Commit Graph

1180 Commits

Author SHA1 Message Date
Zuhayr
7801c2dc3b Minor runtime fixes. 2015-12-02 20:11:31 +10:30
Zuhayr
2f344ed111 Adds a confirmation to user-activated ninja self destruct. 2015-12-02 19:55:54 +10:30
Zuhayr
6623c1650f Rig unEquip() amendments. 2015-12-02 19:55:43 +10:30
Zuhayr
1b6282b43f Fix for a merge error resulting in very wonky hardsuit behavior. 2015-12-02 19:55:32 +10:30
Mark9013100
97a52b3815 Replaces the default berets with /tg/'s. 2015-12-01 22:26:30 -05:00
SinTwo
1f42ba7961 BERETS DAMMIT 2015-12-01 20:53:25 -05:00
Mark9013100
880ba681e6 Combination of my previous PRs, mostly fixes 2015-11-29 11:13:17 -05:00
SinTwo
c88689662c Merge pull request #1 from PolarisSS13/master
Update
2015-11-08 18:51:43 -05:00
SinTwo
8c816a9f28 Helmets 2015-11-08 18:10:34 -05:00
SinTwo
05377d0f5d Hoods 2015-11-08 18:10:19 -05:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Neerti
45f15930a0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
2015-11-06 17:41:18 -05:00
Neerti
1125961c18 Merge branch 'dev2' of https://github.com/PolarisSS13/Polaris into 10/20/2015_finish_ling 2015-10-29 21:45:01 -04:00
Neerti
92c1c468e4 Despite the name, they're not done, because reasons. 2015-10-29 21:22:42 -04:00
Mark9013100
9b9bcff9de Brings back the Ausop helmets added in one of my earlier PRs.
Brings back the telescopic shield sprite for the back.
And, as an act of ultimate buuuullshit, a corporate detective uniform, with a detective wardrobe(neither of them are mapped in right now).
2015-10-26 21:02:16 -04:00
PsiOmegaDelta
7d4f51be8e Merge pull request #10287 from mwerezak/attack-cleanup2
Refactors item attack click and mob melee attack handling code
2015-10-25 08:43:47 +01:00
Neerti
7571ba8c4b Think I'm done. 2015-10-11 01:16:25 -04:00
SinTwo
ec58f7c705 TG_Port
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/clothing/under/accessories/accessory.dm
	code/modules/mob/new_player/sprite_accessories.dm
	icons/mob/back.dmi
	icons/mob/head.dmi
	icons/mob/mask.dmi
	icons/obj/clothing/hats.dmi
	polaris.dme
2015-10-11 00:58:26 -04:00
Neerti
24d9545790 Headset/shield issues. 2015-10-11 00:54:01 -04:00
Mark9013100
080e526e9e Fixes an issue with helmet visors 2015-10-11 00:40:11 -04:00
Mark9013100
fb1134a24b Changes several helmets, fixes shields
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
	code/game/objects/items/weapons/shields.dm
	code/modules/clothing/head/helmet.dm
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi
2015-10-11 00:39:38 -04:00
SinTwo
4129b95f4e TG_PORT_fix 2
Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/modules/clothing/suits/miscellaneous.dm
2015-10-11 00:36:50 -04:00
SinTwo
a2b24d64b7 TG_Port_2
Conflicts:
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
	code/modules/client/preferences_gear.dm
	code/modules/clothing/under/accessories/accessory.dm
2015-10-11 00:36:13 -04:00
SinTwo
8eac3f8b9b TG Port 2015-10-11 00:33:44 -04:00
Jon
9f2ec9c163 Adds three new hair flower pins - yellow, blue, and pink.
All three have the same on-ear/head sprite as the current red hair flower pin, but a different in hand sprite.
The red flower pin should remain untouched and is still "hairflower", with the new colours being subtypes.
2015-10-11 00:26:54 -04:00
Neerti
e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
HarpyEagle
7f066065d3 Merge remote-tracking branch 'upstream/dev' into attack-cleanup2
Conflicts:
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-10-05 19:20:33 -04:00
PsiOmegaDelta
f3175becc0 Overhauls humanoid vision handling.
Clothes now have a flash protection and tint level. If one is wearing multiple items with these modifiers they do stack.
Glasses also have a number of additional additions such as sight flags, see_invis level, and so forth.

Flash protection comes in 4 levels: Reduced, none, moderate, major.
Reduced protection, for example, means the user takes increased damaged from welding.
Moderate protection safeguards mobs from flashes, flash grenades, projectors, etc.
Major protection protects from the above as well as welding.

