395 Commits
Author SHA1 Message Date
MistakeNot4892andGitHub 658e19e734 Porting flying robots from Bay. [IDB IGNORE] (#8885)
* Semiport of Allow_Spacemove from Bay.

* Porting flying robots from Bay.

* Converting platforms to an alt title of Robot.

* Converting existing modules to new proc flow.

* Cleaning up jetpack code for robots.

* Making flyers and platforms buildable.

* Debugging/refining robots port.

* Reverting some unneeded spacemove changes.

* Refining/debugging bots.

* Removing Bay subtypes, adding flying subtypes of existing modules.

* Icon rework for flying robots.

* Working commit for flying borgs PR.
2023-07-31 22:22:12 -08:00
klorpaandGitHub f445ffde0a Spelling Fixes (#8973)
* SpellingFixes

* OtherTypos

* OtherTypos
2023-04-08 21:39:28 -08:00
MistakeNot4892andGitHub 9a84667323 Reworks on-mob overlay icon generation. (#8920)
* Porting species equip_adjust from Neb.

* get_species() => get_species_name(), adds correct get_species() impl

* sprite_sheets is now crudely lazylisted.

* Adds returns to add_blood and add_accessories.

* apply_addblends now uses an overlay.

* Renames the various worn overlay procs to be more informative.

* Debugging/refining overlay gen.

* Adding handling for string icon paths.

* Refining/debugging offset overlay gen.

* Getting the offset system working.

* Commenting out Teshari offsets for the time being.
2023-02-15 18:22:42 -08:00
MistakeNot4892 ca3d4dbb2f Survivalist no longer announces arrivals or departures. 2023-01-22 19:04:31 +11:00
MistakeNot4892andGitHub 994f58e3c5 Playable vox oh no. [MDB IGNORE] (#8674)
* Allowing vox to join as survivalists.

* Adding a crash survivor alt title for survivalist.

* Sideporting vox icons from Bay.

* Updating some vox gear and adjusting vox code for planet spawns.

* Attempting to fix up join checking on latejoin links.

* Crash survivor now loads a pod if it can't find one.

* Nerfs vox cold resistance, they now sit between Tesh and humans.
2022-08-06 23:16:23 -08:00
MistakeNot4892 8b8e1ecdf4 Added survivalist job, wilderness spawn and checkpoint spawn to Cynosure. 2022-06-15 21:44:02 +10:00
CerebulonandGitHub 474a8c43cf Decl Music and Ported Music + Licenses (#8221)
* Decl music + ported music

* Bugfixes and not

* unit test

* debug shit + some fixes

* More Changes

* Removes some unused/extra songs in case it was a file size issue

* Nuke crash-prone songs

* Add cynosure defines

* It Just Works Now + Finished Headphone code/sprites

* requested tweaks/debug removal

* recheck dme
2022-03-12 19:45:36 -08:00
CerebulonandGitHub 4568dc85d5 Ports high-res lobby screen system from Eris from Bay (#8401)
* Ports high-res lobby screen system from Eris from Bay

* ok fine we don't need a 5+ MB picture of my cat
2022-02-26 11:13:00 -08:00
Mechoid 27b8f6bda6 Ports Virgo's (https://github.com/VOREStation/VOREStation/pull/8021) character setup display. 2022-02-13 01:10:58 -08:00
MistakeNot4892andGitHub 2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
Schnayy 896739ec20 fixes min age check 2021-09-10 10:55:24 -05:00
Schnayy d180fa62cd By-species age restrictions 2021-08-26 23:47:18 -05:00
Cerebulon e013dd567d Generate news index from list 2021-08-19 07:37:22 +01:00
Cerebulon 3aa4b45ae2 html more in line with other menu options 2021-08-11 02:13:20 +01:00
Cerebulon 8a1a14a4fa Incorporate Neerti preferences 2021-08-11 02:07:02 +01:00
Cerebulon 3e735591b6 Prevents Lore News Pop-up On Every Connect 2021-08-11 02:00:09 +01:00
CerebulonandGitHub d0b71c8c52 Lobby Improvements (#7856)
* Lobby Improvements

