Commit Graph

28454 Commits

Author SHA1 Message Date
Jon
1a94dea2ea Allows you to define a base turf for an area which overrides the z-level's base turf in unsorted.dm.
It will first check to see if the turf is set, and if not it will still use the z-level default.
This means we can mark areas as having a base of space to override the z-level base of asteroid that we're using.
As a result, we can ensure the bombs, shuttles moving, etc. leave behind an space turf by defining shuttles, solars/"external" areas as using space as a base.
Areas will need to be updated to check with base_turf = /turf/space and references to the old get_base_turf proc updated so all calls (bombs, Nar'Sie, deconstruction, etc.) have the correct effect, but it's tired and I want to commit this now so I'm committed to finishing it tomorrow.
2015-12-03 22:51:15 +00:00
Neerti
42bb4aee39 Merge pull request #398 from Neerti/12/2/2015_round_end_salt_mine
Makes round-end last five minutes instead of one.
2015-12-02 21:04:46 -05:00
Neerti
7d1e3c63ab Merge pull request #399 from MagmaRam/clonerfix
Fixes the bug where cloners would spawn corpses
2015-12-02 17:08:19 -05:00
Merchoven
7f9f6cf8e3 Fixes the bug where cloners would spawn corpses
Cloners spawned new clones with enough brain damage to kill them instantly.
I toned down the brain damage done to fix this.
2015-12-02 13:03:04 -06:00
Neerti
79c5f4a1a8 Makes a line more readable. Thanks GinjaNinja32. 2015-12-02 13:22:14 -05:00
Neerti
b002a75539 Makes round-end last five minutes instead of one, with a per-minute countdown. 2015-12-02 12:32:28 -05:00
EmperorJon
32b5b8fdcc Merge pull request #396 from EmperorJon/02_Nov._Remove_additions_to_DME
Removes all the additions that shouldn't have gone through, rip me.
2015-12-02 16:58:43 +00:00
Neerti
06852519a3 Merge pull request #397 from Minijar/master
Map Fixes
2015-12-02 11:40:31 -05:00
Neerti
29ae1073dd Merge pull request #395 from Hubblenaut/master
Fixes camera repair
2015-12-02 11:40:14 -05:00
Minijar
154d38f8b3 Adds chef access to the cafe hydro doors.
Fixes psychologist tint control also tinting the patient rooms for some reason.
Renames the medical toilet to Medical Restroom as opposed to Security Restroom.
2015-12-02 16:28:05 +00:00
Jon
0a0fe6e46d Rip me x2 2015-12-02 16:12:18 +00:00
Jon
b5172f4431 Removes all the additions that shouldn't have gone through, rip me. 2015-12-02 16:07:46 +00:00
Neerti
55107fa50c Merge pull request #381 from EmperorJon/Branch_01_Dec._Fix_hemostat_surgery
Fixes hemostat surgery
2015-12-02 10:11:12 -05:00
Jon
5756e8e3bc Updates the dme to add the new surgery defines. 2015-12-02 15:02:24 +00:00
PsiOmegaDelta
ba423361bd Updates macro/span use. 2015-12-02 15:00:58 +00:00
PsiOmegaDelta
7ef07aeca6 Fixes hemostat surgery.
Port of https://github.com/PolarisSS13/Polaris/pull/381.

