caelaislinn
16eabd55ea
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-06-14 22:52:33 +10:00
caelaislinn
3f19d356d6
wip explosions modifications
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-06-14 22:52:23 +10:00
Albert Iordache
a278b7c29f
Runtime error fixes for AI camera chunks and ZAS ZConnect()
2012-06-14 07:50:19 +03:00
SkyMarshal
606efcb514
Fixes the goddamn magick updating detective stuff.
2012-06-13 19:05:41 -07:00
SkyMarshal
d3258b4fed
ZAS fixes and statistics logging.
2012-06-13 16:55:00 -07:00
caelaislinn
bcf1b8a0b9
ghosts can understand tajaran
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Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au >
2012-06-11 15:41:13 +10:00
SkyMarshal
1dea20c30e
Merge pull request #1269 from Erthilo/TGUpdates
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TG Updates r3721 to r3745 Redo
2012-06-09 17:50:05 -07:00
Mloc
8f7bec62d5
Possible fix for metroids lagging up the server.
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Signed-off-by: Mloc <colmohici@gmail.com >
2012-06-09 23:11:31 +01:00
SkyMarshal
57fd77b461
Merge pull request #1274 from Erthilo/master
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Randomises blob weakness/strengths + removal of customs by request + changelog!
2012-06-09 11:58:29 -07:00
Erthilo
36877fcacd
Blob code cleanup.
2012-06-09 15:24:47 +01:00
Albert Iordache
0a51b427bb
Fixed a compiling error.
2012-06-09 12:14:18 +03:00
Albert Iordache
e93d777229
Added a debugging check for observer mobs
2012-06-09 12:04:07 +03:00
SkyMarshal
92e2cd32de
ZAS fixes.
2012-06-09 00:55:00 -07:00
SkyMarshal
5c9308d610
Fix for ZAS connections through windoors. Should be one of those final little bugfixes, y'know?
2012-06-08 21:28:10 -07:00
Erthilo
710ba29197
Removed some of Deus Dactyl's customs on request.
2012-06-09 01:59:38 +01:00
Erthilo
fe59af1a14
Gah, didn't save these.
2012-06-09 01:53:54 +01:00
Erthilo
13d5ed0fff
Randomises blob weakness/strengths. Hitting the blob with a something it's weak too will do MASSIVE DAMAGE. Hitting it with something it's resistant too will either do very little, or heal it.
2012-06-09 01:39:21 +01:00
Rob Palkowski
767f08c6e0
Per IRC, Captain and Security personnel no longer start implanted
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Requested by Spaceman96
2012-06-08 17:22:55 -07:00
Erthilo
ff48abe38a
Comments out metroid retrovirus.
2012-06-08 23:17:27 +01:00
Erthilo
54ec9bdd84
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-06-08 20:19:27 +01:00
SkyMarshal
0cc2d20a33
Merge branch 'master' of git://github.com/Aryn/Baystation12 into BugFixes
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Conflicts:
code/ZAS/Airflow.dm
2012-06-08 11:37:43 -07:00
Aryn
5af672c92f
Fixed a runtime in airflow, made it so that stuff doesn't fly around every 3.5 seconds.
2012-06-08 10:46:38 -06:00
Aryn
6730a1bf22
Modified fire algorithms, made bombs possible.
2012-06-08 10:45:47 -06:00
SkyMarshal
f17525173c
Plasma and welder fuel no longer create stupid amounts of plasma in the air.
2012-06-08 04:09:49 -07:00
SkyMarshal
0a83532232
Airflow runtime/bugfix.
2012-06-08 03:53:27 -07:00
SkyMarshal
157ea3000d
Fix for runtimes, DERP.
2012-06-08 03:23:32 -07:00
SkyMarshal
8a1c28a302
Made the sanity checks on rebuilding zones more rigorous, and less infinite-loopy
2012-06-08 02:30:05 -07:00
SkyMarshal
6b8ff34f61
San check for rebuilding zones. Just crashed the server.
2012-06-08 02:10:32 -07:00
SkyMarshal
f23d3a0a1e
Airflow now takes more air to stun you, and slamming into an object while being pushed by airflow will stun you.
2012-06-08 01:56:35 -07:00
SkyMarshal
77c8367b68
Derp, airlocks without a turf beyond them now suck you out. Can't believe I missed this bit.
2012-06-08 01:43:33 -07:00
SkyMarshal
dd4f191f28
Removed a bunch of tag variables from the map. I hate whoever added those.
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Final parts to ZAS. Works 100% (Or very near such) now.
2012-06-08 00:28:47 -07:00
SkyMarshal
a1a2302199
ZAS fixes, adds Atmos Lockdown which replaces all door accesses with engineering OR atmos access. (And a shitty temporary icon)
2012-06-07 20:50:42 -07:00
Erthilo
e2461de008
Fixes meteors never appearing. The problem was the edge transition code deleting them before they could move. So, no meteors.
