Kelenius
763c7376d4
Roboticists now can access bots.
2016-08-09 07:10:16 +03:00
Anewbe
16f18b10a7
Merge pull request #2288 from Yoshax/lungruptuing
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Fixes lung rupturing
2016-08-08 17:13:38 -05:00
Yoshax
daa49ced44
Shamelessly steals HarpyEagle's code
2016-08-08 20:45:53 +01:00
Yoshax
e9e51ccb02
Fixes lung rupturing
2016-08-08 15:47:53 +01:00
EmperorJon
8110fbbf3c
Merge pull request #2232 from SinTwo/scheduler
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510 scheduler
2016-08-08 10:36:36 +01:00
Anewbe
9f7b77d933
Merge pull request #2274 from SinTwo/miscfixes
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Minor Fixes
2016-08-05 16:35:09 -05:00
SinTwo
a17d42a84c
mode name and ert sechud fix
2016-08-05 16:27:07 -04:00
Screemonster
c59a41c830
Adds ian, runtime, poly, pun pun, and generic human, unathi, tajara, tesharii and skrell sprites to the list of hologram options.
2016-08-05 18:02:28 +01:00
Anewbe
4ce94fbaed
Fire hurts
2016-08-03 21:12:16 -05:00
Anewbe
88b7f0e678
Fixes does_not_breathe, Toggle breathing is an active power ( #2240 )
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* Fixes does_not_breathe
* Fixes things, Changelings can toggle breathing
* Changelog
2016-08-02 18:41:24 +01:00
Yoshax
221a245e0d
Removes embedded objects causing toxin damage when moved
2016-08-02 02:55:10 +01:00
Yoshax
2047eefa73
Makes wound bleed again
2016-08-01 21:13:16 +01:00
Yoshax
770880dd3d
Updates Tajaran species description
2016-08-01 15:45:29 +01:00
Yoshax
4779026748
Merge pull request #2242 from Neerti/7/31/2016_technomancer_fixes
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Technomancer Fixes
2016-08-01 01:18:13 +01:00
Neerti
3d11717d13
Technomancer Fixes
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Unstable Aura will no longer do a hundred times its intended damage.
Gambit should no longer give base spell templates.
Wards should die properly now.
Track will no longer list the user as a valid option.
Shields should now stop projectile effects like stunning, if blocked.
2016-07-31 20:08:10 -04:00
SinTwo
4f7ea573c1
world time fix
2016-07-30 03:19:47 -04:00
Yoshax
f90f2ec08a
Fixes some items on working on people on tables
2016-07-26 03:10:54 +01:00
Anewbe
38c043e566
Merge pull request #2204 from Yoshax/accuracypenalty
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Increases accuracy penalties in detrimental states
2016-07-25 16:44:46 -05:00
Yoshax
927c90c105
Increases accuracy penalties in detrimental states
2016-07-25 16:18:33 +01:00
Yoshax
1f81596f6a
Makes security bots more hardy to be less useless
2016-07-25 14:48:35 +01:00
Neerti
c71863dd5d
Adds Slowdown for Pulling Heavy Items
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Makes dragging items which would have slowed you down if worn or carried slow you down when dragged, fixing an exploit where one could move faster by dragging something instead of carrying or wearing it.
2016-07-25 03:51:45 -04:00
SinTwo
4bff201f8b
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
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Conflicts:
code/game/objects/items/devices/telecrystal.dm
icons/mob/suit.dmi
icons/obj/clothing/suits.dmi
2016-07-22 23:39:19 -04:00
Yoshax
f493ac7e17
Removes debug lines
2016-07-22 15:53:54 +01:00
Yoshax
013a509b17
Makes handcuff resisting take priority over unbuckle resisting by removing bucklecuff resisting
2016-07-22 15:48:47 +01:00
Yoshax
3a953d895f
Fixes undislocation
2016-07-22 04:19:49 +01:00
SinTwo
c1bd0aa6b4
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
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Conflicts:
code/modules/clothing/clothing.dm
2016-07-19 17:37:14 -04:00
Jon
31e66c0037
Fixes vomiting.
2016-07-18 19:12:12 +01:00
Neerti
ef8a9dd5e0
Teshari Now Have Upper Bodies
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Fixes a long standing bug. Turns out BP_CHEST is undefined and the compiler never caught it for some reason.
