Commit Graph

29883 Commits

Author SHA1 Message Date
Heroman3003
04a8caca41 Fixes elevator doors opening in passing 2019-11-28 11:39:25 +10:00
lacune
701509605b Fixes two typoes (rengeration and Extranneous) 2019-11-27 18:03:02 -05:00
Meghan-Rossi
adfc4dbf70 Fix pAI preferences not loading 2019-11-27 15:33:51 +00:00
TheFurryFeline
aac50da208 Lamps, Lights, Lackluster!
Since the refactor https://github.com/PolarisSS13/Polaris/pull/6196 seems to have changed how desk lamps can light a room up, time to fix what happened for said desk lamps.

Changelog notes:

- Tweaks desk lamps for more light output.
2019-11-27 09:56:23 -05:00
Mechoid
ab80acad7a Fix the bioprinter 2019-11-25 23:46:38 -08:00
Mechoid
972ebc10e2 Adds inaccuracy to non-turret enemies. Most mobs have a slight attack delay. 2019-11-25 19:21:25 -08:00
Andrew
f247264b6d Captain and HoP Headsets Enabled by Default
Changes the Colony Director's headset so that the Science, Medical, Supply, Service, and Explorer channels are enabled instead of disabled by default.

Changes the Head of Personnel's headset so that the Security and Explorer channels are enabled instead of disabled by default.
2019-11-25 16:29:58 -06:00
Anewbe
4aecbd344d Merge pull request #6481 from Atermonera/maint_drone_spawn
Reduces maintenance drone spawn time to 5 minutes
2019-11-24 17:28:52 -05:00
Mechoid
7ecdcb40d2 Security / PseudoCargo Expansion (#6482)
* Security Expansion work.

* Weaponized Racism, Stowaways, Meteors

* Fix Fix. Prep modular armor for addition.

* Fix the boots.

* More modular armor work. Now in cargo!

* Fixfix

* Fixfix

* Thank you anxiety very cool.

* Make a Stowaway Antag

* FixFix
2019-11-24 17:22:25 -05:00
Unknown
b309f25e2b Multi-Z connectivity no longer limited by bit field
Port of Baystation PR  (#19832)
2019-11-22 08:34:38 -05:00
Heroman3003
2dddf3d594 Fixes runtime with alien weeds (#6530) 2019-11-21 00:10:30 -08:00
Atermonera
c8ec6d4d85 Merge pull request #6528 from Meghan-Rossi/atmosanalyzer
Improve analyzers and gas mixers
2019-11-19 11:29:55 -08:00
Atermonera
57da1db581 Merge pull request #6527 from Rykka-Stormheart/shep-dev-air-pump-tuning
Air pump fixes: Reduce loop time, reduce noise level
2019-11-19 11:27:58 -08:00
Atermonera
b8818427e9 Merge pull request #6525 from TheFurryFeline/TFF-Let_The_Plushies_Live!
Mouse Plushie Sprite Change
2019-11-19 11:27:26 -08:00
Meghan-Rossi
82f7e5d4b4 Remove unused simple_animal files
-moves corpse.dm from code\modules\mob\living\simple_animal to code\modules\mob\dead
-deletes folder code\modules\mob\living\simple_animal since none of the other files in it are even included in the dme (we use simple_mob instead)
2019-11-14 19:24:41 +00:00
Meghan-Rossi
f8da69da6a Fix runtimes from trying to analyze mobs. 2019-11-14 17:14:05 +00:00
Meghan-Rossi
1f17b58975 Improve analyzers and gas mixers
Analyzers can now analyze more things:
-Turfs (also stops runtimes from people trying to analyze turfs)
-Meters (gives results for whatever the meter's attached to)
-All atmos components except valves (gives results for the input, except on mixers.  Gives results for the output on mixers)
Gas mixers now show what direction each input is in the menu where you adjust the concentrations of the input nodes.
2019-11-14 10:28:00 +00:00
Rykka
ea71713f7a Reduce loop time, reduce volume 2019-11-13 05:34:09 -07:00
TheFurryFeline
2f02c43de5 Mouse Plushie Sprite Change
Title, changes old dead lookalike to a cuter one that's a brown mouse on rest. Just a personal prefernce for this, really. Ported from https://github.com/CHOMPstation/CHOMPstation/pull/824
Old icon_state renamed to mouseplushie-old.
2019-11-12 08:53:55 -05:00
Mechoid
b4808f99cf Adds a spawn. That's it. A spawn. I don't know what's going on. 2019-11-11 20:46:50 -08:00
Anewbe
2ff11b2bad Merge pull request #6521 from Meghan-Rossi/foodfix
Stop protein's affect_ingest calling nutriment's affect_ingest twice
2019-11-10 21:49:08 -05:00
Mechoid
37743339fd TouchTouch 2019-11-10 15:03:46 -08:00
Meghan-Rossi
c8fd01a4f5 Clean up dead code obsoleted by outfit system
- job_access_type on ids is used literally nowhere.  Removed.
- spawnId is only called on people who already have ids, and does nothing because of it.  Removed.
- idtype is defined both for jobs and outfits, and for jobs it's only used in spawnid and to not give ais and cyborgs headsets.  Replaced with new has_headset variable
- equip_backpack and equip_survival on jobs are also useless, since outfits handle that.  Removed.
- spawnId put access on ids, but equip_id doesn't.  Made equip_id for job outfits put access on ids.
- With equip_id putting access on ids we don't need all the different subtypes of id.  Removed a lot of them.
2019-11-08 20:26:37 +00:00
Mechoid
bfc8c376b9 Fix grown food objects initializing completely before their seed datum is assigned. 2019-11-07 20:40:02 -08:00
Mechoid
525838d109 End me 2019-11-07 15:43:20 -08:00
Meghan Rossi
673fdb25aa Stop protein's affect_ingest calling nutriment's affect_ingest twice
Only actually affected Unathi.  They will get slightly less nutrition from protein due to this being fixed.
2019-11-07 13:31:04 +00:00
Atermonera
176444e1a7 Merge pull request #6512 from Verkister/patch-29
Sanity check for orphaned ai_holder runtimes
2019-11-05 13:36:49 -09:00
Atermonera
5719bea4ca Merge pull request #6503 from Rykka-Stormheart/shep-dev-chat-refactor
Update Chat System to use to_chat(src, "") instead of src << ""
2019-11-05 13:31:35 -09:00
lolman360
18c8ed589b Sharpening kits. (#6501)
* one

