SinTwo
8d747eed8d
Moderator Logs
2015-11-29 13:34:00 -05:00
Neerti
5b59945032
Fixes gun aiming, adds logging for aiming and firing, and ballistic weapons should no longer be named 'the three round burst' or such.
2015-11-29 12:44:10 -05:00
Mark9013100
880ba681e6
Combination of my previous PRs, mostly fixes
2015-11-29 11:13:17 -05:00
PsiOmegaDelta
2d5677109f
Build mode throws now admin logs.
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Fixes #11514 .
2015-11-29 12:14:31 +01:00
Jon
53cbd2bbe0
Alters the secret player requirements for various game modes:
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https://docs.google.com/document/d/1oCuSNmWOhNOzGk9AHmZeVhFPX9Qr0LHSqyxH7ocaXD0/edit
2015-11-28 23:08:11 +00:00
PsiOmegaDelta
554af8e9ca
Merge pull request #11530 from Baystation12/master
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Dev-f
2015-11-28 11:48:39 +01:00
Woodratt
b3b4bd1c30
Merge branch 'master' into 1.0_dawn_of_the_first_day
2015-11-28 01:03:28 -08:00
Woodrat
71e07f87d5
Woodrat 1.0 Dawn of the first day
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- Entertainment monitors now properly hang on walls.
- Screwdriver added for IKEA floorlights in bar.
- IAA camera properly secured to wall.
- Ore boxes added to mining outpost.
- Paper bin added to chapel.
- AI core interior door and blast door button with proper access
- oxygen tank added to security voidsuit in armory.
- Hazard stripes fixed in medical.
- Asteroid dug tiles should be fixed.
- More carp added and carp spawns to both mining/research outpost and main station.
- Phoron line in atmospherics brought back into OSHA compliance.
- End of docks have cameras now.
- Visitor area properly fixed with cameras.
- Radios fixed in the visitors lounge.
- Tables added underneath computers in the library.
- Missing pipe leading to air tank in atmospherics fixed.
- Fixed lockdowns so they are not see through.
- Engineering breakroom disposals properly piped.
- Air alarm added to both medical maintenance areas, EVA maint, and engineering starboard maint.
- Included which dock the transfer and evacuation shuttles will be docking at in their announcement texts.
2015-11-28 00:59:27 -08:00
Neerti
710833e7a9
Tries to fix cloning.
2015-11-27 23:17:41 -05:00
Chinsky
035a2eb195
Merge pull request #11525 from GinjaNinja32/info
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info topic improvements
2015-11-28 01:16:56 +03:00
Jon
36755f077c
Removes the Resomi clothing from the custom loadout to prevent confusion as we're not intending to have Resomi crew, to my knowledge.
2015-11-27 16:58:48 +00:00
GinjaNinja32
b15497aa51
info topic improvements
2015-11-26 20:27:51 +00:00
Neerti
61da41533a
Merge branch 'master' into 11/26/2015_most_ideal_splash_screen
2015-11-26 11:34:06 -05:00
Neerti
dd05d385c5
Adds Mockingjay00's title screen.
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Adds a system to randomly pick a title screen for the round.
2015-11-26 11:33:16 -05:00
Neerti
dc170af54e
Update locations.dm
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Gets rid of debug verbs.
2015-11-26 11:07:04 -05:00
Neerti
87c54986da
Adds the groundwork to define many, many places in the lore in-game. This could have several applications and help bring the fluff in-game.
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Places added:
Sol, needs lots of love.
Tau Ceti, needs more love.
Tajara, Skrell, and Unathi home systems. Taj needs to be finished.
Nyx, and Vir.
2015-11-26 10:41:19 -05:00
Neerti
78e5701b5c
Replaces most instances of Nyx to Vir.
2015-11-26 01:01:06 -05:00
Neerti
39c741f204
Merge branch 'master' into 11/25/2015_thanksgiving_fix
2015-11-25 22:24:33 -05:00
Neerti
4da0c6b574
Removes world << output, tries to add thanksgiving on the correct date.
2015-11-25 22:19:43 -05:00
Jon
782ae235e9
Changes the lobby screen's image name from "Baystation12" to "Polaris".
2015-11-24 20:19:38 +00:00
PsiOmegaDelta
9b1123cbaa
Replaces misc. checks with usr.incapacitated().
2015-11-24 14:05:04 +01:00
PsiOmegaDelta
e67ff9e903
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-11-24 14:02:15 +01:00
PsiOmegaDelta
0e5fc06b13
Merge pull request #11491 from Datraen/Trayfix
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Fixes Non-human, Non-synth mobs (ghosts, mice) being able to interact with trays.
2015-11-24 10:48:17 +01:00
Neerti
31e3bd29cc
Refactors holiday system slightly. It's now a list based system, so you can have multiple holidays on the same day, in case you wanted to do that.
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Removes the dumb Holidays.
Adds more real life and fictional holidays, and adds a blurb for all of them.
