Commit Graph

21285 Commits

Author SHA1 Message Date
Neerti 5b59945032 Fixes gun aiming, adds logging for aiming and firing, and ballistic weapons should no longer be named 'the three round burst' or such. 2015-11-29 12:44:10 -05:00
Mark9013100 880ba681e6 Combination of my previous PRs, mostly fixes 2015-11-29 11:13:17 -05:00
Jon 53cbd2bbe0 Alters the secret player requirements for various game modes:
https://docs.google.com/document/d/1oCuSNmWOhNOzGk9AHmZeVhFPX9Qr0LHSqyxH7ocaXD0/edit
2015-11-28 23:08:11 +00:00
Woodratt b3b4bd1c30 Merge branch 'master' into 1.0_dawn_of_the_first_day 2015-11-28 01:03:28 -08:00
Woodrat 71e07f87d5 Woodrat 1.0 Dawn of the first day
- Entertainment monitors now properly hang on walls.
- Screwdriver added for IKEA floorlights in bar.
- IAA camera properly secured to wall.
- Ore boxes added to mining outpost.
- Paper bin added to chapel.
- AI core interior door and blast door button with proper access
- oxygen tank added to security voidsuit in armory.
- Hazard stripes fixed in medical.
- Asteroid dug tiles should be fixed.
- More carp added and carp spawns to both mining/research outpost and main station.
- Phoron line in atmospherics brought back into OSHA compliance.
- End of docks have cameras now.
- Visitor area properly fixed with cameras.
- Radios fixed in the visitors lounge.
- Tables added underneath computers in the library.
- Missing pipe leading to air tank in atmospherics fixed.
- Fixed lockdowns so they are not see through.
- Engineering breakroom disposals properly piped.
- Air alarm added to both medical maintenance areas, EVA maint, and engineering starboard maint.
- Included which dock the transfer and evacuation shuttles will be docking at in their announcement texts.
2015-11-28 00:59:27 -08:00
Neerti 710833e7a9 Tries to fix cloning. 2015-11-27 23:17:41 -05:00
Jon 36755f077c Removes the Resomi clothing from the custom loadout to prevent confusion as we're not intending to have Resomi crew, to my knowledge. 2015-11-27 16:58:48 +00:00
Neerti 61da41533a Merge branch 'master' into 11/26/2015_most_ideal_splash_screen 2015-11-26 11:34:06 -05:00
Neerti dd05d385c5 Adds Mockingjay00's title screen.
Adds a system to randomly pick a title screen for the round.
2015-11-26 11:33:16 -05:00
Neerti dc170af54e Update locations.dm
Gets rid of debug verbs.
2015-11-26 11:07:04 -05:00
Neerti 87c54986da Adds the groundwork to define many, many places in the lore in-game. This could have several applications and help bring the fluff in-game.
Places added:
Sol, needs lots of love.
Tau Ceti, needs more love.
Tajara, Skrell, and Unathi home systems.  Taj needs to be finished.
Nyx, and Vir.
2015-11-26 10:41:19 -05:00
Neerti 78e5701b5c Replaces most instances of Nyx to Vir. 2015-11-26 01:01:06 -05:00
Neerti 39c741f204 Merge branch 'master' into 11/25/2015_thanksgiving_fix 2015-11-25 22:24:33 -05:00
Neerti 4da0c6b574 Removes world << output, tries to add thanksgiving on the correct date. 2015-11-25 22:19:43 -05:00
Jon 782ae235e9 Changes the lobby screen's image name from "Baystation12" to "Polaris". 2015-11-24 20:19:38 +00:00
Neerti 31e3bd29cc Refactors holiday system slightly. It's now a list based system, so you can have multiple holidays on the same day, in case you wanted to do that.
Removes the dumb Holidays.
Adds more real life and fictional holidays, and adds a blurb for all of them.
2015-11-23 09:28:34 -05:00
Neerti 3ebd27eece Forgot to commit this. 2015-11-22 22:03:50 -05:00
PsiOmegaDelta d709363ff7 Radio NanoUI.
Ports the radio NanoUI interface from Paradise with some Bay-adjustments.
Based on the latest revision https://github.com/ParadiseSS13/Paradise/pull/2369.
2015-11-22 21:42:54 -05:00
PsiOmegaDelta 3eae0d5101 Destroy tweaks.
Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091.
Adds returns in Destroy()s, to prepare for future return values.
2015-11-22 21:42:27 -05:00
PsiOmegaDelta 2200bfe436 Map tweaks.
Adds a couple of decals to the Thunderdome.
Rotates sleepers/scanners on z-level 1 and 2. Had already done so for z-level 5. Fixes #11058.
Full tile windows no longer appear to exist? Replaces the glass on the toxin test site with reinforced glass spawners.
2015-11-22 21:41:41 -05:00
PsiOmega 5047ea8267 Observers can now view radio settings, admins can alter them.
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
2015-11-22 21:40:59 -05:00
PsiOmega 5bf7158c9d Non-headset/borg radios now all allow access to department channels. Headset and borg radios still rely on their encryption keys.
Conflicts:
	html/changelogs/PsiOmegaDelta-Radio.yml
2015-11-22 21:37:21 -05:00
PsiOmega 1bd40cf8aa Makes the cyborg radio menu more consistent. 2015-11-22 21:36:18 -05:00
PsiOmega 42342bedcb Rotates and otherwise cleans up map intercom usage.
Conflicts:
	code/controllers/communications.dm
2015-11-22 21:35:36 -05:00
PsiOmega 92afc566bb Makes it possible to select department channels on intercoms.
Conflicts:
	code/game/objects/items/devices/radio/intercom.dm
	code/game/objects/items/devices/radio/radio.dm
2015-11-22 21:34:13 -05:00
EmperorJon fc1e9a9281 Merge branch 'master' into 22_Nov._Reduce_loadout_points 2015-11-22 21:18:43 +00:00
Jon 31702c626d Comments out the Geneticist job so that it doesn't appear in the preferences. Given that it doesn't work in any way, has 0 slots, and nobody's overhauling it any time soon (probably), I don't see the point in having it available in the preferences screen - that's just confusing. 2015-11-22 11:26:15 +00:00
Jon 331e12b304 Reduces the loadout points from 15 to 10. We can see where we go from there, but I think we all agree that 15 was just a large number chosen for testing and is probably a little ridiculous, but we want higher than 5 - hence 10. 2015-11-22 11:02:59 +00:00
Neerti b635a64530 Fixes socks. Again. For the third time. 2015-11-20 08:50:30 -05:00
PsiOmegaDelta df0188662c Character setup tweaks.
Adds client verb to access the character setup screen from anywhere.
Moves name validation to species level, making it possible for IPCs to have numbers in their name.
Adds gender validation, also adds support to add neuter/plural genders in the future if ever desired.
Now sanitizes preferences before applying them to a mob.
Fixes #11433.

