Restores maintenance areas to the new variants.
The HoP's office is no longer a crew sleeping quarter.
Fixes disconnected power cables all over the place.
Connects the engineering power monitor to the main/red power grid.
Emergency shutters.
New icon for the research dock.
- Cyborg lights now use the reworked power system.
- Removed flashlight from cyborg modules, replaced with integrated light.
- "toggle-lights" verb is added for cyborgs, which de/activates the integrated light. Uses 30W (*modifier) of power when active.
- Cyborg lights have luminosity of 6 (flashlight has 4).
Attempts to fix #6481.
Previously it appears observers would be asked once, and only once, if they wished to become a pAI.
If one closed the configuration window without pressing Submit you'd never get the chance to apply again.
Now asks observers every time someone requests a pAI, similar to posibrains and Dionaea pods.
There is already a built-in ask delay of one minute between such requests and ghosts can decide to opt out for the rest of the round.
Replaces missing station escape pod area, removes random security office
area in maintenance and replaces it with maintenance area, and splits
research dock off onto it's own area.
AI restoration console now displays ion laws just as the intelliCard does.
Fixes a minor problem with the intelliCard not adding newlines after ion laws.
- tried to merge the upstream and my version for you as best as i could, my version does differs in quite a few places
- reactivates my ID and IP fixes, these are needed so an offline borer or host mob don't cause bans and multikey alerts to fuck up, worst case you perma a few innocent players thanks to lazy coding. also how could they possibly fuck up control transfer??
- fixes the client DC bug properly, caused by spawning the brainmob prematurely in New()
- removed the runtime-error-triggering organ check, all mob restriction checks if wanted should happen on infest
- adds say logging and missing input sanitation
next time please ask me if you have questions, instead of making master file accusation comments that i might never read.
Replaces magic numbers across the code base with proper constants.
Prepares for the ability to have more than one antag channel in the future.
Corrects a lie.
- Recharge stations now have charge overlay which shows approximate amount of remaining charge
- Recharge stations now don't use use_power() directly, performance increase
- Recharge stations now work even without external power, however their electronics will draw 50W from internal cell, eventually depleting it and shutting down completely.
Before this fix, you could make multiple shackled orange shoes from a single pair
of handcuffs because the pair of handcuffs was never removed from the user's
inventory before it got added to the shoes' contents.