2015-11-23 09:28:34 -05:00
GinjaNinja32
b72cb1f45b
Merge pull request #11504 from PsiOmegaDelta/151122-EMPSafeShuttle
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Makes shuttle control consoles sturdier.
2015-11-23 09:28:03 +00:00
Neerti
3ebd27eece
Forgot to commit this.
2015-11-22 22:03:50 -05:00
PsiOmegaDelta
d709363ff7
Radio NanoUI.
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Ports the radio NanoUI interface from Paradise with some Bay-adjustments.
Based on the latest revision https://github.com/ParadiseSS13/Paradise/pull/2369 .
2015-11-22 21:42:54 -05:00
PsiOmegaDelta
3eae0d5101
Destroy tweaks.
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Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091 .
Adds returns in Destroy()s, to prepare for future return values.
2015-11-22 21:42:27 -05:00
PsiOmegaDelta
2200bfe436
Map tweaks.
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Adds a couple of decals to the Thunderdome.
Rotates sleepers/scanners on z-level 1 and 2. Had already done so for z-level 5. Fixes #11058 .
Full tile windows no longer appear to exist? Replaces the glass on the toxin test site with reinforced glass spawners.
2015-11-22 21:41:41 -05:00
PsiOmega
5047ea8267
Observers can now view radio settings, admins can alter them.
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
2015-11-22 21:40:59 -05:00
PsiOmega
5bf7158c9d
Non-headset/borg radios now all allow access to department channels. Headset and borg radios still rely on their encryption keys.
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Conflicts:
html/changelogs/PsiOmegaDelta-Radio.yml
2015-11-22 21:37:21 -05:00
PsiOmega
1bd40cf8aa
Makes the cyborg radio menu more consistent.
2015-11-22 21:36:18 -05:00
PsiOmega
42342bedcb
Rotates and otherwise cleans up map intercom usage.
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Conflicts:
code/controllers/communications.dm
2015-11-22 21:35:36 -05:00
Bjorn Neergaard
0f78998377
Fix Dionea home system
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Fixes #11492
2015-11-22 20:34:29 -06:00
PsiOmega
92afc566bb
Makes it possible to select department channels on intercoms.
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Conflicts:
code/game/objects/items/devices/radio/intercom.dm
code/game/objects/items/devices/radio/radio.dm
2015-11-22 21:34:13 -05:00
EmperorJon
fc1e9a9281
Merge branch 'master' into 22_Nov._Reduce_loadout_points
2015-11-22 21:18:43 +00:00
Jon
31702c626d
Comments out the Geneticist job so that it doesn't appear in the preferences. Given that it doesn't work in any way, has 0 slots, and nobody's overhauling it any time soon (probably), I don't see the point in having it available in the preferences screen - that's just confusing.
2015-11-22 11:26:15 +00:00
Jon
331e12b304
Reduces the loadout points from 15 to 10. We can see where we go from there, but I think we all agree that 15 was just a large number chosen for testing and is probably a little ridiculous, but we want higher than 5 - hence 10.
2015-11-22 11:02:59 +00:00
PsiOmegaDelta
26f167453c
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-11-22 11:40:44 +01:00
PsiOmegaDelta
782f0a8bfb
Makes shuttle control consoles sturdier.
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Fixes #11501 .
2015-11-22 11:37:14 +01:00
PsiOmegaDelta
0dd630124c
Merge pull request #11486 from neersighted/master
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Fix Laptop Vendors and Personal Lockers not accepting ID Containers
2015-11-22 11:20:12 +01:00
Bjorn Neergaard
ef1f91e334
Fix Laptop Vendors and Personal Lockers not accepting ID Containers
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Fixes #11092
2015-11-22 00:27:03 -06:00
Datraen
301f7f5c8d
Fixes #11489 , fixes labels as well
2015-11-20 19:37:00 -05:00
Datraen
a79a8746e0
Fixes #11489
2015-11-20 18:30:52 -05:00
GinjaNinja32
8e1928062b
sulphuric acid is "sacid" not "acid"
2015-11-20 21:41:31 +00:00
Neerti
b635a64530
Fixes socks. Again. For the third time.
2015-11-20 08:50:30 -05:00
PsiOmegaDelta
df0188662c
Character setup tweaks.
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Adds client verb to access the character setup screen from anywhere.
Moves name validation to species level, making it possible for IPCs to have numbers in their name.
Adds gender validation, also adds support to add neuter/plural genders in the future if ever desired.
Now sanitizes preferences before applying them to a mob.
Fixes #11433 .
(cherry picked from commit e40246e9df )
2015-11-20 07:50:12 -05:00
PsiOmegaDelta
e715c16093
Character setup refactoring.
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Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
(cherry picked from commit e116721977 )
Conflicts:
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
polaris.dme
2015-11-20 07:46:31 -05:00
PsiOmegaDelta
c826d3d237
Fixes being unable to eat.
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Silly 1-based indexing.
2015-11-20 11:21:39 +01:00
Zuhayr
959e15826b
Fixes grown food not leaving trash.
2015-11-20 20:02:05 +10:30