# Conflicts:
#	code/modules/surgery/organs_internal.dm
#	code/modules/surgery/robotics.dm
#	code/modules/surgery/surgery.dm
#	polaris.dme
2015-12-02 14:42:41 +00:00
Hubblenaut
a0e0f235ab Fixes camera repair 2015-12-02 15:35:27 +01:00
Neerti
0950f774d0 Merge pull request #392 from Neerti/12/2/2015_fuck_gun_code_seriously_it_breaks_every_other_day
Ballistic weapons will now correctly say that the firing mode was changed.
2015-12-02 08:11:43 -05:00
Neerti
e0986cb7ab Ballistic weapons will now correctly say that the firing mode was changed. 2015-12-02 08:04:34 -05:00
Neerti
d50e2afae9 Merge pull request #387 from Neerti/12/2/2015_fuck-dream-maker-for-its-horrible-search-abilities-because-i-broke-armor-god-damn-how-hard-is-it-to-look-up-if(armor
Fixes armor making melee combat utterly useless.
2015-12-02 06:39:39 -05:00
Neerti
c0412094f6 Fixes armor making melee combat utterly useless. 2015-12-02 06:30:20 -05:00
Neerti
f432bb9285 Merge pull request #386 from Zuhayr/master
Minor fixes.
2015-12-02 05:45:59 -05:00
Zuhayr
4d2db18c70 Added a click delay to interactions with the fire axe cabinet. 2015-12-02 20:38:28 +10:30
Neerti
bbe0b21e96 Merge pull request #383 from Zuhayr/master
Fixes.
2015-12-02 04:45:48 -05:00
Zuhayr
7801c2dc3b Minor runtime fixes. 2015-12-02 20:11:31 +10:30
Zuhayr
2f344ed111 Adds a confirmation to user-activated ninja self destruct. 2015-12-02 19:55:54 +10:30
Zuhayr
6623c1650f Rig unEquip() amendments. 2015-12-02 19:55:43 +10:30
Zuhayr
1b6282b43f Fix for a merge error resulting in very wonky hardsuit behavior. 2015-12-02 19:55:32 +10:30
Zuhayr
1eabcfeffe Removes a leftover world << 2015-12-02 19:55:23 +10:30
Zuhayr
4fc314bf85 Adds a /prebuilt floor light for use by mappers. 2015-12-02 19:55:15 +10:30
Zuhayr
16c039aadc Fixes reset decals not destroying themselves. 2015-12-02 19:55:07 +10:30
Zuhayr
0c23217d7c Fixes drop pods activating each other's doors. 2015-12-02 19:54:57 +10:30
Neerti
b25e3bef62 Merge pull request #382 from Mark9013100/12/1/2015beretport
Replaces the default berets with /tg/'s.
2015-12-02 04:01:22 -05:00
Jon
03a4b91ad0 Removes erroneous world.log line. 2015-12-02 03:47:05 +00:00
Jon
230d676c3f Changes the arbitrary failure return for surgery from 2 to -1. This is because ORGAN_BLEEDING in damage_organs.dm is now 2 so some statements evaluate to 2, which causes bleeding clamp surgery to fail as it triggered the "This is an error that's already been dealt with" condition coincidentally.
Surgeries which report failures (like trying to stick a brain in someone who's already got one) now throw back a -1 not a 2.
2015-12-02 03:45:24 +00:00
Mark9013100
97a52b3815 Replaces the default berets with /tg/'s. 2015-12-01 22:26:30 -05:00
SinTwo
1f42ba7961 BERETS DAMMIT 2015-12-01 20:53:25 -05:00
EmperorJon
101f2b227e Merge pull request #377 from EmperorJon/01_Dec._Fix_closet_emagging
Fixes emagging for secure closets
2015-12-01 23:59:33 +00:00
Jon
8986c49b82 Fixes emagging for secure closets. 2015-12-01 23:53:50 +00:00
Neerti
eece97cedf Merge pull request #375 from Neerti/12/1/2015_prox_sensors_code_can_die_in_a_fire
Fixes proximity sensors being passed turfs/areas.
2015-12-01 18:13:46 -05:00
Zuhayr
1a0eecd09a Runtime fixes. 2015-12-01 18:07:50 -05:00
Zuhayr
622fb93a3e Emergency fix for HasProximity being passed a turf. 2015-12-01 18:07:21 -05:00
Neerti
6233b5b5ed Merge pull request #371 from Neerti/12/1/2015_comment_out_gun_logs
Removes gun firing logs due to possible lag.
2015-12-01 14:21:34 -05:00
Neerti
602493cc08 Removes gun firing logs due to possible lag. 2015-12-01 14:12:35 -05:00
Neerti
f366d3dc52 Merge pull request #370 from Neerti/12/1/2015_drone_cherrypicks
Fixes several issues with drones.
2015-12-01 11:11:41 -05:00
Zuhayr
4487db9c14 Fixes several issues with drones. 2015-12-01 09:38:12 -05:00
Neerti
765ac00c6c Merge pull request #367 from Neerti/12/1/2015_armor_refactor
Refactors how armor works.
2015-12-01 04:32:30 -05:00
Neerti
062a092cfe Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Datraen
f48bdb3c66 Merge pull request #366 from Datraen/DevTweaks
Lets mods see and toggle attack logs.
2015-12-01 01:15:23 -05:00
Datraen
1886eaa066 Lets mods see and toggle attack logs. 2015-12-01 01:07:45 -05:00