Commit Graph

6942 Commits

Author SHA1 Message Date
MagmaRam
7f2e507140 Merge pull request #2721 from Anewbe/taperecorder
Ports Bay's tape recorders
2016-11-12 13:32:29 -06:00
Anewbe
da90b87802 Ports Bay's tape recorders 2016-11-11 00:10:55 -06:00
MagmaRam
bff4e6a4e1 Makes clothing actually hide stuff, fixes a couple odd related bugs. 2016-11-10 18:00:31 -06:00
MagmaRam
b418d57dd6 Makes it so that holsters can be hidden by suit-slot items.
I have yet to actually make any suit-slot items hide holsters.
2016-11-09 23:23:19 -06:00
Anewbe
5bb82a0e25 Fixes borg shocks 2016-11-07 20:45:15 -06:00
Anewbe
2ca61948a5 Merge pull request #2692 from Anewbe/slowdown_fixed
Species var to ignore the effects of item slowdown
2016-11-02 16:30:01 -05:00
Anewbe
eb7aae0a96 Merge pull request #2690 from Anewbe/huge_mob
Adds another mob_size class
2016-11-02 16:29:44 -05:00
Anewbe
da77d7d511 Merge pull request #2682 from Yoshax/danktreememes420swagit
NO_POISON or IS_PLANT now grant hallucination immunity
2016-10-29 21:20:23 -05:00
Anewbe
6fd82d6d3f Adds in a var that allows species to ignore the slowdown effects of items 2016-10-28 17:02:29 -05:00
Anewbe
db64643e4f Adds another mob_size class 2016-10-27 22:41:29 -05:00
Anewbe
59d410348a Fixes Aviators blocking flash incorrectly, adds in stylish aviators 2016-10-26 21:06:51 -05:00
Techhead
c344d6345f NO_POISON or IS_PLANT now grant hallucination immunity
Also stops hallucinations from preventing passing out from halloss.
Resolves #14395
Resolves #12425
2016-10-25 21:21:57 +01:00
Yoshax
11209a5b0e Tweaks path from sechud/toggle to sechud/aviator 2016-10-25 20:40:26 +01:00
Yoshax
cf35da203b Tweak the code, adds a couple of ❄️ to make it work 2016-10-25 19:18:01 +01:00
Neerti
1e3a2791d6 Merge pull request #2655 from Anewbe/disarm_spam
Disarm spam is less effective
2016-10-24 19:34:07 -04:00
Neerti
0bc0136f40 Merge pull request #2661 from Anewbe/shaved
Adds shaved short hair and five o'clock shadow beard
2016-10-24 19:30:58 -04:00
Anewbe
c3c01e655d Slightly reworks the way spiders inject poison 2016-10-23 14:43:35 -05:00
Anewbe
8c509f5843 Merge pull request #2656 from ParadoxSpace/spidervenom
Nurse Spider Fixes
2016-10-23 13:05:29 -05:00
Arokha Sieyes
bd3a749c13 Do NOT qdel() all client.screen objects 2016-10-22 22:12:54 -04:00
Anewbe
a1b1cf62c8 Disarm spam is less effective 2016-10-22 13:02:26 -05:00
Anewbe
5e730703b5 Adds shaved short hair and five o'clock shadow beard 2016-10-21 18:41:39 -05:00
ParadoxSpace
5dfca8979e Update giant_spider.dm 2016-10-18 14:49:51 -06:00
ParadoxSpace
6a9c448887 Update giant_spider.dm 2016-10-18 13:47:14 -06:00
ParadoxSpace
45611d9e63 Update giant_spider.dm 2016-10-18 11:08:30 -06:00
Anewbe
33b00b8762 Lowers the dislocate chance and damage from disarm intent hits 2016-10-16 21:47:42 -05:00
Anewbe
5bfc0c851e Changes the way embedding works 2016-10-11 21:29:49 -05:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
Anewbe
2f5f9b5c78 Fireaxes no longer embed every hit 2016-10-05 18:00:57 -05:00
Anewbe
7bef4447cd Merge pull request #2593 from Neerti/10/4/2016_technomancer_changes
Technomancer Bug Fixes & Tweaks
2016-10-04 20:30:01 -05:00
Neerti
0d140349b3 Technomancer Bug Fixes & Tweaks
Cores can now be locked and unlocked by a verb.  Locked cores cannot be removed by anyone.  Cores automatically unlock if the wearer dies or otherwise stops existing for some reason.
