Chinsky
5754c4edf7
Fixes #9211
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Instead of several minutes long spawn, blood is added to processing for drying out now. Processing proc itself is just compraing two vars so shouldn't be as bad.
This way it doesn't get referenced by unnamed proc and can be qdel'd properly.
2015-06-17 06:50:08 +03:00
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
PsiOmega
e7d85f8edc
Adds Destroys.
2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
PsiOmega
3e9f33136a
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/effects/decals/Cleanable/fuel.dm
maps/exodus-5.dmm
2015-03-05 09:20:20 +01:00
PsiOmega
8f929331d8
Fixes #8343
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Fuel no longer attempts to spread itself after having been deleted.
2015-03-03 15:33:15 +01:00
Chinsky
81a9f87ad7
Merge pull request #8336 from mwerezak/liquidfire
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Implements liquid fuel fires
2015-03-03 10:31:49 +03:00
mwerezak
49b3db964f
Implements fuel fires
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Implements liquid fuel fires using the liquid fuel cleanable decal objects.
Rewrites zburn to be more sane, replaces convoluted calculations with straightforward reaction limit.
Fixes issue with liquid fuel spreading caused by thee object being deleted.
Prevents zones from being repeatedly added to the active fire zones list, and processed repeatedly.
2015-03-02 12:40:01 -05:00
Zuhayr
2139884244
Dev merge.
2015-02-21 19:49:47 +10:30
mwerezak
57ffdc82f6
Replaces stool structures with stool items
2015-02-18 01:06:00 -05:00
Zuhayr
09e4be2b1b
Collapsed space vines, glowshrooms and biomass into one spreading-plant system.
2015-02-04 10:49:41 +10:30
Zuhayr
c789f58b3c
Converted seed genetics over to a macro-based list of traits
2015-02-04 10:47:24 +10:30
Zuhayr
26fe1a11a4
Adds exploding fruits.
2015-02-04 10:39:14 +10:30
Zuhayr
8ec096581c
Fix for blood drip overlaying + secret feature
2015-01-15 20:10:32 +10:30
Zuhayr
61d35bd474
Merge resolution.
2015-01-12 07:17:02 +10:30
Loganbacca
527e83a4e3
Blood/oil stain fixes
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- Fixed item descriptions calling oil-stained items "bloody"
- Fixed mob examine describing oil-stained bare hands and feet as "bloody"
- Fixed blood overlays on shoes not updating after walking through different colored blood
- Removed some colons
2015-01-12 01:08:28 +13:00
Kelenius
080dfc7850
Removes duplicated code from blood decals
2015-01-04 00:59:33 +03:00
Kelenius
1ac8beb18d
Makes floorbots clean footprints, makes footprints dry out
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Fixes #5944
2015-01-04 00:20:00 +03:00
Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
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This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
PsiOmega
bc438e21ad
All the relevant examine changes.
2014-11-05 12:44:23 +01:00
Zuhayr
b47d91b612
Merge resolution, master into dev.
2014-08-21 12:01:38 +09:30
Whitellama
da93b893ce
Fixed silly typo.
2014-08-17 03:03:17 -07:00
Whitellama
4bfd59c8d7
Renamed an argument to h ave clearer meaning.
2014-08-17 02:54:35 -07:00
Whitellama
f1494c9b76
Admins now get logs when welding fuel is spilled on the floor, and welding tanks gain fingerprints when someone gets fuel from them.
2014-08-17 02:48:08 -07:00
Mloc-Argent
d5e9851b62
integrate XGM into the code
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New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-07-22 19:52:12 +01:00
Hubblenaut
c0ae74b813
Fixes non-existant feet getting bloodied and adds blood to wheelchairs
2014-07-02 22:34:50 +02:00
Mike
e76f431687
Adjusted fuel spread
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Made fuel stickier, so it spreads less thinly.
2014-04-17 21:19:05 -04:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Segrain
8e11dabf96
Bloody feet.
2014-02-09 13:30:28 +03:00
Segrain
b4a8c370ba
Colouring before updating.
2014-02-09 13:21:18 +03:00
Segrain
be61c65edd
Proper indentation.
2014-02-09 13:12:49 +03:00
Mloc-Argent
dfe18845be
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2014-01-09 17:42:30 +00:00
Mloc-Argent
c337e5e5f3
More elegant solution to dirt getting in the way.
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Who needs to click dirt anyway?
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-01-08 21:34:15 +00:00
Zuhayr
1faf2ef25b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-01-08 09:42:47 +10:30
Ccomp5950
c8beb39944
Dirt Fixes. Pass ALL the attack_by's to the floor.
2014-01-05 19:17:26 -06:00
Zuhayr
2c492d8289
Using DNA2 files from master.
2014-01-03 11:19:40 +10:30
Zuhayr
25f7db1949
Fix for unremovable dirty tiles.
2013-12-31 11:32:36 +10:30
Zuhayr
df6bd5d6c8
Gib rewrite/resprite to allow for arbitrary blood and flesh colours.
2013-12-30 21:48:34 +10:30
Zuhayr
154717aef6
Actually stopped gibs from being shaded without making their footprints pale.
2013-12-29 04:06:17 +10:30
Zuhayr
bf820a99b6
Fixed robot gib display issue, updated single path on map to new path.
2013-12-29 03:07:20 +10:30
Zuhayr
5313851da9
Converted robots over to current blood system/paths, updated various files to work with update.
2013-12-29 02:48:20 +10:30
Zuhayr
5d902525cf
Fixed up human and xeno blood procs, stopped gibs being shaded until we can rewrite them to work with blood colour.
2013-12-29 02:47:46 +10:30
Zuhayr
73a5efec2a
Fixed a gib display issue with robots.
2013-12-29 02:32:10 +10:30
Zuhayr
ca47918e4b
Actually fixed the blood writing runtime this time.
2013-12-29 01:12:47 +10:30
Zuhayr
a17b37ec95
Runtime fix for blood lettering decal.
2013-12-29 00:12:53 +10:30
Zuhayr
01dd4373d0
Minor bugfix with blood painting code.
2013-12-29 00:11:21 +10:30
Zuhayr
c6c1a575d6
Merge of blood file, ammo icons, map. Manual binary file merge incoming.
2013-12-28 23:13:04 +10:30
Zuhayr
661593718f
Using dev-freeze map.
2013-12-27 10:42:13 +10:30
Chinsky
d920a4651f
Fixed rainblowd
2013-12-26 18:16:29 +04:00