* HTML Tags + more recent article while I'm in here bc this may take a day or two 2 merge

* Removed to_world + fixed header
2021-02-21 12:32:38 -09:00
ShadowLarkens 5d972a399c Fading titlescreen from /tg/ 2020-08-25 16:53:12 -07:00
Rykka 28a7698b9e Port lots of things that had to wait on alerts
Adds a HUD for observers
Adds a HUD for rigs and mechs
Adds up/down buttons for AI hud
Add more tg style alerts
Fix some bugs with the tg alerts
Improve icon_states usage by caching it
Redo how respawning works, add a button to ghost hud for it
2020-07-30 16:23:32 -04:00
Neerti 91402f4f50 Should fix a few bugs and also get us a step closer to overmap. 2020-07-07 09:30:12 -04:00
Aronai Sieyes a8f3a0a7a0 Refactor move/click code 2020-05-15 10:49:27 -04:00
AtermoneraandGitHub 5289a123f0 Merge pull request #7107 from VOREStation/pol-holohear
Prevent holopad chat from going to lobby
2020-05-10 15:40:09 -07:00
Aronai Sieyes ff5e75babe Prevent holopad chat from going to lobby 2020-05-07 21:34:56 -04:00
Aronai Sieyes 01c98b93e4 Some refactors of noncarbon joins 2020-05-07 19:51:02 -04:00
Aronai Sieyes b98027d050 Various fixes while waiting on PR 2020-04-27 10:48:04 -04:00
Aronai Sieyes 65cfc5bd39 Refactor telecomms to send messages to logically adjacent zlevels 2020-04-27 10:45:25 -04:00
AtermoneraandGitHub 7637f14a31 Merge pull request #7025 from atlantiscze/2020_04_21_Cleanup
Removes stray unused variable that triggered a compile warning
2020-04-25 12:51:07 -07:00
LeshanaandGitHub ec86a98e16 [PORT] Refactor the gameticker controller into SSticker (#6994)
* Move gameticker to subsystem folder before editing to track history thru rename.

* Refactor the gameticker into SSticker

  - Instead of independently spawn'd while/sleep loops, it stores its state and lets the MC fire it.
  - Convert relative path indentation procs to absolute path as per modern style standards.
  - Break apart the inner loops into separate procs so you can see what is actually going on.
  - It now shows up in MC tab, along with stats about what phase it is in.

* Revamp Start Now admin verb to actually wait until init is done before starting.

* Update Lobby stat panel to show voting and server init status.

* Fix: Only call autogamemode vote once.

* Spawn statistic_cycle off to not sleep SSticker.

* Add SStickere changelog

* Change to use to_world and add wrapping spans.

* Added filtering spans by specific request of Polaris.
2020-04-25 12:26:54 -07:00
LeshanaandGitHub 092f415375 Fix Sundry Runtime Errors XII (#7007)
* Fix Runtime in atoms_movable.dm,597: list index out of bounds

* Fix Runtime in floor_attackby.dm,118: Cannot execute 0.is crowbar().

* Fix null values being present in mob_list.

* Another fix for Runtime in update_icons.dm,254: Cannot execute null.GetUIState().

- This time lets just ensure dna is instantiated no matter who is calling dress_preview_mob().

* Fix Runtime in suit_storage_unit.dm,792: Cannot execute null.set machine().

- Also fixed other mixups of usr vs. user that I found in the same file.

* Fixes Runtime in find_spawning.dm,688: Cannot read null.origin_tech

- if this else if block is reached, new_item must not exist, so we obviously can't set origin_tech on it. Examination of the code seems to suggest the original author intended that for any "talking" items to have arcane and precursor tech; since src is now being made talking, src should get the tech.