Healing spells now induce a flat instability cost on the healer instead of it being split between healer and healed.  The amount healed is greatly increased if used on someone besides the healer.
Mend Organs is now called Great Mend Wounds, and now heals broken bones, IB, eye damage, and blood loss in addition to internal organs.
Radiating instability (the purple glow) now gives a warning to people afflicted.
Instability discounts should start applying correctly for specific cores.
Instability now affects all living mobs and not just humans.  This includes borgs and simple animals.
Phase shift now adds ongoing instability while hiding inside the rift.
Projectile spells should be logged now.
Wards last forever, and should not die in vacuum now.
Restoration aura is now green colored and not blue.
Simple mobs and cyborgs are now harmed by lightning.
2016-10-04 21:09:15 -04:00
Neerti
2157d42c0d Fixes runtime on embedding
Turns out heads can't be compared to numbers on their own.
2016-10-03 21:13:49 -04:00
Neerti
fd62cbe006 Merge pull request #2560 from Anewbe/alien_metabolism
Adds code to make species level metabolism rates possible.
2016-10-03 18:10:25 -04:00
Anewbe
c9c588b922 An Officer walks into a bar bar bar 2016-09-28 22:23:00 -05:00
Anewbe
9b57ecbe82 Adds code to make species level metabolism changes possible. 2016-09-28 16:16:31 -05:00
Anewbe
5be382a59c Lessens the amount of pain from burns 2016-09-25 23:21:59 -05:00
PsiOmegaDelta
c7aa3cc48a Clears the appearance flag for multi-tile objects. 2016-09-25 19:40:11 +02:00
Neerti
6f8603e042 Pulling & Size Fixes
Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
Kholdstare34
d5a849a3aa Adds the "Zieglertail" hairstyle. 2016-09-23 20:03:49 -05:00
Kholdstare34
a37dcc8be2 Adds the "Oxton" hairstyle. 2016-09-23 16:38:45 -05:00
Anewbe
2b81c0ed63 Merge pull request #2525 from Neerti/9/21/2016_w_class_defines
Centralizes weight class / inventory definitions
2016-09-22 16:46:05 -05:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Neerti
b5c2d6bcbe Merge pull request #2522 from Yoshax/organpressure
Adds the ability to apply pressure to bleeding wounds
2016-09-21 18:53:18 -04:00
Neerti
038fe05a47 Merge pull request #2515 from Yoshax/vents
Ported ventcrawling from vg.
2016-09-21 18:39:34 -04:00
Neerti
1b098b08fd Merge pull request #2513 from Yoshax/wheresyourtool
Adds shanking
2016-09-21 18:37:23 -04:00
Yoshax
653610e194 Adds the ability to apply pressure to bleeding wounds 2016-09-21 22:22:47 +01:00
Zuhayr
18c2f33eab Ported ventcrawling from vg. 2016-09-21 17:16:03 +01:00
Yoshax
fbf645afd9 Removes a stray world << 2016-09-21 04:44:11 +01:00
Yoshax
22e46e08bb Adds shanking 2016-09-21 03:34:51 +01:00
Anewbe
8693f7b89b Merge pull request #2509 from SinTwo/Fixes-9-14-16
Fixes
2016-09-20 18:55:02 -05:00
Neerti
0a389a418b Revert "Ported ventcrawling from vg." 2016-09-20 17:21:58 -04:00