PsiOmega
0a05c2659f
All the span-corrected dm files.
2015-06-14 22:08:14 +02:00
PsiOmega
6f70049a12
Expanded ghost following.
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Ghosts can now follow the Eye of a speaking mob, if it has one, or the body of someone who has died.
Partial port of https://github.com/ParadiseSS13/Paradise/pull/1151 .
2015-06-09 16:36:43 +02:00
Mustafa Kalash
14f76324b9
Fixes #8231 . Adds on_hear_radio proc for observers to add tracking.
2015-02-27 17:18:47 -05:00
Zuhayr
a8089d4437
Merge master into dev.
2015-02-12 23:01:08 +10:30
GinjaNinja32
c95399de91
Fixes "" from languages over radio.
2015-02-06 19:43:39 +00:00
PsiOmega
f045f5b2e9
Timestamped speech for silicons.
2015-02-04 10:12:01 +01:00
PsiOmega
9352932e3d
Timestamped radio for silicons
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All silicons now have timestamped radio messages.
2015-02-04 10:04:18 +01:00
Chinsky
576f9c84a3
Merge pull request #8016 from PsiOmegaDelta/Impersonation
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Voice changer impersonation now works.
2015-02-03 18:16:23 +03:00
PsiOmega
8121ef363d
Voice changer impersonation now works.
2015-02-02 13:09:24 +01:00
PsiOmega
151b8ddd52
Timestamped AI radio messages.
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Radio messages received by the AI are now timestamped.
2015-01-29 10:21:17 +01:00
Zuhayr
a704d1bf94
Merge branch 'languages' of https://github.com/Zuhayr/Baystation12 into dev
2014-12-13 23:13:40 +10:30
PsiOmega
696d275fef
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2014-12-11 08:26:19 +01:00
PsiOmega
8c8480cb26
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/machinery/computer/crew.dm
2014-12-11 08:18:58 +01:00
Segrain
0fc7177894
Fix for ghost hearing.
2014-12-11 08:32:27 +03:00
Zuhayr
bf17614200
Added a new language-scrambling proc for listeners who don't speak the language.
2014-12-11 13:23:26 +10:30
GinjaNinja32
439cbd6255
Properly merge stuff
2014-12-08 15:36:49 +00:00
GinjaNinja32
681a6d21ea
Merge remote-tracking branch 'upstream/dev' into !
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Conflicts:
code/modules/mob/hear_say.dm
2014-12-08 15:32:49 +00:00
GinjaNinja32
6a975a1e6a
Noise emotes
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Conflicts:
code/modules/mob/living/carbon/brain/say.dm
2014-12-07 12:09:02 +00:00
Zuhayr
0fe2159f86
Fixes #7092
2014-12-07 21:21:00 +10:30
mwerezak
3246a57875
Fixes #7095
2014-11-25 18:18:39 -05:00
mwerezak
438b750062
Fixes being able to hear people through space when the speaker is inside a pressurized room.
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Moves the pressure check to the hearer's side.
2014-11-17 16:47:28 -05:00
Ccomp5950
98abc5bfc4
Compromise on speach_sound, will check distance instead of just checking if ghost.
2014-07-23 01:48:48 -05:00
Ccomp5950
477d32ff64
Ghosts will no longer hear clientless mobs random talking unless they are in view.
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Experiment 97B says, 'EHEHEHEHEHEHEHE!'
2014-07-22 19:33:56 -05:00
mwerezak
ac0bf7b853
Improves the implementation of non-verbal languages
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Cleans out the nonverbal language check from say_understands(), which
now is responsible for language only.
Nonverbal languages have a chance of causing an emote when used.
Adds sign languages, which have no verbal component.
2014-06-28 12:19:34 -04:00
mwerezak
b25f5d8aa6
In space, no one can hear you shriek
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Or chimper for that matter. Also fixes deaf people hearing vox shriek.
2014-06-28 10:35:20 -04:00
mwerezak
7914a585a4
Removed verb assignment from hear_say()
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This gives more control over the verb to procs that use hear_say(). Also
they were already assigning the language specific verbs to begin with.
2014-05-17 08:51:13 -04:00
mwerezak
d831ef53cd
Whisper now supports languages
2014-05-17 08:50:50 -04:00
Mloc-Hibernia
1d2ce01039
mob: fix #4955
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Name parameter to track wasn't sanitized correctly.
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
2014-05-10 22:33:33 +00:00
Zuhayr
1e63e27f3b
Fixes #4918
2014-05-10 00:27:18 +09:30
Ccomp5950
c8c67da6ac
Dionaea nymphs now using new say code and get languages again.
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dionaea will understand and be understood by humans if they have stolen any blood, it's assumed they learned common.
and a minor fix in hear_say for observers to not get not see simple_animals in (parens) since they have no real_name.
2014-05-04 16:11:10 -05:00
Ccomp5950
7a8180989d
Ghosts with GHOSTRADIO on won't hear people talk into radios only the radio chatter.
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Unconscience folk will also not hear speech or radio.
2014-04-26 18:40:48 -05:00
Ccomp5950
fdab05baef
ghosts won't see the random names given to announcement AI's
2014-04-26 02:29:41 -05:00
Ccomp5950
8ce78cd616
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into more-say-code-fixes
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Conflicts:
code/modules/mob/hear_say.dm
code/modules/mob/living/simple_animal/simple_animal.dm
2014-04-25 03:04:59 -05:00
Ccomp5950
6a325036b0
Derpfix on Telecoms broadcast message, should fix any problem with arrivals computer having many names.
2014-04-25 03:00:54 -05:00
Ccomp5950
12e32c8159
Oops, compile fix on hear_say.dm
2014-04-23 17:40:42 -05:00
Ccomp5950
9f3e58cfe9
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into say_code_fix
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Conflicts:
code/modules/mob/hear_say.dm
2014-04-22 18:25:03 -05:00
Ccomp5950
186e78d2cf
Say code fixes.
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Lobby players won't hear stuffs
Universal hearing with animals won't be a thing.
Players won't hear stuff if they are sleeping, though somethings might slip through...
2014-04-20 04:37:46 -05:00
Mike
b00670abc2
Fixed misplace span tags
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Fixed some misplaced span tags in say code that were making
alien-language text look funny.
2014-04-17 23:42:45 -04:00
Ccomp5950
6056b5dc3d
Some fixes saycode cleanups
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Moved the verb check from hear to the speaker
Spellcheck on hulk so Dragor doesn't beat me up.
2014-04-10 00:05:52 -05:00
Ccomp5950
9915d28fb1
Removal of last debug message and making players be able to use languages over general comms
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;:k = skrell speak over general comms for example.
2014-03-30 01:10:02 -05:00
Ccomp5950
e23530e31c
Say code rewrite, Silicon jerks now using new saycode.
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Tracking added for AI's and Observers
Instead of calling GetVoice() over and over for everyone that can hear you we're checking a variable that is updated with Life()
removed a bunch of my debug verbs.
2014-03-29 23:28:47 -05:00
Ccomp5950
2a0bece954
Saycode rewrite initial commit.
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Create structure for modular saycode
Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()
Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()
Humans done.
Todo: AI, Robot, simple_animal, and ghosts.
2014-03-21 08:25:20 -05:00