* rtwo

* image

* Update material_weapons.dm
2019-11-04 17:43:49 -09:00
Mechoid
73795f40cd Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 17:37:17 -09:00
Mechoid
41fc81e9f0 Setup for New Library (#6514)
* Setup for New Library

* F U C K

* Multipage Huzzah

* FixFix

* Fixfix2Bookboogaloo
2019-11-04 17:24:08 -09:00
Verkister
f135aa9ddf Fixes knocked out borgs never dying. (#6510)
* Fixes knocked out borgs never dying.

Fixes the borg life code making it so that applying any unconscious stat (1) on borgs would always permanently force their stat into 2(dead), which from that point onward will just skip the death proc when it eventually would become relevant.

* Update life.dm
2019-11-03 17:12:57 -05:00
Schnayy
e98a346701 Adds new FBP brand + sprite. (#6513) 2019-11-03 10:33:45 -08:00
Atermonera
9775f95ec0 Merge pull request #6509 from Verkister/patch-27
Fixes adding verbs to mobs in varedit.
2019-11-01 08:40:26 -08:00
Atermonera
db134d10f5 Merge pull request #6508 from Verkister/patch-26
Fixes simplemobs wandering when grabbed.
2019-11-01 08:38:23 -08:00
lolman360
6853419c57 [READY] Recolourable energy weapons. (#6507) 2019-11-01 08:37:27 -08:00
Atermonera
57f8fd031a Merge pull request #6495 from Verkister/patch-25
Fixes non-planet zlevel weather runtime cascade
2019-11-01 08:30:26 -08:00
Verkister
12d7ee897c Update ai_holder_movement.dm 2019-11-01 08:15:00 +02:00
Verkister
992400c215 Sanity check for orphaned ai_holder runtimes
Seems like ai_holder datums take their own sweet time deleting themselves after losing their parent mobs, causing a ton of null holder runtimes during that time window. Now they should be able to sense that their holder mob is gone and avoid that.
2019-10-31 20:26:24 +02:00
Verkister
953d1f858e upstream compatibility tweak apparently 2019-10-31 14:04:41 +02:00
Verkister
4265079220 Fixes adding verbs to mobs in varedit.
Previously only strictly human, robot, and ai types would get any additional verbs that weren't strictly /mob or /mob/living procs or verbs.
This means that unless your mob was strictly the base type of human or robot or AI, it would be impossible to add any procs or verbs that are made for anything that is not strictly /mob or /mob/living. Strictly meaning that any and all subtypes would be excluded.

Now humans and human subtypes can get carbon and human verbs, robots and robot subtypes can get silicon and robot verbs, AI and AI subtypes can get silicon and AI verbs, and now also simplemobs and simplemob subtypes can get simplemob verbs.
2019-10-31 13:55:40 +02:00
Verkister
2ab1d9cfb8 Fixes simplemobs wandering when grabbed.
The mobs that are not supposed to wander when pulled now also stop wandering when pulled with a grab.
2019-10-31 12:03:29 +02:00
Anewbe
c773e0bfab Merge pull request #6505 from Heroman3003/tension
Fixes runtime in tension.dm
2019-10-30 20:59:27 -04:00
Anewbe
c1a83de0f3 Merge pull request #6506 from Heroman3003/mech-runtime-roundstart-fix
Switches equipped mechs to use initialize instead of new
2019-10-30 20:59:09 -04:00
Heroman3003
58848bc7a5 Switches equipped mechs to use initialize 2019-10-30 11:03:23 +10:00
Heroman3003
98b355de2e Fixes runtime in tension.dm 2019-10-30 10:59:56 +10:00
Anewbe
ee6a0e1340 Merge pull request #6500 from KasparoVy/you_tracking_implanted_the_floor
Loadout Implants Properly go in Mob, not on Floor
2019-10-29 20:33:45 -04:00
Rykka
89c97f4057 Remove \ infront of a 2019-10-29 16:33:24 -06:00
Rykka
e27252b32a Update Chat system to pass Travis/Compile 2019-10-29 16:27:04 -06:00
Rykka Stormheart
23cc197e4c Add Sounds to stuff! (Port from VOREStation) (#6494)
* Add Sounds to stuff! (Port from VOREStation)

* Port of https://github.com/VOREStation/VOREStation/pull/6119

* Adds to_chat as described

* Change << to , , not entirely sure what it does but it's the same as others
2019-10-29 13:30:56 -08:00