* Fix talking artifacts downgrading arcane/precursor tech

- Bump up the values by one for talking artifact items instead of overwriting whatever the value was.
2020-04-22 12:44:35 -07:00
Atlantiscze 648dcf32c3 Removes stray unused variable that triggered a compile warning 2020-04-21 15:23:31 +02:00
ShadowLarkensandGitHub 54a8a5823d Saycode Overhaul -- Multilingualism (#6956)
* Port ParadiseSS13/Paradise#2100 - Saycode refactor

* Removed unused old carbon slimes code

* Port ParadiseSS13/Paradise#5099 - Saycode part 2

* Ported ParadiseSS13/Paradise#7170's /datum/browser Check Known Languages

* Port ParadiseSS13/Paradise#9240 - Get rid of alt_name in favor of GetAltName()

* Port ParadiseSS13/Paradise#10330 - You can now use multiple languages in one message

* Addressed Atermonera's review.

Translators now print the full message if they find any languages within the
message that the user doesn't understand, minus languages it cannot translate.

Additionally, the combine_message proc has been significantly simplified
by eliminating an ugly tree structure with the help of a little helper
proc.

The removal of the extra span inside each piece doesn't seem to have
visually changed the messages in any other way than changing where the
wordwrap happens, strangely enough. Must be something in IE's code being
picky about invisible elements. On the bright side, it splits *later*
than it did before, thus reducing the lines a message will take up by a
tiny amount.

Also, a bunch of things now have the 'filter_say' class from
PolarisSS13/Polaris#6998. Since span classes with no definition are
totally valid and just don't do anything, this PR does **not** depend on
that PR being merged first.

* Always gotta be one
2020-04-20 01:11:53 -07:00
Aronai Sieyes cfd052a977 Allow 'offmap spawn' jobs to be isolated from station employees 2020-04-11 13:38:13 -04:00
Mechoid 21bac39c21 High-priority Job Display 2020-02-29 16:12:04 -08:00
Neerti 556973c9ec Fixes merge conflicts. 2020-02-20 21:59:28 -05:00
Neerti 54a75927ff Commiting my work before I do a stupid thing, just in case. 2020-02-20 21:21:38 -05:00
Arokha SieyesandLeshana 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid 58e2ce2fb4 Change various global species lists to GLOB versions. 2019-12-05 23:55:22 -08:00
Unknown 5dccccb321 Ports character setup subsystem from Bay 2019-05-13 22:27:06 -04:00
GeneriedJenelleandGitHub 32c8600cbb Prevents people from joining with the same character
Just a check on late spawn to prevent people from rejoining constantly as the same char.
2019-02-15 05:53:22 +00:00
kevinz000 ced118076b Everything should be good! 2019-01-07 03:28:02 -08:00
Cameron653andGitHub b8008e454b Changes Setup Character" to "Character Setup"
Since that's what is used everywhere else.
2018-06-03 15:32:42 -04:00
Arokha Sieyes fb9bfd8639 Move character join log statement
Was only logging latejoins due to where this line was placed. Moved it into job controller to catch any time anyone is assigned a job period.
2018-05-29 14:26:23 -04:00
Anewbe 9e4a625f18 Hides jobs with the Never pref on late join 2018-04-25 20:28:42 -05:00
Arokha SieyesandLeshana 0e2f41ea86 More optimizations for character joins 2018-04-02 16:49:44 -04:00
Arokha Sieyes c4a6f8bae7 POLARIS: Fixes #3298 (VS) - Observer-ghosts were naked instead of dressed 2018-03-25 17:01:05 -04:00
NeertiandGitHub 70ac478aea Merge pull request #5065 from VOREStation/vs-port-3204
[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Anewbe 5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Arokha SieyesandLeshana 102041b2b6 POLARIS: Log more engine info 2018-03-13 18:57:52 -04:00
Arokha Sieyes 2f433c9ea9 U_I Phase 1.2: Something is broken somewhere 2018-03-08 19:31:54 -05:00
Arokha Sieyes 1720cd54f3 Create humans ON their spawn points
Instead of moving them there later.
2018-02-22 20:14:39 -05:00