Zuhayr
7801c2dc3b
Minor runtime fixes.
2015-12-02 20:11:31 +10:30
Zuhayr
2f344ed111
Adds a confirmation to user-activated ninja self destruct.
2015-12-02 19:55:54 +10:30
Zuhayr
6623c1650f
Rig unEquip() amendments.
2015-12-02 19:55:43 +10:30
Zuhayr
1b6282b43f
Fix for a merge error resulting in very wonky hardsuit behavior.
2015-12-02 19:55:32 +10:30
Mark9013100
97a52b3815
Replaces the default berets with /tg/'s.
2015-12-01 22:26:30 -05:00
SinTwo
1f42ba7961
BERETS DAMMIT
2015-12-01 20:53:25 -05:00
Mark9013100
880ba681e6
Combination of my previous PRs, mostly fixes
2015-11-29 11:13:17 -05:00
SinTwo
c88689662c
Merge pull request #1 from PolarisSS13/master
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Update
2015-11-08 18:51:43 -05:00
SinTwo
8c816a9f28
Helmets
2015-11-08 18:10:34 -05:00
SinTwo
05377d0f5d
Hoods
2015-11-08 18:10:19 -05:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
Neerti
45f15930a0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
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Conflicts:
.travis.yml
code/_helpers/lists.dm
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
code/global.dm
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
code/modules/reagents/dispenser/dispenser2.dm
polaris.dme
2015-11-06 17:41:18 -05:00
Neerti
1125961c18
Merge branch 'dev2' of https://github.com/PolarisSS13/Polaris into 10/20/2015_finish_ling
2015-10-29 21:45:01 -04:00
Neerti
92c1c468e4
Despite the name, they're not done, because reasons.
2015-10-29 21:22:42 -04:00
Mark9013100
9b9bcff9de
Brings back the Ausop helmets added in one of my earlier PRs.
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Brings back the telescopic shield sprite for the back.
And, as an act of ultimate buuuullshit, a corporate detective uniform, with a detective wardrobe(neither of them are mapped in right now).
2015-10-26 21:02:16 -04:00
PsiOmegaDelta
7d4f51be8e
Merge pull request #10287 from mwerezak/attack-cleanup2
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Refactors item attack click and mob melee attack handling code
2015-10-25 08:43:47 +01:00
Neerti
7571ba8c4b
Think I'm done.
2015-10-11 01:16:25 -04:00
SinTwo
ec58f7c705
TG_Port
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/modules/clothing/head/helmet.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/clothing/under/accessories/accessory.dm
code/modules/mob/new_player/sprite_accessories.dm
icons/mob/back.dmi
icons/mob/head.dmi
icons/mob/mask.dmi
icons/obj/clothing/hats.dmi
polaris.dme
2015-10-11 00:58:26 -04:00
Neerti
24d9545790
Headset/shield issues.
2015-10-11 00:54:01 -04:00
Mark9013100
080e526e9e
Fixes an issue with helmet visors
2015-10-11 00:40:11 -04:00
Mark9013100
fb1134a24b
Changes several helmets, fixes shields
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
code/game/objects/items/weapons/shields.dm
code/modules/clothing/head/helmet.dm
icons/mob/head.dmi
icons/obj/clothing/hats.dmi
2015-10-11 00:39:38 -04:00
SinTwo
4129b95f4e
TG_PORT_fix 2
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/modules/clothing/suits/miscellaneous.dm
2015-10-11 00:36:50 -04:00
SinTwo
a2b24d64b7
TG_Port_2
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Conflicts:
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/crates_lockers/closets/wardrobe.dm
code/modules/client/preferences_gear.dm
code/modules/clothing/under/accessories/accessory.dm
2015-10-11 00:36:13 -04:00
SinTwo
8eac3f8b9b
TG Port
2015-10-11 00:33:44 -04:00
Jon
9f2ec9c163
Adds three new hair flower pins - yellow, blue, and pink.
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All three have the same on-ear/head sprite as the current red hair flower pin, but a different in hand sprite.
The red flower pin should remain untouched and is still "hairflower", with the new colours being subtypes.
2015-10-11 00:26:54 -04:00
Neerti
e52a0ea332
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
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Conflicts:
.travis.yml
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/turfs/simulated.dm
code/global.dm
icons/misc/fullscreen.dmi
polaris.dme
2015-10-10 23:17:26 -04:00
HarpyEagle
7f066065d3
Merge remote-tracking branch 'upstream/dev' into attack-cleanup2
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Conflicts:
code/modules/mob/living/simple_animal/friendly/spiderbot.dm
code/modules/mob/living/simple_animal/simple_animal.dm
2015-10-05 19:20:33 -04:00
PsiOmegaDelta
f3175becc0
Overhauls humanoid vision handling.
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Clothes now have a flash protection and tint level. If one is wearing multiple items with these modifiers they do stack.