(cherry picked from commit e40246e9df)
2015-11-20 07:50:12 -05:00
PsiOmegaDelta e715c16093 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.

(cherry picked from commit e116721977)

Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	polaris.dme
2015-11-20 07:46:31 -05:00
Neerti 38833c18c4 Adds check if something in hand would have access before returning it. 2015-11-19 08:40:41 -05:00
Neerti 70ade2ed59 Fixes access checks ignoring the ID in your hand if already wearing an ID. 2015-11-19 08:00:07 -05:00
Neerti 4e712b5a73 Merge branch 'master' into 11/19/2015_gun_modes 2015-11-19 07:36:09 -05:00
Neerti 05ec2e7c28 Fixes gun mode switching. 2015-11-19 07:27:34 -05:00
Neerti 9473b7567e Fixes antags spawning in space. 2015-11-19 04:49:35 -05:00
Neerti dd3ab4dac0 Finishes new ling, need better sprites but that's for another time. 2015-11-18 16:20:28 -05:00
SinTwo c88689662c Merge pull request #1 from PolarisSS13/master
Update
2015-11-08 18:51:43 -05:00
SinTwo 8c816a9f28 Helmets 2015-11-08 18:10:34 -05:00
SinTwo 05377d0f5d Hoods 2015-11-08 18:10:19 -05:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Neerti f3c1be4241 Fixes socks and preview icon. 2015-11-06 23:20:50 -05:00
Neerti 45f15930a0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
2015-11-06 17:41:18 -05:00
mwerezak db59f87cb0 Merge pull request #11424 from PsiOmegaDelta/151106-RuntimeFlashing
Fixes  #11422.
2015-11-06 13:10:24 -05:00
PsiOmegaDelta b1fe5e3eab Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/antagonist/outsider/ert.dm
2015-11-06 17:50:34 +01:00
PsiOmegaDelta e81f42840a Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/species/station/station.dm
2015-11-06 17:43:05 +01:00
PsiOmegaDelta 31536c6a56 Fixes #11422.
There is nothing to see here...
2015-11-06 11:13:31 +01:00
Datraen a1757ee696 Removes acetone and hydrazine from the chem list. 2015-11-05 19:41:04 -05:00
Datraen 6660b6f61c Tweaks plants to create a more diverse selection, different environment constants. 2015-11-05 18:43:05 -05:00
Chinsky bef8d99703 Merge pull request #11409 from PsiOmegaDelta/151104-DionaLanguage
When a diona splits, the main nymph inherits all known languages.
2015-11-06 00:37:48 +03:00