Move character join log statement

Was only logging latejoins due to where this line was placed. Moved it into job controller to catch any time anyone is assigned a job period.
This commit is contained in:
Arokha Sieyes
2018-05-29 14:26:23 -04:00
parent be5c144a16
commit fb9bfd8639
2 changed files with 1 additions and 1 deletions
+1
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@@ -419,6 +419,7 @@ var/global/datum/controller/occupations/job_master
H << "Your job is [rank] and the game just can't handle it! Please report this bug to an administrator."
H.job = rank
log_game("JOINED [key_name(H)] as \"[rank]\"")
// If they're head, give them the account info for their department
if(H.mind && job.head_position)
@@ -349,7 +349,6 @@
var/mob/living/character = create_character(T) //creates the human and transfers vars and mind
character = job_master.EquipRank(character, rank, 1) //equips the human
UpdateFactionList(character)
log_game("JOINED [key_name(character)] as \"[rank]\"")
// AIs don't need a spawnpoint, they must spawn at an empty core
if(character.mind.assigned_role == "AI")