78 Commits

Author SHA1 Message Date
spookerton 080fc5c5f1 made lizards, chickens, and chicks carryable
icon credit is github @rootoo807
ref https://github.com/Baystation12/Baystation12/pull/32029
2023-10-10 10:56:11 +01:00
Cerebulon 63e75b921e nerfs fennec foxes 2022-07-11 00:03:55 +01:00
Ketrai 8b67fb9e6f fennec... 2022-06-08 20:31:46 +02:00
Atermonera 21bd8477c7 Merge pull request #8531 from Spookerton/spkrtn/sys/global-agenda
updates all bare globals to use /global/ semantics, and all shared members to /static/
2022-04-24 19:56:07 -08:00
spookerton 556331a6a3 use /global/ sugar for bare globals, no leading / 2022-04-24 07:54:34 +01:00
spookerton 1ccb2df2de trivial 1:1 overlays -> overlay proc changes
NB. In some cases we go from a more complex image() to a single icon_state string and I assume this works for every case but do not care to check because of the sheer scale of extra fiddly effort. Buyer beware, not my code.
2022-04-24 07:50:21 +01:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
MistakeNot4892 2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
MistakeNot4892 a9537638bf Repathed/renamed seromi to teshari. 2021-03-23 09:14:55 +11:00
MistakeNot4892 783b4825b0 Ported Poppy the possum. 2021-03-13 13:19:01 +11:00
Shadow-Quill d9846c6967 Attack! (#7538) 2020-08-26 00:47:49 -07:00
ShadowLarkens 523335743d Allows you to YEET mob holders 2020-08-16 17:19:51 -07:00
Rykka fc1d6e741c Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you to do custom hud alerts for any variety of things from "You're too cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. There's also a number of new alerts, such as blindness, highness, legcuffed, buckled, handcuffed, and probably some more I missed; read code/_onclick/hud/alert.dm and see for yourself!

Additionally, a number of tweaks have been done to resisting code, to make it so that there's an indicator when you're buckled or handcuffed, and can just click the alert to start resisting. This includes a refactor that combines the logic for lockers, holders all into one proc, called container_resist().

Also, the health and internals indicator got moved down one tile each. Needed room for the alerts. If we add the oxygen tank action buttons from /tg/ and remove the internals indicator, the health indicator can go back where it was originally.

Alerts, pictured in the top right.
![https://i.imgur.com/H7Bipci.png](https://i.imgur.com/H7Bipci.png)
2020-05-23 04:48:47 -04:00
Cerebulon f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha Sieyes 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid daab287c51 GameMaster Tuning (#6593)
* Actually Game Master but I am an idiot.
2020-01-04 22:38:01 -08:00
Rykka 493b83d5a0 Update Chat System to use to_chat(src, "") instead of src << "" 2019-10-28 15:22:32 -06:00
Mechoid 4429fd7ecb Sif Animal Expansion 1 (#6038)
* Begins work on the Sivian animal expansion.

* Adds the Leech, Shimm, Duck, Raccoon, Frostfly, Glitterfly, and Kururak.

* Changelog.

* FixFix

* Fix possible slur, fix leech.

* Fixfix2
2019-05-21 16:57:34 -07:00
Mechoid e1876dcd02 Fishing and all its wonders, Ft. World Server code bastardization. 2019-04-17 23:41:03 -07:00
kevinz000 2c0898f870 Regex 2018-10-14 20:03:17 -07:00
PrismaticGynoid 176ecaae60 Unfolded pAIs can be picked up
Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.
2018-07-25 22:02:17 -07:00
Aronai Sieyes 7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Leshana d738e99d2f POLARIS: Fix holders to avoid forcemoving held mob to nullspace 2018-03-25 17:08:29 -04:00
Anewbe 5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha Sieyes 53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes 2f433c9ea9 U_I Phase 1.2: Something is broken somewhere 2018-03-08 19:31:54 -05:00
Leshana e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Anewbe 2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
PsiOmegaDelta 2007c143d2 Refactors the forceMove() drop.
Makes dropping a its proc instead, cleaning up forceMove() handling.
2016-09-15 17:11:57 +01:00
HarpyEagle 78cd94b113 Fixes #12877 2016-06-20 00:10:25 +01:00
Arokha Sieyes 747e6322be Removes "Teshari Eraser" Feature
Oops. Didn't quite math that one out in my head I guess.
2016-05-19 17:58:21 -04:00
Arokha Sieyes b91065dabb Makes items fall through holders
As in, scooped mob holders, like Teshari. If they throw an item, it falls out now rather than being trapped and eventually deleted in their holder object.
2016-05-16 16:11:24 -04:00
Zuhayr 6edb8b31f3 Made slimes more interesting. 2016-05-06 04:07:52 +09:30
Zuhayr a628ae2a56 Removed the Vox Pox. 2016-02-20 11:24:19 +10:30
Zuhayr 51842ce8fa Corrects several Teshari code and icon issues. Makes Teshari suits available in the cycler. 2016-02-13 14:35:38 +10:30
Zuhayr 81a6d9ddbf Should fix Teshari stripping intent bugs. 2016-02-08 10:29:32 +10:30
Zuhayr 19014807fd Surface rename of Seromi to Teshari. 2016-02-06 12:50:16 +10:30
Zuhayr 58736fb4f6 Renaming Resomi to Seromi. 2016-01-27 14:24:09 +10:30
Zuhayr eef9145486 Revert "Removes Resomi."
This reverts commit c9f579e00a.
2016-01-27 13:48:48 +10:30
Zuhayr 1579f4c724 Removing a world that snuck back in after rebase. 2016-01-08 23:20:53 +10:30
Zuhayr b174b68e0a Holders now pass on their contained mob's ID card. 2016-01-08 23:18:42 +10:30
Zuhayr 80e4235c68 Unifying mob scooping, removing some unneeded boilerplate. 2016-01-08 22:17:05 +10:30
Zuhayr 763a4b88e7 Allows held mobs to see messages. 2016-01-08 21:40:02 +10:30
Zuhayr e3735bfbee Cleaning up some holder/scoop/climbing code. 2016-01-01 10:30:05 +10:30
Zuhayr c9f579e00a Removes Resomi. 2015-12-21 09:56:11 +10:30
Zuhayr d2e092c899 Diona nymphs and fruit are now able to be holstered. 2015-12-11 15:52:22 +10:30
Hubblenaut 9980b7ef13 Fixes onmob icons for holders 2015-12-10 19:17:13 +01:00
Zuhayr a41ce0bd93 Added the Resomi. 2015-09-04 08:57:03 +09:30
Zuhayr bd76f977da Added a complex holder for human mobs + example icons (for an unadded species) 2015-09-01 11:39:22 +09:30