2016-07-16 23:26:23 -04:00
Neerti
728cd2bdd3
Adds accuracy penalties for certain detrimental states.
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Being blind gives an additional 75% chance to miss.
Having blurry eyes gives an additional 15% chance to miss.
Being confused gives an additional 30% chance to miss.
This was done so that if the PR for flashes to apply these effects instead of a stun are merged, they would hopefully still be useful if someone is trying to robust you. Melee and ranged penalties should be equivalent, despite different numbers due to how the different code works.
2016-07-14 06:19:49 -04:00
Neerti
b0321958d1
Merge pull request #2115 from Yoshax/ED-Emag
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Ensures security robots can be properly emagged
2016-07-13 19:14:23 -04:00
SinTwo
976847a0b4
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
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Conflicts:
code/modules/clothing/head/jobs.dm
icons/mob/items/lefthand.dmi
icons/mob/items/righthand.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
Neerti
334f24730e
Merge pull request #2124 from Yoshax/hair
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Adds a new hairstyle
2016-07-13 14:41:46 -04:00
Neerti
f2e0462dcb
Merge pull request #2123 from Yoshax/languages
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Makes languages great again
2016-07-13 14:38:33 -04:00
Yoshax
f2f6ca54f2
Adds a new hairstyle
2016-07-13 18:34:46 +01:00
Yoshax
402e046576
Fixes languages not being properly added to mobs
2016-07-13 18:12:15 +01:00
Anewbe
811a7be362
fire_stacks decrease over time
2016-07-12 21:27:04 -05:00
Yoshax
44d0ee657c
Ensures bots are only emaggable once
2016-07-12 21:40:07 +01:00
Yoshax
9689dd1e17
Ensures security robots can be properly emagged, also makes them stronger when emagged
2016-07-12 20:08:25 +01:00
SinTwo
7192bf08fd
item_state cleanup
2016-07-11 22:31:32 -04:00
Yoshax
d4e8589d8f
Ports Mloc's HUD fixes from Bay and further fixes ours because of code differences
2016-07-11 16:35:21 +01:00
Kasuobes
0471e7e0c4
Refactors silicon job slot/tater cleanup ( #1 )
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* Refactors silicon job slot/tater cleanup
Moved from ai/verb/wipe core to silicon/proc.
* Adds wipe_software verb for pAI
Let pAI ghost properly, calls silicon/proc/clear_client()
* Refactors silicon job slot/tater cleanup
2016-07-11 05:17:30 +01:00
Kasuobes
fabdf3d782
Adds delete_personality verb for pAI
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Ported over from AI's wipe_core verb, allow pAIs to ghost and leave the round properly in case nobody wipes the pAI device.
2016-07-11 05:13:30 +01:00
EmperorJon
64edc40839
Merge pull request #2090 from Neerti/7/10/2016_limb_hud_bay_port
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New Limb HUD System, from Bay
2016-07-10 13:26:25 +01:00
Neerti
814f59cf29
New Limb HUD System, from Bay
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Manually ports https://github.com/Baystation12/Baystation12/pull/13530 , and https://github.com/Baystation12/Baystation12/pull/13561 from bay.
Adjusts the scaling on the coloration, since it seems Bay has different shading than us for species, otherwise some species would be dark, and others would be superbright.
Credit goes to Zuhayr for the code.
2016-07-10 06:22:44 -04:00
EmperorJon
32129232b7
Merge pull request #2086 from Neerti/7/10/2016_freezer_fixes
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Freezer Fixes
2016-07-10 10:56:59 +01:00
Neerti
25c580d470
Merge pull request #2083 from Yoshax/preview
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Can now toggle loadout and job preview equipment separately.
2016-07-10 03:03:29 -04:00
Neerti
1a2a9c5990
Merge pull request #2078 from Yoshax/friendsforever
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Allows runtime to become friends with anyone
2016-07-10 03:03:13 -04:00
Neerti
e9dd848cf1
Freezer Fixes
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Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
SinTwo
0bb5058a6a
Merge pull request #2084 from Neerti/7/9/2016_ninja_fix
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Ninja Powersink Fix
2016-07-10 00:35:33 -04:00
Neerti
d9504d82a6
Merge pull request #2080 from Yoshax/grippers
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Added a chemistry gripper for crisis borgs
2016-07-10 00:12:37 -04:00