Tint also comes in 4 levels: None, moderate, heavy, blind
Moderate tint will apply the nearsighted overlay.
Major tint will apply the welding overlay.
Blind will apply the blindness overlay.

The end result is an attempt of less type checking. Any set of glasses may now also contain HUD glasses.
This should make a future rewrite of HUD glasses easier (could have the HUD functionality be a datum rather than separate item).
2015-10-05 08:48:47 +02:00
PsiOmegaDelta
9dd1a54191 Destroy tweaks.
Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091.
Adds returns in Destroy()s, to prepare for future return values.
2015-09-25 10:44:23 +02:00
PsiOmega
e731127b1c Corrects HTML tag mismatch. 2015-09-15 20:39:33 +02:00
PsiOmega
5863112d2d Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/spacesuits/rig/rig.dm
2015-09-15 20:31:59 +02:00
PsiOmega
5c1b8380a4 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/jetpack.dm
	code/game/objects/items/weapons/tanks/tanks.dm
2015-09-15 20:25:13 +02:00
PsiOmegaDelta
bb5680193f Converts some loc = to forceMove()
Fixes #11102.
2015-09-14 11:13:15 +02:00
mwerezak
26f1d02bda Merge remote-tracking branch 'upstream/dev' into attack-cleanup2
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/reagents/reagent_containers/food/drinks/bottle.dm
2015-09-11 18:13:14 -04:00
PsiOmegaDelta
a7fa8cde49 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/spacesuits/void/merc.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/simple_animal/borer/borer_captive.dm
	code/modules/mob/mob_grab_specials.dm
	code/modules/reagents/reagent_containers/food/drinks/bottle.dm
	html/changelogs/.all_changelog.yml
2015-09-11 08:54:03 +02:00
PsiOmegaDelta
0b433eb90c Code relocation. 2015-09-11 08:45:49 +02:00
mwerezak
af52b475ff Fixes missing cooldowns, missing cult blade sound. 2015-09-09 15:15:43 -04:00
Zuhayr
0c56bdd448 Merge pull request #10266 from PsiOmegaDelta/150722-TagPairs
Makes it possible to define multiple tag pairs for the Travis check.
2015-09-07 13:57:09 +09:30
Neerti
a9dda6cf3f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
Conflicts:
	.travis.yml
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/heist/heist.dm
	code/game/gamemodes/ninja/ninja.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/objects/structures/lattice.dm
	code/global.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/reagents/Chemistry-Recipes.dm
	config/example/config.txt
	polaris.dme
2015-09-06 18:26:06 -04:00
Chinsky
2563821832 Merge pull request #10972 from Zuhayr/resomi
Adds the Resomi.
2015-09-06 13:09:34 +03:00
Zuhayr
ef21f562fd Added some Resomi uniforms/loadout options. 2015-09-06 18:49:33 +09:30
Zuhayr
f8bf428e66 Merge pull request #10981 from comma/technoir
MrSnapwalk's Detective Uniform Resprite
2015-09-06 00:48:50 +09:30
Neerti
b93595c19f Merge branch 'master' into 9/4/2015_master_to_dev
Conflicts:
	code/game/jobs/job/security.dm
	code/modules/projectiles/guns/energy/nuclear.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	maps/colony-1.dmm
	maps/colony-5.dmm
2015-09-04 08:43:37 -04:00
SinTwo
4e360779ed Guns, Coats, and Hair Oh My
Hair gender fix, the attack of the multicolor labcoats and hoodies, and
the addition of a new SMG E-Gun.
2015-09-03 19:51:26 -04:00
Zuhayr
a41ce0bd93 Added the Resomi. 2015-09-04 08:57:03 +09:30
Zuhayr
cae57f022e Added by-species hat light overlays. 2015-09-04 08:56:45 +09:30
Chinsky
a3b3e52959 Merge branch 'dev' of https://github.com/comma/Baystation12 into technoir 2015-09-02 04:38:26 +03:00
Chinsky
03f5254850 Restores suit rolling verb. 2015-09-01 13:50:38 +03:00
PsiOmega
35ea424edc Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
Conflicts:
	code/modules/clothing/spacesuits/rig/rig.dm
2015-08-29 10:06:18 +02:00
mwerezak
fb6b94de87 Incorporates laser reflection into the shield system 2015-08-26 10:39:54 -04:00