2012-06-08 00:28:57 +01:00
Erthilo
d7692a9d45
Searifs and Botanists custom items.
2012-06-07 22:50:40 +01:00
SkyMarshal
9f721a3209
Merge pull request #1262 from Erthilo/master
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Anti-meta update for syndicate items + some message fixes + lagfixing
2012-06-07 14:19:27 -07:00
Erthilo
d2078fafb0
Lag fix for update_face and the bald helmet bug. Should reduce the number of time update_face is called.
2012-06-07 22:14:50 +01:00
SkyMarshal
2892ea733e
More changes for ZAS. Firelocks work properly, and rebuilding zones occurs at the proper times.
2012-06-07 13:43:55 -07:00
Erthilo
0890d48439
Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
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Conflicts:
maps/tgstation.2.0.8.dmm
2012-06-07 19:58:21 +01:00
Erthilo
086a8fef37
Anti-meta update. Renames and re-icons a bunch of syndicate items to reduce meta from names and examine messages.
2012-06-07 19:54:37 +01:00
Erthilo
add8427d96
Fixes some watering can messages for hydroponics.
2012-06-07 19:53:07 +01:00
SkyMarshal
d9fd228c68
Some nice fixes for ZAS.
2012-06-07 10:36:43 -07:00
SkyMarshal
6265a600e3
Made firelocks work right with ZAS.
2012-06-07 03:14:14 -07:00
SkyMarshal
1059311b5b
Debugged ZAS. Removed another duplicate proc. Made sure turf changes are added to the air_master to be updated. Fixed errors on the map causing problems. Added different sized packages. Airflow readded.
2012-06-07 01:15:14 -07:00
SkyMarshal
8e2112709b
Merge pull request #1252 from Erthilo/master
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Tajaran/Soghun balancing. Adds Searif to Skrell whitelist (He is the creator after all).
2012-06-06 20:53:47 -07:00
Erthilo
3bf97d244e
Comments out control_freak again, since it didn't stop any Topic exploits, and prevented using the profiler.
2012-06-07 04:50:03 +01:00
Erthilo
9dcb8da22d
TG: This should fix the formatting error on the power monitoring computer.
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Revision: r3745
Author: joeheinemeyer
2012-06-07 03:34:19 +01:00
Erthilo
ed0b05ff11
TG: - Only humans can now use the toggle lock verbs on closets.
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Revision: r3742
Author: baloh.matevz
2012-06-07 03:31:37 +01:00
Erthilo
eb7ae97624
TG: Welding tool: Mostly code-related, the players won't notice much.
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- Welding tool code how has proper comments! Maybe not "proper" but at least I
don't lie and say a proc is/does something that it doesn't actually do.
- Welders now start full of fuel instead of some random amount between 10-20
- Someone decided it would be a good idea to set the welding tool's 'on/off' var
in a ton of attackby() procs. These objects and turfs shouldnt even touch this
variable. This is why people have been noticing their welding being on without
the sprite or damagetype and amount reflecting that.
- - I've removed a bunch of these instances but there are so many objects and
turfs spread out through the code, there's no way to know if I've got them all
(This is the majority of the files)
- - I've created a new proc in welding tools that checks to see if they are
turned on or not. "isOn()"
- - Since I'm not sure if I've gotten every instance of this force-var-on, I've
set the welding tool to update it's icon every process(). I hate adding checks
like this to processes but it's necessary for now.
- Added a setWelding() proc. If you HAVE to turn the welding tool on or off, use
this, don't just change the var. In fact, dont even touch the 'welding' var
anymore
- Fixes issue 435
While changing the hundreds(literally) of cases of welding tool uses I've
- Changed some :'s (object:varorproc) I've come across into .'s
(object.varorproc)
- Added checks to make sure the welding tool is actually on before using it
(some attackby()'s didnt have this. Heck, some checked how much fuel you had,
but didn't actually USE the fuel)
- Added sanity checks after some do_after()s that were missing them
Added traitor uplink items back to erro's stat tracker
- Added 'random' with the tag "RN"
- Added thermal meson glasses with the tag "TM"
- Reorganized uplinks.dm a little by moving the 'random' item generation to its
own proc
- NOTE: I have absolutely no way to test this on my own, but it should work!
I've tested a bunch of construction/deconstructions with the welding tool, but
again I've probably missed a few things. If there are any problems, please let
me know and I'll fix them asap.
Revision: r3741
Author: johnsonmt88
2012-06-07 03:30:13 +01:00
Erthilo
2e8f1932a8
TG: - Deleted ERP.dmi
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- Moved some objects into /effect
- Removed the debugger object
Revision: r3739
Author: baloh.matevz
2012-06-07 02:41:38 +01:00
Erthilo
3fb579d188
TG: - Added an 'equip' button to the old hud (just this one for now) which equips
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the item in your hand to the appropriate slot.
Revision: r3737
Author: baloh.matevz
2012-06-07 02:09:44 +01:00