Commit Graph

20227 Commits

Author SHA1 Message Date
MistakeNot4892
0350114bff Merge pull request #8226 from Schnayy/nameloopfix
Fixes infinite naming loop
2021-08-23 13:26:01 +10:00
Schnayy
9f7a83b50c Merge pull request #8223 from MistakeNot4892/fixes
Updates wine reagent id to redwine.
2021-08-22 19:15:25 -05:00
Schnayy
05ec3b0f59 Merge pull request #8213 from Cerebulon/byazura
Adds more pointy-ear body mod options
2021-08-22 19:14:22 -05:00
Schnayy
32aa7cd150 Merge pull request #8212 from Cerebulon/panamahat
Adds a Panama Hat
2021-08-22 19:13:21 -05:00
Schnayy
b5e964de2b Merge pull request #8211 from Cerebulon/nondepjacks
Non-Departmental Light Jackets Port
2021-08-22 19:12:19 -05:00
Schnayy
ce80a3f317 Merge pull request #8196 from Cerebulon/telecomexorcism
Telecomms Feather Duster
2021-08-22 19:09:45 -05:00
Schnayy
0f7b693a8c Requested fixes 2021-08-20 23:24:26 -05:00
MistakeNot4892
9286036a3d Updates wine reagent id to redwine. 2021-08-20 11:06:05 +10:00
klaasjared
2d70018ecb Base Commit 2021-08-16 10:22:59 -04:00
Schnayy
6668345966 Merge pull request #8207 from Cerebulon/offswitch2
Farmbot can be turned off, not just on
2021-08-13 17:39:18 -05:00
Schnayy
ccb6385678 Merge pull request #8204 from Cerebulon/ratsratsrats
Fixes Rat Description Typo
2021-08-13 17:37:17 -05:00
Schnayy
a802b440ac Merge pull request #8201 from Cerebulon/erpking
Dethrone The ERP King
2021-08-13 17:36:23 -05:00
Schnayy
8282d24c35 Merge pull request #8191 from Greenjoe12345/teshshoes
Adds Teshari legwraps
2021-08-13 17:26:41 -05:00
Cerebulon
8283981813 Adds more pointy-ear body mod options 2021-08-12 00:09:02 +01:00
Cerebulon
acb9d45bd0 Adds a Panama Hat 2021-08-11 23:07:07 +01:00
Cerebulon
3714eb0867 Non-Departmental Light Jackets Port 2021-08-11 22:52:25 +01:00
Cerebulon
30b192cc2b Farmbot can be turned off, not just on 2021-08-11 00:18:08 +01:00
Cerebulon
1c5eb95ab2 rats 2021-08-10 00:36:57 +01:00
Cerebulon
bc35a4d034 Fixes Rat Description Typo 2021-08-10 00:23:46 +01:00
Cerebulon
04686a032c Dethrone The ERP King 2021-08-09 02:13:04 +01:00
Cerebulon
319382738e Telecomms Feather Duster 2021-08-08 20:41:15 +01:00
klaasjared
f15e1c42cf Commit 2021-08-06 01:47:58 -04:00
klaasjared
a7f6460766 Base Commit 2021-08-06 01:47:24 -04:00
Atermonera
ccfa9ce3f3 Merge pull request #8186 from GhostActual/Cell-rack
Cell Rack Update
2021-08-01 02:04:29 -07:00
Greenjoe12345
0fe701ef28 adds teshari legwraps 2021-07-31 01:16:47 +01:00
Ghost Actual
d383606a6f 2021 Drink Revamp (#8185)
* Base Commit

* Code Fix

* Code Fix
2021-07-28 17:24:47 -09:00
klaasjared
4d66a12492 Base Commit 2021-07-26 22:12:40 -04:00
Atermonera
e0fd6dd832 Merge pull request #8180 from GhostActual/Chemsprayer
Chemsprayer Update
2021-07-24 16:41:28 -07:00
Atermonera
6f32ef51df Merge pull request #8179 from Neerti/double_chat_fix
Fixes double chat bug
2021-07-24 16:20:06 -07:00
Atermonera
daa36c205e Merge pull request #8173 from Cerebulon/tgportports
Misc Vore-TG Port Ports
2021-07-24 16:19:36 -07:00
klaasjared
b93ac41a9d Base Commit 2021-07-17 03:12:33 -04:00
Neerti
9fcb71dde4 Fixes double chat bug. 2021-07-16 16:15:48 -04:00
Cerebulon
47029f2657 chairs, colour application fixes for bed subtypes, more barsigns 2021-07-14 04:12:32 +01:00
Cerebulon
18b6eeae21 Misc Vore-TG Port Ports 2021-07-13 03:30:04 +01:00
Neerti
6b4ee972dd Fixes Indoor Rain 2021-07-12 14:19:59 -04:00
Ketrai
9932e13f6d Cold cavern tileset. (#8166)
* Adds cold walls & floors

woop

* adds dark ice

weee

* updates snow edges tooo

weee

* adds a temporary ice sand sprite

ver scary

* Fixed a weird one

* But why

* Cleans up footprints

* Adds a brown version of the rock I've made because
2021-07-11 21:00:44 -09:00
MarinaGryphon
ae1ec55bf3 Fixes utensils, adds variable scoop size (#8165)
* Fixes utensils, adds variable scoop size

