Zuhayr
5afb55815e
Fixes #7601
2015-01-01 23:15:34 +10:30
Zuhayr
cdfa2a5205
Merge pull request #7586 from Zuhayr/dev-freeze
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Fixes the remainder of #7567 , plus other fixes.
2014-12-31 22:48:39 +10:30
Zuhayr
47a3afb5af
Fixes remainder of #7287
2014-12-31 20:15:53 +10:30
Chinsky
fe403d013b
Merge pull request #7583 from atlantiscze/cellrate-hardsuit-stuff
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Hardsuit Powersink Adjustments
2014-12-31 08:17:20 +03:00
Atlantiscze
3c41d77b1a
Optimalisations
2014-12-31 01:53:53 +01:00
Zuhayr
eb6fc63a7b
Fixes #7564 and buffs the dead man's switch explosion radius ( #7567 ).
2014-12-30 16:11:25 +10:30
Zuhayr
d1a98cf844
Fixes #7574
2014-12-30 15:56:34 +10:30
Zuhayr
09ba7a67f8
Fixes #7563
2014-12-30 15:56:14 +10:30
Atlantiscze
7ceade9320
Typo Fix
2014-12-29 20:47:20 +01:00
Atlantiscze
90a83c19cf
Hardsuit powersink module now uses CELLRATE properly
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- Adds CELLRATE (and SMESRATE for SMESs) into drain_power proc.
- Adds "amount" parameter to drain power proc, sets the powersink module to 40kW draw (80 cell charge/s), which should correspond with normal cell recharger.
- Removes drain_power from all machinery, and adds drain_power to machinery/power. This means you can only drain from machines that have something to do with wiring or electricity.
2014-12-29 20:40:57 +01:00
Zuhayr
a5e30fae72
Fixes #7472
2014-12-16 18:24:01 +10:30
GinjaNinja32
f6b5edc130
Fixes error in rig voice-changer message
2014-12-15 05:39:00 +00:00
Zuhayr
02fefbff54
Fixes #7345
2014-12-13 22:37:22 +10:30
Zuhayr
9b51078fdf
Fixes #7410
2014-12-13 21:57:51 +10:30
Zuhayr
52152166b3
Wip fixing suit spints.
2014-12-10 18:49:32 +10:30
Zuhayr
39f303c50e
Actually fixes hardsuit back icons.
2014-12-10 02:37:23 +10:30
Zuhayr
e80f59742d
Fixes #7316
2014-12-10 00:56:26 +10:30
Zuhayr
7bc72fb836
Tidied up/fixed up the rig back icons.
2014-12-09 21:01:17 +10:30
Raptor1628
921249a335
Hardsuit Fixes
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Should merge now, was missing the .dme. Fixes #7307 . Adds helmet cameras
for ERT and nukeops. Fixes incorrect lighting overlays. Fixes a weird
sprite.
2014-12-08 19:12:39 -05:00
Raptor1628
75659ab66a
Hardsuit Mark Two, more Hulabaloo
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Adds all sprites for the nukeop and research hardsuit. Shuffles around
hardsuit spawns and gear so they make sense, especially for the ERT,
they still only have two hardsuits per department, but there are enough
magboots and vests for the people who need the regular armor. Added the
medical hardsuit and its attendant gear to the station hardsuit list.
Added all of the xenoarch gear to the hazmat hardsuit for Zuh. Moves
some suit storage things around as they were lost somewhere along the
way since I committed them. Moves the Hazard Suit custom item over to
hardsuit code to prep for them being buildable on station at some point.
For now has the same stats as a voidsuit, no modules, just drains power
and has some extra pretty sprites. Sending this over to dev freeze
because most of it is required for hardsuits to be nice and pretty for
master. Now compatible with latest fixes.
2014-12-07 21:25:08 -05:00
Zuhayr
b30be0a352
Fixes #7199
2014-12-07 22:13:31 +10:30
Zuhayr
be562e675c
Actually fixes scanners.
