Commit Graph

130 Commits

Author SHA1 Message Date
Zuhayr
3f833f2b24 Reimplemented floor lights as a machine built at the autolathe. 2015-08-16 19:26:17 -07:00
PsiOmega
e875a7ce48 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/computer3/buildandrepair.dm
	code/game/objects/items/devices/lightreplacer.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
mwerezak
0ceb0e291d Fixes #10314
Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
GinjaNinja32
0c1aee8074 Fixes <span class='class>, makes Travis check it 2015-07-18 21:13:32 +01:00
Zuhayr
f9134028b6 Fixes #9777 2015-06-10 23:14:34 +09:30
GinjaNinja32
c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
Kelenius
5be2bd6a1b Updates to properly DA materials 2015-05-23 15:21:11 +03:00
Kelenius
3bdb5ff9ea Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/leather.dm
	code/game/objects/items/stacks/sheets/mineral.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/kitchen.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00
Kelenius
35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
	code/modules/assembly/proximity.dm
	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
	code/modules/assembly/voice.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
4cd2a5a532 Updating stools/stool padding. 2015-05-17 12:53:23 +09:30
Zuhayr
ae3ad84634 Updated ashtrays and mineral doors. 2015-05-17 03:02:03 +09:30
Zuhayr
358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr
a101855343 Converted over hatchets and scythes. 2015-05-17 00:15:46 +09:30
Zuhayr
150b24023e Renamed kitchen utensils. 2015-05-16 21:24:36 +09:30
Zuhayr
f4923e2a20 Renamed twohanded weapons, collapsed bats. 2015-05-16 21:12:54 +09:30
Zuhayr
a32179a062 Renamed knives. 2015-05-16 20:54:34 +09:30
GinjaNinja32
354859b889 Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks 2015-05-15 04:47:18 +01:00
GinjaNinja32
5f65565f45 Bugfixes, removing the remnants of table_parts, changelog. 2015-05-13 20:40:00 +01:00
GinjaNinja32
4b87799072 New tables, code section. Changelog entry soon. 2015-05-13 19:08:39 +01:00
Zuhayr
495952ff5d Changed steel material name to a define. 2015-05-12 13:08:41 +09:30
Zuhayr
bc50ba5166 Merge resolution. 2015-05-11 11:47:24 +09:30
Zuhayr
79e3acc95e Finalized wall refactor. 2015-04-26 12:58:57 +09:30
Zuhayr
dbf8e53020 Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores. 2015-04-26 12:53:26 +09:30
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
f3be9b41f0 Ports /vg/'s Nas-Sie remake.
First phase: Port cultify procs.
2015-04-11 13:58:08 +02:00
PsiOmega
1ba8dcbca9 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/machinery/vending.dm
2015-04-10 15:25:34 +02:00
Kelenius
20d62c87ff Borg module fixes
Fixes #8775
Fixes #8797
2015-04-10 09:50:47 +03:00
Kelenius
db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
PsiOmega
7ab57a4917 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/storage/fancy.dm
	code/modules/mob/living/carbon/human/life.dm
2015-03-20 08:44:52 +01:00
PsiOmega
6e2488ccb0 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/structures/stool_bed_chair_nest/chairs.dm
2015-03-20 08:26:34 +01:00
Mandurrrh
618249131e Gives more/better comfychair color options. Removes unused icons from objects.dmi. 2015-03-18 00:26:42 -04:00
GinjaNinja32
458970a617 Merge remote-tracking branch 'upstream/dev' into reagent_dispenser 2015-03-16 21:21:56 +00:00
mwerezak
9aed472531 Minor storage cleanup
Demotes folding to storage/box, makes doughnut boxes a subtype of box.
Removes a couple of istype() hacks from storage.
2015-03-05 11:08:22 -05:00
GinjaNinja32
c3388020ff Reagent dispenser rework 2015-03-02 02:25:32 +00:00
Chinsky
81599a9203 Merge pull request #8175 from Kelenius/ofBorgsAndSynths
Adds robot synths
2015-02-21 11:43:39 +03:00
Kelenius
a0b73140e9 Fixes for synths and decompiler 2015-02-20 13:32:10 +03:00
Kelenius
1c1e644f29 Adds robot synths 2015-02-19 21:04:27 +03:00
mwerezak
57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
Chinsky
1c3b1087dd Merge pull request #7582 from Zuhayr/richard
Do you like hurting other people?
2015-02-03 18:10:34 +03:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Zuhayr
5e7133dd08 Converted baseball bats to twohanded weapons. 2015-01-20 19:14:38 +10:30
Zuhayr
a76af3c7c5 Fixes #7572 2014-12-30 16:33:34 +10:30
Zuhayr
a7f47e32d7 Merge pull request #7534 from mwerezak/doors
Doors and stacks
2014-12-28 13:14:23 +10:30
mwerezak
64e26b2dbd Fixes robot stacks transferability
Cleans up transferring between stacks and makes robot stacks
transferable with regular ones.
2014-12-25 15:06:31 -05:00
Zuhayr
591fc164de Updating rack paths to match previous commit. 2014-12-24 12:26:43 +10:30
Amunak
4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
PsiOmega
8f342ada74 Constructable blood packs.
Can now make your own blood packs from plastic.
2014-12-01 08:40:58 +01:00
Zuhayr
cec617a414 Merge resolution, compile fixes with outdated glass paths/map. 2014-11-19 23:17:25 +10:30
mwerezak
af8da7de03 Adjusts glass sheet construction menu input 2014-11-16 22:30:07 -05:00
Zuhayr
4090f04839 Readded monkey dexterity checks in each attack_hand as appropriate. 2014-11-13 17:46:37 +10:30