* Update code/game/objects/items/weapons/material/kitchen.dm
2021-07-11 20:58:28 -09:00
Atermonera
351c82238e Merge pull request #8161 from MarinaGryphon/patch-6
Fixes inverted logic in staffwho
2021-07-11 22:52:51 -07:00
Atermonera
959511918c Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable (#8156)
* Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable

* floorbot compiles
2021-06-29 20:28:16 -07:00
Atermonera
6e34b36bba Merge pull request #8159 from TheFurryFeline/patch-11
Typo Fixy
2021-06-27 22:53:09 -07:00
Atermonera
ad2fb38773 Merge pull request #8158 from Novacat/nova-oreprocessor
Halves Item Slowdown Effects
2021-06-27 22:52:43 -07:00
Novacat
80c6493979 Medicine Tweaks (#8157)
* Medicine Tweaks

Mostly, these are based off of notes I have been collecting over the past year or so, and I just got the motivation to actually act on those notes.

- Adminordrazine buffed again
- Myelamine buffed slightly, to reduce the chances of a standard clotting injector failing to treat IB
- Bicaridine Overdose slightly more effective at treating IB
- Inaprovaline metabolizes slower, to make it more useful in its role of patient stabilization
- Bone repair autoinjector changed to a 5u autoinjector with 5u of osteodaxon. Considering how osteodaxon works, 10u is overkill and leaves the patient feeling the side effects for longer than they should.
- Clone loss autoinjector added, patterned off the new bone repair autoinjector. 5u of Rezadone to deal with clone loss. Added to uplink as well as random unknown autoinjector spawners.

* Adjusted percentages and comments

* More Tweaks
2021-06-27 20:49:52 -09:00
Neerti
6782e64891 Adds optional area-based definition for outdoors-ness. (#8155) 2021-06-27 20:46:10 -09:00
MarinaGryphon
fd47735923 Fixes inverted logic in staffwho 2021-06-27 17:57:02 -05:00
TheFurryFeline
698060c382 Typo Fixy
Title, for Kompot.
2021-06-25 16:58:17 -04:00
Unknown
2c771d0ae5 Halves Item Slowdown Effects
Most items in the codebase have a slowdown multiplier of one, when slowdown is handled species-side in multiples of 0.5. This makes the effect of species slowdown almost non-existant when item slowdown is involved, and makes species that have item slowdown reduction (such as Unathi) unnaturally fast.

Do note that I also went through and removed odd slowdown numbers as well, as, due to the way slowdown is tied to tickrate, it should be done in intervals of 0.5.

I tried to view things on a case by case scenario but there will probably be changes that will need to be double checked.

Some items will be handled differently, I will list the exceptions below.
Boots of Speed: Kept at -1, it is boots of speed after all.
Chemistry Bag: Increased to 3. This should not really be toted around outside of chemistry.
Hybrid Tools: They already have a lot of other disadvantages, and are kind of hard to get, and 0.1 is a weird number for slowdown.
Site Manager's armor: Already 1.5
Unathi Breacher modules: These things are overpowered and Unathi already have a racial trait to virtually remove slowdown.
Voidsuits: Already done in intervals of 0.5, no change.
RHR Accellerator: This thing probably has appropriate slowdown values for what it is.
Utility suits: Already done in intervals of 0.5
Clothing/suits/armor: Already done in intervals of 0.5
2021-06-24 17:24:52 -04:00
Atermonera
f97d1b884b Merge pull request #8152 from Hatterhat/wasted-waste
waste doesnt exist
2021-06-21 18:16:17 -07:00
MarinaGryphon
b634eb243f Removes unused var in select_recipe (#8151)
Iiiiiiiiiiiiiiiiiiiii should have caught this.
2021-06-20 17:11:14 -09:00
MarinaGryphon
593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
Verkister
379479a423 Fixes synthetic var not getting cleared on load (#8148)
Fixes synthetic var not getting cleared when loading character slots. Due to the char setup mannequin's nature of being a single same mob just getting its properties loaded from save slots, loading/making a synth character would permanently mess up the var for all non-synth chars on the roster and cause issues with synth-related settings because there was nothing in the code to clear the var.
2021-06-20 11:51:52 -09:00