Glasses also have a number of additional additions such as sight flags, see_invis level, and so forth.
Flash protection comes in 4 levels: Reduced, none, moderate, major.
Reduced protection, for example, means the user takes increased damaged from welding.
Moderate protection safeguards mobs from flashes, flash grenades, projectors, etc.
Major protection protects from the above as well as welding.
Tint also comes in 4 levels: None, moderate, heavy, blind
Moderate tint will apply the nearsighted overlay.
Major tint will apply the welding overlay.
Blind will apply the blindness overlay.
The end result is an attempt of less type checking. Any set of glasses may now also contain HUD glasses.
This should make a future rewrite of HUD glasses easier (could have the HUD functionality be a datum rather than separate item).
2015-10-05 08:48:47 +02:00
PsiOmegaDelta
9dd1a54191
Destroy tweaks.
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Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091 .
Adds returns in Destroy()s, to prepare for future return values.
2015-09-25 10:44:23 +02:00
PsiOmega
e731127b1c
Corrects HTML tag mismatch.
2015-09-15 20:39:33 +02:00
PsiOmega
5863112d2d
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/spacesuits/rig/rig.dm
2015-09-15 20:31:59 +02:00
PsiOmega
5c1b8380a4
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/tanks/jetpack.dm
code/game/objects/items/weapons/tanks/tanks.dm
2015-09-15 20:25:13 +02:00
PsiOmegaDelta
bb5680193f
Converts some loc = to forceMove()
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Fixes #11102 .
2015-09-14 11:13:15 +02:00
mwerezak
26f1d02bda
Merge remote-tracking branch 'upstream/dev' into attack-cleanup2
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Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/reagents/reagent_containers/food/drinks/bottle.dm
2015-09-11 18:13:14 -04:00
PsiOmegaDelta
a7fa8cde49
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/spacesuits/void/merc.dm
code/modules/mob/living/living.dm
code/modules/mob/living/simple_animal/borer/borer_captive.dm
code/modules/mob/mob_grab_specials.dm
code/modules/reagents/reagent_containers/food/drinks/bottle.dm
html/changelogs/.all_changelog.yml
2015-09-11 08:54:03 +02:00
PsiOmegaDelta
0b433eb90c
Code relocation.
2015-09-11 08:45:49 +02:00
mwerezak
af52b475ff
Fixes missing cooldowns, missing cult blade sound.
2015-09-09 15:15:43 -04:00
Zuhayr
0c56bdd448
Merge pull request #10266 from PsiOmegaDelta/150722-TagPairs
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Makes it possible to define multiple tag pairs for the Travis check.
2015-09-07 13:57:09 +09:30
Neerti
a9dda6cf3f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
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Conflicts:
.travis.yml
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/heist/heist.dm
code/game/gamemodes/ninja/ninja.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/wizard.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/objects/structures/lattice.dm
code/global.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/reagents/Chemistry-Recipes.dm
config/example/config.txt
polaris.dme
2015-09-06 18:26:06 -04:00
Chinsky
2563821832
Merge pull request #10972 from Zuhayr/resomi
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Adds the Resomi.
2015-09-06 13:09:34 +03:00
Zuhayr
ef21f562fd
Added some Resomi uniforms/loadout options.
2015-09-06 18:49:33 +09:30
Zuhayr
f8bf428e66
Merge pull request #10981 from comma/technoir
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MrSnapwalk's Detective Uniform Resprite
2015-09-06 00:48:50 +09:30
Neerti
b93595c19f
Merge branch 'master' into 9/4/2015_master_to_dev
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Conflicts:
code/game/jobs/job/security.dm
code/modules/projectiles/guns/energy/nuclear.dm
code/modules/projectiles/guns/projectile/automatic.dm
maps/colony-1.dmm
maps/colony-5.dmm
2015-09-04 08:43:37 -04:00
SinTwo
4e360779ed
Guns, Coats, and Hair Oh My
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Hair gender fix, the attack of the multicolor labcoats and hoodies, and
the addition of a new SMG E-Gun.
2015-09-03 19:51:26 -04:00
Zuhayr
a41ce0bd93
Added the Resomi.
2015-09-04 08:57:03 +09:30
Zuhayr
cae57f022e
Added by-species hat light overlays.
2015-09-04 08:56:45 +09:30
Chinsky
a3b3e52959
Merge branch 'dev' of https://github.com/comma/Baystation12 into technoir
2015-09-02 04:38:26 +03:00
Chinsky
03f5254850
Restores suit rolling verb.
2015-09-01 13:50:38 +03:00
PsiOmega
35ea424edc
Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
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Conflicts:
code/modules/clothing/spacesuits/rig/rig.dm
2015-08-29 10:06:18 +02:00
mwerezak
fb6b94de87
Incorporates laser reflection into the shield system
2015-08-26 10:39:54 -04:00