.
- Adds circuit boards for shuttle consoles. (Ferry, Multi, and Overmap).
- Deconstructing a console saves the linked shuttle tag in the board for when it is re-constructed.  New boards start blank but will auto-link if you build the console on a shuttle.
- Boards know what type of shuttle they can control and will only auto-link with a shuttle if it is the appropriate type.

Note: By default the only mapped-in shuttle consoles that are deconstrutable are overmap and multi shuttle consoles.   For any others, consoles built mid-game will be deconstrutable but the mapped-in ones will not.  That way the arrival, escape, supply ferry shuttles etc won't be messed with unless the mapper specifically chooses to override and make them that way.
2020-04-23 19:10:52 -04:00
Leshana 3093b5bbd8 Add circuitboards to make overmap ship computers constructable. 2020-04-23 19:08:20 -04:00
Atlantiscze 78925e2993 Ports over power-related enhancements and tweaks i coded for Bay a while back
- Please fasten your seatbelts, this will be a long one as it joins few older Bay PRs into one.

1. Ports https://github.com/Baystation12/Baystation12/pull/12626
- SMES units may now be damaged and destroyed. Charged SMES units fail quite violently. Damage can be fixed by welding tool.
- PSUs completely refactored, ghetto variant no longer exists.
- Cell rack PSUs now can be considered a hybrid between large battery charger and a SMES. They actually use the cells to store power (so you can hot-swap the cells to get more juice simply via the UI without deconstructing the whole machine), but in comparison to SMES have poor throughput and capacity in general (cells are simply too small). They are also somewhat limited in configuration options (lacks the precision electronics of a SMES). Better matter bin lets you put in more cells, up to 9.
- Cell rack PSU also has a mode that allows charge-balancing all inserted batteries (moves energy around so each battery has the same charge %)

2. Ports https://github.com/Baystation12/Baystation12/pull/11977
- SMES units now have full load balancing capability, getting rid of that annoying "One SMES charges at full, other SMES gets nothing" problem. If insufficient power is available on input, all inputting SMESes will now charge at same percentage. If more SMESes power a single output, they will all output equal percentage of their setting.
- This appears to have a pleasant side effect of fixing the issue where SMESes could starve APCs of energy. SMESes are ALWAYS last to input power on a powernet.
- This also appears to have fixed weird values displayed in SMES output/input load readings in the UI. By weird values i mostly mean inputs/outputs actually higher than the SMES is set to have.

3. Ports https://github.com/Baystation12/Baystation12/pull/18137
- SMES units (and subtypes, therefore effectively also PSUs from previous entry) can now have more than one terminal. This effectively allows a setup where two (or more) sources feed a single SMES, which then feeds the output. SMESes can not exceed input setting even with multiple terminals.
- Typical example of use in practice would be SMES that runs something important (for example an AI, telecomms, pick whatever you want). It could have one input from the power grid, and second input from a PACMAN generator set up nearby as a backup. Before the generator would have to be wired into main grid, therefore main grid would siphon off power from it. Now the generator can be separate and dedicated for whatever use you want.
2020-04-17 08:26:29 +02:00
Atermonera b96dc72800 Merge pull request #6690 from VOREStation/vplk-ntnet-fixer
Fixes to Modular Computers and NTNet Relays
2020-02-20 22:57:02 -08:00
Arokha Sieyes 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Leshana b4556a3aee Fix NTNet Relays to be constructible/de-constructible
- Circuit boards should use type paths not strings.
- Use standard default component creation pattern.
- Fix race condition between /datum/ntnet/New and NTNet relay Initialize()
2020-02-12 00:03:27 -05:00
Atermonera 0dbcdf6e55 Merge pull request #6628 from Ketrai/cakebranch
Adds a mega cooking recipe
2020-01-20 20:14:07 -08:00
Shadow eb3b297913 Components! 2020-01-15 16:58:35 -06:00
ketraiski 31cd94617b Adds a chaos cake 2020-01-15 14:02:10 +01:00
Shadow e018d59641 Ding! 2020-01-10 23:04:54 -06:00
Mechoid c462448da8 Introduce the Distillery, a few recipes, and new chemicals. Introduce chemical patches, which apply on-touch chemicals, and can be dissolved a la pills. 2019-08-07 20:49:24 -07:00
Atermonera da7ced30b9 Merge pull request #6328 from Nalarac/recharger
Makes Heavy-Duty Cell Chargers Constructable
2019-07-30 16:18:09 -08:00
Atermonera 5e38b8e401 Adds shutoff valve monitor (#6353)
* Adds shutoff valve monitor

* uses the other half of the mapmerger, hopefully appeases travis (it probably won't)
2019-07-30 17:03:28 -07:00
Nalarac 4490e5b42a Makes Heavy-Duty Cell Chargers Constructable
Fixes robots being unable to upgrade regular (and wall) rechargers.

The heavy-duty cell recharger is constructed the same way as the regular recharger (with a unique frame).

The heavy-duty recharger can now be upgraded like the standard rechargers.
2019-07-23 12:11:08 -05:00
mistyLuminescence b2e47ee215 Serenity (#6208)
* Serenity

* travis

* adminspawn

* I greatly appreciate all detailed and informative feedback provided. Per request, the Serenity is currently adminspawn-only; a new PR will be made in two weeks to add it to Robotics and resolve any issues encountered during the testing period.

* Comments out circuit for two-week testing period
2019-06-20 23:12:37 -05:00
mistyLuminescence 209cb3624c Big Bugfix Bonanza (#6170)
* Big Bugfix Bonanza

* changelog

* deunifies the Unity

* fixes changelog

* 60 is bigger than 50
2019-05-23 09:58:29 -07:00
Unknown d4c0dd5d69 Merge remote-tracking branch 'PolarisSS13/master' into spriteadd 2019-04-22 20:20:56 -04:00
Mechoid aad49415dc Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Precursotech_Janus 2019-04-13 22:20:34 -07:00
Unknown cce3116c3a Ports Modular Computers from Baystation
This is just the initial parts. Additional work will probably be necessary.
2019-04-02 21:06:37 -04:00
Mechoid 98a0f8955d Precursotech Janus
* Adds the Janus and its construction steps.
* Adds the Phazon construction steps.
2019-03-31 17:32:38 -07:00
Mechoid dac9ef9be5 Sleepers can be properly upgraded. 2019-03-31 17:09:51 -07:00
Mechoid d363779800 Base features for Precursotech and Anomalotech Expansion
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
2019-03-31 16:29:46 -07:00
Anewbe aade8c356f Items are now assumed to be conductive, rather than the opposite 2019-03-02 20:34:49 -06:00
Anewbe f1507ebfa2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into is_tool 2018-08-04 11:20:02 -05:00