2014-12-07 21:29:30 +10:30
Zuhayr
35f5bb16c9
Fixes #7188
2014-12-07 21:20:47 +10:30
Snapshot
867e69c770
Merge pull request #7210 from Zuhayr/dev
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Fixes #7209
2014-12-02 17:23:19 -08:00
Loganbacca
3988b96459
Rig activate message fix
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Electrowarfare and power sink modules weren't displaying the correct activate string message. Fixed both.
2014-12-02 22:24:00 +13:00
Loganbacca
9fb58d8568
Third rig UI pass
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- Resized the initial ui window again
- Rewrote the modules section to a horizontal layout
2014-12-02 22:23:59 +13:00
Loganbacca
0f2b0b79bd
Initial rig ui pass
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- Narrowed UI window, we shouldn't need it this wide once I'm done
- Started converting html template to divs for easier formatting
2014-12-02 22:23:59 +13:00
Zuhayr
8e2b0978a8
Fixes #7209
2014-12-02 11:26:44 +10:30
Zuhayr
42c6efbc61
Fixes most of #7206 , fixes #7200 , fixes #7184
2014-12-02 02:34:34 +10:30
Zuhayr
8240f14176
Fixes #7185 , works on #7184
2014-12-01 23:55:03 +10:30
PsiOmegaDelta
e5c5209f7a
Merge pull request #7183 from Zuhayr/dev
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Hardsuit fixes.
2014-12-01 05:58:24 +01:00
Zuhayr
0903bd7fc5
Working on some suit bugs, attempted to fix the welding overlay issue with no success.
2014-12-01 01:51:52 +10:30
Zuhayr
9b5235016b
Set the hazmat rig to use the medical rig icon for now. Woo placeholder sprites.
2014-11-30 23:50:54 +10:30
Zuhayr
3a312b4a03
Fixes #7179
2014-11-30 23:49:55 +10:30
Zuhayr
a5ee32d4ca
Fixes some colour macros, removes inactive jetpack icon for rigs.
2014-11-30 23:47:34 +10:30
Zuhayr
7703b0f4c0
Fixes #7186
2014-11-30 23:47:12 +10:30
Zuhayr
4c1ea8cd3a
Several hardsuit fixes.
2014-11-30 12:46:03 +10:30
Zuhayr
c7973e0ab2
Made suit boots children of magboots.
2014-11-30 11:12:15 +10:30
Zuhayr
1500dbd505
Fixes #7128
2014-11-30 10:52:35 +10:30
PsiOmega
c14411d979
Robots can now be rebuilt after destruction.
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Robotic borgs now have a circuit which can be re-installed in a new chassi after the destruction of the original.
2014-11-27 08:58:29 +01:00
Zuhayr
1c35f8825b
Dummied out the AI movement code for a later project.
2014-11-22 08:04:06 +10:30
Zuhayr
05922375c5
Added the remaining missing icons (shitty codersprites, pls fix spriters)
2014-11-22 07:57:34 +10:30
Zuhayr
ffc37dc151
Compile fix.
2014-11-20 00:41:45 +10:30
Zuhayr
b083cdf266
Additional interface work.
2014-11-20 00:31:12 +10:30
Zuhayr
b6ee53a4c3
Added integrated AI hardsuit interface verb, tweaked Topic() a bit so the AI can use it.
2014-11-20 00:22:07 +10:30
Zuhayr
cfb5710166
Added module damage to breach checks. Attempted to add relaymove/hardsuit interface procs but failed.
2014-11-17 00:12:57 +10:30
Zuhayr
c573b38d47
Working on the interface and suit hacking.
2014-11-16 18:11:15 +10:30
Zuhayr
6526775f81
Converted Unathi breacher suits to rigs.
2014-11-16 15:28:58 +10:30
Zuhayr
823f01f4bf
Changed helmet lights over to a general system/overlays.
2014-11-16 13:40:13 +10:30
Zuhayr
579ebb84bb
Added science rig, replaced CE rig.
2014-11-15 19:17:45 +10:30