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Move character join log statement
Was only logging latejoins due to where this line was placed. Moved it into job controller to catch any time anyone is assigned a job period.
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@@ -419,6 +419,7 @@ var/global/datum/controller/occupations/job_master
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H << "Your job is [rank] and the game just can't handle it! Please report this bug to an administrator."
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H.job = rank
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log_game("JOINED [key_name(H)] as \"[rank]\"")
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// If they're head, give them the account info for their department
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if(H.mind && job.head_position)
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@@ -349,7 +349,6 @@
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var/mob/living/character = create_character(T) //creates the human and transfers vars and mind
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character = job_master.EquipRank(character, rank, 1) //equips the human
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UpdateFactionList(character)
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log_game("JOINED [key_name(character)] as \"[rank]\"")
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// AIs don't need a spawnpoint, they must spawn at an empty core
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if(character.mind.assigned_role == "AI")
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